Only down points of Greyhawk...

Post/Author/DateTimePost
#1

zombiegleemax

Apr 24, 2004 22:15:15
Often in the published works, I see a repeat of olde, often rehashed stuff.
ie. 'The slavers died out ten years ago, but now yellow sails are once again seen on the Nyr Dyv'... 'the circle of eight was in trouble, but resurrected', 'Return to the Temple'...and 'Iuz was imprisoned, but is now back!', etc.

Not sure if this is a problem with the D&D system in general, or with writers struggling for material.

Think at tymes, may be the later...

Don't get me wrong, I love greyhawk, but see a lot of repetition at tymes...
#2

caeruleus

Apr 24, 2004 22:35:27
Maybe it's because they figure that if it worked once, it's gotta work again.
#3

chatdemon

Apr 24, 2004 23:24:34
Originally posted by priest of blipdoolpoolp

Don't get me wrong, I love greyhawk, but see a lot of repetition at tymes...

It's lazy design coupled with the idea by the designers at TSR/WotC that Greyhawk fans will buy just about anything that panders to the nostalgia of the old school products.

Sadly, they tend to be correct...
#4

zombiegleemax

Apr 25, 2004 0:18:00
Yeah I agree with Chatdemon.

That's one of the tough parts about Greyhawk, you need to come up with a lot of your own material to "keep it fresh", I mean, how many times has the Temple of Elemental Evil risen? It's ridiculous. And Tharizdun is behind everything? bah!

Greyhawk needs to take out an older evil or two (Iuz is a good candidate) and fill the void with something fresh.

Also, I'd like to point out that when designers did try something new, such as the Greyhawk Wars and the whole deal Carl Sargeant did, the fans split and get all pee-pants about it which makes GH turn into a stale setting where things are just rehashed over and over.
#5

zombiegleemax

Apr 25, 2004 0:24:07
This may be the reason that other settings have succeeded where Greyhawk failed. Look at Forgotten Realms, the designers decide to make a country fall apart or suffer and invasion or have a powerful villain be defeated people buy it and take a look, use what they like, ignore what they don't. That's how I think it should be.

With Greyhawk, if you do that you get this:
"HOW DARE THEY TAMPER WITH PERFECTION! THIS IS NOT HOW GYGAX WOULD'VE DONE IT! THEY ARE FOOLISH AND NOTHING! I SPIT UPON CARL SARGEANT AND HIS FAMILY AND FRIENDS AND DOG! ARGHHHH!"

^Now; who wants to write for those people?
#6

chatdemon

Apr 25, 2004 0:33:13
Originally posted by Coldpenguin625

^Now; who wants to write for those people?

Gygax, Kuntz and the Troll Lord Gang, apparently...

:D
#7

zombiegleemax

Apr 25, 2004 0:48:18


Anything to keep their worshippers happy...
#8

caeruleus

Apr 25, 2004 10:52:49
Originally posted by Coldpenguin625
This may be the reason that other settings have succeeded where Greyhawk failed. Look at Forgotten Realms, the designers decide to make a country fall apart or suffer and invasion or have a powerful villain be defeated people buy it and take a look, use what they like, ignore what they don't. That's how I think it should be.

And why can't those who play in Greyhawk do the same? If you don't like the fact that the Temple of Elemental Evil is rising yet again, then don't have it rise. If you want Iuz destroyed, either set up an adventure in which your PCs do so, or just have a campaign in which the next evil is already starting to fill in that void.

Published material can be stagnant, but our campains don't have to follow suit.
#9

zombiegleemax

Apr 25, 2004 11:15:49
Not to mention that a lack of evolution can be a good thing. GH hasn't changed significantly since FTA over a decade ago, and it doesn't look like it's going to start changing anytime soon. This means that I don't have to worry about official material that advances the "metaplot" storyline and contradicts happenings in my campaigns.

Greyhawk being "frozen" at the point in time represented in the LGG is a big plus for me, not a downside. I hope the official timeline never advances again.
#10

zombiegleemax

Apr 25, 2004 14:19:22
Is it nostalgia or an acknowledgement of the fact that no matter how much any society progresses, the same problems invariably haunt each generation.

A little of both, I think.
#11

bdpenney

Apr 25, 2004 18:41:43
What I'd like to see are some truly innovative and original modules situated in the World of Greyhawk. They don't have to be anything that goes so far as advancing the timeline, but it -would- be nice to see something that actually takes on some issues.

Examples would include:

1. Adventurers having the PC's actually explore locations such as the Abbor Alz, the Forgotten City in the Sea of Dust, the buried orcish cities in the Lortmill Mountains, the Causeway of the Fiends.

2. Adventurers that have intrigue and politics in them, such as going head to head with agents of the Scarlet Brotherhood in cities and governments across Orick. Perhaps an adventure where Iuz is trying to get the upper hand and you need to go against a member or two of the Boneshadow.

3. Iconic adventurers that takes something to another level, such as an adventurs dealing with someone trying to make massive use of Dweormerite, or perhaps an officlal underdark adventure (that does NOT re-has Vault of the Drow and such).

I know it is probably too much to ask for, but this sort of stuff wouold breath new life into a setting that has litterally been "frozen in time" and put completely into the hands of Dungeon Masters.

While I like designing my own adventures, sometimes it is nice to see sometime more that gets a LOT of thought and effort put into it (professional maps, new 'official' spells and prestige classes, etc.).

Ah well, that's my say!
#12

lincoln_hills

Apr 26, 2004 16:45:00
Be very, very careful what you wish for. The last time the TSR crowd decided to create a module that would "create major changes in the way Greyhawk works", the result was Vecna Lives . Unless you count that late 2nd Ed module, what's-it-called, in which Tenser was brought back to life even though all earlier canon SPECIFICALLY said Rary had used every possible means magical and otherwise to destroy every last clone of Tenser's. ("Oh, wait, there's one he missed... it's on the moon of Celene, and Iggwilv is after it now...")
.
Big setting-altering modules almost always leave a sour taste in the mouths of DMs who have to adapt to their consequences. It's better to let the DM wreck/corrupt/improve his setting with his OWN mega-adventure.
.
Now, the idea of an Underdark mega-adventure is pretty darn sweet, on the other hand. Very little has ever been detailed about the Under-Oerth - and I've been hankering to see somebody set a real module in the Sunless Sea ever since I saw it used as a throw-away reference in Module D3.
.
"D4: Imperial Throne of the Sunless Sea." Mmm.
#13

samwise

Apr 26, 2004 22:55:34
They did.
It is called The Night Below Campaign boxed set. It was done by Carl Sargent. They just stripped of the GH logo and made it generic when they released it, but it has been done.
#14

Argon

Apr 26, 2004 23:52:07
If you want to keep with the new module theme go with things that haven't really been used that much. Perhaps a Xvart based module or something on the Derro, or Lerara. Ull has escaped much attention. The Sea of Dust is a great mysterious place. Make the Scarlet brotherhood what they were meant to be a Suel power group with many different factions.

The Kingdom of Shar could be a main base of operations, but the Scarlet Brotherhood needs to run much like the Klan. An adventure based around Kenku, would be a nice addition. Plenty of areas which have not been explored that would be a nice addition to the setting.
#15

bdunn91

Apr 27, 2004 11:13:27
I can sure understand the arguments about not advancing the meta-plots so far that it contradicts running campaigns. THough really, DMs can pick and choose what they will accept happening out of these meta-plot modules too and don't have to be slaves to canon. I can empathize with that sort of frustration even if I can't really get too motivated by it.
I'd like to see more varied places in GH get highlighted with regional sources, all set in the same general time. I'd like to see adventures in other regions, again, all set around the same general time or approachable in a timeless fashion, not too dependent on the macro-events happening at the political levels of the campaign. Then, let the DMs fit the modules in with their own advancing timelines.
I'd then like to see a source book of potential future and alternative timelines spawning off further ideas and hooks for both localized and macro-level adventures. I think that would be kind of cool.
#16

zombiegleemax

Apr 27, 2004 11:50:53
Call this a shameless plug but here's my idea for an underdark campaign set in Greyhawk. Abysslin has provided a link in the next post. Many thanks Abysslin.

This was my Mysterious Places submission for Canonfire. My idea for what really happens "down below" probably isn't what you'd expect. If anyone's interested I'd be happy to fill you in. It's left open ended, obviously, so you could do what you want.
#17

zombiegleemax

Apr 27, 2004 13:25:10
The Zol River sink

By: Valkaun_Dain
;)
#18

bdpenney

Apr 27, 2004 13:25:36
Groovy!
#19

caeruleus

Apr 27, 2004 14:09:52
Originally posted by UnderToad
no matter how much any society progresses, the same problems invariably haunt each generation.

I agree that that's definitely something to keep in mind, if "the same problem" is "the same" on a somewhat abstract level, rather than involving the same individuals.
#20

zombiegleemax

Apr 27, 2004 14:35:54
Originally posted by bdpenney
That link takes you nowhere. I'd check it to make sure it was what you wanted...

The link I provided was the desired redirect he had in mind.
#21

zombiegleemax

Apr 27, 2004 15:17:26
I guess I've just revealed what a complete doofus I am when it comes to computers. Not a trait you'll find in most gamers, I'm sure. How'd you do that? Just curious in case it ever comes up again.

Thanks
#22

protonik_dup

Apr 27, 2004 15:40:35
Well, a lot of the rehash you are seeing occured before even the Folio came out, including the return of the Old One. The rise of Elemental Evil was something hinted at from the beginning and part of the theme of Greyhawk has always been that no matter what you do, someday Evil will rise again, sometimes it is an evil you know and other times, it will be an evil you don't even see in your backyard. Organized evil has the ability to rise time and time again when compared to something like the Horned Society and lets face it, Iuz is a bad, bad man and immortal evil never dies...

Jason
#23

zombiegleemax

Apr 27, 2004 15:47:32
The part I have a hard time believing about the rehashed plot is that the risen evil always shows up in the SAME PLACE. Let's face it, the people who got a holy beat-down in ToEE would be stupid to rise again right next to Hommlett, wouldn't they pick somewhere that's never heard of them and work thier evil deeds there? Same thing with slavers, why would they go back to the same region? Are they that dense, go somewhere else to work your evil deeds. It'd make a bit more sense to me that way.

As for Iuz, he might not die, but he is defeatable considering he was trapped for quite a while underneath castle Greyhawk. But if he's trapped and released again, I hope he has enough sense to start his evil empire somewhere else...
#24

protonik_dup

Apr 27, 2004 20:31:30
The Temple doesn't rise up again IN Homlet, that is just where the story starts as the Temple tries to reclaim what they lost... from there you go to the Temple of All Consumption...

Jason
#25

Amaril

Apr 27, 2004 21:49:05
Originally posted by Samwise
They did.
It is called The Night Below Campaign boxed set. It was done by Carl Sargent. They just stripped of the GH logo and made it generic when they released it, but it has been done.

I heard this was somewhat incomplete with its content. I'd love to hear more opinions. I'm considering buying it.

Still, it'd be nice to have a current book detailing all of the information about Greyhawk's Underdark. I'm working on something like this for myself, and I'm finding very limited resources. Sure I've picked up GDQ 1-7, Dragon #298 and #300, and a few other materials, but I'd like to see more information about the relationships among derro, duerger, drow, mind flayers, aboleths, kuo-toans, and more. More ecology, history, sociology, etc.

Basically something as in-depth as the FR Underdark, but specific to Greyhawk. Something current would be helpful, too. I'm getting tired of reading adventures and synthesizing material from various sources. I want a single straight forward book.
#26

bdunn91

Apr 28, 2004 10:28:24
Originally posted by Amaril

Still, it'd be nice to have a current book detailing all of the information about Greyhawk's Underdark. I'm working on something like this for myself, and I'm finding very limited resources. Sure I've picked up GDQ 1-7, Dragon #298 and #300, and a few other materials, but I'd like to see more information about the relationships among derro, duerger, drow, mind flayers, aboleths, kuo-toans, and more. More ecology, history, sociology, etc.

Basically something as in-depth as the FR Underdark, but specific to Greyhawk. Something current would be helpful, too. I'm getting tired of reading adventures and synthesizing material from various sources. I want a single straight forward book.

Next thing you know, you'll be wanting egg in your beer. Come on. Nobody's going to put out a single, straight-forward book on all of the underdark stuff you want because GH isn't going to generate that level of official publisher support.
If you don't want to synthesize and make stuff up yourself, GH is not the campaign for you and never really was. That's part of the charm of GH over FR. It leaves much more up to the individual DM to flesh out than FR does and always has with more minimalist sourcebooks.
When it comes to these sorts of needs, I synthesize and make stuff up as I need it. I don't need or want lengthy dissertations on kuo-toan sociology and their relations with aboleth, derro, and left-handed transvestites named Karl. I just want to present a fun game for my players.
#27

Amaril

Apr 28, 2004 12:21:35
Barring the condescension in your post, bdunn91, you make good points. However, I think that GH IS for me for the simple fact that it doesn't have all the complicated materials and histories that FR has.

With as much history and detailing for all of the surface regions of GH and their races, histories and politics, I'd like to see at least as much material for GH Underdark regardless of whether or not the information is provided in one of the gazetteers or in a seperate book. This is only my opinion of course.

If one does not want lengthy dissertations, one does not have to read them. It doesn't mean that it shouldn't be available for those who do.

My concern about having to synthesize so much material comes from enjoying the role of DM when roleplaying with friends, but having responsibilities that also require my time and energy. For me, D&D is a hobby, not a priority (I know some of you may consider that blasphemy). When not working 50+ hour weeks, I do enjoy spending some of my spare time outside of my home and with my significant other.

Secondly, with as much money as I have spent on old modules and Dragon backissues, I could have more willingly purchased a single resource that had it all.
#28

glennl

Apr 28, 2004 17:17:19
Have you guys ever looked at the Old 1st ed. Dungeoneers Survival Guide? It has alot of details about the underdark and is pretty Greyhawk specific. I have developed a long campain using that as my source book. I know it's dating my experience, been playing since 1979, but it has alot of good info. They retouched things with their silver anniversery return series just before 3ed. came out and I thought that was great. I don't have a problem with it at all. By the way, the reason the ToEE keeps comming back to Hommlet is the Moat House and the Old Temple. The Artifacts in these locations are essential to the "His" return. I do also wish they would do more specific material set now. I don't see why they would not get the publisher support. All in all I love the Greyhawk setting and would like to see it flourish so wether they rehash or print anew, just keep doing it.
#29

protonik_dup

Apr 28, 2004 19:22:58
From what I can tell, Underdark is pretty unspecific as regards the Forgotten Realms and has a more general approach, what few references are easily ignored and has a pretty tool kit approach to it. I also suggest the Underdark Survival GUide from Goodman Games (I believe) a nonsetting sourcebook on running campaigns in the Underdark. Plot & Poison is EXCELLENT as far as detailing Drow and I actually like it better than some "official material" though the Dragon issue on Drow ROCKED.

Jason