Episode #12: The Rite of Terror

Post/Author/DateTimePost
#1

zombiegleemax

Apr 16, 2004 7:39:27
The troops are returning home to Solyss, Gundarak after a long absence to face a community in need.

A community in need of strong leaders for these new dark times.

You see - a crisis has stricken the small hamlet of Solyss.

A crisis in the form of various unexplained disappearances and slayings.

Disappearances and killings that are steadily increasing - drawing forth the creeping tendrils of mass hysteria. The community demands resolution.

The local militia, powered by Captain Alec Rapacion seems powerless to stop the dilemma -- even though they extol a tremendous physical effort to do so. He points a finger towards the shady brothels and pubs where vice and sin run rampant, joining hands with corruption in a dance of macabre perversion. Who knows what sick fetishes they seek to satisfy?

Father Malachai, and his small contingent of Morninglord devotees shake their heads and point to the skies. They say the energy is there, and that it flows. But the source of the power is undeniably alien and evil. They point a finger to a supernatural source of the disappearances. A true monster of the night that shall be consumed by the searing justice of the Morninglord.

Meanwhile, the abundant Solyss wildlife has dwindled to near extinction. The once vibrant, lush countryside now rests on the frosty throes of October, and there’s nary a paw in the traps. To what do the community's strongest hunters attribute doth trials?
A disturbance in the very order of nature.
An animal kingdom thrown into upheaval.
A predator that has become too overwhelming for the prey.

Some say they are the massive wolves that haunt the Solyss nights, just outside the light of town.
Others have heard tales of strange and sinister shadows that move with a lithe quickness.
All can agree it is neither safe nor wise to venture beyond the limits of Solyss village.
And it's only a matter of time before the predator crosses that invisible line in the sand...

And then there are those that seek to stave off the impending doom with karma of divine nature. Determined to lead the community through turbulent times, a small conclave of religious folk hope to keep the faith alive. They believe in the mythical powers of the wind, and are promoting an [i]Oktoberrfest[/i] for the people of Solyss. A festival that shall celebrate life in all its divine forms, and perhaps sway a wayward soul toward the paths of the breeze.

The Viscount and the Magistrates hope this celebration will surge a sagging Solyss economy.
#2

zombiegleemax

Apr 16, 2004 7:41:05
Who can you turn to when your closest ally is your secret enemy in disguise?

When the law no longer fights to protect you - but fights to protect their best interests.

A place where the guilds have evolved into organized gangs, and intimidation and influence rules the roost.

A thriving medieval metropolis, where pilgrims and peddlers from far and wide congregate in a mixing pot where neither race, gender or class are a matter of distinction.

Where the essential lumbers, grains and barleys make their way out – and the bootleg liquors, charlatans and firearms make their way in.

The dark bowels of the Solyss gutters, where a liquid flows like molasses arsenic. A liquid so wicked, and so vile -- one taste can taint you for life. A liquid that is worth more than money in some hands. Worth more than life itself...
#3

zombiegleemax

Apr 16, 2004 7:42:19
As DM, I’m always looking for inspiration and motivation from outside sources that can help add depth to my Game. And one of the greatest sources of inspiration a DM can have (or perhaps THE greatest source) would be the very messageboards you are now reading. I’ve been running this Campaign Recap thing for quite a while now, as many of you are aware. And the greatest words of encouragement I’ve ever received have come from the readers who take the time to respond to these threads.

The swell of support had gotten so great, that I told my players they simply HAD to come check it all out. So they did. They started poking around, reading the recaps, and getting to know the other posters in our Ravenloft community.

So I thought it would be an interesting wink-and-a-nudge to the players AND the posters, if I incorporated characters based on a posters messageboard persona. No PBEMs or play-by-posts, just a friendly borrowing of the posters name for brand-recognition. Cuz I knew once I introduced an NPC with a messageboard posters name, the players would go buck-wild. It worked once before with the mighty Johnathan Atma, and I was sure I could duplicate the formula.

So I spoke with a few of the cats that followed the threads, and asked if they’d like to be a part of this little experiment. Our good friends Gorthaur and Malken agreed to partake!

So what I did was fire them off an email or two summarizing the plot and what I hoped to accomplish. I didn’t tell them everything (cuz I wanted to save a few surprises for them as well), but I told them enough. I explained the path I wanted to go down, and asked how they wanted to help me move the storyline in that direction. I offered up a roster of various character concepts and archetypes that I thought would fit the story I was trying to tell. I asked that they review the choices – get an idea of what I was trying to do – and then tell me how they wanted their characters handled. This is the list I forwarded them. What choices did they ultimately make? Read on, dear reader. Read on…


· Corrupt lawman who hides his natural lycanthropy behind the shield of Solyss. But his true bestial nature obscures an even deeper, DARKER secret...

· Ex-Darksun gladiator once lost in the Mists, now turned bouncer at the Adventures Rest. His thuggish brutality blends perfectly with the rowdy patrons that frequent the establishment. He and the crew are building a little surprise for the midnight beasties...

· The straight shooting law abiding son of a local Magistrate, who is hoping to sweep the plague of illicit drugs from his community. But has his probe uncovered a damning link?..

· A secretive specialist brought in by the church to investigate the disappearances further. His wit, wiles and mind are his greatest weapons. Others from his branch have attempted to uncover the truth behind the Solyss vanishings, but they too seem to have fallen victim. So with the added motivation of learning his partner’s fates -- this specialist seeks to unravel the mystery…

· Simple-minded but massive half-giant whose loyalties run deeper than the drugs that saturate his system. He is Phinean Windriders main bodyguard (Phinean is Alexus' closest ally).

· A highly trained ranger and member of Gavin der Stahlzah's elite Marquis unit. Keeping eyes and ears peeled in the darkest corners of Gundarak where none dare tred -- he has learned a startling truth about the nature of the disappearances...

· A dedicated hunter and high-ranking member of the Solyss Hunters Guild. He has seen his industry flounder in the wake of the wildlife disappearances, and his very livelihood hinges upon its revival. But secretly, somebody behind the scene is getting very fat...

· Escaped mental patient (from Dr. Dominiani's ward) who swears he's seen the face of the devil. A devil that single-handily masterminded the disappearance of both the village locals and native wildlife. A villain so enthralling, the true horror can be MIND-SHATTERING. But can he convince the world that his insane ramblings are fact?

· A slick-talking, juke jiving, outta town Charlatan looking to make some money and prosper off the tragedies of the village. He peddles false remedies to the superstitious type, and makes investments for those who are "convinced" the world is ending....

There are many twists and turns ahead, as we ride this wicked roller coaster of doom. As I told my players at the very beginning of the game, their only three basic characters in the following saga:

The GOOD GUY.
The BAD GUY.
The PAWN.

Which side are you ON?
#4

zombiegleemax

Apr 16, 2004 7:43:50
Upon their grand return to Solyss, our brave party of adventurers were NOT greeted with a heroes welcome as expected. Instead, they were greeted with a somber funeral procession. Several dozen commoners walking behind pallbearers were carrying a pallet. Oddly, there was no casket – but the pallet was strewn with flowers. The players watched the procession weave its way between battered houses and dry, rotting barns.

The sad wails of the mourners floated through Solyss, and all but drowned out the music made by a group of young boys and girls who pluck stringed musical instruments. The children followed behind the grief-stricken adults.

The players silently joined the procession from the rear, and followed it to the graveyard, where they could see old friend Father Malachai Hadrian (see Episode #4: Death of a Darklord) presiding over the gravesite. The mourners stood around a flat, grassy, untouched patch of ground. Since there was no casket, there was no need for a hole. A simple, chipped marble stone marked the gravesite.

The players waited in the back while Father Malachai gave his tearful speech. The eyes of the commoners were all fastened on the priest, so they still didn’t realize the Count and Lord had returned. As Father Malachai was wrapping up the eulogy, the players slipped away (to avoid being seen).

After the area cleared out, and only a few mourners were left behind, the players caught up with Father Malachai on the way back to the church. He was ecstatic to see them back, but his joy was short-lived. He told the players something wicked was transpiring in Solyss. Something undeniably evil. It was a blessing that the Count, Lord and their men have finally returned. Their province needs them. Father Malachai asked that they accompany him back to the temple where he can explain the latest circumstances, and they did.

Inside the small church, Father Malachai Hadrian escorted the players to the sitting room. There, they were greeted by the stoic faces of three clergymen. When the players were suitably comfortable, Father Malachai related this tale.

"The ceremony you witnessed was for a boy of twelve, a lad loved by all. We had no body to bury and now we have only memories."

He went on to tell them that the boy was the 12th "victim" this month. Victim of "what", the players didn't know. But they needed to find out.

So they pressed their old friend further, and he expressed his concerns. The people of Solyss are a superstitious lot - as the players all knew. Father Hadrian feared a mass panic was inevitable if the people ever thought the threat couldn't be contained. So it has been with great reluctance, that Father Malachai Hadrian has been feeding the populace tales of overabundant wolf packs that feed on stragglers. Similar to the great wolf hunts just a year ago (see Episode #5: The Beast of Solyss), Father Malachai has assured the small community the threat will be eliminated. The sudden and abrupt return of the player characters is the "sign" he needs to convince any doubters that remain. But the truth of the matter - Father Malachai Hadrian explained - was a bit trickier.

The church believes there is something far sinister than mere wolf packs at work here. They believe there is a great evil power being manifested within the expanding province of Solyss. A force of evil energy so potent and incalculable, it is undeniably alien in nature. This is Father Malachai Hadrian's greatest fear. A force not even the arcane arts or his divine blessings are powerful enough to stop.
#5

zombiegleemax

Apr 16, 2004 7:54:52
With the Viscount's consent, Father Malachai Hadrian had commissioned two out-of-town specialists to deal with the matter. Both - it is feared - are now dead. Barely three nights ago, the two specialists had released their latest findings to Father Malachai and the church. They detailed the existence of some kind of cult that was swelling within Solyss. A cult they were on the verge of investigating further - when tragedy struck.

One of the investigators (an experienced practitioner in his own right) was murdered in a crowded tavern along the southwestern entrance road. This investigator (named Daniel Hireman) was said to be close to unlocking the identity of the kidnapper who abducted a teenage farm hand. Soon thereafter, he was found dead in the crowded tavern with a "quarter- inch hole that punctuated the middle of his forehead". They fear he may have been on to something deeper than a mere cult. The second investigator disappeared shortly after - without a trace remaining.

Father Malachai Hadrian pleaded with the players to put an end to the madness. It won't be long before the over-fearful public launches itself into a frenzy. They must protect their fledgling province of Solyss and act fast to prevent the menace from striking again. Returning to their seats of power, the players are ready for an adventure of vast proportions. The Count and Lord of Solyss, Gundarak are ready to die for their piece of the pie. Along with the ever-faithful Alena Nurpashi, loyal Domingo dos Santos and dangerous Darius of Sithicus, both Alexus and Destanial are confident the mystery will be solved. They just didn't know if the answer was one they wanted to find.
#6

zombiegleemax

Apr 16, 2004 8:10:06
Count Destanial Magorian - The newly-crowned, first ever Count of Solyss, Gundarak. Elevated to his position by Emperor Raoul Szerizia after the fall of Duke Gundar and the return of the three ruling families. Solyss, Gundarak is a fledgling Level One Province (using basic Birthright rules). The new Count (a 1/2 vistani bastard child) comes from humble beginnings - born victim to a broken home of shame and abuse. After one particularly gruesome beating, he fled home when his only 3 friends in the world promised him freedom and excitement on the road to adventure. After many trials and tribulations and much self-contemplation, young Destanial has turned into the man he is today. A just and noble warrior of light - a blessed defender who has pledged to serve his people with pride. It was his resolve that helped him shine through his struggle, and earn the position of Count. After traveling abroad to Darkon in hopes of helping his best friend Alexus - Count Destanial Magorian has returned to find his community in dire trouble. He silently curses himself for being away from his position for too long, and considers it a personal goal to end this madness. Destanial is dedicated to the eradication of this threat -whatever it may be. He is accompanied by the ever-faithful Domingo dos Santos, of the Order of the Guardians. Devoting his life to the Order, Domingo has studied the rumors of Hyksosa and his doomsday prophecy with religious dedication. The end of the world is near, as the Order is aware. But there is a shred of hope – a lone beacon of light in the encroaching darkness. The Order’s own Neo: young Destanial Magorian. So Domingo accompanies the young Count in his travels, hoping to train him well enough to serve his destiny the day it comes. It is only through the actions of the “chosen one” can this dreadful fate be avoided. Until then, all eyes on the skies.

Lord Alexus Darkangnon- Born of Barovian stock, but gifted with a majestic tongue since he was young, Alexus Darkangnon always made sure he was the center of all that transpired. Perhaps his constant search for acceptance was a result of the neglect he suffered as a military bastard child. His father had little time for Alexus, so he became property of the military. It was within this harsh environment that Alexus grew to be the callous, jaded mercenary he would become. And when fortune and fame beckoned to him from beyond the border, he gladly left the squalor and depression of Vallaki, Barovia behind. Perhaps it his “golden smile” (and 18 charisma) that has kept him alive for so long – in the face of multiple threats and struggles. Or, perhaps it is because of his “golden smile” (and 18 charisma) that the forces of the night seem to flock to him. Regardless of the exact nature, it is safe to say Alexus wields much weight and power with his words and actions – even if he doesn’t realize it yet. In the wake of the Revolution, Alexus was promoted to “Lord” and chosen as head of the guild masters. But the ease in which his winning smile earns his favor has also spoiled him indefinitely. How long will his golden smile allow him to escape the traps of his own setting? Upon his return to Solyss after much time away, he sees a community in dire need of leadership. But more importantly to him – are the guilds that are losing money by the day. Particularly the hunting guild that hasn’t had game to catch in days. Lord Alexus Darkangnon will do what he can to end the rash of disappearances – but he does it for his own financial gain and reputation. Not for the people that depend on him.

Alena Nurpašhi – The Nubulan elven princess has come along way from her sheltered childhood. According to her tales, she was chosen to travel the world in preparation for her ascension to the throne – but a deeper, darker reason haunts her exile. She got caught up with the Count and Lord of Solyss while they were embroiled in their legal troubles in Darkon (see Episode #9: The Cedar Chest). She is awestruck by the power of the two young rulers, and impressed by the code of honor Count Destanial Magorian follows. She has pledged to help the Count elevate his peoples and build a new community out of the rough, untamed Gundarakian wilderness. This is the first time she has ever been to Solyss, although she has heard much about it during her travels with the two. Alena wields arcane forces beyond the comprehension of the Count or Lord. They just know she is a valuable resource for the party, and a trusted companion. What horrible fortune awaits Alena within the realm of Gundarak? A trauma that will psychologically scar her for life…

Darius of Sithicus- the half-elf vigilante loner who comes south from Sithicus hot on the trail of a kidnapping conspiracy. After watching Elvin dilettantes disappearing at an alarming rate (during a crucial time of rebuilding for Har-Thelen: see the events to Episode 4: When Black Roses Bloom), Darius has chosen to take the task into his own hands. Whoever (or “whatever”) is kidnapping these elves has been moving north through Arkandale. The trail has led him into the company of the Count and Lord, who look upon him with slight suspicion. If his own paranoia and obsession wasn’t enough, Darius has uncovered enough of the conspiracy to know it is much deeper than one gang. The trail of the kidnappers leads through Arkandale and into Solyss. So Darius has hope that the victims are still alive. But he also has a growing fear that Count Destanial Magorian himself is the man behind the grand conspiracy. Not to mention the wound he suffered at the hands of a wounded slave girl/panther hybrid. It’s his worst fear to have the disease of lycanthropy coursing through his veins, and now that is a distinct possibility. So it his own curiosity and sense of duty that forces Darius to accompany the players back to Solyss, Gundarak. A place where he hopes the trail of the kidnappers will finally end. But the question he must ask himself now, is whether or not he is prepared to handle the Truth. A truth that promises to scar his soul and swallow him whole…
#7

zombiegleemax

Apr 16, 2004 8:12:39
This is the situation the players are faced with. Are they ready? Are they prepared? As much as they’d argue to the contrary – I’m going to say “no”. For no amount of prep work could ever prepare them for the drama that is about to unfold. Ring after ring of deception. Web after web of corruption and deceit.

What has become of the missing Elvin dilettantes? How are Count Magorian and the Green Eye savages connected? Who (or what) is behind the Solyss disappearances? Why has the wildlife suddenly shriveled up and vanished? Who holds the divine truth: the temple of the Morninglord or the Church of Weeshy?

It is a personal guarantee of mine (the DM and undisputed king of this jungle) that the events of this adventure will change the direction of our campaign FOREVER.

Will one come to regret his past actions? Will he seek to atone? Permanent scars much worse than any physical ailment. Traitors, villains and unexpected heroes. Which player character will unwillingly adopt my new undead template? What despicable lows have the villains sunken to, and to what great heights will the heroes reach? How will these four player characters be changed forevermore? Which character concept have good friends Malken and Gorthaur chosen to adopt? All that and MORE when The Rite of Terror continues!!!!
#8

zombiegleemax

Apr 19, 2004 9:49:44
The characters have a few different avenues to pursue. Of course they all want to unravel the mystery, but each have their own unique goals as well. So while the entire village of Solyss is slowly lifting its head from beneath the mourning veil, and preparing to welcome back it’s leaders – Darius of Sithicus has chosen to forsake the festivities. Never one to party much to begin with, Darius chooses not to get too acquainted with the village. “Familiarity breeds contempt” he would explain. He wants to prowl around the neighboring woodlands in hopes of recapturing the trail of the kidnappers.

Count Magorian and his servant Domingo are well-received by Viscount Ersatz (who is ecstatic to see the official Count back and ready to assume the burden of leadership). Viscount Ersatz explains that the crisis goes beyond missing townsfolk – it has serious repercussions on the Solyss economy. For some unexplained reason, the wildlife in and around Solyss has dwindled dramatically. So much so, there are some that claim the animals are on the verge of extinction. How this could possibly be is anybody’s guess. Even the Hunters Guild is at a loss to explain it.

Also, Viscount Ersatz went over some issues with the various guilds as well as the problems Captian Alec Rapacion has been having. Perhaps it would be best if Destanial conferred with these men directly. Destanial agreed, but knew he needed some rest before their return was scheduled to be announced. Alena Nurpašhi stuck closely to Destanial and Domingo.

The first thing Lord Alexus Darkangnon did upon his return was check in with old friend Phinean Windrider. He caught Phinean lounging at the Parsed Lip, which is one of the rowdiest joints in the area.

Moving past the bouncers at the door, Alexus was greeted first by Nansen: proprietor of the Parsed Lip. He firmly shook Alexus’ hand and welcomed him home. Alexus didn’t know Nansen personally, but could tell by the scars that riveted his face and the muscles bulging from beneath his tunic that Nansen was a warrior of some repute. Nansen thanked Alexus for “gracing us” with his presence, and said all drinks were on the house. Alexus moved over to where Phinean and his bodyguards sat. Phinean did a double-take and almost spit out his wine when he saw the long-absent Lord Alexus Darkangnon striding towards him. The two friends embraced.

Alexus casually mentioned the Silent Screamz doses he was supposed to be receiving at his estates in Arkandale (see Episode 11: The Strange Story of Darkangnon Estates) and his worst fears were confirmed. Phinean WAS sending the narcotics and money to Alexus – but Alexus’ wife was intercepting the deliveries. Alexus did NOT want to tell Phinean he had been bamboozled by his own wife – so he just said “thanks and good job”. The two partners chilled for a little while and played darts with the patrons.
#9

zombiegleemax

Apr 19, 2004 9:51:57
Less than 24 hours later, the dirt roads of Solyss were lined with spectators. A ticker-tape parade greeted the Lord and Count, as they rode high atop their horses (with Domingo and Alena in tow). They rolled through the streets waving at the jubilant throngs, all who were happy to see their leaders return. Certainly the disappearances will come to end now. But for all the joy the peasants derive from the return of their leaders – there are others that seethe with rage.

A small celebration is in order at the Count’s manor, and most of the Solyss hierarchy attends. It was during this role-playing bonanza that the players got to pick up on a few leads and clues (keeping in mind, Darius chose NOT to attend the function).

Amongst other things, the players learned that Baron Haberveen’s cattle farm is doing exceedingly well (with all the disappearing wildlife and whatnot). It seems the rash of disappearing animals in the area has driven Baron Haverveen’s cattle prices through the roof.

They also heard that despite the shortage of wild game, the monastery seems to find a few animals now and then. The “monastery” they refer to, is the Temple of Weeshy that sprang up in the players’ absence. This is the same temple that petitioned the Solyss hierarchy for the right to promote [i]Oktoberrfest[/i] – an event the Temple of Weeshy hopes would become an annual occurrence. Roasts and various other meats are expected to be available during the festival. Their request for a celebration was accepted for two primary reasons – one: the administration hopes it will take the peasant’s minds off the catastrophes as of late. Secondly, they hope it will bolster the sagging Solyss economy. The celebration is scheduled to go off in less than a week.

They heard that Baggs (one of the towns wealthiest merchants) took a big hit to his business when his hemp fields were mysteriously torched a few nights ago. They fear that one of his missing stable hands might have been in the field when it caught fire. But none are too certain. Poor Baggs has practically lost his business, but the loss of that poor young stable hand saddens him even more. Some people even joked that the peasants are now claiming the torched hemp fields are “haunted”.

Also at the celebration, Count Magorian had the opportunity to introduce Alena Nurpašhi to their old friend (and former traveling-partner) Luci Lanns. For those who don’t remember, Luci Lanns is a young female bard the players met during their VERY FIRST adventure in Barovia! (see Episode #1: The River Ivlis Bandit). Luci has come along way during the Game – considering I once tried to dramatically write her out but the players saved her life. Luck of the dice and all. She even went on to marry their Gundarakian ranger friend Gavin der Stahlzah. Now she supervises the intellectual rebuilding of the province, and was responsible for opening the first library in the village (albeit a very small one). Her bubbly, confident persona contrasted with the more reserved Alena Nurpašhi, but the two girls hit if off right away. Luci even invited her to a show she’ll be hosting at the Boar’s Rest Tavern tomorrow evening. Alena was happy to be making new friends and gladly agreed.
#10

zombiegleemax

Apr 19, 2004 9:54:09
During most of the celebration, Alexus kicked it with Phinean Windrider (and his massive bodyguard Zex). He could feel a few of the wealthier merchants eyeing him from across the room, but paid them no mind. It wasn’t until he drifted away from Phinean in an unrelated discussion that the merchants chose to approach him.

The merchants requested to speak with Alexus, which he granted. In hushed, low tones they described the horrors that have befallen the guilds during the Lords absence. Apparently, substitute guildmaster (and the Lords right-hand accomplice) Phinean Windrider has been running a little Black-Hander extortion ring. With the aid of his thugs and mercenaries, Phinean collects a “protection tax” from the guilds and shopkeepers in return for their shops safe-keeping. Phinean has explained to them it is due to the lawless and uncontrollable nature of province expansion. As long as these taxes are paid, they will be protected from the “looters, savages and outlaws”.

But recently (after one of the shopkeepers disappearances) the taxes have gone up again. They are asking Lord Darkangnon to step in and do something about this before Phinean drives them all into bankruptcy. Before they could go into more detail, Phinean himself moved across the room and joined their conversation. The two merchants promptly shut up and Alexus could see them steadfastly avoiding eye contact with the slightly-inebriated half-elf Phinean Windrider. Phinean asked if there was a problem, and everybody was like “nooooo, no problems here, sir!” The merchants tipped their heads towards Alexus and gave him a fearful, knowing glare. Then they left.

Phinean asked Alexus what that was all about (knowing in his head what they were talking about), but Alexus just smiled and said “nothing”. Phinean smiled too when he saw the Lord’s smirk, and patted him on the shoulder. “That’s what I thought” he replied
#11

zombiegleemax

Apr 19, 2004 9:55:42
Meanwhile, Darius of Sithicus had been prowling the Solyss byways and surrounding woodlands, seeing for himself what the locals have known for days – the woods really ARE bare. It was the oddest, most unsettling thing Darius had seen in a long time (at least since the slave-girl/panther thing bit him). Even the wolf tracks were scarce. But the further he moved west (towards the borders of Arkandale – and where the players just came from); he started to find those old cat paw tracks. The same ones he followed right out of Sithicus, through Verbrek and into Arkandale (see Episode #11: The Strange Story of Darkangnon Estates). So these strange cat-like kidnappers WERE taking their captives into Gundarak. But why? And where were they ending up? Darius would investigate further.

The players rested relatively well that night, despite the chaos bubbling around them. Despite their travels and trials, they were glad to be home – sleeping in their own beds. Destanial could be caught on his balcony, watching over the village and enjoying the natural, rustic beauty of his new homeland. But the silence was creepy. Something was going on in Solyss, and the Count would find out what.
#12

zombiegleemax

Apr 20, 2004 9:47:40
The next day, everybody knew the Lord and Count were back. So they were free of the diplomatic pleasantries, and ready to proceed with their investigations.

Darius wanted to check out the surrounding woodlands further, and volunteered to go solo. But Destanial politely shot that idea down (claiming it was “unsafe”), and instead offered to link Darius up with the Solyss Marquis Gavin der Stahlzah and his men. They were experienced, trained woodsman whose job was to watch over the frontier and guard the Solyss borders. They could help Darius pursue this angle. And despite initial objection from Darius (he’s ALWAYS trying to pursue his goals away from the group – he is a D&D novice after all), he eventually relented and agreed to meet with Gavin.

In preparation for tonight’s festivities (the invitation she received from Luci Lanns last night), Alena Nurpašhi wanted to check out the Boars Rest Tavern. For the readers who may not recall, The Boars Rest Tavern was the very first of its kind in Solyss. It made its debut appearance during Episode #5: The Beast of Solyss.

Also, for the readers who have access to Book of Crypts and are following along with the module: I DID use the map included in the Rite of Terror adventure for Solyss. With a few changes of course. Namely, I made Location #11: The Yearning Goblet the spot where the Boars Rest Tavern is located. I kept the modules description of the establishment, but I changed its name and its owners. But it’s still the premier rumor-mill in Solyss, so Alena was about to get inundated with mindless chatter and gossip.

Count Magorian meets with the deputy and learns about the possible involvement of organized gangs. Plus, Darius confers with Gavin and discovers the nature of the kidnappings he's been pursuing. You can read the sneak preview right here: MSD's Grand Conjunction Chronicles
#13

zombiegleemax

Apr 21, 2004 7:24:42
Count Destanial Magorian and Domingo dos Santos needed to confer with the constable and captain of the military, Alec Rapacion. One of the first things Count Magorian did upon his return was reinstate the nightly curfew. This went into effect once before during the great wolf hunts (see Episode #5: The Beast of Solyss). He needed to make sure the Captain was prepared to enforce this ruling.

The Count and his bodyguard went to the jailhouse where they were greeted by the young deputy and policing agent Wellis Andreman (as an NPC, Wellis is included in the Rite of Terror module). Inside the building was a single office that took up the entire first floor. Stairs led up to barred jail cells on the second floor. Wellis was sitting in a rickety chair behind his desk, that squealed every time he swiveled around. He was glad to see the Count and his servant, and he stood to greet them.

The three men discussed the mystery, and Wellis said he and Captian Rapacion believe that “there are several different groups working together to cause Solyss problems”. He’s not quite sure who’s responsible, but believes Captain Rapacion may have a few leads. For the most part, Deputy Wellis Andreman has dedicated his evenings to patrolling the area, and trying to assure the people’s safety.

He also said: “The bouncers for the Adventurer’s Rest and Parsed Lip are some of the roughest customers I have seen in a long while. At night, I have seen them prowling the city. When I have confronted them, they claim they are looking for the criminals responsible for the disappearances”.

Destanial and Domingo thought this was odd, but quickly brushed it aside. They wanted to know more about this new Temple of Weeshy that sprang up recently. Wellis told them “one of the places not experiencing disappearances is the Temple of Weeshy. The priests there say the confines of their mystical walls and their oneness with their deity protects them from all harm. Yet, two persons from their temple died a few weeks ago in a carriage accident”.

Now from the DMs perspective: this whole scenario was designed as a red herring. While it’s true that Captain Rapacion and deputy Andreman are dead-set on discovering the kidnappers, they’re both looking in the wrong direction. Yes, crazy things have been (and probably always will be) transpiring within the tougher establishments in the village (namely the Parsed Lip and the Adventurers Rest). But rest assured, they are in no way connected to the disappearances.

Of course, I didn’t want the players to know that right away – so I set about planting seeds of discontent. Now with the Count and Domingo questioning the Deputy, they are further led to believe the gambling dens might have a bigger hand in this.

But what ARE these guys doing out prowling the streets after nightfall? And is there any truth to the rumors of weapon stockpiling?
#14

zombiegleemax

Apr 21, 2004 7:32:14
Darius of Sithicus traveled southeast out of Solyss to meet with Marquis Gavin der Stahlzah and his men -- just a hundred yards or so from the ever-expanding Solyss cemetery. Since the players have arrived, the fast approaching Oktoberrfest has been the talk of the town (aside from the mysterious disappearances of course). So all along Darius' journey down the well-traveled byways he saw bands of pilgrims and wandering minstrels. He saw gaggles of ruffians looking for wine and dance, and merchants peddling their wares. It appeared that the Viscount was correct in assuming many would come to celebrate the Oktoberrfest (an event born of the Gundarakians recent liberation and continuing struggles).

Passing through the crowds like a breeze, Darius was able to capture whispers of nervous conversation. Murmurings of the recent string of misfortune that has greeted Solyss as of late. The recent disappearances of the local wildlife and now the people that have come up missing. He even saw brief hand-gestures being made, indicating a superstitious ward. But as his usual MO, Darius played the cut and kept to himself. Virtually indistinguishable amongst the dozens of other hooded strangers.

He met Gavin and troops by the old guard posts watching over the main road. The guard posts were once used by Duke Gundar to keep watch over the hills and river of southeastern Gundarak. Upon his defeat and subsequent upheaval, many of his old fortresses and towers were cleaned out and renovated for use by the new army of Gundarak. But even cleansing the land of Gundar's vile taint wasn't enough to erase the stains of his past atrocities. And so a somber, melancholy air rests over every piece of his property to this very day. Even the gaily-decorated towers that now welcomed travelers into Solyss' arms still looked ominous and foreboding.

Darius introduced himself to Gavin, and the rangers dour and stoic demeanor matched his own. Gavin provided Darius with a horse, and the group of men trod off into the forests. Gavin spent a little while shooting feelers towards Darius -- getting to know his past and his relationship with Count Destanial Magorian. When he felt Darius was suitably genuine in his efforts to unravel the mystery, Gavin let him into his confidence.

As Marquis he resides over a smaller unit of highly-trained woodsmen and rangers. These guys are in charge of Solyss' borders and public roadways. They also work independently of the local militia - captained by Alec Rapacion. In their duties as of late, the Marquis and his men have witnessed many odd occurrences. As they detailed the sightings to Darius, he was amazed by the similarities. Strange, foreign cat tracks have been discovered by the western border. They stretch several miles further towards the province of Solyss. But most alarming to Darius, was the story Gavin told about the smuggler.

Gavin explained that the state defense had been upped as a result of the influx of new travelers. Two nights ago, a horse-drawn carriage found to be carrying slave labor was detained. They were attempting to smuggle two Elvin paupers into Solyss territory -- Morninglord knows for what. Darius shivered when Gavin described them as "paupers". These proud elves had been once been missionaries and dilettantes. Not mere paupers. The trials their kidnappers had forced them to endure must by quite terrible for the Marquis to make that mistake. Darius asked where the slave-trader was now, and Gavin told them he was locked up in the jailhouse. He refused to talk. The Elvin "paupers" were cleaned up and quickly released.

At least Darius' theory that the kidnappers were keeping their captives alive was true. But why were they smuggling them all the way to Gundarak? What was making the cat tracks and how was it related to the kidnappers? Darius thought they might be mounts of some type -- quicker and faster than any horse. Although Gavin may not have had much luck interrogating the smuggler, Darius felt confident he could extract some information. So he bid farewell to Gavin rode back into the village. He was going to the jailhouse.

Alena Nurpašhi stops in at the Boars Rest Tavern -- come see how Katrina and Ivana have been doing since Episode #5: The Beast of Solyss.

Also, Lord Alexus Darkangnon is under attack by local guilds due to the actions of his cohort Phinean Windrider. How will the Lord respond? Are the guilds demands too stiff?

All this and more as the MSD Exclusive Grand Conjunction Sneak Peek continues!!!
#15

zombiegleemax

Apr 22, 2004 9:21:24
Meanwhile at the Boars Rest Tavern (Location #11 on the map), Alena Nurpašhi stopped in for a mid-afternoon glass of wine.

When the barmaids (two twin sisters) recognized Alena from accompanying the Lord and Count in their parade, they joyously greeted her. This was Katrina and Ivana Svernova -- twin sisters branded with the hawk of Falkovnia. They first made their debut in Episode #5: The Beast of Solyss (shout-out to Gorthaur!).

It was a minor spectacle for Alena as she quickly came to be the center of attention. Katrina and Ivana Svernova peppered her with friendly questions about her nationality and homeland. As refugees of Falkovnia, these two twin sisters had come very far in their journeys as well. They asked her relationship to the Count, and confirmed to Alena that he was indeed as honorable and just as he portrays himself to be.

But soon enough, Katrina and Ivana asked Alena if she was here to help solve the mystery as of late. Alena hesitated, before answering "yes". From there, both Katrina and Ivana went off on a gossiping tangent -- detailing every obscure conspiracy theory they heard.

Amongst other things, Alena learned that the proprietor of the Parsed Lip tavern (Nansen: introduced earlier in this story) was a confirmed murderer. "But don't quote me on that, I don't want to get killed". She also heard the Temple of Weeshy was preparing a banquet rumored to include various meat dishes, and that the Oktoberrfest festival was drawing the wrong crowd. The village was now swelling with "no-good, ruffian out-of-towners hell bent on squeezing the last copper piece out of Solyss".

Alena finished her glass of wine, and thanked the sisters for their accommodation. She told them she'd back later tonight to watch her new friend Luci Lanns perform. With that, Alena Nurpaši exited the Boars Rest establishment.
#16

zombiegleemax

Apr 22, 2004 9:26:46
Lord Alexus Darkangnon spent most of the morning (and early afternoon) alone in his bedroom -- recuperating from the festivities the night before. But he was used to feeling like a zombie the next morning, so he just slept it off. Unfortunately for the Lord, an angry pounding on his bedchamber doors - followed by argument curse words - interrupted his rejuvenating slumber. Before he could even slide out of bed and throw on his robes, the angry pounding persisted.

Finally, with eyelids hanging low and hair a mess, Lord Darkangnon answered the pounding on his bedchamber doors. He saw a few of his measly servants trying to hold back two angry gentlemen. They were dressed appropriately, so Alexus knew right away they were important. The red-faced anger of the two men matched Alexus’ irritation at being awoken. Despite the squeaky reservations of the servants, these two men barreled right into the Lord’s bedchambers and confronted him face-to-face.

They were wealthy and influential members of the guilds. They both had a lot of time, energy and money invested in the Solyss economy. Alexus even remembered personally OKing one guy’s business venture many months back. Now, they were very upset. Their angry proclamations brought Alexus back to the night before…

MSD wrote:
The merchants requested to speak with Alexus, which he granted. In hushed, low tones they described the horrors that have befallen the guilds during the Lords absence. Apparently, substitute guildmaster (and the Lords right-hand accomplice) Phinean Windrider has been running a little Black-Hander extortion ring. With the aid of his thugs and mercenaries, Phinean collects a “protection tax” from the guilds and shopkeepers in return for their shops safe-keeping. Phinean has explained to them it is due to the lawless and uncontrollable nature of province expansion. As long as these taxes are paid, they will be protected from the “looters, savages and outlaws”. But recently (after one of the shopkeepers disappearances) the taxes have gone up again. They are asking Lord Darkangnon to step in and do something about this before Phinean drives them all into bankruptcy. Before they could go into more detail, Phinean himself moved across the room and joined their conversation. The two merchants promptly shut up and Alexus could see them steadfastly avoiding eye contact with the slightly-inebriated half-elf Phinean Windrider. Phinean asked if there was a problem, and everybody was like “nooooo, no problems here, sir!” The merchants tipped their heads towards Alexus and gave him a fearful, knowing glare. Then they left.

These two angry merchants were now in Alexus’ face (in his private bedchambers) and DEMANDING resolution. They want Alexus to act NOW – or face the wrath of the organized guilds. They are giving Lord Darkangnon 24 hours to meet their demands, or the authorities will be notified and strikes will be organized. Alexus continued to rock his stoic poker face, but knew the merchant’s demands were serious. If the Count or the magistrates were to hear about the extortion ring, Alexus could be forced from power. This was something he could not have.

So Alexus used his 18 charisma to it’s fullest extent, and managed to get the merchants calmed down a bit. He assured them he knew nothing of this racket, and that he would promptly put an end to it. He asked that they kindly refrain from exploiting the situation further by discussing it with outside sources. Once the merchants were suitable placated, Alexus politely dismissed them.

But when they left, Alexus stared hard at himself in the mirror. His eyes were still bloodshot from the night before, and his vision felt blurry. His head ached with dehydration. Yes, the Lord would take care of this matter personally. He had given his guarantee. Alexus readied himself for the day and prepared to confront Phinean. He would end this problem today.

Darius of Sithicus interrogates the prisoner and learns more about the elusive smugglers ring. Are the Green Eyez involved? What are they being paid in return? Who'z paying them off?

Also, come see what Prestige class Darius chose to adopt - the answer may surprise you! All this and more as the MSD Grand Conjunction Sneak Peek continues!
#17

zombiegleemax

May 10, 2004 10:23:53
Darius of Sithicus strode forth into town high atop a black steed. The streets were lined with revelers, and multi-colored streamers hung from every tree. The brilliant colors of their leaves in fall looked like nature’s own fireworks display. Darius could see the children running amuck with their pumpkins, while the merchants busily attended to their duties. The town was swelling with anticipation of the fast-approaching Oktoberrfest (hosted by the Temple of Weeshy).

Darius reached the jailhouse at the time Count Destanial Magorian and Domingo were leaving. The companions briefly conversed, and Darius told him he wanted to speak with an inmate. He just said he had “a hot tip”. So Destanial arranged for Darius to interview the prisoner he wanted (the smuggler he had been put on to by Gavin – see the earlier post).

Walking down the hall past the crowded jail cells, Darius found the smuggler in the last one on the row. He was dressed in modest black and greens, and his face was expressionless. He was curled into a ball in a darkened corner of the cell. His eyes were slightly glazed over and bloodshot. Darius stood silently before the bars, until the stranger he watched spoke first. “What do ya want?” the smuggler barked out.

Now keeping in mind the fact that the player himself (Toneih) can be quite chilling – his character is a roguish dark-skinned half elf – and his veneer is manufactured to be ominous and foreboding – Darius of Sithicus had little problem intimidating the smuggler into revealing some crucial information.

Without delving into specifics, or his exact methods – Darius learned what he needed from the smuggler lackey. The pawn in the jail cell with which he confers is nothing but a low-level middleman. He claims that a “tribe of savages” brings the stock (that’s what he calls the missing Elvin dilettantes: “stock”) just over the Arkandalian border. It’s the smugglers jobs to take the slaves and administer payment to the savages. From there, the kidnappers jobs are done.

Darius knew the “savages” the smuggler made reference to HAD to be the mysterious Green Eyez: the darkskinned half-panther hybrids Darius had only caught glimpses of. He rubbed the scarring bite wound he received on his arm – courtesy of one of their wounded warriors. He asked the smuggler what the Green Eyez were receiving in return, and the answer frightened him. “Firearms”. That’s the LAST thing the Green Eyez need to get their hands on. Now they’ll have firepower to compete with the white man and his thundersticks.

Darius asked the smuggler who was receiving the slave labor, but the smuggler legitimately didn’t know. All he knew was he got paid to bring the “stock” to checkpoint someplace to the east – just beyond the village of Solyss. Who or what was taking the elves from there would remain a mystery – for now. The smuggler has heard rumors of old liquidation towers used by Duke Gunder but he didn’t know for sure.

Darius also learned that the smuggler made little in actual monetary value from his involvement in the smuggling ring. Apparently he was being comped with various narcotics that he needed to fuel his habits. Habits that were steadily eating him away as he sat rotting in his jail cell. Apparently that’s why this guy didn’t talk or move around much. And why he stayed confined to his small little corner, clutching his stomach – the guy was experiencing withdrawal. But Darius felt no pity.

After squeezing the poor sap for all the info he could, Darius left the jailhouse discreetly. He took a long hard look at the bustling village around him, and contemplated his options.

These “liquidation towers” or “checkpoints” needed to be investigated further. Darius could feel his search nearing its conclusion. He now knew the Elvin nobles he tracked were indeed alive – at least this long. Green Eye savages who used their lycanthropy to their advantage were stealing them away in the night. They would smuggle their elvin captives north east into Gundarak, where somebody was footing the bill. Who or what was smuggling them in – and for what – were questions that remained unanswered. And Darius had to know.

So he decided he would do a little investigative research – by himself – to familiarize himself with the situation. THEN he would inform the others of his findings. But for now, Darius of Sithicus will make the lone journey out of Solyss to the east. He’s hot on the trail of the smugglers ring, and he needs to know where that trail ends. So off he goes into the untamed Gundarakian wilderness. Alone.
#18

zombiegleemax

May 10, 2004 10:30:12
It is important to note that sometime between this point and Episode 11: The Strange Story of Darkangnon Estates, Darius of Sithicus leveled up. His first level gain EVER as a D&D player.

Now we played this adventure waaaay before G4 was released, so at this point I had EVERY Ravenloft product –past and present, 1E to 2E to 3E. Not to mention a massive library of generic 2E handbooks (all kits which can be easily converted into PrCs) and a big 3E collection. My point is: when it came time to choose a Prestige Class for his character, Darius had all the options in the world. And what book reached out and grabbed him by the throat? Which PrC did he fall in love with after reading the description? Which PrC did Darius think was the coolest of them all?

Why, the Solitary Outcast from Champions of Darkness of course! And as he reviewed this option, and we reflected back on his characters past actions – the pieces all fit together. He really WAS a Solitary Outcast, and Darius had been roleplaying him as such since the beginning. And now with his decision to journey into the wilderness ALONE, it was like that PrC was made for him. So Darius took his first level in a prestige class – the controversial Solitary Outcast.

It’s also important to note that Darius made his latest decision (to travel alone into the woods) despite much objection from the others. Out-of-game, Alexus and Destanial (my two longest-tenured Ravenloft players) warned Toneih of the inherent dangers of traveling alone through the Gundarakian woods. Especially in search of an elusive slave smuggling ring that’s backed by somebody pretty powerful and influential. I mean, they MUST be powerful and influential to be able to pull this off. But Toneih just nodded and smiled at the warnings. He had his own plans. The other players just shrugged and laughed it off. They didn’t know how true their warnings would be.

So without telling the other PCs ANY of what he had learned, Darius set off on horseback to the approximate location the smuggler had given him as “check point”. What would he find waiting for him? What horrible truth will he uncover? What tragedy will befall him? Only the Dark Powerz know for sure… mwah-ha-ha-ha!

Next up, out-of-game discussions and analysis. MSD details the Gangs of Solyss, Destanial learns a disturbing truth about the Solyss militia men and Alena prepares to attend the party at the Boars Rest.

All this and more when the MSD Grand Conjunction Sneak Peek continues!!!
#19

zombiegleemax

Jun 02, 2004 13:05:55
Out-of-game, the players discussed which angles they wanted to pursue. When Alexus first heard about the "haunted" farmyard (Baggs’ estate – see previous posts), he wanted to be the first person to investigate. He still does - but first he must find Phinean and put an end to the merchant problems as of late. Alexus knows Phinean will be found in his usual digs -- the Parsed Lip tavern located in the heart of Solyss. So Alexus gears up and prepares to make his grand entrance. Resolution tonight.

Meanwhile just across the way at Count Magorian's manor house, player character Alena Nurpashi primped herself as well. She too was attending a function - albeit one not a quarter as dasterdly as the one Alexus planned to crash. Hers was of a more light-hearted, frivolous nature. The boy’s old friend Luci Lanns is hosting a little shindig at the Boars Rest Tavern - a sizable establishment located on the corner where the merchant aves meld. With Oktoberrfest fast approaching, the place is guaranteed to be packed. Alena would soak it all in - finally happy to be amongst such celebration. Recently she had little to look forward to, but now her hopes looked up.

Darius of Sithicus, of course, had has his own leads to pursue. Slipping out of the village before nightfall he was able to bypass the Counts curfew. It wasn't hard for him to stray beyond the sight of the guard towers and leave the roads behind. His travels would take him far beyond the protective veil of Solyss - into the untamed wildness of southern Gundarak. A place where even lawmen feared to step. Darius had discovered a possible checkpoint just north of Solyss - where Duke Gundars torture chambers were once so fertile.

And still, dark mechinacations grind in the background. The Parsed Lip and Adventurer's Rest crowds fight underground wars for profit. The law fights just as hard - if not more so - for their piece of the Solyss pie.
#20

zombiegleemax

Jun 02, 2004 13:07:21
The side angle that was sure to hook Alexus’ character ultimately failed to materialize. During the production of this module, I included a link to the growing underground criminal scene which I was sure Alexus (or at least Destanial) would follow-up on. But I guess it’s a testament to the numerous other side-angles I constructed that this one fell through the cracks. This would have been one of my favorite little side treks had it appeared. Check it:

As noted previously (as far back as Episode #5: The Beast of Solyss), I have been planting seeds for the Blood in Moondale adventure included in Book of Crypts. Of course it will be reborn as Blood in Solyss so I needed to previously introduce the main NPCs (as the adventure suggested). Therefore, you will see Dante Lysin and his Adventurer’s Rest tavern as well as Captain Alec Rapacion make appearances well before they’re actually called on.

The side angle I was referring to is the ongoing Solyss lawman VS. Solyss outlaws war that rages on. Solyss is a raw, rugged little level one province in the untamed wilds of Gundarak. With the expansion of the village (and the opportunities that continue to arise), more and more of the unsavory types have permeated the area – no doubt drawn to the sleazy practices of the lands Lord. So as they peddle their bootleg goods and black-market contraband, this naturally causes friction between them and those that uphold the law. But of course, Captain Alec Rapacion (who harbors a dark secret himself – Book of Crypts readers holla!) upholds the law in his own twisted fashion. I even laid it out crystal-clear for the players when I ran Destanial through a suspect scenario.

Destanial of course met with Gavin der Stahlzah and understood the possible Green Eyez connection. That was why he recommended Darius meet him. So after conferring with Gavin and his men - ordering them to virtually seal the borderlands between Arkandale and Gundarak - Destanial met with deputy Wellis Andreman. After ruling there would be a nightly-curfew reinstated (in the nights leading up to Oktoberrfest) Destanial wanted to make sure his ruling was enforced.

So he doubled up on security in and around the village limits - hoping to deter the kidnappers from striking again. The Count's rule was subject to much complaint - limiting the amount of time people could socialize just as the big Oktoberffest social event was approaching - but Destanial stuck to his guns. It was only temporary and would be nullified shortly before the day of the event. He also said it applied mainly to the back roads and outer byways - roads that would be off-limits after nightfall. So the heart of Solyss itself would remain boisterous and celebratory.

Once these individual matters were settled, Destanial and his bodyguard Domingo donned the trappings of a wanderer and mingled with the populace. Some of the minstrels and performers that came north from Kartakass brought with them stylized masks and other flashy accruements. Wearing a few simple masks doubled as disguise for the Count and right hand man. They wanted to see what was going on from the inside out.
#21

zombiegleemax

Jun 02, 2004 13:08:53
Destanial and Domingo were mingling with the crowds in Solyss center, as they dwindled in the fading sunlight. They were happy to see such a joyous occasion, and the happiness it brought to the people. But they hated the dark cloud that hung over the event, as the mystery of the kidnappings deepened. Still undercover in their partygoer outfits, Destanial and Domingo were on hand when two patrolman warned a third about a bust in progress. So obviously Destanial’s player wanted to check it out. But he and Domingo didn’t go as the Count and cohort. He wanted to continue the vagabond charade – so they saw things a lot differently than if they had been official.

The soldiers had mentioned a cart had being confiscated on the northwest exit road - but don’t worry because Captain Rapacion has it under control. Destanial and Domingo overheard this and head over to the location. They got there when the roads were being closed up, forcing all commoners off. Instead of removing their masks and proceeding as Count and assistant, Destanial and Domingo stole off into the woods and stelityly moved into place. A few checks later and both of them are positioned comfortably in the extended tree branches, far and high away.

They can see a ring of Solyss soldiers surrounding a small covered cart. The donkey that pulled it stood to the side, and two black-cloaked occupants lie on the ground. They lawmen did make a bust – Destanial could clearly see that. But while the prisoners were detained – the goods were never properly secured.

Matter of fact, it appeared to Destanial and Domingo (still safe on their perch) that the confiscated chests were being hidden away. What was in the chests (or why Captian Rapacian smiled wickedly when he saw it) would remain a mystery.

Instead of pursuing this angle further, Destanial kinda brushed it off. He was too concerned with possible Green Eye connections, the disappearances of the locals, the upcoming Oktoberrfest as well as his courting of the recently arrived Kivla Sablemourne (of which Destanial has become quite smitten – I’ll tell ya later). So after I alluded to some shady, underhand dealings in the previous scenario – Destanial still didn’t bite.

If he had he would have found it funny that the confiscated chests never arrived at the station – nor did the prisoners to their cells…

Anywayz – my point before going on that tangent was to illustrate the tension between the lawmen and the outlaws. But of course, no self-serving evil can ever collaborate or even co-mingle. So there’s just as much drama between the criminals and their respective organizations. THAT’S where Dante Lysin (his Adventurer’s Rest) and Nanson (with his Parsed Lip) come in. They’re on opposite ends of the criminal spectrum.

Dante is my murky anti-hero. The “hurt no women and children” type. Matter of fact, Dante and some of his boys have heavy Dark Sun ties – all but a few of them are Outlanders.

Nansen, on the other hand is the cutthroat, sell-ya-mamma-for-a-dollar type baller. Their respective establishments mirror this.

So then it’s no surprise that Phinean Windrider and his ilk have taken a liking to the Parsed Lip. That’s their scene. I’ve been dropping little hints like crazy about these turf wars – and possible connections to the disappearances – but none of the players pursued them. Everything from deputy Wellis Andreman telling the players “The bouncers for the Adventurer’s Rest and Parsed Lip are some of the roughest customers I have seen in a long while. At night, I have seen them prowling the city. When I have confronted them, they claim they are looking for the criminals responsible for the disappearances”… to overheard rumors of weapons stockpiling taking place within the backrooms.

So why were these guys prowling the streets? What were they rumored to be stashing? What was their connection to the disappearances? The players would never know.

But I can tell YOU!
#22

zombiegleemax

Jun 02, 2004 13:16:22
The gangs were instated as a diversion for the players – just like the million other angles subtly seeded about. I wanted them to think the gangs might be involved in the kidnapping ring, or at least knew who was responsible.

As they got closer to these outlaw savages, they would learn the differences between the two competitors (see above).

While Dante and his Adventurer’s Rest dabble in the taboo (with exotic dancers, and backroom drug deals – not to mention the occasional hardcore underground pitfight – they also have a legitimate love for Solyss as a home. And when these mysterious kidnappings started rocking that village – THEIR village – they reacted like they would whenever somebody messed with their stuff: they went to war. So if goons from the Adventurers Rest were seen stalking the nighttime streets of Solyss – they really WERE looking for kidnappers and boogie monsters. Just like they told Deputy Wellis Andreman. It wasn’t a ruse or a hollow alibi.

On the other hand, you can’t count on a Parsed Lip goon to have the same morals. He would be the one trying to take advantage of the situation, perhaps offing an extra enemy or two and blaming it on the kidnappings.

The rumors of stockpiling are actually fact – and were designed to spook the players into believing something bigger was afoot. Alas, the Adventurer Rest guys were just getting more firepower in anticipation of an all-out war against the kidnappers. All these angles were left dangling with the players, to be explained away in out-of-game conversations.

[i]Next-up- BIG time storyline developments.

Count Destanial Magorian and his ever-faithful companion Domingo dos Santos find a damning link in the recent rash of disappearences. What is the link? Who is it related to?

Lord Alexus Darkagnon confers with Phinean Windrider about the illegal extortion racket and a solution is reached. How will Alexus go about cleaning up the corruption? Will the merchants be placated?

And finally, GORTHAUR THE ABHORRED makes his MSD-message board debut! See which character he chooses to make an impact on, and what his secret motives are. Which character concept did G from overseas pick? What exactly makes him so "abhorred"?

All this and lots MORE when the MSD Grand Conjunction Sneak Peek continues!![/i]
#23

zombiegleemax

Jun 04, 2004 14:56:38
That night at the Boars Rest Tavern - amidst the friendly hubbub and revelry - Alena Nurpašhi had a vision. More like a revelation, in which she saw the utter defenselessness in those around her. Like they were all chickens in a coop praying the fox wouldn't come tonight. Being a practiced sorceress herself, Alena knew the peoples simple minds could never quantify her powers. But there was something else here, an outside force. An ever constant pulsating drone. She could feel it lightly in the air - just out of minds eye reach.

Perhaps also it was the bizarre rumors Alena heard throughout the night that fostered her paranoia. Tales told by upper middle class families about secretive groups that seduced children away. Some say the missing teens in the village weren't kidnapped at all - they disappeared to join a cult. These nervous murmurings persisted - even as the nights entertainment rode on in the background.

By the time Luci Lanns finished her set, late into the eve - Alena was ready to go. She had brooded silently in the corner for the past hour or so, even turning down a dance from a sharp young gentleman. Alena was like that - friendly but not inviting, social yet secular. Alena praised Luci for her renditions before politely declining an invitation to an after party. She was partied out. So she left Luci to the throngs of fans and exited the Boars Rest sometime in the wee small hours of.

The night streets were chilly, and eerily desolate. So unlike she had just seen just a few nights ago upon their arrival. The Counts curfew was in effect, and looked to Alena like the people didn't mind obeying. Aside from the occasional wanderer, or worker the streets were empty. The roads were dimly lit and Alena could see soldier’s patrolling.

What compelled our young lady player to suddenly depart from the safely secured streets of Solyss? What drew her from the illuminated cobblestone walkways to the dusty backroads of Solyss where the old bridge crosses the river? Maybe because it’s a D&D game and everybody wants some action. But I was able to subtly nudge her in that direction by promising grand descriptions of natural splendor and rustic beauty contained within the native woodlands.

As DM I’m alwayz harping on the stunning magnificence of the various domains and lands. And I guess chicks dig that stuff.

So off Alena goes down the hill and through the valley – dazzled by twinkling stars and warmed by the October chill. She was just going to take the round-about-way back to her quarters. She has appreciation for natural beauty and stuff like that. The vivid portrait of a countryside during fall. She is drawn towards the calming rush of the river that runs past. So it was amidst this peaceful tranquility I chose to strike...
#24

zombiegleemax

Jun 04, 2004 15:03:41
At first it was just a few bobbing shadows slinking past her peripheral. Then it was the unsettling sounds of heavy breathing and twigs snapping. She called out “who goes there?” but got no response. It was obvious she was being followed. But by who or what? She glanced back toward the village, but could quickly tell she was at the mercy of the wilds. There was nobody else in sight.

Then… they started popping up. Slimy little critters with bulging eyes and bulbous bellies. They leered at the Elvin princess from the shadows. She thought she saw spear-tips dipping over the tops of the bushes. She gasped upon seeing another one of these creatures high up in his treetop perch. But this little fellow was blue – as opposed to the mottled green hue the others had.

Alena reacted quickly and readied herself for the worst. But it was not to be. Instead, a cloaked figure wobbled out from beneath the bridge and beckoned her forth. It kept its face concealed, and emerged only far enough from its hiding place beneath the bridge for Alena to make out its apparent humanoid appearance. It spoke out in a raspy voice, imploring her to approach him. Around her, those crazy little creatures continued to watch. Especially that bluish one in the trees above, whose eyes hinted at an understanding beyond his bestial appearance.

Of course Alena hesitated – who wouldn’t? But when the mysterious man called her by her full name AND mentioned her younger sister… her curiosity was piqued. She approached. He told her not to worry about the prying eyes, for they rolled with him. She glanced back up towards the bluish orc but he had vanished from his perch. She could clearly see a dozen or so of the little green creatures still watching on.

The mystery-man told Alena that the “air is watching and the seeds are listening”. He implored her to journey beneath the bridge to his special den – complete with “guardian wards and protection magiks”. This place is not safe… SHE is not safe. For the eyes of the squid are upon you.

I was able to convince Alena’s player of the seriousness in his pleas, and she reluctantly agreed to slip beneath the bridge. Probably assuming her sorcerer’s abilities would be able to protect her. But down below the bridge, similar to a troll’s lair, the man had crafted makeshift holding devices. Manacles, leather straps and chains adorned the muddy embankment. Some of which reverberated with restriction magiks.

Alena whipped around to meet the cold stare of a man possessed. His dilated pupils swirled with concentrated fury. With a face that was hideous – yet oddly comforting at the same time. His leathery skin glistened with inkings – or were they branding scars? Alena felt the power in his hoarse voice as he spoke to her, removing his hood simultaneously. The brief flash of recognition chilled Alena Nurpašhi.

DM Note – Backtracking a bit, it is important to note the foreshadowing of this characters arrival. The haunting lullaby that seduced Alena to sleep the past few nights – the same tune she unconsciously found herself humming during the day. The same piercing eyes that spoke out to her countless times amidst the revelry and carousing of crowded Solyss streets. The silent warnings enveloped in urgency and sealed with encroaching dread. The 3rd eye’s mind that was striving to make contact. This was the man she had seen in her dreams – the twisted, hunchbacked body and gnarled fingers stained with age. The utter personification of the very words he spoke to her through her thoughts: “He who is shunned and Abhorred shall lead the blind masses to salvation”. This was that man – that creature. He who is Abhorred.

I had been hyping this “abhorred” thing since the player’s arrival in Solyss. Whether it was an event, or a new character the players didn’t know. But now they did – and it elicited the reaction I wanted. Especially after Alena remembered the conversation she overheard about an escaped patient from the mental ward (the good Doctor Heinfroth’s sanitarium). A patient they called “Gorthaur”.

So zing, there we go. The “abhorred” hype reaches its climax, and the other players (Alexus and Destanial) immediately recognize the “Gorthaur” brand from homeboy on the internet. Alena slapped her forehead over that one, not believing she didn’t catch it earlier (she knows G from overseas).

:D
#25

zombiegleemax

Jun 04, 2004 15:04:58
So there we are. Alena is face to face with the one called Gorthaur the Abhorred. He’s talking all weird and demented like Timothy McVeigh’s brother in Bowling for Colombine. He says “the squid brain” has “corrupted” her thoughts. It is his honorable mission to purge the helpless victim of the brain’s wicked powers. One by one he must scour the putrid stain from the psyche of the populace. And tonight his crusade continues – as he attempts to purify Alena.

[i]Combat ensues.[/i]

Despite his slovenly appearance, Gorthaur remains remarkably agile and deceptively strong. His indomitable will and unconquerable concentration were evident as he fastened on his victim like a pit bull. He tried to muscle Alena further down the banks towards the restraining devices – all made easier by slippery, muddy slopes.


After failing to force her down, he grabbed her by the hair and flung her effortlessly towards the flowing river. They struggled alongside the current as it raced mere inches below their heads. Whatever Gorthaur was trying to do, it ain’t nice. He keeps talking about “flushing the tentacles out” and “cleansing the mind”.

After one particularly intense exchange, Gorthaur wrestled the young sorceress to the ground and forcefully submerged her face in the river. Over and over again as she struggled to free herself and gasp for breath he powered her into the cold water.

Finally, through the sheer strength of her own willpower (and madd lucky dice rolls) Alena again momentarily escaped his grasp and fled up the bank towards the bridge. He caught her just as she emerged. Alena’s player was thinking “set-up” the whole time, what with those weird little goblin-things stalking her around the bridge. And she was correct. For as soon as she struggled and scrambled her way back up to the bridge, the group of goblins was waiting for her. So now Alena has to contend with the maniacal Gorthaur the Abhorred as well as his grotesque gang of minions. All the while that bluish one watched on from the treetops.

So after wearing down Alena a little and making her struggle, I put in a situation where she could freely use her awesome sorceress abilities and just wreck stuff. So while evading the grasp of Gorthaur, she mowed down the half-dozen or so unlucky creatures. Flinging goblins into trees, zapping them with electrical currents (watching their twitching bodies plunge into the river) and frying them with magic missiles gave Alena a perverse enjoyment. But after she had a little fun, Gorthaur struck her down again before she could flee. Meanwhile the blue one watches on (he never once entered the fracas – but Alena saw him levitating down at one point in the fight).

So we enter the end game. The battle winds down as both Alena and Gorthaur have been exerted. Somehow, he has been able to match (if not blatantly overcome) her magical arsenal – all without magic of his own. It was as if his steely concentration could move boulders. This is where we cue up the Dice Arena ⁚ and all rolls are made in public. Match for match and roll for roll Gorthaur and Alena go. Magic VS. Psionics. Will VS. Concentration. Mind VS. the Wand. Gorthaur has pledged to purge Alena’s psyche of the grasping tentacles, which evidently means “hold her underwater until she drowns”.

Honestly it could’ve gone either way. I had perfectly imagined Alena succumbing to the might of the Abhorred and being forced into captivity. She could’ve been killed, but most likely she’d have been held hostage (I know – I’m a softie). Ironically, defeat in this case might have actually BENEFITTED her in the future, as you will soon see. But for now,Alena Nurpašhi got lucky (or so she believed).

Getting a streak of hot dice rolls at a crucial moment, Alena sent Gorthaur the Abhorred crashing backwards over the bridge where his rotund body splashed loudly into the river. Using this brief second of respite to her advantage, Alena turned to flee back towards the village of Solyss. She caught the resolute glare of that bluish-goblin, and for a moment she thought he might attack. But he didn’t. He just watched her as she ran back home and Gorthaur dragged his soggy carcass out of the river.

[i]Brief Cut-Scene[/i]

A perturbed Gorthaur the Abhorred licks his wounds and confides in his companion Trillian (the blue-haired goblyn). He says they may have failed today, but the crusade will continue. Alena has been infected by the vile tentacle and he won’t rest until the menace is eradicated. Perhaps out of spite, Gorthaur orders Trillian to release their groups’ findings.

See, ever since Gorthaur’s escape from Heinfroth’s ward a few nights back he has been steadily building his following of brainwashed minions. He also collaborates with a very powerful force in this region. A very powerful and EVIL force that Gorthaur has overlooked in his blind mission to cleanse the populace. A force that will most certainly be happy to learn an intruder is preparing to invade its territory.

Gorthaur’s goblinoid allies have spotted Alena’s traveling companion Darius of Sithicus entering some very dangerous and forbidden grounds. Territory ruled exclusively by this powerful evil force. Gorthaur has given the order to alert this evil of the approaching Darius. This incident becomes VERY important VERY soon. Read on...
#26

zombiegleemax

Jun 04, 2004 15:09:53
OK – back to the module. Count Destanial Magorian and his bodyguard Domingo are still out on the prowl, combing the nighttime streets of Solyss for some kind of answers. I had some more clues come their way. While investigating the surrounding woodlands (sight of the latest disappearances), Destanial and Domingo emerged upon a disturbance – a chase to be precise.

First, they caught a glimpse of a black male wearing nothing but tattered rags race past them with horror in his eyes. Before they could even comprehend what they just saw, the thunderous approach of a dozen horses could be heard. Just as quick as that, a good three or four horses shot past them after the slave. The riders all wore black robes embroidered with tigers, lions and other wild animals.

Destanial and Domingo knew the riders must be up to no good, so they quickly gave chase. Somehow (details are a bit foggy to me) Destanial wound up on the back of one of the horses – able to catch up with the chasers but leaving Domingo behind in the process. It really was a thrilling interlude, as we role-played the horseback chase. Destanial caught up with another rider, and after a brief but tense encounter he forced the rider off his horse and crashing hard to the ground below. Destanial kept after the others while Domingo (still on foot) brought up the rear and captured the unlucky rider Destanial forced off.

By the time Destanial caught up with the remaining three riders, they had captured their prey – the lone, shivering Arkandalian slave. What the HELL was he doing way up here in Solyss?? At first Destanial was all ready to unsheathe his tighmaevril blade and rescue the slave – but then thought better of it. Instead, he dismounted and found a little spot in the cut where he could watch the riders in action.

The three riders ominously circled the slave, as he whirled around looking for an exit. They had the slave surrounded and made a big show of letting him know it. Finally, two of the riders quickly dismounted and wrestled the slave to the ground. The third rider began to hastily build a fire in the middle of the clearing. Destanial continued to watch on as they grabbed up the slave, leaving him to scream for mercy and struggle to no avail.

Just then, a FOURTH rider strode out from the surrounding foliage – he too wearing the black robes with gold stitching. Just from the aura of power and influence that radiated from him, Destanial knew this guy was in charge of the hunt. But what were they doing with their captive?

I described the scene to Destanial as ominous and foreboding, with tendrils of mist occasionally obscuring his view. And once the fire got going, the black smoke blocked even more of his vision. He watched the three riders drag the struggling slave towards the fire, where the fourth rider (still on horseback) continued to solemnly observe. They apparently tied or strapped the slave down, cuz he couldn’t struggle any more. Then, the three riders began to do this strange, tribal dance in a circular fashion around the slave and the fire. All the while, that fourth rider (still on horseback) begins an eerie chant.

But before Destanial can see what vile forces are at work here, he is spotted by one of the cloaked riders! The rider calls out “[i]intruder![/i]” and points in Destanial’s direction, dashing the ceremony in progress. Instantly the fourth rider (still on horseback, obviously the leader and the one presiding over the ritual) has the slave handed off to him by the others and races off into the darkened woods – leaving his three lackeys behind to crush “the intruder”.

Destanial’s number one concern is keeping up with and catching the leader (who just took off with the slave). He tries to race off after him on his horse, but the other three block him.

[b]Combat ensues[/b].

Destanial struggles a little bit against the combined might of the three cloaked riders, but the odds are evened when Domingo suddenly emerges on the scene. Soon enough, Destanial and Domingo have taken a second prisoner – and the remaining two riders scrambled off into the woods. All that’s left is Destanial, Domingo, a small fire in the lonesome clearing, one horse and two captured prisoners.

Angrily, Destanial and Domingo forced the hoods off the prisoners, thus revealing their faces. They are shocked by their discovery. Both of these two cloaked cultists are respected members of the Hunting Guild. Destanial even recognized one of the guys from attending a Weeshy service the night before (Destanial and Domingo had stopped by the newer Temple of Weeshy to introduce themselves – the faith sprang up in their absence from Solyss).

The implications of their discovery chilled them. WHY were these guild members caught up in this mess? What were they doing with the slave? HOW did they get the slave? Who were the riders that escaped, and where were they heading (with the poor slave as their captive)? Whatever the answers may be, Destanial wasn’t getting ANY from his two prisoners. They steadfastly refused to speak, even when threatened with incarceration.

Destanial and Domingo rounded up their captives and began the trek back to the heart of Solyss – where they fully planned on locking up and interrogating the hunters. Destanial would get his answers. He even ordered the village watchman to round up ANY black-cloaked stragglers that are found after curfew. This too becomes VERY import VERY shortly. Read on…

Next Up: A call for reader involvement. Did MSD botch a call? Come through and hear about Lord Alexus Darkangnon's solution to his merchant woes. How will he answer their demands for justice? Did MSD handle the situation properly? Come join the debate.

Plus, learn the terrible fate that has befallen Darius of Sithicus. Remember that old teaser on the Campaign Summary sheet? The one where I asked if you could guess which player would adopt my new FIENDISH UNDEAD template? Well, whoever put their money on Toneih aka Darius of Sithicus... step forward and collect...

All this and MORE when the MSD Grand Conjunction Sneak Peek continues!!
#27

zombiegleemax

Jul 23, 2004 9:37:10
Meanwhile, we join the party in progress down at the Parsed Lip. As stated earlier, Lord Alexus Darkangnon has been getting an earful from the merchant’s guilds about the extortion racket perpetuated by his associate Phinean Windrider. He promised the merchants he would “take care of the problem tonight”. So here he is.

The unsavory types that permeate the establishment roundly greeted him. Nansen, the tavern proprietor (introduced earlier) gave the Lord a hero’s welcome. He knows that without the Lord’s influence, he wouldn’t be able to get away with a lot of what he gets away with. Suffice to say, Lord Darkangnon is feeling the love in what is arguably one of the most hardcore establishments in the village.

He spots Phinean seated in the back, surrounded by associates and other yes-men. Of course he’s flanked by Zex (Phinean’s big-azz fiendish bodyguard). When Phinean sees Alexus approaching, he stands and broadly motions for the Lord to join them. As all eyes at the table turn to see the approaching Lord of Solyss Gundarak, Phinean launches into a soliloquy of praise – extolling the virtues of their fearless leader. His speech is only slightly slurred from the amount of alcohol he’s already consumed.

After gassing up the Lord (the others at the table all politely applaud him as he takes his seat) Phinean offers to buy Alexus a drink. Which he accepts. Which also turns into another three or four more. All the while the whole table is conversing, discussing and guffawing.

Later into the night (after the herd had thinned a bit) Alexus gets to discussing the important extortion issue with Phinean. The two friends lingered around the back of the tavern after Phinean dismissed his bodyguard Zex. There, amidst the cobwebs and shadows, the guild master and his assistant touched on the subject.

Alexus told him how he was accosted by two angry merchants threatening to take their charges to the authorities if something wasn’t done soon. This was indeed a serious charge – one that might even call forth Emperor Raoul Szerezia from Zeidenburg to deal with it personally. Think of the shame, the humiliation and of course – the punishment.

Both Phinean and Alexus agreed this was bad news and they couldn’t let it get that far. So how do they go about stopping this threat to their rule? Do they shape up and ship out? Does Phinean lower the tax so as to not draw the ire of the merchants? Or does Alexus ban the tax outright? Well, you should know Alexus’ character by now and you should know that he chose Option D – None of the Above.

The only way Alexus and Phinean could figure out how to stop the damning words from reaching their final destination was to cut them off at the throat. Yes, that’s right – they won’t give those merchants a CHANCE to contact the authorities. They’re gonna be all over the complaining merchants like flies on sh**. It was after much liquor and other inebriants had been consumed that Phinean and Alexus came to this conclusion. They are suitably zooted, flagrantly faded and looking for some serious drama.

The two decide to get all “retro” and return to their roots as Smoke team revolutionary assassins. They slip out of the Parsed Lip without anybody noticing and head out into the inky black night. They have bad intentions.

That night, those two merchants disappeared from their home. They were never seen again. All that could be seen on that cold dark night was a lone carriage rocking back and forth beneath the pale moonlight – just past the outskirts of Solyss. The horrible song of depraved torture and acute suffering can be heard emanating from within. Both Alexus and Phinean (caught up in the rapture of their drug-induced euphoria) catch an even bigger high as their torturing of the poor merchant goes well into the early morning hours. Faces splattered with blood, and wet instruments of torture at their feet, Alexus and Phinean make certain that their little secret stays within the circle.

[i]DM Note- I’d like to hear your opinions on this one: Act of Ultimate Darkness or not? As stated many times prior, I’m kinda lenient when it comes to my Dming and I alwayz try to give the players a chance – no matter how small or big. And instead of instantly damning Alexus (and Phinean) with an automatic DPz failure, I gave him a percentile roll instead. I set the figure at 9%, which he easily passed (I rolled for Phinean who passed too). What do you think? Too lenient? The only time I ever called for an AoUD was way back in Episode #7: This Thing of Ours when Alexus assassinated a mother and her two young children. Should the brutal torture of this merchant to prevent word of Alexus’ corruption from leaking deserve an AoUD? Your thoughts please…[/i]
#28

zombiegleemax

Jul 23, 2004 9:38:51
So as I alluded to earlier, two PC actions played a significant role in the fate of Darius from Sithicus.

#1 was the escape of Alena Nurpašhi from the grip of Gorthaur the Abhorred, and subsequent releasing of Darius’ secret whereabouts. Gorthaur’s crooked eyes (the horribly scarred, monstrous goblins that follow him) saw Darius stalking the woodlands beyond Solyss – stretching into dangerous grounds. Dangerous grounds that are fiercely protected – a place where few tred because of the bitter memories entrenched within. Acting as a sort of eyes and ears to this forsaken land are these half-mutilated goblinoid creatures. Some way or another, after his escape from Heinfroth’s sanitarium, Gorthaur was able to draw a few of these creatures his way (finding them easily controllable and reliable). Truth is, it was less Gorthaur’s “charms” – so to say – then it was this evil force LETTING Gorthaur borrow a few. That’s where the blue-haired one called Trillian comes in. Trillian is a creature I got out of the 3E Psionics book (the little blue thing in the back – name escapes me) that is utterly loyal to this thus far unseen “evil force”. He’s only making it look like he (and his distorted goblyn brethren) are under Gorthaur’s control. Gorthaur is so blind to his whole “crusade” (which ironically holds all the merit in the world – read on) that he has overlooked this benevolent (but richly evil) ally he has acquired. He just wanted to hurt Alena a little by tattling on her ally – he never suspected the true evil he was unwittingly involved with.

#2 was Count Destanial Magorian’s most recent ruling that all black-cloaked stragglers found after dark are to be detained for questioning. Out-of-game (when Destanial’s player first made the rule) I immediately thought back to the time we had just finished playing through Episode #10: Corrupted Innocents. That was the adventure from Book of Crypts with the emordenung assassin disguised as a little girl. In the end Alexus finally killed her with a single shot to the head from his pistol. After the Game was over – just me, my girl and Alexus’ player were left. We were watching the News and about an hour earlier (just about when Alexus was peeling the cap of little Elenia) a Broken City convenience store clerk was shot and killed in a robbery. The news boldly proclaimed that Broken City police were “looking for a black male in baggy clothing”… which is abso-friggin-lutely EVERYBODY in the city! For some reason when Destanial made the rule that all black-cloaked stragglers are to be detained, that was what I thought of. And I wished for some kind of way I could twist that ruling back around on him. Unbelievably, I would get my wish in just a little while. Read on…

Darius of Sithicus is a ranger at heart; so dealing with his character was way different than dealing with the other more urban-dwelling characters. I really tried to accentuate the difference in character archetypes by taking the time to vividly describe Darius’ attunement with the land. Not a physical connection or anything, just the way he was able to harvest the lands for information and answers - like nature could communicate with him. So I was at my finest as I described the land’s palpable descent into corruption around him – a sense that only his character would be able to derive. Any other character would spot no noticeable differences. Only experienced woodsmen. Make sense?

So as Darius descended further into this deserted hotbed of wickedness – even despite the already absent wildlife – he could tell something was just wrong about this area. The grasses and fields faded in color and vibrancy until they gradually crumbled into dust beneath his heels. The trees became noticeably darker. Caked with grime with no remaining leaves to speak of – stripped bare of their bright October colors and replaced by a dismal grayish hue. Even by cover of night Darius could make these distinctions.

Then, it started snowing.
#29

zombiegleemax

Jul 23, 2004 9:40:17
Ladies and gentleman, I’d like to take you back in time for a moment to a point in our campaign’s nexus. All the way back to Episode #4: Death of a Darklord. It was at the phase between writing out Episode 3 (When Black Roses Bloom) and writing in the new adventure. As the players crossed over into the realm of Gundarak (after their misadventures in Sithicus) they were greeted by a falling snow. BLACK snow. Upon closer observation of course, the black snow was actually ash. Ash raining down upon the region from the furnaces of their mad leader Duke Gundar. When I first saw the movie Schindler’s List (at the movie theater in JUNIOR HIGH!) that scene really burned into my memory. I’m still shocked by it 10 years later! So much so that I couldn’t help but bring it back ONCE more as Darius of Sithicus continues his trek…

Of course describing this scene at the table, the other players (Destanial and Alexus) immediately thought back to the same picture (it WAS a highly memorable adventure after all). So suddenly THEY got all nervous in their chairs (thinking this is too eerily-similar to Duke Gundar’s reign), which in turn made Alena and Darius’ players more nervous! And they didn’t even know why! But I mean seriously – if a sky fall of falling ash isn’t a harbinger of foul things to come, I don’t know what is. Even after all the signs pointed in the wrong direction, Darius chose to continue on.

Now I’ll be the first to admit it – I can be a softie sometimes when it comes to Dming. I have a soft spot in my heart for fully developed characters that I’m just really FEELING. And sometimes MAYBE there MIGHT be a little bias when it comes to the PCs. Nothing blatant or obvious – you’d probably never be able to even tell. But I’m not out on a mission to mess with the players or teach them a lesson. But tonight… I may just have to reconsider.

See, Ravenloft is a scary-azz place! Probably the scariest of ALL the old-school TSR worlds. I’ve succeeded in creating and fostering this genuinely frightening gaming environment for my players to enjoy. The players have indeed been in some very tight situations before, but they’ve alwayz managed to evade the hangman’s noose. With the exception of their old friend Solyss (the actual PC – not the village), they haven’t lost anybody close to them.

What am I trying to say? Well folks, let me just put it this way – when people say you shouldn’t mosey around after dark in Ravenloft – you should probably sit down, shut up and listen. Cuz eventually, even the most generous DM will be forced to let the dice roll where they may…

MSDs Collection of Ill Quotables Volume I-
[i]Nightblade (aka Darius of Sithicus)[/i]
Way to bring on the terror my man, but we all know that at this point the character and the dice took control. The Player knew what was up, but if luck rolled a different number...

#30

zombiegleemax

Jul 23, 2004 9:45:26
The warning signs persisted but Darius continued to ignore them. This time, the warnings came in the form of various home-brewed traps and springs set up in the area. Most likely, any other character would have set off at LEAST one trap but Darius is no ordinary traveler. He’s a very experienced ranger and woodsman. So he has a higher chance of noticing these things. And notice them he did. Wicked, vile traps – beyond the comprehension of most savages, he would presume. Whoever crafted them had to have at least a smidgen of intelligence – albeit very sick and twisted. And STILL Darius persisted! Didn’t he get the freakin clue? Even Alena’s player was saying “Uhhh, Toneih? Maybe you’d better reconsider…” But on he pressed. Looking for answers, channeling forth the Solitary Outkast spirt that dwells within him.

Remember the scene a little earlier when Alena Nurpašhi was on her little night-time stroll? The part where she was stalked and surrounded by a bunch of mutilated goblins? I basically replayed the same scene over with Darius right now. But THIS time, it took on a darker, more twisted fashion…

These horrible little monsters that skittered in and out of the foliage around were terribly mangled just like the ones Alena had encountered. Horrible scars, missing eyes and limbs, puss-filled wounds and lice-ridden clothing. But there was something even worse about the variety Darius encountered.

Like I said, his attunement with the land is strong – so much so that he can feel the life around him. That’s why he could feel the land slowly dying as he continued with his journey. But THESE things… these goblinoid things – don’t even register on his radar. They are oddly cold and an affront to natural life itself. Unlike the goblins Alena had battled, THESE monsters were worse. They were fiendish undead.

When this realization was publicly broadcasted, the reaction at the gaming table was appropriate. Alexus just whistled while Destanial’s player chuckled with anticipation. Alena was all like “whoa, dude. Better get a move on”. Toneih had that “oh-crap-I-went-too-far” smirk and smack on the head. Oh well, too late now. Darius of Sithicus drew his weapons and readied for the ambush. It came.

Combat Ensues

Fiendish Undead is MY own unique template and I added it to a few goblins. It has a deeper purpose – believe me. But just now, they fought very viciously against poor, outnumbered Darius of Sithicus. He did best, believe me. But these weren’t the little schmucks Alena was chucking around earlier. These were the real-deal. They were representations of this whole foul area. Like the three-eyed fish in the Simpsons that lived too close to the nuclear plant.

At first Darius tried to stand his ground, but soon enough retreat was the only viable option. But f-it. I figure if I as DM have gone this far – I might as well go all the way. So instead of letting Darius escape right away, I actually push him closer to his original destination. For just over the next hill – resting on the horizon – are the old liquidation towers once used with extreme malice during Duke Gundar’s reign. And guess what? A thin plume of black smoke can be seen rising from the chimneys.

So of COURSE Darius’ player can’t turn back now! I mean - this was what he was looking for the entire time! After what seemed like endless road blocking and hesitation on my behalf as DM, maybe Darius’ player was thinking I didn’t WANT him to reach the towers. But the truth was I was trying to WARN him about the towers! So now, even after being physically throttled by the undead goblins (with more attacks eminent) Darius felt he couldn’t turn back.

Maybe things would’ve been different if he did turn back. Maybe not. Maybe those undead beasts would have given chase and staked him to the ground he fell on. Maybe he could’ve lived to flee back to Solyss. As it is, Darius chose to flee from the creatures in the OPPOSITE direction – towards the old liquidation towers.

And all the while those things continue to ambush him. Blow after foul blow rained down upon Darius as he tried desperately to escape their grip. Nothing could be done, it seemed. For every undead goblin that fell, another would take its place. And even those whose fingers or limbs were severed by the blade of Darius continued to fight on – their limbs still twitching on the ground. They were ferocious, unholy monstrosities that carry plague and disease with every strike. Wicked, evil and very contagious diseases.

Darius made it to the towers.

Matter of fact, he made it all the way past the gates and almost to the actual towers themselves before being struck down. The tree limbs and overhangs he counted on to keep him alive laughed and crumbled on him. He had come so far – he saw the towers. Knew the legends were true – new evil was churning forth from within. But WHAT’S INSIDE THE LIQUIDATION TOWERS? What’s going on? Who’z behind it all? Darius of Sithicus would never know.

He died that night...

......

Coming up! Alena Nurpašhi seeks sanctuary at the Temple of Weeshy - what horror awaits her!? ALSO! Who'z the madman with the black sword stalking the night time streets? Alexus' and Destanial's players find out the hard way. Also, When Alena Met Malken! Come see Malken Ezekiel's grand debut, and see what he has up his sleeve. All this and MORE when the MSD Grand Conjunction Sneak Peek continues!!!
#31

zombiegleemax

Jul 23, 2004 14:51:16
Originally posted by The MadStepDad

[i]DM Note- I’d like to hear your opinions on this one: Act of Ultimate Darkness or not?[/i]

Dang it, my books are packed up, but I do think that you definitely should have used the more severe of the two torture powers checks whose names I cannot recall offhand (as this was purely for selfish ends, as opposed to, say, a desperate attempt to extract information from someone who had planted a bomb or the like). If the merchant actually *died* from these two overdoing it in their druggy joy, I'd boost the chances up significantly-- something along the lines of 15% if not in fact an AoUD (though the latter may depend on the roleplaying-- if the players play it as if they really are truly enjoying it the DPs are definitely going to perk up their ears...)