|#1themindApr 04, 2004 0:04:16||Ok, I am now preparing to start off my KoD campaign next week. And of course, Im going to start witht the Sylvan Key adventure. But I have a couple questions that will help me get ready.|
1) How far would you say Pegrin's Camp is? OR basically, how far did you place it when you ran it?
2) Not a very big question, but i have to ask it. In the DLCS, it states that the current year is 420AC, and in the AoM book it says 422 AC as the current year. Which one is correct?
I probably will have more questions as time passes.
|#2kipper_snifferdoo_02Apr 04, 2004 8:42:47||Answer 2: If you view the timeline in the DLCS you will notice that the year 408 AC is listed twice. This actually throws the Timeline off by 2 years as the second 408 AC should have been 410 AC. So the actual Year of the Great Storm, from the War of Souls is 421 AC not 419 AC. The Age of Mortals timeline has the correct years listed for it. In the DLCS basically take every year after (the first) 408 AC and add two years to it.|
|#3themindApr 05, 2004 15:52:50||Thanks Kipper. I do remember noticing that a few months ago. I must of forgot. :D |
I have one other question. If I was run the campaign with 5 characters instead of 4, do you think it's necessary to adjust the encounters to make it work? I ask this cause i dont have much experiance with fixing published adventures to fit a group with more characters than the adventure intended.
|#4kipper_snifferdoo_02Apr 05, 2004 16:15:48||I would just run it without any adjustment for the first one or two encounters and see if they have any problems. If they are tearing through them then consider adding to them.|
|#5zombiegleemaxApr 05, 2004 22:31:50||Add up all of the character's levels and divide by 4. Round to the nearest number. That woul be their party level. For example, if 8 level 5 characters went adventuring to restore the Blue Crystal Staff of Mishakal to Xak Tsaroth, then their party level would be 10. Meaning that an EL 10 encounter would be appropriate for them instead of EL 5.|
Assuming you have 5 level 1 characters, then their party level should be only 1 still, and the encounters should still be the same. If they are not, just add a goblin. Goblins even everything out.
|#6cam_banksApr 05, 2004 22:48:53|
Originally posted by Jacen Solo 5007
This isn't strictly how it works. Encounter Levels are figured according to the standard 4 character party of adventurers facing a challenge that exhausts 25% of their resources, and XP gained from such an encounter is split between all members who take part in the combat. XP is determined by comparing EL with the average party level, not the party's total levels divided by 4. A group larger than 4 therefore gets less XP, but didn't have as hard a time of it. A group with less than 4 members gets more XP (larger shares) but had a harder time of it.
Doubling a group's size is like adding 2 to the average party level. 8 characters can handle an EL of their average party level +2 without trouble. So, a party of eight 5th-level characters could handle an EL of 7 as easily as a party of four 5th-level characters could handle an EL of 5. This is because doubling the number of monsters in an encounter increases the EL by +2, so it's more or less the same thing in reverse.
|#7zombiegleemaxApr 05, 2004 23:42:43||Huh. Well, what I said made snese when I read it the first time(in a module, on rules for changing it for more or less characters). Maybe I just said it wrong. I'll have to check tonight.|
|#8themindApr 09, 2004 16:21:28||Ok I have a few more questions for you guys.|
1) How much emphasis of RP and fighting will there be in KoD.
2) A player in my online game over on the Real D&D/d20 adventuyres board is playing a ranger, and he wants to know what would be good for a favored enemy. I want him to have something thaat will appear in the adventure, not jsut pick something that probably not show up at all.
|#9zombiegleemaxApr 09, 2004 18:54:15|
Originally posted by themind
Let me take a stab at this...
(1) Chris and I see eye-to-eye in adventure design, in that it should have a good mix of role-playing opportunities, problem-solving/investigation, and good ol' combat! Some parts of the adventure emphasize certain elements more than others, but I think you'll find a good, even mix as a whole.
(2) Let's see, there is a red dragonspawn on the cover...
Sovereign Press, Inc.
|#10zombiegleemaxApr 13, 2004 18:02:39||Now if we could just get the module we could actually take advantage of all of these things. ;) |
|#11brimstoneApr 14, 2004 10:28:04||nm|
|#12zombiegleemaxApr 26, 2004 11:49:53||Ok just to fill the gap that the delay of KoD has left in my campaign I am going to be fitting in an adventure that I found in Dragon magazine.|
The adventure is basically a run through a thieving guilds maze with the pc's using their heads to overcome obstacles. I would like to know can this be done without disturbing the KoD storyline ?
Also, players are all currently at 2nd-level, maybe half way to 3rd. Should I hold off on awarding them XP until KoD actually gets to the stores ?
|#13zombiegleemaxApr 29, 2004 17:25:17||Hey StormPrince can I get some feedback on this ? How can I work this in man ?|
|#14zombiegleemaxApr 29, 2004 19:53:06||Not to sound nasty...but it isnt really the designer's task to come up with a way for you to incorporate another adventure in...It bears saying that it isn't Mr. Coyle's fault that the module has taken so long to be released....|
But as I am here and willing to take a stab at it....Perhaps there is a nearby city has a thieves guild. I'm not so sure that pashin is large enough for that. But if you take the group to another city you have to come up with a viable reason to hae them return.
Perhaps they can return to Pahin in time to catch up with the Herald before he leaves town....maybe to ask him "What gives...That dream you told us about....that's creepy dude..."
|#15zombiegleemaxApr 30, 2004 12:10:53|
Not to sound nasty...but it isnt really the designer's task to come up with a way for you to incorporate another adventure in...It bears saying that it isn't Mr. Coyle's fault that the module has taken so long to be released....
Not to sound nasty, but I never said it was Chris's fault. Where do you get this stuff ?
What thread are you reading anyway ? Chris is a freelance writer and thus has nothing to do with the release date.
The people behind the modules extra late release is the Sovereign Press company, but that is old news.
Not to sound picky but I am looking for Chris to help me out(Or someone that is directly related to playtesting the module.) because he/they know what is in store and can tell me if what I am about to do would mess up the storyline.
|#16zombiegleemaxApr 30, 2004 12:15:59||No worries...just speaking my mind after the overly ridiculous complaining about the module. Anyhow...What I am curious about LOI is when exactly are you planning on running this adventure.....after The Sylvan Key? Or after the sample chapter of KoD?|
|#17zombiegleemaxApr 30, 2004 13:41:09||Before the conclusion of the sample chapter. They have entered the sewers but have not met Shaylan yet.|
I am trying to avoid having them meet her because after that they receive the map to Hurim and then I am stuck. I have a campaign set for about two hours from now.
|#18zombiegleemaxApr 30, 2004 14:52:36||Have them get lost in the sewers and then have a tunnel collapse....dropping the players into an underground cavern system underneath the sewers...you could have nearly anything down there. And the cool thing is you could have the tunnel collapse in such a way that it takes some time for them to come back up....|
|#19zombiegleemaxApr 30, 2004 14:58:47||Unfortunately, since I'm really not all that familiar with the Dungeon adventure in question, I can't really give all that much advice on how to exactly incorporate it into the adventure.|
My primary suggestion was, if I'm understanding the "Thieves Guild Gauntlet" type scenario correctly, is that although the sewers of Pashin don't really support having a huge underground network such as that, it is possible to modify the adventure slightly and have the Gauntlet be located beneath the ruins of an ancient keep or fortress outside of town.
Or, perhaps as Serina suggested, there's a deeper network of tunnels further below the sewers, that the Guild has gained access to. Without a primary Thieves Guild, it is possible that Blackbird & his goons have mobalized enough to have cleared out some old smugglers tunnels that haven't been used since the War of the Lance, dating back to preCataclysm days.
I don't get Dungeon magazine all that often, particularly since I've moved over to the UK & haven't had the time to go to the game stores all that often & restock up on what I've been missing... Amazon's been helping me there *laughs*
|#20zombiegleemaxMay 03, 2004 10:49:33||Thanks for your help Chris and Serena. |
I was actually able to use what was in the KoD preview for my session on Friday. I got them up to the part where they met up with Shaylan(At the end of the online preview.).
My next session is planned for 05/15/04. I remember Jamie saying the adventure should be out mid-May.
Maybe it will be in the stores by then! :D
|#21zombiegleemaxMay 03, 2004 13:34:22||I really hope that it is too...I've been waiting for it to be released before I run my campaign at all...But it's cool for me....When it is actually released Ill have actually earned enough to buy it (and the multitude of other books I am itching for ;) )|
|#22zombiegleemaxMay 03, 2004 13:42:56||If it comes out then(05/15) it will be perfect. My wife and I have a nice lump of money coming in on that date. I do not care if we have to drive to the next county to find it. I will find my KoD. You had better believe that. :D |
If it doesn't come then I may save my money up for Eberron and in the mean time start running Ravenloft again. I really don't want to fall back into the mists(I am sick of RL.) but I cannot just go to the gaming sessions empty handed. My players would stone me.