|#1mr._vandermeerFeb 09, 2004 6:38:17||Personally I am no fan of the faction war.|
It leaves me with one major question. What exciting things are there to do in Sigil without the factions?
|#2zombiegleemaxFeb 09, 2004 6:47:14||Lots of stuff. For the addle-coved and the kender I suggest a friendly staring contest with Sir Cleve of the Parted Veil. For the barmy and the leatherheaded I suggest a friendly deal with Shemeska, A'kin, Jeremo, Estevan, or any other friendly "bargainer", "chantbroker", "knight of the post", or "respectable blood". One can go hunting for treasure in Undersigil; hunting for the Beast in the Ditch; finding out where Dabus really do come from; or starting a Church of the Lady. There's cranium rat hunting below the Palace of the Jester, tax collecting in the Hive Ward, teaching imps about true love, and evenfinding out what's beneath Zadara's robe (my bet is that someone's hidden an entire city udner there). You could also take a head first leap from the edge of Suicide Alley!|
Ah, the CIty of Doors, what a great pace to dwell
|#3caoslayerFeb 09, 2004 7:04:30|
Originally posted by Mr. VanderMeer
hire a enrine or ever a true angel for doing nasty things, find a portals toward your plane for travelling from x to y faster, join the blood war as mercenary or cover agent, find a special spell-weapon-item for a lost prime world (as prime sayd talk to one dealer), free sigil from the harmonium, steal de house of a richman in the lady ward and a big ect.
|#4mr._vandermeerFeb 09, 2004 8:32:19||Thanks for the options, guys!|
It's just that I really like the faction politics in Sigil. I have only seen that they are now gone, but not really what replaces it.
Is there any site where I can see who now polices the streets of sigil, who judges and who deals out the punishment?
|#5caoslayerFeb 09, 2004 10:07:07||take a look to the new guide of sigil in www.planewalker.com|
there is a large thread in this forum about it.
|#6ripvanwormerFeb 09, 2004 10:13:36||Your first option is to run a pre-War campaign. It doesn't make a lot of sense to me to run a post-War campaign if you haven't yet run the war.|
But if you want to run a post-War campaign anyway, you should be informed that the factions still aren't gone.
Oh, some of them are gone. And none of them have any direct power. They must work through the guilds.
There is also more power.
- The power of SECTS. The Ring-Givers, the Planarists, Sons of Mercy, Sodkillers, and many other sects are all in the city, conspiring and missionarying just like the factions used to. Dirty, dirty sects. There is no limit to them.
- The power of FORMER FACTIONS. The Xaositects, Dustmen, Sensates and others have not gone anywhere. They have disbanded, so they are no longer factions, but they are still NPCs with weird philosophical goals. They still believe, and they still influence the multiverse. And they are still in Sigil. Eventually they'll become sects with new names, probably.
- The power of CURRENT FACTIONS. The Athar, Fated, Harmonium and others are technically not allowed into Sigil, but their influence can still be seen as they manipulate the other planes to fit their philosophies.
- The power of PLANEBORN. Celestials, fiends, and the twilight races of neutrality all with their goals and their schemes.
- The power of RELIGION. Priests, proxies of the gods, and cranium rats all trying to advance their faith.
- The power of CAPITALISM. Everyone's out to make a jinx. Especially the sinister Planar Trade Consortium, the Merkhants, the Guilds, and many, many more. Captitalism means adventure.
As for the other questions, I'll direct you to Shemeska the Marauder.
|#7mr._vandermeerFeb 09, 2004 11:57:00||Great, Thanks Rip for the ideas and thanks Caoslayer for directing me to the planewalker site. I have been there before (as it is noted in the forum description) but didn't find teh info I was looking for. Now I see I just had to dig a little deeper. (The site navigation is a bit complex.)|
|#8rizzardMar 03, 2004 13:12:36||just play pre faction war sigil. there done. just cause they published faction war doesn't mean you must abide it. i don't like faction war either, rather am not ready for such a campaign|
|#9choleric_psionMar 03, 2004 15:02:43||I have two questions; who is Zadara? and what's with her robe? |
|#10primemover003Mar 03, 2004 15:39:48|
Sorry to diverge from the thread at hand, but wouldn't the correct way to say this be, "Everbody's out to make some jink." Jink with a K, not X. I know it's nit-picky, but it's rubbing my rhubarb wrong. Like the Scratchers nails on a Chalkboard mephit...
|#11sirjoekcbMar 03, 2004 17:18:36|
Originally posted by primemover003
Surely you do not subscribe to the bigoted views of the Planarists, and struggle against the trends of Clueless corruption of the language in addition to their continued presence in Sigil. http://www.mimir.net/barmy/coins.html
Then again, with a name like primemover, maybe you ARE a Planarist! ;)
|#12primemover003Mar 03, 2004 17:44:45||Nope I am certainly not a Planarist... The Clueless are my people, as I am indeed a Prime (From Toril in fact). I did however forget about the GP name from Mimir... I just never liked that one inparticular, I'm a traditionalist. |
When I think "Jinx" I'm covering my groin from the reaching saps of those damnable Jermalaine (a.k.a. Jinx-kin). I hate them.
[*OOC - I love them as a DM however, my PC's truley despise them!!!]
|#13Shemeska_the_MarauderMar 03, 2004 21:27:44|
Originally posted by Choleric Psion
"Oh that Bi...." *delicate pause and smile*
"The ever so loved resident Titan of The Lady's Ward, and resident shut-in, money lender, loan shark, and member of the Merkhant sect."
*wry grin, showing off jackalesque fangs*
"And her dress? It's hideous, garish, and a dozen other crude words. In other words, it's a perfect reflection of her."
*holding back a snarl*
|#14Shemeska_the_MarauderMar 03, 2004 21:41:21||*tips razorvine tiara graciously towards Rip*|
"I'll do my best, but well spoken yourself. Always in command of your words, even when it's screed. I know the feeling." *winks*
I'll wholeheartedly agree with Rip's opinion about it probably being a good idea to run a pre-FW campaign before running a post FW one. It's not required, but it does give a DM a firm grounding in what was there before, before going into what's new and less established.
At the very least read through the pre-FW material on The Cage and faction politics before you jump into the scene after the war's end. Again, as Rip said, the factions aren't so much gone as they are just no longer officially in control of the majority of Sigil's political heirarchy.
I'll of course bump you towards my own little contribution to this all here the 3e guide to Sigil at Planewalker. It's post faction war by 5 years, and while there's a few things I plan on working on following feedback and suggestions, there you go.
Sigil post FW is just as, and in some ways more, complicated that before. There's tons of stuff there, a good chunk of which Primus and Rip mentioned above.