Running concurrent adventures/modules

Post/Author/DateTimePost
#1

bonemage

Mar 04, 2004 18:57:27
I am gearing up to run my first Planescape Campaign and it looks like it will rely heavily upon published modules. I was wondering if you have had any experience running adventures that "cross-over" during the game sessions.

Here is the example I am considering right now. Looks like I am going to start them out with Eternal Boundary.

The cross over comes in because I think I will run Doors to the Unknown but I may intersect either Something Wild or Harbringer House (Possibly Fires of Dis or In the Abyss but there are shipping and I don't know the levels on them.).

Anyway the 4 portals in Doors to the Unknown are open for 2 months so after the first or second door (each is a separate adventure that is linked) I might run one of the other modules. I am pretty sure my players with a slight warning when the campaign starts will track events from session to session well enough but do you think this could get too confusing for the players?


P.S. while I have gamed for many years and Dmed for just about as long this will be my first venture into 3rd edition and into running a published adventure(s). I have run "cross-over" sorts of plots before but with a custiom plot maybe they are easier to blend....