|#1zombiegleemaxApr 01, 2004 9:11:25||How did you prepare for what is noticeably one of the biggest Dragonlance campaigns ever ? When I refer to the AoM campaign I am referring to the Sylvan Key and Key of Destiny adventures in particular. How did you prepare for these two adventures ?|
|#2talinthasApr 01, 2004 9:18:05||well, i grabbed a group of people who never played D&D and had no experience with dragonlance, walked them through character creation, dropped them off in pashin and followed the module, with appropriate changes for my personal preference and their actions.|
easy enough =)
|#3zombiegleemaxApr 01, 2004 9:29:41||Why did you put it in so much detail Talinthas ? |
|#4talinthasApr 01, 2004 10:30:00||because i couldnt figure out what exactly you were asking. What exactly is there to prepare? what can you prepare, when you only have one chapter to work with?|
|#5zombiegleemaxApr 01, 2004 10:50:17||Initiative sheets, copies of character sheets, extra sets of dice, etc.|
|#6talinthasApr 01, 2004 10:58:32||what?|
dude, thats just silly. i'm assuming that people who want to run a campaign have taken care of the basics. Unless you wanted to hear something like "To prepare for my game, i went and bought the 3.5 core rules, the DLCS, the AoM, and a bunch of gaming supplies exclusivily for this campaign. Then i found a group of like minded willing people who desired to play. after getting them alltogether, i looked for 3rd party material and graph paper and pencils and then started handing four six sided dice to each person, asking them to roll stats as per the PHB..."
or maybe i just missed why you wanted to know this?
for my campaign, i printed out chara sheets, and since none of my players had played D&D before, i helped them decide who they wanted to be, and how they could make a character fit their image. i loaned sets of dice to those who didnt have em, and used my own books since no one else really needs to buy em, and went from there.
|#7rpgpatApr 01, 2004 10:59:11||That's stuff you should have for any campaign/ What do you need to know? Besides reading the adventure throughly I can't think of any advice to give.|
|#8zombiegleemaxApr 01, 2004 11:10:39||Silly eh ?|
Well then I guess you consider the Wizards of the Coast article that discusses something very similar silly as well ?
This was what this thread was based off of but attempting to consolidate ideas for running the AoM campaign in particular rather than having them pop up every now and then on other threads(Whether they are in the Dragonlance section or not.).
It was meant to be an aid for showing people that are new to DM'ing Dragonlance how to set-up for the campaign and flesh out certain characters. Leave it to the members on the WizO message boards to try to make it an opportunity to turn this into another flame fest. :embarrass
If anyone does have any useful things to add along the lines of the article please do post them.
|#9rpgpatApr 01, 2004 11:53:32||The fact that you know this article exists makes your question seem rather moot. The article is a great way for people to understand how to prepare for a pre written module. Merely posting the link so that new DMs could reference it would have been sufficient, as it covers most everything.|
It is assumed that anyone attempting to run the Key of Destiny modules has played D&D before and should know how to run an adventure. If it is your first time DMing a campaign I would suggest starting with Key of Destiny.
|#10rpgpatApr 01, 2004 11:54:42||whats with the Mr. T crap?|
|#11talinthasApr 01, 2004 19:03:51||flame fest? i'm just trying to figure out what you were asking, and after that, why you would ask it.|
are you going to be running a campaign? have you ever done so before? do you have specific questions?
cause otherwise, i think that asking this question in lieu of your aforementioned article is indeed an odd one to ask.