Terrors of Athas, animals + vermin, comments

Post/Author/DateTimePost
#1

zombiegleemax

Mar 14, 2004 22:05:54
And finally:

General: I think Dragon and Screamer Beetles should listed as Beetle, Dragon, etc.

Aprig: This should use the standard disease rules.

Mulworm: This is a vermin not an animal.

Cha’thrang: These have hollow, –tubular- protrusions. Tuberous refer to potatoes.
The combat description repeats itself.

Conashellae: Their secretion should do acid damage.
Society: Para 1, line 4, there’s a verb missing.

Hatori: ‘Bull Rush’ is listed as one its feats; also its interior AC is 13

Inix: Description: last paragraph, last line change ‘their’ to ‘the’

Jankx: Combat: first line, I assume this should say that they ‘are not very combative.’

Jhakar: The alignment line is missing.

K’strekel: These should be tiny. Also the phrase ‘crimson patch of red’ is redundant.

Kip: Should say Dwarves receive a +4 to save vs. the pheromones (not vice verse).

Mekillot: interior AC 16, also it should say light weapons, not small weapons.

Rasclinn: Description: last para, last line: change ‘hide’ to ‘flesh’,
Why do they have a bonus to hide if their fur is metallic?

Shark, Athasian: You need to either lower its Int, or change it’s creature type.

Slimahac: S/R 20’/10’, interior AC 15

Snake, bogo: Combat: para 1, line 5, remove ‘humanoid or’.

Z’tal: ‘nervous’, not ‘nervy’

Antloid: Vermin don’t have intelligence.
Dynamis: Is referred to as ‘the strongest’, but they aren’t. Also, shadow body is called shadow form in combat section.
Queen: Pheromones: what’s the DC based on?

Dragon Beetle: Poison: in order for injury poison to work, the victim must take at least 1 damage. Also change ‘dragons, drakes’ to ‘creatures of the dragon type’.

Hurrum: What’s the DC based on?
Jalath’gak: Poison: The range and number of uses should be with the ability, not the text.

Kanak: What’s the range of their tremorsence?
Queen: Gas Cloud: Make it a straight 30’ radius. Also, does this cause blindness or grant concealment?

Ock’n: HD should read: 1/4d8 +3 (4 hp)

Renk: Organization should be more than solitary.

Sandcrawler: Implant: What’s to stop someone healing the Con damage as they take it? Also, the chance to find the egg should be a suitably high Heal or Search check.

Screamer Beetle: Sonic blast is referred to as psionic blast in text.

Wezer: Should have no Int.
#2

Kamelion

Mar 15, 2004 3:07:06
Cha’thrang: These have hollow, –tubular- protrusions. Tuberous refer to potatoes.

Actually, it refers to tubers in general. Maybe the protrusions are camouflaged as some kind of elongated athasian yam? Y'think?
(Ahem. Changed to tubular.)

Society: Para 1, line 4, there’s a verb missing.

"Eat", "consume" or "snaffle" are all fine choices. I'd go with "consume", myself.
(Hmmm - obviously not quite recovered from party yesterday. Oh well...)

Hatori: ‘Bull Rush’ is listed as one its feats; also its interior AC is 13

Cheers - Improved Overrun is a good replacement.

Jankx: Combat: first line, I assume this should say that they ‘are not very combative.’

lol. "When Jankx Attack!" - coming to a cinema near you this summer...

K’strekel: These should be tiny. Also the phrase ‘crimson patch of red’ is redundant.

Tautology? You accuse me of tautology, sir?? And quite rightly ;)
Based on their body length, yes, they should be Tiny.

Z’tal: ‘nervous’, not ‘nervy’

I went for nervy in the flavour text because of its colloquial connotations - it suits the less than serious nature of the creatures imho. Not a big deal, though, nervous would do just as well.

Antloid: Vermin don’t have intelligence.

MM3.5 only says that "most" vermin are mindless, not all. Still, can't think of any intelligent vermin offhand - will look into this one too.

(Antloid) Queen: Pheromones: what’s the DC based on?

Odd-looking numbers. Will check .

Hurrum: What’s the DC based on?

Looks like Con but not sure that this should be the case... Wis might be better.

Kanak: What’s the range of their tremorsence?

I'd go for a straight 60' radius.

Again, many thanks for this Much appreciated.
#3

murkaf

Mar 15, 2004 8:28:17
The Sitak seems to be missing.
It's the little psychic parrot from Asticlian Gambit, the one Gulg hunters use to communicate silently with one another...

#4

Kamelion

Mar 15, 2004 8:44:29
No, he's not missing. He's, um, pining. For the estuaries, you understand...

(Thanks, Murkaf - add one psionic polly .)
#5

zombiegleemax

Mar 15, 2004 14:02:07
Originally posted by Kamelion
I went for nervy in the flavour text because of its colloquial connotations - it suits the less than serious nature of the creatures imho. Not a big deal, though, nervous would do just as well.

Nervy can mean nervous, but its primary meaning is brash. Given that this may be the first description the players hear of the creature, I wouldn't use a word that has two opposite meanings.

MM3.5 only says that "most" vermin are mindless, not all. Still, can't think of any intelligent vermin offhand - will look into this one too.

I think this is like oozes: they might have Int if they're Awakened or otherwise magically enhanced. I'd put the Wezer at no Int. As for Antloids, soldiers, workers, and even the queen could have no Int. The Dynamis poses a dillema: You could make them a magical beast, or give them a hive intelligence like the boring beetle?
#6

Kamelion

Mar 15, 2004 14:40:39
Nervy can mean nervous, but its primary meaning is brash. Given that this may be the first description the players hear of the creature, I wouldn't use a word that has two opposite meanings.

Heh - fair point ;). Nervous they shall be...

I think this is like oozes: they might have Int if they're Awakened or otherwise magically enhanced. I'd put the Wezer at no Int. As for Antloids, soldiers, workers, and even the queen could have no Int. The Dynamis poses a dillema: You could make them a magical beast, or give them a hive intelligence like the boring beetle?

This all sounds sensible to me. Magical Beast seesms the best choice for the dynamis. Ta very much
#7

bengeldorn

Mar 23, 2004 6:18:40
Kank: As of the line Environment the lines are displaced to one below.
#8

jon_oracle_of_athas

Mar 23, 2004 7:09:48
Hill Giant, what's your e-mail address? Could you send me an e-mail at [email]jon@athas.org[/email]?
#9

Sonja

Mar 23, 2004 7:55:13
I initially felt a bit misled that kanks are technically considered to be vermin.

As a newcomer to the world of Dark Sun, I'm still learning about all the creatures, but it seems to me that kanks are the most common riding creature, comparable on that level to the horses of most D&D worlds. If so, then kanks are a *useful* animal, contrary the English term "vermin", which suggests troublesome and unwanted animals.

I guess "Vermin" is just a D&D game term for various invertebrates, insects and worms.

Is there any reason why vermin in the ToA are listed in a separate category from other animals? It would make more sense to me to see Kank listed as an animal, parallel to Merkillot and others, instead of tucked away in a Vermin section.
#10

Kamelion

Mar 23, 2004 8:38:18
Vermin is indeed a 3e game term - it refers to a specific monster type that includes insects, arachnids, arthropods, worms and other invertebrates. Bit of an artificial distinction, but there you go.

The format of ToA follows the precedence set in the 3.5 Monster Manual - monsters, then animals, then vermin. Earlier editions had them all chucked in together. Kanks are grouped along with other "useful livestock" in the DS3e core rules, though...
#11

bengeldorn

Mar 23, 2004 17:36:34
I've read the kank description of the Expanded Dark Sun Campaign Setting over and over and I didn't find any clue, why there should be different stats for brood queens , soldiers and/or food producers .
As far as I understand it, all kank are physicaly equal and have equal stats.
As soon as kanks live in a hive, they organize themselves instinctively in areas of responsibility. I don't know if get it right, but every kank could be a food producer, a soldier and/or a brood queens. The reason why this kank is a food producer and that a soldier is simply their instinct.
This behavior also explains why kanks are such popular mounts since they are able to supply themselves with food and water (as long as there are in several numbers). No need of extra food or water for the mounts.