* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : How did you use: B1 - In Search of the Unknown Started at 08-30-03 10:52 AM by Habronicus Visit at http://forums.gleemax.com/showthread.php?t=90956 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Habronicus Date : 08-30-03 10:52 AM Thread Title : How did you use: B1 - In Search of the Unknown Just recently I decided to throw this module into my ongoing campaign. I needed a place that was secluded and belonged to two long dead heroes. I was surprised, as I read the first few pages, how this module fit in my needs. First of all, I had to change the names of the heroes for the ones in my campaign. Now, my players were given directions to find the place but they had no clue why they were being sent there (my campaign is based around a big mystery which they only have clues to). The place belonged to two adventurers who were involved with the very thing the players are facing now... but those adventurers died long ago. I wanted the place to be filled with clues so I wrote down a huge amount of material - books, diaries, loose pages, you name it. Then I scattered it around logical places (the adventurers rooms and the library, mostly). I swear, I never used that much written props in a game before! :D I toned down the Random Monster ratio and really focused on the old and abandoned look of the place. I also included some non-threatening events like noises and voices which the players never found out where they came from... :smirk: In the end, I included a crystal ball type object on top of a pedestal which glowed as the players approached it - in it, a picture of one of the old adventurers who spoke to the characters and revealed details from his role in the mystery. It turned out quite well. I never saw my players taking so many notes before! The amount of papers they collected throughout the dungeon and the end dialogue of the old deceased adventurer filled in lots of gaps in the plot and the players seemed to be breathing every moment. I'm still surprised because I didn't expect much from a module that was concieved almost 30 years ago, and was meant to be a simple dungeon-crawl, but it became one of my best adventures lately. ...so, how did YOU use this module? :) Were you a player or a GM? Share your experiences! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Druixin Date : 08-30-03 11:52 AM I'm very impressed with what you managed to accomplish with the module. As a DM (twenty-two years ago) I never actually had characters play through it- I found the setting just too dull. As I recall, I did use the "Room Of Pools" in another dungeon I designed. So congratulations. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Warlord Nabron Date : 09-03-03 05:06 AM I'm pretty sure that the first time I used it I just plopped monsters into the rooms and let the players have at them. Most recently I re-wrote it for my BIRTHRIGHT campaign. Change the names involved, throw the whole onto an isolated island (Caelcorwyn, off Anuire's eastern coast), and have it become infested with agents of the Hydra (whom the PCs had to forcibly evict) while the actual residents are off gods-know-where doing gods-know-what to...well, whomever. I was mainly looking for an adventure that didn't come with a lot of it's own plot to have to re-write, and wasn't tied to a particular in the AD&D multiverse. I'm working on placing the Keep on the Borderlands, but it's going to be a little farther from home, and will probably look more the Hackmaster re-write than the original (but at least it'll get some use out of Little Keep on the Borderlands). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : Algolei Date : 09-03-03 05:15 AM I taught my nephews how to play the game properly by running them through B1 several summers ago--up until then, they had DMed each other but didn't really know the rules. One of the boys had seen the maps before, so I redrew them slightly. I also altered the monsters so that I could include a type of "giant lizard" with 2 HD, and then I called them "dragons" to worry the boys. :smirk: It was great, but I was a ruthless DM and let their players die when they made silly mistakes--like one player going off on his own (which he did repeatedly thinking he'd beat the monsters and get all the XP for himself :rolleyes: ). It's been years since then, but they still haven't learned when to avoid combats they can't win. *sigh* Maybe one day they'll get the idea.... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:18 AM.