Can you trip Lord soth or any other death knight?

Post/Author/DateTimePost
#1

angal

Mar 25, 2004 1:32:44
I was buging one of my players saying I was going to send lord soth againced them, there are six lvl eights in the group but one was like I'd trip him so i was woundering, can you trip a death knight or will yourr trip just flat out fail?
#2

logan007

Mar 25, 2004 5:33:50
Umm, can you give me any real reason why it would fail? I mean, they're not incorporeal right? And they use their legs to stand? so...
#3

The_White_Sorcerer

Mar 25, 2004 5:57:56
Sure you can trip a death knight. There's no reason it would just flat out fail.
#4

zombiegleemax

Mar 25, 2004 9:03:46
Originally posted by Angal
I was buging one of my players saying I was going to send lord soth againced them, there are six lvl eights in the group but one was like I'd trip him so i was woundering, can you trip a death knight or will yourr trip just flat out fail?

There is nothing physically stopping one from performing a Trip action on a death knight (as defined in the DLCS), however I don't know if I'd recommend it as a strategy. Neither Lord Soth nor Lord Krell would take kindly to such an act.

Jamie Chambers
Sovereign Press, Inc.
#5

zombiegleemax

Mar 27, 2004 20:14:23
We have a simple philosophy in our games;

Anything less than a boss can be tripped (within the rules of course), but if you try and trip a boss you'll find the DM rolling imaginary dice.

I find that tripping in boss fights takes away from the cinematic experience, so the concept of Soth falling over someones foot doesn't sit well with me.
#6

zombiegleemax

Mar 28, 2004 12:01:53
But arbritrarily removing that combat move from the players for one fight, and leaving it available for all the others certainly doesnt lend a sense of fairness or realism. Just because Soth is who he is doesnt mean he cant be tripped....It would take a bold PC to attempt to trip Lord Soth...and a really tough PC to actually pull it off.
#7

dragontooth

Mar 28, 2004 13:12:51
Sure they could trip Lord Soth. But they have to get thru his Aura Fear which will have a base of DC: 18 (as per 17 hit dice)without counting Cha bonus and Soth Charisma is pretty darn high. Then they have to survive his Power Word Die spell before they even get within reach of Soth. Then you also have to survive Soth faithful servents the 12 or 13 Skeleton Warriors. Not only that, but you do have to touch him, and beat him in the trip attempt which isn't going to be an easy task because Soth is also very strong.
#8

zombiegleemax

Mar 28, 2004 14:50:00
Originally posted by Tyralion
We have a simple philosophy in our games;

Anything less than a boss can be tripped (within the rules of course), but if you try and trip a boss you'll find the DM rolling imaginary dice.

I find that tripping in boss fights takes away from the cinematic experience, so the concept of Soth falling over someones foot doesn't sit well with me.

If one of my players tried a Trip maneuver on Lord Soth, I would simply grin wickedly and let him or her give it a try. In general, I let players TRY to accomplish anything. It's not like Soth isn't equipped to fight back!

Jamie Chambers
Sovereign Press, Inc.
#9

zombiegleemax

Mar 28, 2004 15:26:43
Originally posted by jechambers
If one of my players tried a Trip maneuver on Lord Soth, I would simply grin wickedly and let him or her give it a try. In general, I let players TRY to accomplish anything. It's not like Soth isn't equipped to fight back!

Totally. I once had a player who was a low level Knight of Solamnia find himself face to face with Soth in Ravenloft. He immediately drew his sword and challenged the Death Knight to a duel.

Soth reached out and grabbed the knight's forearm, collapsing the knight with his chill touch. "You'd lose," was all Soth said. He actually needed the Solamnic Knight to help him open a portal back to Krynn, which is why he didn't outright kill him.

The player stood up, and still intent on showing his disdain for Soth's corruption of the knighthood, spit in the Death Knight's face. I described the sizzling noise the knight's spittle made as it struck one of Soth's blazing red eyes, and the Death Knight didn't flinch.

The player gulped and decided he'd better hear what the Knight of the Black Rose had to say....
#10

baron_the_curse

Mar 28, 2004 16:45:26
Originally posted by Serena DarkMyst
But arbritrarily removing that combat move from the players for one fight, and leaving it available for all the others certainly doesnt lend a sense of fairness or realism. Just because Soth is who he is doesnt mean he cant be tripped....It would take a bold PC to attempt to trip Lord Soth...and a really tough PC to actually pull it off.

I completely agree. In one of my old DL games, during the War of the Lance, I allowed a PC to drop kick Lord Ariakas (he didn't see that coming from a prisoner). Of course, the PC got his ass handed over to him by the Emperor, but he felt good for his action succeeding. Players should never have their action limited because the DM doesn't sit well with the idea.
#11

taskr36

Mar 30, 2004 19:42:36
Originally posted by Tyralion
We have a simple philosophy in our games;

Anything less than a boss can be tripped (within the rules of course), but if you try and trip a boss you'll find the DM rolling imaginary dice.

If you have to effectively cheat as a DM than you aren't creative enough. Soth is by no means easily beaten and being able to trip him doesn't change that. There are several ways to make him more difficult if you want to be sure he wins. If he has advanced notice of the PCs arrival he may have a spell suite prepared (bull's strength, desecrate, etc.). He has skeletal warriors and elven banshees in his service as well.

I hate the idea that a PC could spend a feat on improved trip only to have a DM say "No he's a boss so I'm not gonna let it happen" with no good excuse.