Sea based campaign

Post/Author/DateTimePost
#1

zombiegleemax

Apr 23, 2004 15:19:30
I am planning on running a sea based campaign in the fall and am looking for information and ideas on the sea. I never played d&d before 3rd edition and dont have any other modules which might have covered some of this. I am also toying with the idea of setting it during the war of the lance or around that time.

The game will involve mariners and on top of the sea action. Although, some adventure can take place underwater but it will most likely not be the majority because the characters will not be sea folk.

I appreciate your help.
--austin
#2

Dragonhelm

Apr 23, 2004 16:31:28
What exactly do you mean by a "sea-based campaign"? Are you referring to mariners and swashbuckling action, or an underwater campaign?

If the latter, you might try to pick up an old supplement called Otherlands, which talks a bit about the sea elves (can't remember if it covered Dargonesti or Dimernesti).
#3

iltharanos

Apr 23, 2004 20:57:03
The Dargonesti, though the Dimernesti are mentioned.
#4

zombiegleemax

Apr 23, 2004 22:44:06
Sorry I did not state that earlier, it is a surface/ship based game.

--Austin
#5

rpgpat

Apr 25, 2004 10:13:21
What part of Krynn's seas are your characters sailing in?
#6

ranger_reg

Apr 25, 2004 17:46:03
Hmm. Perhaps when doing a Krynn minotaur race/culture book, you can introduce nautical-based rules.

(Of course my personal wishlist is to have a Krynn minotaur book detailing their two cultures of Ansalon and Taladas.) :D
#7

zombiegleemax

Apr 25, 2004 19:57:37
Originally posted by Ranger REG
(Of course my personal wishlist is to have a Krynn minotaur book detailing their two cultures of Ansalon and Taladas.) :D

Ah, now theres an idea. Considering the more important role the minotaur race will play in Dragonlance, I'd have to second that option. ;)
#8

darthsylver

Apr 25, 2004 21:18:51
Yeah in my upcoming campaign the minotaurs will be playing the most important that one can have, the bad guys.
#9

rpgpat

Apr 26, 2004 5:50:28
I'm running a pirate campaign where minotaurs are the good guys.
#10

zombiegleemax

Apr 26, 2004 23:24:00
I havent decided on any particular place. I usually let my players decide where they want to go, so I have to be prepared. However, I was planning on starting them around the Blood Sea. Ideas? Suggestions? Is this a good place? Better places? This is our first attempt at a sailing campaign. I expect they will have high seas adventure with prirates and some monsters, and always there is port cities, but what is unique about a good sea game? How can I make them say "that was great" after a session?

Thanks,
--Austin
#11

rpgpat

Apr 27, 2004 6:08:17
First, learn as much as you can about the blood sea(or any area) know the area an it most common inhabitants.

Next, Try to learn a little about life aboard a ship the more you know the more realistic you can make it feel.

Finally write a good story for your campaign dont try to throw in sailing cliches unless they're important to the story, and Have Fun!



Originally posted by trailblazerh
I havent decided on any particular place. I usually let my players decide where they want to go, so I have to be prepared. However, I was planning on starting them around the Blood Sea. Ideas? Suggestions? Is this a good place? Better places? This is our first attempt at a sailing campaign. I expect they will have high seas adventure with prirates and some monsters, and always there is port cities, but what is unique about a good sea game? How can I make them say "that was great" after a session?

Thanks,
--Austin