Green Age Athasian Ogres

Post/Author/DateTimePost
#1

jaanos

Feb 24, 2004 17:39:32
I've in the middles of converting Ogres with an Athasian flavour for green-age campains.

Driving my conversion are the following:

* Close to normal Ogres, maybe a little tougher, smarter
* Ogre Mages to be replaced with Ogre Psions, as per the Athas Psionic flavour

I'm looking for input in regards to alignment, possible social structure and so forth. It's an open canvas, so please let the idea's flow!

So far:

Ogre Psion (Athasian Green Age) v 1.0a
Large Giant
HP:6d8 + 15 (42hp)
Inititive (+6, improved initive, Dex)
Speed 30ft, fly 40ft (good)
AC: 20 (-1 size, +7 natural, +4 chain shirt)
Attacks: Huge Great sword + 8, or Huge Longbow +2 ranged
Damage: Huge Greatsword 2d8+8 or Huge Longbow 2d6
Face/Reach: 5ft by 5ft / 10ft
Special attacks: Psionic-like abilities
Special Qualities: Regeneration 2, PR 18, SR 9
Saves: Fort + 7 Ref + 3, Will + 3
Abilities: Str 23, Dex 14, Con 17, Int 14, Wis 14, Cha 17
Skills: Concentration +6, Listen +5, Autohypnosis +6, Knowledge: Psionics + 6, Psicraft + 6, Spot +5
Feats: Improved inititive
Climate / Terrain: ?????
Organization: ????
Challenge Rating: 9
Treasure: double standard
Alignment: Any lawful (???)
Advancement: By character class
Favoured class: Psion

Psionic-like abilities:

At will - Darkness, invisbility

1/Day - Charm person, cone of sound, ecotplasmic form, brain lock , polymorph self.

Flight: (SU) An Ogre Psion can cease or resume flight as a free action. While in ectoplasmic form, it can fly at normal speed and has perfect maneuverability.

Regeneration (EX) Ogre Psions take normal damage from fire and acid. An Ogre Psion that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If a head or other vital organ is severed, it must be reattached within 10 minutes or the creature dies. Ogre psions cannot regrow lost body parts.

Bits in ornage are spell-like abilites which didn't have psionic equals in the psionics handbook, thus i choose a substitute keeping with the theme of sneakiness, abiliity to control minds, and replacing cone of cold with cone of sound.

Feeback?
#2

zombiegleemax

Feb 24, 2004 20:27:22
Looks more like a psionic troll type of stat block. I'd say go with it except we have an issue then with them being far too similar to the Athasian troll. Granted, they'll likely be different physically and socially, but still, I'd change a few things around as far as the regeneration aspects go. That's just my opinion on it though.
#3

jaanos

Feb 24, 2004 22:54:24
Awesome - where can i find Athasian Trolls stats? this is the type of constructive feedback that is really important in project management - sorry - role play design.

I think i'm heading towards Atasian Ogre's being very powerful physically (hence str going to 23, from 21) but cunning, sneaky and so forth - maybe half-giants were created to combat them physcially?

Social structure - i was heading towards nomadic clan-based tribes, that united to fight a guerilla war against Kalak, and maybe (depending on your view of athasian history) this is why Rajaat also made Irikos a champion, to assist Kalak fight these creatures in a type of war - hit and run - that was, at the time, unqiue to athas and causing too many fatalities in kalak's army.

thoughts?
#4

flip

Feb 24, 2004 22:56:51
Originally posted by Jaanos

I think i'm heading towards Atasian Ogre's being very powerful physically (hence str going to 23, from 21) but cunning, sneaky and so forth - maybe half-giants were created to combat them physcially?

That part, I'd find doubtful. Though there's nothing absolute to support it, Athasian Half Giants were created during the Brown Age ... it's a young race, maybe only a thousand years old ...
#5

jaanos

Feb 24, 2004 23:01:09
Yep, you are right - just re-read section on half giants in 2e. Withdraw that idea.

I might, in my personal campaing, have that Daskinor (sp?) the insane SK, created half-giants when he thought Ogre's were coming to get him.... but yeah, they didn't exist at the same time.

OK, so suggestions for psionic powers? what about combined powers (ie 4 Ogre Psion can manifest XYZ power 1/week if combining power)?

Originally posted by flip
That part, I'd find doubtful. Though there's nothing absolute to support it, Athasian Half Giants were created during the Brown Age ... it's a young race, maybe only a thousand years old ...

#6

xlorepdarkhelm_dup

Feb 24, 2004 23:02:14
Originally posted by flip
That part, I'd find doubtful. Though there's nothing absolute to support it, Athasian Half Giants were created during the Brown Age ... it's a young race, maybe only a thousand years old ...

Plus, I thought the running rumor was that Abalach-Re made the Half-Giants. And last I checked, she was anti-orc, not ogre.
#7

jaanos

Feb 24, 2004 23:09:31
Who knows for sure? Athasian history could have been re-written, so maybe i'll write my own version where Daskinor created them, but Abalach-Re stole them and took the credit ;)

Can't find the qoute to support that, but i'd believe it - she did seem rather.... quirky enough to think of things like that.

Nah, i'll drop that concept - doesn't gel. Still, a biffo between a half-giant psy warrior and Ogre psion psion would be one to watch...

Originally posted by xlorepdarkhelm
Plus, I thought the running rumor was that Abalach-Re made the Half-Giants. And last I checked, she was anti-orc, not ogre.

;)
#8

flip

Feb 24, 2004 23:38:30
Originally posted by Jaanos
Nah, i'll drop that concept - doesn't gel. Still, a biffo between a half-giant psy warrior and Ogre psion psion would be one to watch...

;)

Okay, it's official. I'm gonna be sick now.
#9

jaanos

Feb 25, 2004 15:37:28
What's going to make you sick?
#10

zombiegleemax

Feb 25, 2004 17:07:45
Making every attempt to stay composed and not resort to childish snickerings over the whole half-giant and ogre coupling *snicker*

Awesome - where can i find Athasian Trolls stats? this is the type of constructive feedback that is really important in project management - sorry - role play design.

Dungeon magazine ran an adventure dated along with the release of the 2nd DS box set called Grave Circumstances, where the PCs delved into the Troll Grave Chasm in the region far north of the Tablelands. At the end, the confronted the last remaining troll of Athas. It was pretty much a stock and standard troll, but it had taken extra bits and pieces of its fallen comrades and fused them onto itself to be a multi-limbed killing machine, a mix-matched monstrosity, a miasma of amalgamation, a mockery of mutilation . . . I can keep this up for a while too, I've got no pride.
#11

jaanos

Feb 25, 2004 17:36:02
Ah.... language confusion.... biffo means fight where i come from, not coupling so yeah, a fight between a half-giant and ogre psion would be kinda cool - properly done.
#12

Kamelion

Feb 25, 2004 17:38:32
The patchwork troll is a 10 HD troll with an extra bite attack - despite it's numerous sewn-on limbs, it only receives the single extra attack. The 2e damage codes were 1d4+4 (x2) and 1d12 (x2), fyi. It's so close to a regular troll that we decided to leave it out of ToA. A rough conversion might look a bit like this:

The Patchwork Troll
Large Giant
Hit Dice: 10d8+70 (115 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Base Attack/Grapple: +7/+19
Attack: Claw +14 melee (1d6+8)
Full Attack: 2 claws +14 melee (1d6+8), 2 bites +12 melee (1d8+4)
Space/Reach: 10 ft. / 10 ft.
Special Attacks: Rend 3d6+12
Special Qualities: Darkvision 90 ft., lowlight vision, regeneration 5, scent
Saves: Fort +14, Ref +4, Will +4
Abilities: Str 26, Dex 12, Con 24, Int 10, Wis 9, Cha 6
Skills: Climb +12, Knowledge (ancient history) +1, Listen +7, Search +4, Spot +7, Survival +4
Feats: Alertness, Iron Will, Multiattack, Track.
Environment: Troll Grave Chasm
Organization: Solitary
Challenge Rating: 8
Treasure: Nil
Alignment: Chaotic Evil
#13

jaanos

Feb 25, 2004 17:48:27
Thanks for that, i'll use that on the weekend to frame version 1.0b of the Ogre Psion, i also hope to get a draft of the sigorthians up then as well.

#14

dawnstealer

Feb 25, 2004 17:51:48
I remember I once came up with an elemental-connected system for the races. I figured, after the war with the Nature Benders, the halflings would be wary of anything that was out of balance, so they based the new races on the elements. This is a stretch, I know, so take it or leave it. I figured there would be a "good" and "evil" side to each element as well as a few in the balance. Since the halflings obviously misjudged (read: Cleansing Wars), some of these may seem to be in strange places. Moving on:

Air: Aarakocra, Giant
Earth: Dwarf, Goblin
Water: Ogre , Lizardman
Fire: Ssurran, Goblin
Rain: Fae, Pterran
Mud (would become Silt): Tari, Orc
Sun: Wemic, Troll
Magma: Gnome, Kobold

The Balance: (neutral): Halflings (wouldn't last), (good) Pyreen, (lawful) Elves, (chaotic) Human, (evil) Kreen.

Okay, I know I'll get flamed for that one and it will be endlessly pointed out that Ssurran were not a race on the list to be cleansed and so on and so forth. Keep in mind this is a personal opinion that was arrived at after a great deal of questioning and polling on the old boards.

Here's part of my defense:

First, this is a halfling-centrist viewpoint on what the Rhul thaun thought would balance their world and restore order in the path of the Brown Tide. It didn't quite work out the way they planned.

Second, in this view, the kreen were actually the Nature Benders - once kreen, but transformed into their current forms (bent, you might say). The fact that several of the kreen races are "made" by the Zik-Chil would seem to support this idea.

Third, while there were no halfling clerics, they were almost certainly more tied to Athas than any other lifeform. With no gods, they would probably look to the elements for examples of balance.

Fourth, they judged wrong. Elves weren't particularly lawful and humans turned out, in their chaos, to be everything in between. The Rhul Thaun faded out and the whole thing unbalanced, opening the door for the Cleansing Wars. There's more, but I think that will be enough.

Oh, why I brought this up? In my layout, Ogres were semi-aquatic. My design for them was a creature actually closer to Kuo Toa, but they lived on the shores of rivers and lakes (as opposed to in them like lizardmen). They were largely a lethargic, lazing around their hovels and occasionally eating people who strayed too close. They weren't overly agressive until they were attacked (by Kalak? Seems like there's a debate here, but not from me: Kalak was a champ). I'd say they were dimmer than most, to be honest.