* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Campaign - modules Started at 07-31-07 08:09 AM by Graazzt Visit at http://forums.gleemax.com/showthread.php?t=896967 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Graazzt Date : 07-31-07 08:09 AM Thread Title : Campaign - modules I am currently running a 2nd ed Greyhawk campaign that I will continue running for at least some years. But, we only play like once a week and I have a huge amount of spare time, so I am thinking about starting another campaign in Forgotten Realms with other players. I need some ideas though. Could anyone please give me advice on a set of old D&D/1st ed/2nd Ed/Dungeon modules to play from low to mid/high level? In my current campaign it have been: Own adventure (idea from 1st Gord book),The Melford Murder, The Spider Farm, adventure in the sewers of Greyhawk (can't remember the name of the module I found on the net that was to be set in another town), first part of Slavers (althought it is actually a sequel to Slave lords modules), Puppets, ToEE... After that maybe Slave Lords. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:23 AM.