Cross Overs?

Post/Author/DateTimePost
#1

jaanos

Feb 05, 2004 21:49:18
Check out this thread:

http://boards1.wizards.com/showthread.php?s=&threadid=175795

#2

Pennarin

Feb 06, 2004 1:10:40
/me head hurt so bad

/kill Pen now, please!
#3

zerpentor

Feb 06, 2004 7:55:30
LOL, i broke it down and defused that so fast =)

there will be NO spelljamming in ANY of my campaigns EVER! =)

the whole idea is silly and absurd =P
#4

dawnstealer

Feb 06, 2004 11:39:07
Along with this thought process, I never allowed spelljamming in my DS campaign, although a few of the critters might have shown up (read: xik chil).

I had something out in the Grey called the "Veil" (not to be confused with "the Veal," which is something else entirely). The players could travel to the Outer Planes when they reached a high enough level and they readily did, having a great time triapsing around the Great Ring and waiting for the day that they could bounce back to Athas with all their shiny, metal things. What happened when they crossed the Veil?

Why, it all crumbled to dust.

Heh. The look on their faces was priceless.
#5

Grummore

Feb 06, 2004 11:41:43
Space faring halfing and races is wrong. Thanks for having clarified this to them. And what after, the space hamster! nooo no no no no. Spaceships? ARGL !
#6

dawnstealer

Feb 06, 2004 11:56:32
Nyt, back me up on this, but space-faring halflings were (much to my horror) part of the "Great Plan" for Athas. That was going to be the "Next Big Threat," I think, after the Deadlands, Kreen Empire, and, of course, Dregoth.

Space Halflings. I've said it before and I'll say it again: maybe it's a good thing that TSR folded when it did.
#7

nytcrawlr

Feb 06, 2004 14:47:44
Originally posted by Dawnstealer
Nyt, back me up on this, but space-faring halflings were (much to my horror) part of the "Great Plan" for Athas. That was going to be the "Next Big Threat," I think, after the Deadlands, Kreen Empire, and, of course, Dregoth.

At the last GenCon we attended, some of the old DS designers there confirmed this.

It was actually Bill Slavikcek's(sp?) idea though I think.
#8

Pennarin

Feb 06, 2004 15:01:13
You see what they did with spelljammer and FR 3e? They barely mentionned there were other planets like Toril and their moons.
I don't want to speak out of my hat but it seems not that many people liked the consequences of the setting. Mixing SJ and Dragonlance must have been for DL fans like hot-iron in an upon wound. Must of us here feel the same about SJ and DS. I never could find someone who like SJ nor could I ever like it myself (but thats me, heh).

Here is from Abbey's letter:
[...] Earlier paragraph here
Hamanu's story was a true roller-coaster ride. The only guidance I got from TSR was that, when the book ended, no reader should be able to tell what, if anything, had actually changed in Urik, or Athas-proper, because the milieu was going to be completely re-constructed. (I was told that the halflings were coming back in planet-killer space ships to do war with the Dragon-kings and recreate the Blue era. I thought that had zero potential for the sort of stories I like to write and my goal, when I began plotting the book, was to keep Urik safe from the game department and put Hamanu someplace where they couldn't mess with him.)
[...] Further paragraph here
#9

nytcrawlr

Feb 06, 2004 15:10:13
Originally posted by Pennarin
I never could find someone who like SJ nor could I ever like it myself (but thats me, heh).

I liked SJ.

Do I liked it mixed with DS? Hell no!

The one good thing with SJ, limitless adventures.
#10

Kamelion

Feb 06, 2004 15:25:17
SJ was a blast. That first adventure where your ship captain turns out to be a beholder... mmmmmmm.

The stuff mentioned in Abbey's letter is backed up by that inscription from "Mystery of the Ancients" that goes on about the rhulisti and the Blue Age returning.

Did the designers give anything more away about this at GenCon, Nyt? I've never been a huge fan of the space halflings plot but it holds a grim fascination for me...
#11

zombiegleemax

Feb 06, 2004 16:21:23
SJ is great, I have only one balanced reply to make to this:
SJ (or planescape for that matter) visiting Athas is great (if your players wish to of course, if they want to load up on life-shaped items then get the hell out and ignore the fell of the place...send them to Ravenloft!) Athas being visited by or visiting PS or SJ is very wrong on so many, many levels.
#12

dawnstealer

Feb 06, 2004 16:27:00
No fear of SJ'ers invading Athas - I'm sure all of those space halflings would shoot them down.
#13

zombiegleemax

Feb 06, 2004 16:40:03
Wow, going against the grain here to say I would love to run a short couple of adventures where a huge SJ armada of ships finishes the trip to Athas, lands, and reeks havoc on the populous with the inclusion of hordes of metal weapons. I had the idea of doing it just for fun using Scro and their Witchlight Marauder warmachines from the Unhuman Wars. Of course, this was simply a stand alone idea for fun that simply never came to pass. Then came the Incursion articles from Dragon/Dungeon Mags . . . now the idea has been bubbling away in the back of my head again.

BTW, I actually like SJ. Ran a few mid length campaigns in it and had a good time. Of course, I downplayed the importance of elves and majorly upgraded the illithids and their ships. It was these campaigns that really put the fear of mind flayers into my long term group.
#14

zerpentor

Feb 06, 2004 16:55:13
Originally posted by NytCrawlr
I liked SJ.

Do I liked it mixed with DS? Hell no!

The one good thing with SJ, limitless adventures.

want Limitless adventures? the Outer Planes is the place to be, especially The Abyss which has infinite layers all with different properties =)

I detest SJ in every way and form, it's a weak and poor attempt to mix Sci-Fi and Fantasy =)
#15

Kamelion

Feb 06, 2004 17:13:20
I detest SJ in every way and form, it's a weak and poor attempt to mix Sci-Fi and Fantasy =)

May a thousand rabid hamsters infest your loins!

Boys from the Dwarf!!
#16

nytcrawlr

Feb 06, 2004 19:10:34
Originally posted by leopardmessiah
SJ is great, I have only one balanced reply to make to this:
SJ (or planescape for that matter) visiting Athas is great (if your players wish to of course, if they want to load up on life-shaped items then get the hell out and ignore the fell of the place...send them to Ravenloft!) Athas being visited by or visiting PS or SJ is very wrong on so many, many levels.

RL and DS is a damn good mix IMO, Amen!
#17

nytcrawlr

Feb 06, 2004 19:46:45
Originally posted by Kamelion
Did the designers give anything more away about this at GenCon, Nyt?

No, that was pretty much it.

#18

nytcrawlr

Feb 06, 2004 19:49:48
Originally posted by Mach2.5
BTW, I actually like SJ. Ran a few mid length campaigns in it and had a good time. Of course, I downplayed the importance of elves and majorly upgraded the illithids and their ships. It was these campaigns that really put the fear of mind flayers into my long term group.

I actually loved the way they did Elves and Illithids.

I played a vegetarian Illithid that was against the main Illithid god and wanted to save the race as a whole from utter doom in a SJ camapign once with 2e rules.

Best character and the most fun I have had to date.
#19

nytcrawlr

Feb 06, 2004 19:52:36
Originally posted by zerpentor
want Limitless adventures? the Outer Planes is the place to be, especially The Abyss which has infinite layers all with different properties =)

While I like PS and have played some campaigns in it.

SJ still is very limitless over PS, there are just so many planes you can go to, with SJ you have the whole universe at your disposal, limitless types of worlds to adventure on.

I detest SJ in every way and form, it's a weak and poor attempt to mix Sci-Fi and Fantasy =)

Geez, they had to break the rules somewhere, otherwise it wouldn't be fun and be too realistic, then what is the point? I think they did a good job overall.
#20

zombiegleemax

Feb 07, 2004 5:00:45
want Limitless adventures? the Outer Planes is the place to be, especially The Abyss which has infinite layers all with different properties =)

Been there too 2nd favorite TSR setting next to DS. Also 2nd longest running campaign I ever ran.
#21

dawnstealer

Feb 07, 2004 11:35:11
I was a fan of SJ, too, but, like Nyt, not a big fan of mixing it with Athas. My faves go something like this:

1) Dark Sun (duh).

2) Planescape (I would cross over between this and Athas, but carefully).

3) Spelljammer.

4) FR.

5) Ravenloft.

6) Etc.
#22

Pennarin

Feb 07, 2004 22:16:57
Originally posted by Dawnstealer
I would cross over between this and Athas, but carefully

With Dregoth and its demons, we will all have to cross over.

Will we be ready?

I'm not sure I ever will...
#23

zombiegleemax

Feb 07, 2004 23:54:33
I loved SJ almost as much as I loved DS, but if they cross it would ruin the main thing I love most about Dark-Sun. The fact that metal is rare. It is one of the things that changes it from all the other campain settings. There is nothing like hacking into things with an obsidian blade, or even stone/bone if you had to. If you give Athas an import of metal then no one in there right mind would use the old weapons.

There is nothing like boarding an Elvish Crusaders flag ship, and demanding to hand it over, but there is nothing like swinging an obsidian blade, and praying (to no god at all) that it does not shatter.
#24

nightdruid

Feb 08, 2004 7:02:22
Well, since I was asking about what DS fans liked about SJ a month or so ago, I'll toss in my two coppers. In the model I'm toying with, I try to avoid the pitfalls of the "whaleship full of steel" that could ruin DS. So thus here's what is emerging:

The sphere of the Dark Sun is massive, or perhaps it seems massive. Between the outermost world and the spherewall is the Black Gulf, a cold, dark region that takes no less than two months to cross. The Black Gulf is haunted by unimaginable horrors; most ships that attempt to cross it are never heard from again. Those that survive speak of almost constant attacks, their ships torn and near ruin.

The spelljamming cultures of Darkspace (if I might use that term) are quite primative. If anything, resources are more scarce than on Athas itself. The largest cities are ruled over by terrible sorcerer kings who construct armadas from the husks of gigantic insects. They battle over an asteroid cluster (belt?), with rare verdent asteroids and tiny caches of ever precious iron. Always in the shadows are the illithids, awaiting the time when the might of the sorcerer kings fail and they can sweep over the cities, expanding their rule.

The ships of Darkspace are small asteroid-hoppers powered by psionic helms or terrible lifejammers; true spelljammer helms are unheard of. Catapults and balistae are rare devices, highly coveted but impossible to repair. Ships from other spheres, such as hammerships, are unknown. If one were found, it would be a one-of-a-kind, a relic to be fought over until it falls apart from lack of repairs (for none would know how to or have the materials to properly repair such a craft). Most ships cannot survive a landing on a large world, as they are too fragile for such things.

Anyways, that's a summation of my thoughts on the subject as they stand now.
#25

zombiegleemax

Feb 08, 2004 9:18:02
I wouldn't have a problem with spelljammers visiting athas (gasp! blasphemer!) so long as it was in a spelljammer campaign. I would pull my hair out if my DS DM crashed a ship full of gnomes and giant space hamsters into Kalak's ziggurat.
#26

nytcrawlr

Feb 08, 2004 10:41:42
Originally posted by Nightdruid
The sphere of the Dark Sun is massive, or perhaps it seems massive. Between the outermost world and the spherewall is the Black Gulf, a cold, dark region that takes no less than two months to cross. The Black Gulf is haunted by unimaginable horrors; most ships that attempt to cross it are never heard from again. Those that survive speak of almost constant attacks, their ships torn and near ruin.

The spelljamming cultures of Darkspace (if I might use that term) are quite primative. If anything, resources are more scarce than on Athas itself. The largest cities are ruled over by terrible sorcerer kings who construct armadas from the husks of gigantic insects. They battle over an asteroid cluster (belt?), with rare verdent asteroids and tiny caches of ever precious iron. Always in the shadows are the illithids, awaiting the time when the might of the sorcerer kings fail and they can sweep over the cities, expanding their rule.

The ships of Darkspace are small asteroid-hoppers powered by psionic helms or terrible lifejammers; true spelljammer helms are unheard of. Catapults and balistae are rare devices, highly coveted but impossible to repair. Ships from other spheres, such as hammerships, are unknown. If one were found, it would be a one-of-a-kind, a relic to be fought over until it falls apart from lack of repairs (for none would know how to or have the materials to properly repair such a craft). Most ships cannot survive a landing on a large world, as they are too fragile for such things.

Hmmm, interesting.

There's my way of getting Illithids on Athas I guess, hehe.

With the ship destroying trying to land on a big planet thing, I can't remember SJ mechanics too well, but you could always have that related to the gravity well of Athas just being too strong for such a thing, if I am remembering the mechanics right.
#27

nightdruid

Feb 08, 2004 11:21:06
Originally posted by NytCrawlr
Hmmm, interesting.

There's my way of getting Illithid on Athas I guess, hehe.

The brainsuckers always seem popular, for whatever reason...;)


With the ship destroying trying to land on a big planet thing, I can't remember SJ mechanics too well, but you could always have that related to the gravity well of Athas just being too strong for such a thing, if I am remembering the mechanics right.

I was thinking more along the lines of a) ships not built to land (ie "No" on ground/water landings) and b) helms are unusually weak, and tend to fail inside the larger planetary bodies. Mechanically, regular helms would do fine, but since those are as rare as mecha on Athas...
#28

nytcrawlr

Feb 08, 2004 15:19:58
Originally posted by Nightdruid
The brainsuckers always seem popular, for whatever reason...;)

I just like them because they are very unique and have always had a fondness for them.

I was thinking more along the lines of a) ships not built to land (ie "No" on ground/water landings) and b) helms are unusually weak, and tend to fail inside the larger planetary bodies. Mechanically, regular helms would do fine, but since those are as rare as mecha on Athas...

Ah, wasn't aware of that.

That makes more sense then.