Gunpowder in Greyhawk?

Post/Author/DateTimePost
#1

zombiegleemax

Apr 18, 2004 2:35:36
I was just wondering if anyone knows the status of gunpowder and gunpowder weapons in greyhawk?

In yesterday's game, my players entered an old iron mine in the cairn hills, where they stumbled upon an ancient wizard's tomb. But they couldn't get in, so one of them got the idea to go back to the mining camp to fetch some explosives and blast the tomb open.
As I didn't really know if gunpowder is used in Greyhawk (don't want potential backfiring if my players decide to run around with muskets or pistols!) I said the miners didn't have explosives, so they'd have to settle for good old fashioned shovels and picks.

If there is any official ruling on gunpowder in GH, please let me know.

Cheers
#2

simpi

Apr 18, 2004 2:50:30
There aren't any and players cannot use their out-of-character knowledge to manufacture it either....
#3

samwise

Apr 18, 2004 10:03:41
Gunpowder does not function on Oerth. You can bring it there, or even manufacture it, but it is totally inert.
#4

zombiegleemax

Apr 18, 2004 11:29:04
It works if the GM wants it to, and doesn't work if he doesn't.

Seriously, though, gunpowder need not be the boogey man that some people claim it is. Remember, the Chinese used it for many centuries without "weaponizing" it. In a world that already has fireball-tossing "artillary wizards" and enchanted bows, it's even more reasonable that there might not be a big rush to invent firearms.

GH miners using crude black powder explosives in their excavations would hardly cause the campaign to fall apart, IMHO.
#5

zombiegleemax

Apr 18, 2004 11:32:39
I use firearms.

1. Flint Wheel Lock
2. Arquebus
3. Greek Fire Projector

Transition was smooth and introduced with Spelljammer. They suck so bad anyway that no one has ever bothered using them save 1 PC who only used them for perhaps 2 sessions.
#6

zombiegleemax

Apr 18, 2004 23:52:03
I have never seen gunpowder used in official Greyhawk material. I personally don't use it because I think it takes away from the sword and sorcery atmosphere and classic Greyhawk gaming in general.
#7

avfanatic

Apr 19, 2004 0:27:46
Murlynd the hero-deity paladin of Heironeous uses guns.

Guns are not supposed to work in Greyhawk due to Boccob's interference but I have let a single player in my campaign develop proto-firearms with the help of some NPC experts.
#8

chatdemon

Apr 19, 2004 0:44:13
Originally posted by Kingdom Of Sunndi
I have never seen gunpowder used in official Greyhawk material.

That's because, as Samwise said, in the canon, gunpowder doesn't function (with one exception, Myrlund's sidearms). Gygax was quite clear on this.

As others are saying though, for a home campaign, why not? Canon doesn't hold much sway at my game table, and if you want a few primitive guns or explosives, go for it.
#9

zombiegleemax

Apr 19, 2004 18:37:51
Originally posted by avfanatic
Murlynd the hero-deity paladin of Heironeous uses guns.

Guns are not supposed to work in Greyhawk due to Boccob's interference

Help an old 'hawker out and tell me what book or mag you got this information from. I had never seen it before, and thanks for pointing it out.
#10

avfanatic

Apr 19, 2004 18:47:33
I'll look for the Boccob interference reference but Murlynd, his 'old west' appearane and guns (variously called "45s", "six-shooters" and "hot legs") are described in 'World of Greyhawk Boxed Set: Glossography' pg 35.
#11

grodog

Apr 20, 2004 1:14:00
Murlynd first appeared in Dragon 71, then in EX2, and was printed again in the 1983 box set; all three versions differ, in true GH fashion ;) I've never heard that Boccob prevents gunpowder from working, but that doesn't meant it isn't so :D

Gygax also detailed info about gunpowder and D&D in GH in "From the Sorceror's Scroll: Greyhawk: New Settings for Adventure" (Dragon #30, p.12). Thanks, as always, to Russ Taylor's wonderful index for the quick reference :D
#12

zombiegleemax

Apr 20, 2004 9:20:33
The Spelljammer box specifically lists Oerth as a planet in Greyspace where Gunpowder does not function.
#13

avfanatic

Apr 20, 2004 11:31:46
Ok I having trouble finding the specific "Bocob is interfering" line but I have a lot of books so maybe I'll stumble on it later .
To expand on abysslin's reply, spelljammer says:

" Smoke powder does not function on Oerth, though it does in wildspace and on planets in the system. Whether this is due to the chemical makeup of the Oerth atmosphere or some interference by gods who already fear the growing power of mortals is unknown."

The only other reference I could easily find is in Murlynd's description I referenced in my above reply:
"His special aura enables these devices to function even on Oerth, for instance."

What I remember is that Boccob, concerned that technology would signal the demise of magic, has inhibited the ability of firearms to function in an effort to keep magic's stranglehold on Oerth. Since I can't back it up with a page number I guess you can discount it as theory, but I'll keep looking.
#14

mortellan

Apr 20, 2004 13:36:04
Holian's Dungeon article on Paladins of Greyhawk from 2003, not sure of the issue number, contained a feat called Secret of the Firebrands which allows the paladin devoted to Murlynd to purchase or create pistols, muskets, bombs, gunpowder.
#15

zombiegleemax

Apr 20, 2004 14:17:51
the only time gunpowder worked on Greyhawk that i can recall was before it was in print.

the old Chainmail rules by Gygax and Perrin had rules for crude guns.
#16

lincoln_hills

Apr 22, 2004 13:22:31
I recalled the Spelljammer ruling when starting my 3.0 campaign and fully integrated it. When my PCs returned from a jaunt to a vaguely Wild West setting, the two pistols they brought turned from exotic weapons into mementoes.
.
Which is how I figure it ought to be. Gygax chose not to integrate guns into his setting because he wanted it to be "low fantasy". I'm not saying you couldn't put them in YOUR Greyhawk campaign - just that you shouldn't be surprised if your sessions become a little less "classic" as a result. If guns don't belong in a genre, don't water down your image of the setting by including them.
#17

cwslyclgh

Apr 22, 2004 14:16:22
Which is how I figure it ought to be. Gygax chose not to integrate guns into his setting because he wanted it to be "low fantasy". -

but cyborgs and robots are just fine... strange....
#18

zombiegleemax

Apr 24, 2004 5:16:46
...and lobster submarines... :D
#19

zombiegleemax

Apr 25, 2004 16:41:55
Originally posted by Lincoln Hills
If guns don't belong in a genre, don't water down your image of the setting by including them.

Amen!
#20

pauln6

Apr 26, 2004 7:51:29
I'm pretty sure that, in the recent Slavers! supplement it says under the description of Murlynd that his speciality priests can use smokepowder weapons as a granted ability from their god because his domain is 'magical technology'

Hope that helps.
#21

zombiegleemax

Apr 26, 2004 20:54:10
I just read the insert found on the last page of Slavers. It explains our questions on Murlynd, but definitely leaves the option of gunpowder completely open for the DM's control of how it works for the priests of Murlynd. I also see it stated that "smoke powder" isn't understood on Oerth and normally doesn't work. The priests gain understanding of the powder at 10th level though. Thanks for the help!