Any one else figure out this unstopable combo?

Post/Author/DateTimePost
#1

zombiegleemax

Mar 16, 2004 14:31:04
Claws of the Vampire and a Thrikreen psion. The guy in my campaign who plays the thrikreen is now virtually unstoppable. He has raised himself from 1 hp to max in a single round several times and can do ungodly amounts of damage.
#2

jon_oracle_of_athas

Mar 16, 2004 17:00:52
Antipsionic field.
#3

zombiegleemax

Mar 16, 2004 17:56:13
Anything that stuns, paralyzes, or can otherwise incapacitate the thri-kreen. Anything that can fly. Anything with a decent DR, the thri-kreen will have a hard time getting through. Anything with a high AC (psions have crappy attack tables).

What about undead or constructs, would that power realistically "drain" from them?

Anyway, just a few things off the top of my head.
#4

zombiegleemax

Mar 16, 2004 19:19:08
For the constructs etc you break out claws of the bear, 4xd12+4 plus bite:D

No enemy in the fight mind would waste his stun spells on the kreen when the half giant towering over him seems like such a bigger threat.

I'm not specifically *trying* to kill him, anyway.
#5

zombiegleemax

Mar 16, 2004 19:46:39
I'm not specifically *trying* to kill him, anyway.

Yes, but assuming your party's adversaries are of at least nominal intelligence, they may begin to tailor their tactics so as to not let you kreen psion take out all the BEG's henchmen in a round or two. As was said, flying opponents are magnificent against any kind of armored tank (good tactic against both the kreen and the half-giant), judiceous use of fast acting poisons (oh how I love the Pale Designs: Poisoner's Handbook), tailored 'anti-kreen' spells (versions of common spells, especially mind affecting ones that are used against insects).

No PC build should be unstoppable. If they are, then your not playing your adversaries half as intelligently as your players are with their characters.

BTW, the good old hold monster spell works wonders against a half-giant & thri-kreen combo.
#6

Grummore

Mar 16, 2004 19:52:01
Pale Designs: Poisoner's Handbook

What's that HB Mach?
#7

Shei-Nad

Mar 16, 2004 20:35:12
Heheh... Ingenious PC, however the mechanics of d20 do take into account such things (if not everything).

The power Claws of the Vampire allows you to make ONE claw attack, unless you use feats, powers or spells allowing more attacks, or through your level BAB advancements. Multiple natural attacks do not count.

Multiple natural attacks do not allow you to do the same thing, for the very simple reason that humans would have 2 clawed hands, but still get one attack.

Also, the definition of Psychometabolism Powers (p.38) states that powers who grant attacks affect unarmed attack or BITE attacks. Thri-kreen, having claws as armed attacks, could only use this power when using unarmed attacks (i.e. one claw attack, or more using rules for fighting with multiple weapons) or, if the DM allows it, have the power only affect its BITE attack, not its claws.

And in any case, I'd point out that this power specifically states that it makes the fingernails of the target grow. Thri-kreen have no fingernails! :p Just a comment, I know this is not meant to prevent kreen from using this power... ;)

And on another note, I'd also point out that this power is probably going to end up with a duration of 1 minute per level, instead of 1 hour per level, in 3.5 psionics, as most other ''buffs'' of the PHB.

Anyways, bad news for your kreen player... ;)
#8

zombiegleemax

Mar 16, 2004 21:31:47
What's that HB Mach?

[shameless promotional product plug]

I like poison. Poisonous creatures and poison using NPCs have been my best friends for a very long time. 3E poison sucks serious behind. I had tinkered with no less than 4 or 5 different mechanics to make poisons work for the person using the poison, rather than the person being poisoned (as the standard 3E rules do). Bastion Press put out this book that gives two very nice systems for putting the fear back into the use of poison, both of which I utilize to their fullest. Its over-priced at $25 for only less than 100 pages, but my compulsion for poisoning my PCs made me pick it up anyhow. About just under 100 new types of poisons, new mechanics for making and using poisons, neat spells, lame PrCs (except for the psi-slayer, which I use), and some decent monsters. Not really worth every penny, but not really a waste either. Good amount of open game content too. Worth it if you like to use poisons and hate the 3E poison mechanic. Not worth it if you rarely use poisons, or don't see a problem with 3E's lame arsed poison (and disease) mechanic.

[/end shameless promotional product plug]
#9

zombiegleemax

Mar 16, 2004 21:57:37
Since we've had to remake the chars from scratch, we will probably be playing 2e anyway, which will eliminate the balance problems. 3rd edition worked alot better than I thought, but we never use all the skills and the enourmous modifiers get in the way a deal.


As for challenging battles, i've conditioned my PCs to run on the mere mention of the word "Braxat":D
#10

zombiegleemax

Mar 16, 2004 22:50:09
The Ninja Thri-Kreen vs. Indianna Jones

The Ninja Thri-Kreen jumps out moving his four clawed arms in various Karata moves. Right before the Ninja Thri-Kreen is about to strike, Indianna Jones pulls out a pistol and shoots the Ninja Thri-Kreen. The Ninja Thri-Kreen then falls over in a ninja fashion and dies.

The end.
#11

psiseveredhead

Mar 17, 2004 17:33:24
Originally posted by Ral of Tyr
The Ninja Thri-Kreen vs. Indianna Jones

The Ninja Thri-Kreen jumps out moving his four clawed arms in various Karata moves. Right before the Ninja Thri-Kreen is about to strike, Indianna Jones pulls out a pistol and shoots the Ninja Thri-Kreen. The Ninja Thri-Kreen then falls over in a ninja fashion and dies.

The end.

Actually the thri-kreen would just dodge (they should have Dodge Arrows and not Deflect Arrows, for starters, and tend to have good AC scores).

But the real cure is the XPH, which is supposed to nerf such broken combos.