Wastri, the Hopping Prophet

Post/Author/DateTimePost
#1

kelanenprinceofswords

Mar 25, 2004 20:03:12
Anyone recall any key details from the Hopping Prophet module released sometime in the early 90s/late 80s by TSR? I'm planning an epic-level adventure in which Wastri has manifested in the Vast Swamp and has been leading a large band of his priests and followers (all mounted on giant toads, of course) on hunts for demihumans to slay, focusing on Sunndi.
I imagine Wastri would be offended by the idea of an elven count ruling Sunndi, so Count Hazendel would be a primary target, if possible. A spy planted in Hazendel's court could report to Wastri when and where the count goes out to hunt or ride in the Sunndi countryside (with a smaller retinue of guards than at the castle). An attempt might be made on the count's life during one of these times, so the party could be employed as additional protection by Hazendel.
Anyway, I want to design a main temple in the Vast Swamp, which serves as Wastri's lair. I imagine a sprawling, monastery-like village of wood and clay huts, raised above the swamp on stilts, accessed by ladders, and connected by rope bridges. But I like to stick as close to canon as possible, so if anyone remembers some of these details from the "official" Hopping Prophet mod, I'd appreciate some input. Thanks!

Location and nature of the site of the "final battle"?

Wastri's goals in the mod. (I already know he hates demihumans)?

Minions of note?

Thanks in advance for any info you think might inspire me.
#2

cwslyclgh

Mar 25, 2004 21:49:20
thre was a hopping prophet module????
#3

Mortepierre

Mar 26, 2004 2:14:32
Never heard of any "Wastri module" myself, but you could always convert the old Blackmoor DA2 Temple of the Frog module I guess...
#4

bdpenney

Mar 26, 2004 8:11:27
In the old City of Greyhawk boxed set there was an adventure card named "Bath Time for the Hopping Prophet."

Never paid it much heed, but it may be worth a read.
#5

cwslyclgh

Mar 26, 2004 11:54:31
"Bath Time" was about a fairly low level claric of Wastri and a group of grungs acting like hooligans in the city of greyhawk (doing stuff like drive-bys with carts and bows instead of impalas and 9mms etc.) and I wouldn;t call it a "module" it was barely two pages long including a large map of the bath house they were using as thier head quarters.
#6

Greyson

Mar 26, 2004 15:46:28
The only other TSR module I can think of N1 Against the Cult of the Reptile God by Doug Niles way back in 1983. That is a beginning level advenutre - but, it's set in the Rushmoors. That is not a big problem, probably.

By the way, I learned to love Temple of the Frog. Not at first, but it grew on me.
#7

kelanenprinceofswords

Mar 27, 2004 18:50:58
Maybe I just saw the adventure card from my copy of the Greyhawk City boxed set, but somehow transformed the memory into a module. I want to say (if indeed such a module ever existed) that it was published around the same time as Rary the Traitor, Doomgrinder, Patriots of Ulek, City of Skulls, etc.
#8

avfanatic

Mar 30, 2004 11:30:55
'Scarlet Brotherhood' by Sean Reynolds mentions the "Temple of the Prophet" is a stone ruin half-buried in water and located in the middle of the Vast Swamp. Any humans captured by 'The Hammer of Demihumans' and his bullywug or grung followers are thrown into the sunken ruin and emerge much more toad-like and sometimes with magical powers. The most human of which are sent out to preach and convert people outside the swamp. At the time his high priest was Baranabas (LN Wiz7/Clr of Wastri 13) a haunched man with an especially toad-like face. All amphibians and changed humans regenerate when within one mile of the Temple.
#9

kelanenprinceofswords

Mar 31, 2004 21:11:23
I appreciate the info.
#10

Halberkill

Apr 01, 2004 12:29:24
There was a Wastri adventure in one of the booklets from the 70's. I think it was in supplement 2: Blackmoor.

Halber
#11

avfanatic

Apr 01, 2004 12:36:30
Supplement 2 can be found here:
http://www.jovianclouds.com/blackmoor/D&D%20-%20Supplement%202%20-%20Blackmoor%20(TSR2004).pdf

while it does not specifically mention Wastri, a Temple of the Frog is pretty damn close.
#12

cwslyclgh

Apr 01, 2004 12:55:20
actually the "temple of the frog" is not that good of a fit for Wastri... considering that the tenents behind the Temple are:
For years past this "religious" order has delved into the forbidden areas of study and determined that animals have more potential to populate the world than man, who was, after all, a biological abomination which would ultimately threaten the existence of all life.

although toad-like in appearence the Hopping Prophet is the god of human superiority (a pretty much diametricaly opposed point of view).
#13

avfanatic

Apr 01, 2004 14:04:41
I conceed that as written it is not related to Wastri, however you could replace "human extermination" with "demi-human extermination". Then they could raise killer frogs trained to kill demi-humans. And since demi-humans are few and far between nearby (cause all the frog killings) a group with demi-humans would cause a stir at the mostly quiet temple.
#14

Halberkill

Apr 01, 2004 15:59:32
Originally posted by cwslyclgh
actually the "temple of the frog" is not that good of a fit for Wastri... considering that the tenents behind the Temple are:

although toad-like in appearence the Hopping Prophet is the god of human superiority (a pretty much diametricaly opposed point of view).

So, the Temple has heretics and different denominations already.