DL1-5 and 15th anniversary edition

Post/Author/DateTimePost
#1

lord_donnachie

Mar 12, 2004 15:31:11
I played the original DL 1-15 mods years ago and remember having a great time! Recently I bought the DL classics 15th anniversary edition thinking ot run the DL/WOTL adventures for my new players. Heres the problem, The anniversary editions stinks as a game mod. It has tiny maps, lfew dialouge boxes and the flow of the adventures reads more like a book or a novel which makes game play difficult.
Where the original mods that bad also? I seemed to remmeber them being very good but my memory may be fading....

So should I stick with what I have or go out and buy the oringianl mods?

D
#2

zombiegleemax

Mar 12, 2004 19:09:42
I suggest sticking with it....I always thought that the original DL1-15 were some sort of 'magic modules' when I got to play through them....but when I actually took the time to read them to run them for my group I found that they were hard to follow and lacked what my DM put into it. The key is to put in the fun.....Not that the asventures arent fun as written, but its kinda up to the DM to add the spirit and flavor of the world for the players....which is something the anniversary version really helps with.
#3

talinthas

Mar 12, 2004 20:11:59
yeah, the original mods are really barebones, and require a ton of work to run.
#4

zombiegleemax

Mar 13, 2004 4:27:45
In my current DL campaign I used the original modules along with the 15th anniversary edition. Best of both worlds really.

I quickly found the 15th ann. ed. a very hard book to use during sessions because of the amount of body text (not to mention it's organized by SAGA adventure template standards) so I resorted to the original modules during play while using the 15th ann. ed. to flesh them out before each session.
#5

lord_donnachie

Mar 13, 2004 7:32:16
thanks for the help.
I think I may hjave to go out and get the DL-115 mods then. Concerning those mods do they have encounters with stats or do you have to look them up in the back? Also how are the maps? bigger and better that what is found in the Silver edition? Also what about treasure or magic items, anything found? or is it just what the major npcs have?

now i begin the task of hunting up those mods....
#6

cam_banks

Mar 13, 2004 7:48:43
Originally posted by Lord Donnachie
thanks for the help.
I think I may hjave to go out and get the DL-115 mods then. Concerning those mods do they have encounters with stats or do you have to look them up in the back? Also how are the maps? bigger and better that what is found in the Silver edition? Also what about treasure or magic items, anything found? or is it just what the major npcs have?

now i begin the task of hunting up those mods....

You can download most of them from RPGnow.com or SVGames.com as PDFs, and they only cost about $4.95 each. They're not always well-detailed or as consistent with current adventure design standards - boxed text and a short paragraph telling you what's in a room is often all you get, and even then the monster stats are in a table on the inside cover of the module. AD&D 1st edition wasn't very demanding of its adventure modules, and these were breakthroughs even in their day (as was the case with most modules Tracy Hickman worked on).

Cheers,
Cam