War Mage questions

Post/Author/DateTimePost
#1

zombiegleemax

Feb 10, 2004 5:54:43
Would all the abilities from the War Mage Core Class found in the Miniatures book stack with the prestege class War Mage found in Agoe of Mortals??

Both the Core class and the PRC offer some of the same abilities, but would they stack?


That would make for one kick but spell caster

#2

cam_banks

Feb 10, 2004 6:50:41
Originally posted by tarklith
Would all the abilities from the War Mage Core Class found in the Miniatures book stack with the prestege class War Mage found in Agoe of Mortals??

Both the Core class and the PRC offer some of the same abilities, but would they stack?

Yes, they would.

The warmage class from the Miniatures Handbook is appropriate as a form of martial sorcerer, but because it casts spells spontaneously and doesn't prepare spells, it would not qualify to become a Wizard of High Sorcery. In other words, warmages of 6th level and higher would probably be identified as renegades, if that's how sorcerers are being handled in your campaign.

Cheers,
Cam
#3

zombiegleemax

Feb 10, 2004 17:32:55
I just want to make sure.....


So all the abilities from the War Mage Core Class found in the Miniatures book stack with the prestege class War Mage found in Age of Mortals??

Armored Spell casting

Battle Magic Damage

And so on.......


Also, sense they cast Arcane spells, can they cast spells from the Players Handbook?
#4

cam_banks

Feb 11, 2004 0:05:36
Originally posted by tarklith
Also, sense they cast Arcane spells, can they cast spells from the Players Handbook?

Yes, that's where most of their spells would come from. Did something make you think otherwise?

Cheers,
Cam
#5

iltharanos

Feb 11, 2004 0:10:46
Um. I don't have the Miniatures book on me at this moment, but doesn't the War Mage core class in Miniatures specifically state that they can only ever cast spells from that brief list of War Mage spells in the Miniatures book?
#6

cam_banks

Feb 11, 2004 0:15:21
Originally posted by iltharanos
Um. I don't have the Miniatures book on me at this moment, but doesn't the War Mage core class in Miniatures specifically state that they can only ever cast spells from that brief list of War Mage spells in the Miniatures book?

Right, and they're mostly PHB spells. The warmage can also add new spells to his spell list at 3rd, 6th, 11th, etc levels, so long as they meet certain criteria.

I suppose I wasn't sure what he was asking, but if he meant "can the warmage use any PHB arcane spell" then the answer is "no".

Cheers,
Cam
#7

darthsylver

Feb 11, 2004 11:54:29
They can only add evocation spells at those levels.

The Warmage is restricted to the spells listed in the miniatures book and those single "evocation" spells added at the appropriate levels.

As far as any others spells that are listed outside the PHB and any supplement that is printed after the miniatures handbook came out I would ask the DM.

Personally spells that are blantantly made for offensive combat I would have no problem with. If you will notice there are virtually no defensive spells on the (minis) Warmage spell list.

And yes the Warmage (Minis) who has the War Mage (AOM) Prc kicks some major butt.

Just invision this a Warmage 9\War Mage 5 with a 20 Int and has the Energy admixture feat can cause a minimum of 85 points of damage with a fireball improved with the energy admixture feat.

10d6 (Fireball) +10d6 (Energy Admixture) + 3 points per dice (20 dice) + Int Mod (+5) = 85

10 + 10 + 60 + 5 = 85.

Now try on a melf's acid arrow with the same guy.

14th level caster with melf gets the arrow acid for 5 rounds [1 + (14\3) 4 = 5].

2d4 + 2d4 + 5 + 12 (3 per dice 4) = 21 for 5 rounds = 105. Oh yeah no save no sr.

Just imagine a magic missile normal with a Warmage 6\War Mage 5 with Int 20. Caster level 11 gets 5 missiles Int 20 gets a +5 damage to the total.

5 normal missiles (5d4+5) + Battle Magic (3 points per dice 15) + int bonus (+5) that is 30 damage minimum on a spell that does not miss and grants no save.

Yeah a Warmage with the War Mage Prc really kicks a**.
#8

Nived

Feb 11, 2004 13:13:54
Hrmmmmmm sounds like the makings of a perfect BBEG....

And by perfect I mean "The PCs HATE him because he hands them their butts."

I'm just thinking the embarressment a party would suffer if a decent leveled party was beaten down my a Warmage/War Mage's magic missles.
#9

zombiegleemax

Feb 11, 2004 13:53:55
Wizard 5/WoHS 1/War Mage 5/WoHs 3/Archmage 5/WoHS 1.

The War Mage is an overpowered PrC that allows a Wizard or Sorc to get the equivalent of a Feat that's better than Maximize spell with no change in spell level for the cost of using two kinda crappy Feats. Eschew Materials, Combat Casting and Weapon Focus...not bad for a full caster progression, 3 nice abilities plus a couple bonus feats thrown in for good measure. If you're making a mage to cast spells, then you lose nothing by being a War Mage.

As such, yeah, it's great.
#10

cam_banks

Feb 11, 2004 15:12:53
Originally posted by Myrridin
Wizard 5/WoHS 1/War Mage 5/WoHs 3/Archmage 5/WoHS 1.

So that's Wiz5/WoHS5/War Mage 5/Archmage 5?

The war mage has had its abilities and capabilities examined after feedback from players (who are the best playtesters in the world, as WOTC has come to understand). As such, it wouldbe one of the things I would add to the list for possible errata or revision, if such is determined to be necessary.

I'm looking forward to seeing if Energy Admixture makes it into 3.5 intact. It's one of the questionable elements from 3.0 which some folks have complained about.

Cheers,
Cam
#11

zombiegleemax

Feb 12, 2004 10:50:32
Originally posted by Cam Banks
So that's Wiz5/WoHS5/War Mage 5/Archmage 5?

The war mage has had its abilities and capabilities examined after feedback from players (who are the best playtesters in the world, as WOTC has come to understand). As such, it wouldbe one of the things I would add to the list for possible errata or revision, if such is determined to be necessary.

I'm looking forward to seeing if Energy Admixture makes it into 3.5 intact. It's one of the questionable elements from 3.0 which some folks have complained about.

Cheers,
Cam

That's the total breakdown, yeah. But you'd actually want to take the classes closer to the order I put them in intially. Assuming you want the maximum bang for your buck as soon as possible.
#12

zombiegleemax

Feb 13, 2004 0:06:39
Just think with that minimum 85 damage fireball add the archmage ability of spell like ability and add the feats maximize and empower onto the fireball, now that a damage doer. Also where is the energy admixture feat located.
#13

iltharanos

Feb 13, 2004 14:28:00
Energy Admixture was a feat in Tome and Blood.
#14

zombiegleemax

Mar 26, 2004 0:12:16
Can someone please tell me how many spells a Warmage (from the MHB) knows per level?

Are they limited as a sorcerer and WotC just forgot to include a "known spells" table; or do they "know" all of the spells on their spell list?

I found the description of the class somewhat confusing on that topic.

Thanks in advance.
#15

iltharanos

Mar 26, 2004 2:18:30
Originally posted by kn1ght_errant
Can someone please tell me how many spells a Warmage (from the MHB) knows per level?

Are they limited as a sorcerer and WotC just forgot to include a "known spells" table; or do they "know" all of the spells on their spell list?

I found the description of the class somewhat confusing on that topic.

Thanks in advance.

They know all of the spells on their spell list, and can cast them all as sorcerers do.
#16

zombiegleemax

Mar 26, 2004 11:42:55
Thanks again.