Timeline & best PC level advancement with all D.S. products

Post/Author/DateTimePost
#1

Markus.l

Apr 16, 2004 18:26:56
I'm starting up a campaign from the beginning (box set 1). Does anyone know what the best order to play all the adventures are? I have about 65% available and I'm willing to buy the rest on-line to complete the entire D.S. gambit. I would also assume that the order responded with is the timeline in which everything happens during the novels and back story fluff. Here is a complete list (in no order & minus the 2 compendiums) of everything that I can get a hold of (or already have) Feel free to write in notes after with any particulars like "best played with a 4-6 PC's level 3-5, etc. etc.

THANX!

Arcane Shadows

Asticlian Gambit

Beyond the Prism Pentad

Black Flames

Black Spine

City By the Silt Sea

City-State of Tyr

Dark Sun Campaign Setting

Dark Sun Revised Campaign Setting

Defilers and Preservers - The Wizards of Athas

Dragon Kings

Dragon's Crown

Dune Trader

Earth, Air, Fire, and Water

Elves of Athas

Forest Maker

Freedom

Marauders of Nibenay

Merchant House of Amketch

Psionic Artifacts of Athas

Road to Urik

Slave Tribes

The Complete Gladiator's Handbook

The Ivory Triangle

The Wanderer's Chronicles - Mind Lords of the Last Sea

The Will and the Way

Thri-Kreen of Athas

Valley of Dust and Fire

Veiled Alliance

Windriders of the Jagged Cliffs
#2

zombiegleemax

Apr 16, 2004 18:53:30
The two main adventure lines can almost easily be alternated between without too much hassle.

Freedom
Road to Urik
Arcane Shadows
Austiclean Gambit
Dragon's Crown

Black Flames
Merchant House of Amketch
Marauders of Nibenay
Black Spine

Those are the two main lines. If your insisting on running them all, start with Freedom and Road to Urik. Then switch back and forth; Black Flames, Arcane Shadows, Merchant House of Amketch, Austiclean Gambit, Marauder's of Nibenay, (then breaking the pattern with: ) Black Spine, and ending with Dragon's Crown (the toughest of them all). All of these were written pre-revised DS (before Free Year 10).

Beyond the Prism Pentad, City by the Silt Sea, Windrider of the Jagged Cliffs, Thri-kreen of Athas, Forest Maker, and Mind Lords of the Last Sea all have brief stand alone adventures in them and most are on the higher end of the level ladder. Forest Maker would be best run before the timeline end of the Pentad Novels (i.e. before Free Year 10). Thri-kreen of Athas' adventure would be best run after Free Year 10. The others don't matter when you run them much.

The rest of the supplements either had 'snippet' adventure ideas or none at all. Though, I am prone to bouts of senility in my ever aging mind so I may very well be off my rocker on this. Anyone else is more than welcome to correct me if I'm forgetting something.

Also, most of the boxed sets contained a short adventure but I'm not counting those. Lastly, I don't have my Valley of Dust and Fire anymore, and can't recall if there was an actual adventure in there or not, but I don't remember there being one.

I wouldn't be so bent on running the adventures straight from one to the next. A few of them require a bit of fixing to get the PCs in the right part of the Tablelands, or else altering the locations of the adventures themselves. A few also have a decent jump in power level from one to the next (namely Dragon's Crown and Black Spine compared to the adventures just prior in the series). Come up with a few homebrews or adaptations of other adventures as fillers to get the PCs up to par with what one would expect in the adventure, or tailor the encounters more to your party's power level (and competence level as well).
#3

Kamelion

Apr 17, 2004 4:46:40
What Mach says.

The early adventures are fairly interchangeable in order. Our group is doing Arcane Shadows before Road to Urik, for example, but this gets harder to do with the later adventures. This is the sequence we are following right now...

1. Freedom
2. The Body Politic (expanded from City-State of Tyr)
3. A Night on Trader’s Way (expanded from City-State of Tyr)
4. Arcane Shadows
5. Faro Blossom (expanded from City-State of Tyr)
6. Road to Urik
7. A Little Knowledge (1st boxed set)
8. Merchant House of Amketch
9. Asticlian Gambit
10. Marauders of Nibenay
11. Ur Draxa (using seeds from VoDaF)
12. Black Flames (beefed up to make Farcluun less silly)
13. Dragon’s Crown
14. Black Spine
15. Forest Maker
16. Cerulean Storm (derived from novel).
#4

Agonar

Apr 17, 2004 5:21:19
Heh, Friend ran a Dark Sugn campaign based entirely on City by the Silt Sea which led to a few offshoots. In ousting Dregoth the Planar gate was cracked. We had to seek the Pristine Tower to get the lense to repair the gate. In getting the lense we freed Borys. In freeing Borys we set loose a terror on the land. Everything that we did for the good of our current objective had side effects that we then had to remedy.

Without any other actual modules/adventures, we advanced from 3rd to 21st levels in that campaign

Basically, pick a starting point and go from there. You don't have to plan on when to use each one. Play off of characters decisions that a set plan, and adapt as necessary