|#1zombiegleemaxMar 07, 2004 10:12:31||Just out of curiosity, how did you generate the various NPC's? Point buy, rolling, arbitrary assignments? Im curious becuase i am trying to come to a decision about how to generate the characters and npcs in my own adventures.|
|#2The_White_SorcererMar 07, 2004 10:45:32||I'm guessing standard array (13, 12, 11, 10, 9, 8) for characters with NPC classes, and the elite array (15, 14, 13, 12, 10, 8) for characters with PC classes. For the classless, the crappy array (11, 11, 11, 10, 10, 10).|
At least, that's how I do it.
|#3zombiegleemaxMar 07, 2004 12:23:51|
Originally posted by Nox11
For material that I come up with, I often use arbitrary assignments based on my needs. I've also done the standard PC rolling method. It really varies by case!
I'm sure Chris, Cam Banks, and others who have worked up game stats for us have their own answers.
Sovereign Press, Inc.
|#4zombiegleemaxMar 07, 2004 14:00:40||It depends on what I need for the moment.|
If it's a generic character, about half the time I use the pregenerated character blocks out of the DMG and modify them as needed. Or I just arbitrairly assign stats on a rough idea.
If it's a specific character, or a "named" character, then I pretty much just use my best judgement. I try to keep an eye for balance, where I can, making sure that the NPCs aren't tweaked out and really only have high stats in what is necessary for their classes (i.e., a high enough Intelligence for a wizard to cast spells, etc.).
When I first started out, I am ashamed to admit that I briefly used an NPC generator I found online... but even then, I had to modify things as necessary to fit what was needed.
|#5zombiegleemaxMar 07, 2004 15:21:57||Thank you for the quick replies.|
|#6DragonhelmMar 07, 2004 15:24:13||You have to remember as well that some characters had stats from prior editions. Those ability scores are sometimes re-used, but sometimes they have to be adjusted to fit with the new rules set, or to better represent the character.|