Chaos War and magic

Post/Author/DateTimePost
#1

HobbitFan

Feb 05, 2004 10:54:47
I was thinking about Dragons of Summer Flame and the Chaos War and wondered why with the notable exception of divine magic from the gods, magic wasn't affected so much by Chaos?

Shoudn't Chaos by nature have sorta affected arcane magic like a Forgotten Realms wild-magic area. Chaos when trapped in the gem had a chaotic magic effect but failed to once he was released. Why is this?
#2

talinthas

Feb 05, 2004 10:57:05
arcane magic was affected. after the chaos war, there was no magic of anykind to be had until the discovery of sorc/mysticism.

arcane magic was god given, so when the gods left, so did it.
#3

HobbitFan

Feb 05, 2004 11:01:00
I think I didn't phrase my question clearly. I didn't ask about arcane magic after the Chaos War. I meant during, when Chaos is walking around...
sorry if I wasn't clear on that.
#4

Dragonhelm

Feb 05, 2004 11:22:58
Arcane magic during the Chaos War comes from the Moon Gods. As such, they make certain it doesn't carry any sort of Chaos-taint.

The power of Chaos after the Chaos War boosted Wild Sorcery and Mysticism to levels that mortals could use, so his power does affect magic. It just doesn't affect magic during the Chaos War.
#5

Dragonhelm

Feb 05, 2004 11:27:55
PS – I had thought that after the Chaos War, the power of Chaos might leave some “wild magic” areas. As Chaos is tied to Wild Sorcery (and as that type of magic isn’t always the most stable), it seems to me that one could introduce wild magic (ala the FR) into Dragonlance.

What do you guys think?
#6

talinthas

Feb 05, 2004 11:35:59
heh. i've been doing this since 3e came out and i first tried to emulate SAGA in 3e. I love wild magic =)
#7

zombiegleemax

Feb 07, 2004 23:57:44
Remember that in FR wild magic areas are destablized areas of the Weave, which in turn is an extension of Mystra. Those that do not get their magic from Mystra (i.e. those that get it from Shar's Shadow Weave) are unaffected by disturbances in the Weave and vice versa.

Presumably since the Wizards get their power from the gods of magic, and since during the Chaos War the three gods would have had the full support and backing of the other gods, they were able to ensure that their followers were still able to use magic with relative stability.
#8

zombiegleemax

Feb 08, 2004 0:17:12
Well, Chaos never made sense in the novels anyway.
#9

Dragonhelm

Feb 08, 2004 0:21:24
Originally posted by sciborg2
Well, Chaos never made sense in the novels anyway.

Exactly!

Making sense would be the domain of a lawful deity. As the embodiment of chaotic forces, Chaos most definitely does not make sense. ;)
#10

darthsylver

Feb 08, 2004 10:42:42
One way you can at it is like this.

With the history of the towers we know that there are certain areas in Krynn that have a more powerful connection to magic. With the coming of chaos, and the tampering of magic by takhisis, there could be areas where this connection has been warped and expanded and causes magic to go "chaotic."


That was something I was wondering as well. If the towers are bulit on locations that have a connection to magic, and the WoHS magic comes from the gods above, how could the towers have a closer connection to the magic than any other place? The only thing I could come up with is this: the towers were built on top of pockets of wild magic created when the Greygem passed over the land centuries ago. As such there could be many of these pockets of magic. Just as that crystal place, "Valley of Crystal" I think, that allowed sorcerors in saga to use the crystals for spell-points. It is mentioned in the odyssey of Gilthanas.
#11

zombiegleemax

Feb 08, 2004 11:35:45
Sorcerers draw on the ambient magic of Krynn, so wouldn't it make sense for only sorcerers to be affected by Wild Magic Zones?
Which seems like an almost fair trade-off to the wizards having to deal with the Curse of the Magi (at least in my campaign).
#12

ferratus

Feb 08, 2004 11:42:53
IMO, nobody should use the "Curse of the Magi" rule. You spend more time unconcious than concious. You have a 50% chance of failing the role at 1st level with a 0-level spell, and the problem only gets worse when you cast higher level spells at higher levels.
#13

Dragonhelm

Feb 08, 2004 12:28:57
Originally posted by Shadowalk Nimblefeet
Sorcerers draw on the ambient magic of Krynn, so wouldn't it make sense for only sorcerers to be affected by Wild Magic Zones?

I would say both sorcerers and mystics, since both tap into the amgient magic of Krynn (and are both amplified by the power of Chaos).

I wrote an article on wild magic for use in Dragonlance using Sean K. Reynold's wild magic rules. Here's the link:

Wild Magic in Dragonlance