|#1b4realFeb 20, 2004 13:41:58||Has anyone ever tried to use the classes from The Miniatures Handbook in the Dragonlance campaign setting ?|
|#2cam_banksFeb 20, 2004 13:50:09|
Originally posted by B4Real
I've already got two of them in my Dragonlance campaign's party - the marshal and the favored soul. The healer would be easy to incorporate as followers of Mishakal, while the warmage makes a great combat sorcerer.
I've sung the praises of these classes on this forum before, but it's been a while. You probably didn't see the previous threads on the subject.
|#3zombiegleemaxFeb 20, 2004 16:14:39||How do all these classes work? Are healers divine spellcasters, focussing on healing, or are they people with the heal skill maxed out?|
|#4cam_banksFeb 20, 2004 17:37:57|
Originally posted by pddisc
The healer is a divine spellcaster whose focus is on healing magic. At a certain point, the character gains a celestial unicorn companion, among other things. It's been referred to within the Wizards of the Coast design department as the "girlfriend class", which is something of a put down, although it's really quite good - especially as a cohort for a PC.
The warmage casts spells spontaneously, like a sorcerer does, and gets pretty much all of the damage-dealing and combat based spells from the Players Handbook as well as a few others. As the character advances, he becomes less hampered by armor or other restrictions, and can cast some spells with enhancements with ease.
The favored soul is a spontaneous divine caster like the mystic, but they get their power directly from a deity. Their saves and base attack bonus are very much like the monk, and they pick up weapon focus with their deity's favored weapon, energy resistance, and other champion-type features. In the Dragonlance campaign, these characters make excellent unique champions of the gods, chosen after the War of Souls by the returned deities to act as their agents outside of the Holy Orders. In my campaign, a favored soul of Habbakuk is a member of the party, chosen by the Blue Phoenix to safeguard nature. I let him choose his spells known from the druid spell list instead of the cleric one, to reinforce that duty.
The marshal is a great leadership and support character, whose main power is projecting auras of confidence and morale-boosting charisma. His auras can enhance saving throws, ability checks, combat actions, and other vital elements. Tanis would make an excellent marshal/ranger, for example, and many Knights of Solamnia could have this class as well.