|#1catland93May 06, 2004 18:10:41||the planescape 3e project still alive is?|
|#2Shemeska_the_MarauderMay 06, 2004 18:26:04||Very much so. The next release scheduled is Chapter 6: Life on the Planes.|
I'm not heavily involved with this one, however I now have some time on my hands so I'll be jumping back into the project with a number of things I've already been working on for it.
|#3factol_rhys_dupMay 06, 2004 18:31:12||Yes. There are some releases out.|
Chapter 2 is all about making characters, and includes information on races, as well as a few other spots of interest.
Chapter 3 has information on all of the post-Faction War factions.
Chapter 4 has new skills and feats, including a bunch of faction-based feats.
Lastly, Chapter 7 has an overview of Sigil itself, including major characters.
|#4zombiegleemaxMay 09, 2004 7:38:59||I'm due to pour these goodies onto my gaming group in the next couple of weeks; but I do have one quick question ;)|
I'm going through my old 2e collection of PlaneScape material, and the only thing I need to convert are the spells.
Are there are any proposed chapters of 2e>3e PS spells in the future, and will anyone want my adjusted lists for inclusion?
|#5factol_rhys_dupMay 09, 2004 18:56:18||The Manual of the Planes has a bunch of spells for both divine and arcane casters that do most of what you probably want. It includes interplanar communication, hedging out dimensional travel, and a variety of protections from planar effects.|
|#6bob_the_efreetMay 09, 2004 22:50:08||And on that topic, Avoid Planar Effects is the most useful spell for planewalkers ever devised. Make sure someone in your party can cast it.|
|#7moogle001May 11, 2004 14:26:44||Sorry for the quiet. The last two months have been pretty hectic for most people. But the new forums are finally online, and finals will be ending in a week which will make things a lot easier.|