Planar Handbook with Sigil material?

Post/Author/DateTimePost
#1

zombiegleemax

Apr 28, 2004 10:30:39
Check it out: http://www.wizards.com/default.asp?x=products/dndacc/179200000

I hadn't seen this mentioned before, so I thought I might mention it here: A companion book to the MotP due out in July, with some 3E coverage of Sigil. Anyone have the dark on this? I wonder how much it's going to borrow from Planescape... Cordell is the co-author, though, which is a good sign.
#2

Ornum

Apr 28, 2004 11:01:29
How well Planescape fans will like this is still up in the air, and probably will be until it actually comes out. Some people didn't like the fact that the MotP deviated as much as it did from Planescape material, so the fact that Cordell is the co-author doesn't mean much, since he was also a co-author of the MotP. I'm sure that some of the information will be useful (as far as rules and such), but if the text deviates from Planescape too much, I'll end up treating it like I do the MotP. It will be the work of a clueless prime sage that really didn't bother to check his sources before writing it, which means that if a pc decides to adventure in the planes based on the info from the book, he'll be in for a rude awakening (this is also how I explain the way the new Forgotten Realms cosmology is so different). Don't get me wrong, I liked Cordell's work on the Ethereal Guide, but I just can't stand some of the differences that the MotP had in it.
#3

Shemeska_the_Marauder

Apr 28, 2004 17:31:13
Cordell and Kestrel have done some good work with each other in the past. The FR 'Underdark' book was spectacular in my opinion, so that plus Cordell's own work on the 'Guide to the Ethereal' alone makes for some optimism. Some may point out the mixed feelings many PS fans have over 'Die Vecna Die', also by Cordell, but most of the issues comes with only a few pages of the module and it's not at all impossible to reconcile.

Secondly, we'll see how it does since the WotC product blurb does mention Sigil as a site to be at least mentioned by the book. I'm looking forward to it, being as how I'm an Arcanaloth and we know everything, plus I'm the King of the Crosstrade so it goes without saying here...

To tell the truth, I'm deathly curious about how they'll be handling the citadel at the center of the plane of shadow which is also mentioned. That's something I don't have a clue on, and I'd love to know.
#4

Agonar

Apr 28, 2004 19:45:36
Well, if they want a top shelf product, they need to get the chant right. I was highly dissapointed when Planescape got nicked, even though it was said that "Planescape is not going to see material as it's own campaign setting because it is generally getting adapted as the standard planar. . . . " crap before 3.0 came out. Obviously, someone bobbed us somewhere.

Planescape, as an explaination to life, the universe, and everything, was great. But the info in MotP was just some clueless berk rattling his bonebox trying to keep us from being well lanned.

In any game I run, any campaign setting, "Planescape" is the true cosmology, and every other sodding imitator can just pike off.


Other than that, I will of course cough up the jink for this product. If nothing else, It can be useful for fighting off a Hardhead patrol.
#5

zombiegleemax

Apr 28, 2004 20:23:41
My Feeling Of The Moment is.....

Hopeful!

This could be the best thing ever.

(of course it could be the worst, but as I stated before, I am hopeful.)
#6

zombiegleemax

Apr 28, 2004 21:07:00
Well, since they aren't above reworking the entire system (3e & 3.5) I suppose there IS hope the Planes will be reworked to better fit classic Planescape cosmology.
#7

gilliard_derosan

May 05, 2004 2:23:18
Originally posted by Nordom the Rogue Modron
Well, since they aren't above reworking the entire system (3e & 3.5) I suppose there IS hope the Planes will be reworked to better fit classic Planescape cosmology.

Oh, there is hope that the book will be more planescapey, but... Well, it isn't a great amount of hope.

It's just a shame... I was turning away from D&D towards other games because all D&D seemed to be set in The Realms. Dark Sun was the only interest in D&D that I had until Planescape came out. Such a fresh and intuitive new campaign setting, it made me break out my players handbook all over again. Whereas before I hated AC and Thac0, saving throw progressions, WPs and NWPs... I found myself so in love with the flavor of the setting that I was willing overlook the downsides of the game mechanics.

Then 3.0 is announced, and the Conversion booklet presented all these fresh changes. Finally you no longer had to be a calculus student to understand what number you needed to roll to hit any particular AC! No longer were high rolls good most of the time, except for initiative, or when trying to perform skills, then low rolls were preferred! All aspects of rolling were being standardized! YAY! The system was being changed to make D&D good and player friendly!! Yay! But then. . . Only campaign settings they were sticking with to start were Greyhawk and the Realms. BOOOO! What about Planescape? Oh, most of the planescape material was to be incoporated into the general D&D framework........ :hoppingma

Well, we all know how well they performed in that department.
Personally, until I see actual product that says "Planescape" on it, I don't expect anything to be Planescapeish, without having to either
A) Alter it myself to Planescape, or
B) Get it from Planewalker.com
#8

zombiegleemax

May 05, 2004 2:30:49
Originally posted by Shemeska the Marauder
I'm an Arcanaloth and we know everything, plus I'm the King of the Crosstrade so it goes without saying here...

"Oh, but how little you really do know, Miss Shemeska..." -- Center-of-All, Rilmani Leader

In all honesty, I'm rather looking forward to the book. I'm not expecting any character out of it -- I'm expecting something similar to MotP. But I expect that some of the glaring inconsistencies with Planescape will be repaired. I don't expect it to follow Shemeska's well-written writeup of Sigil, but I do hope it won't completely contradict what she has written. I think it'll be worth reading, but whether it's worth buying after the read is debatable.
#9

incenjucar

May 05, 2004 5:04:26
"We are simply pleased that guiding that touring prime to the City of Brass was not wasted mercy."
#10

zombiegleemax

May 08, 2004 8:36:53
I expect that it will be a book like MotP with information about locations, creatures, feats, skills and prestige classes. What it is unlikely to have is Planescape (2nd ed) flavour, cant, factions or other non-rules related material.

I'd be amazed if it was something like 'Uncaged: Faces of Sigil' for planar locations but I expect that it is simply more of what has come before. I.e. to make planar adventures part of generic D&D by getting rid of the Planescape flavour and attitude. If it sells then good luck to them, perhaps it will encourage people to research earlier planar material published.

Simmo
#11

zombiegleemax

May 12, 2004 12:57:50
i hope the description is pre-FW however, it will be a better intro to the city...
#12

zombiegleemax

May 12, 2004 21:05:18
"Oi, pike it all bashers and lend an ear to this blood. I looked up on some Prime World called Ebberon. Apparantly, the Prime world's cosmology consists of orbiting planes with portals connecting to the Great Ring. Rather useful to know since so many Prime World's cosmology have been morphing to suit those !!^$^!TDQV@@#%!%&^WER^H@#!^ beliefs. This is belief in action, and it is forgetting to look at past and present facts. The Great Ring exists. How can those BONE-BOX RATTLING PRIMES FORGET THIS? MONTE COOK WHERE ARE YE?"

-Fringe Fartale, Tiefling Planewalker-
#13

zombiegleemax

May 13, 2004 15:42:18
The "rotation" is really Eberron's vibrational level with transitive planes that draw upon/connect to the great ring.

Or the rotation is through a dimension higher than 4.
#14

ripvanwormer

May 13, 2004 18:31:15
Originally posted by Gilliard DeRosan

Personally, until I see actual product that says "Planescape" on it, I don't expect anything to be Planescapeish, without having to either
A) Alter it myself to Planescape,

There's almost no work required in adapting 3e planar material to Planescape. Adventures like Bastion of Broken Souls or monster books like the Fiend Folio meld with the Planescape cosmology effortlessly (oh, you have to decide if the skeroloths are true yugoloths or 'loth creations, but that takes only a few seconds. They work well as demoted dergholoths). Anything 3e can be raided for interesting monsters, spells, classes, and races without muss or pain, largely because the designers seem to have liked Planescape and quote from it often.

The only differences between the default Great Wheel cosmology and the multiverse of the Planescape boxed set are the way the transitive planes work and the number of intermediary inner planes, and neither of those things is likely to affect much.

That is, if you aren't worried about things like clerical spell levels and magic item bonuses changing as you cross planes, but I personally think we're well rid of those rules. I like spell keys, but it's no trouble to keep using those (except for the players...)

The new Forgotten Realms cosmology is also very close to the old Planescape cosmos, with the same names for divine realms and everything. Just substitute "Pandemonium" when they say "the Supreme Throne," and so on, and everything else is the same.

3rd party d20 stuff can be a very different matter, but that's part of the point of d20.
#15

gilliard_derosan

May 13, 2004 22:38:06
Yeah, Fluff needs no work at all to convert. The problems I found in the beginning (which are not as bad nowadays) are the specific Planescapish Monsters.. Took WoTC long enough to provide 3e versions of Gheales, Leonals, Equinals, Devas. . . One of the creatures I was working with heavily when I was designing a PS campaign before 2e folded were the Khasta's, and it took them until the Fiend Folio to bring them out.

As for spell keys and such, I never used them. The thing I liked about Planescape was the virtually no limits aspect, and yet power keys and the like just served to limit the limitleness nature of the planes. I do like the varying power for magical items of course. Considering that most players hoarde magic weapons anyway, this gives them a reason to hoarde different weapons from different places (and when you limit them on just how much that they can actual carry, it means some careful planning before they leave their base of operations)

The main work I found in the conversion was the little tidbits on planar effects that were in 2e regards that really didn't have 3e counterparts (not to mention that a lot of the alterations in 2e were really not to scale, yer 3e tries to keep everything to an equivalent scale - Personally I like that some Factions provide bonuses that other faction's bonuses may not compare to in usefulness or power - And once I gather my PS stuff from the next state over, I will add that back into my game, balanced or not). But again, most of the overall stuff out there for Planescape is simply Fluff. It's easy to take a creature from the Monster Manual and change it's fluff from "This creature hails from such and such" and make it specific to your PS game. I just hate having to hunt through.. what is it now, MM, MM2, FF, BoVD, etc etc etc trying to track down all my Planescape critters.
#16

zombiegleemax

May 16, 2004 17:28:19
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