Chosen of Erevan Ilesere

Post/Author/DateTimePost
#1

green_elven_vampire

May 11, 2004 19:00:21
Thought I could use some comments on this...

Chosen of Erevan Ilesere

Also known as The Mischiefmaker

its a template that can be added to any Elf, Half Elf, or Fey creature. A Chosen of Erevan uses the character's statistics and special abilities except as noted below.

Erevans Oath: Chosen of Erevan must be Wild and unruly, mischievous, independent, and utterly unpredictable! They play tricks on others for the sheer joy it gives them. They oppose settled interests of every sort and delight in upsetting both the rule of law & powerful people, and in basically creating mayhem in any shape, form or way possible. They have little to do in formal duties, and minister to the faithful primarily through example, and promoting the skills required to be a mischievous rogue. The chosen MUST seek out a powerful lawful person or creature once a month and cause as much mayhem and chaos as she can in that time before moving on to the next person or creature. Failure to do this results in the loss of her chosen status.

BONUS SPELLS (Sp): Constant~~ Protection from Law, Ventriloquism, False vision, Know protections. At will~~ Invisibility, Change self. 5/day:~~ Cats grace, Mislead. 3/day~~ Word of Chaos, Animate Object. 1/day~~ Timestop, Cloak of chaos.

Erevans Resistance(sp): The chosen has a constant spell resistance 11 + character level vs. spells with the law discriptor or spells cast by lawful creatures.

Smiling entry(Su): The chosen may step through any magical barrier of 7th level or lower as if it didn't exist.

Mocking Laughter(Su): The chosen gains damage reduction 5/+3 against any one that she can make laugh. The target may make a wis. check vs. your Cha. check to see if you make them laugh. If you succeed in making them laugh they cannot harm you as effectively. You disregard 5 points of damage from weapons of +3 enhancement bonus or less a round. This ability may be used at will.

Spell Immunity (Su): The chosen is immune to all these spells as if she were constantly protected by a spell immunity spell.
*Cause fear
*Tasha's Hideous Laughter
*Hold person
*Orders wrath
*Dispel chaos
*Disintegrate
*Dictum
*Binding
*Power word: Kill

Immunities (Ex): The Chosen of Erevan are immune to aging effects and do not physically age. They also are immune to pranks, tricks or mischief caused by any person or creature with less than 12 hit die that cause damage mentally or physicaly.

Faerie Form (sp): This ability allows the chosen to assume the form of any type of faerie, brownie, or sprite (including atomies, brambles, dobies, faerie fiddlers, gorse, grigs, killmoulis, nixies, pixies, quicklings, sea sprites, squeakers, and other similiar fey creatures). The chosen adopts the form of the creature, gaining all of that forms abilities. The chosen also adopts all that forms weaknesses as well. The chosen can change form as many times as desired, within the duration of the spell. The chosen may turn into a sprite and fly away and then turn into a nixie and dive into a lake. The first form adopted has one-quarter of the hit points of the chosen. Subsequent forms carry the current total hit points with them until the origial form is resumed. Each alteration in form takes only 1 second. This ability can be used one time a day, and lasts as many rounds equal to your total character level + your Charisma modifier.

Polymorph Aura(sp): The chosen may use this ability as many times a day equal to her charisma mod. This ability wreathes you in thin, whispy shimmering light, and polymorphs any creature who attacks you in melee. Any creature striking you with its body or handheld weapon deals normal damage, but is polymorphed randomly upon contact. If a creature has spell resistance it applies to the effect. It lasts 1 round per character level. A successful Fort. save (DC22) negates the effect.

Detect Fey(Su): The chosen can detect fey creatures in a line of sight range at will.

Chaotic Ally (Sp): The Chosen has two options to choose from when summoning. She may summon 1 Ghaele Eladrin one time a day. The second option is that she can summon 1 9HD Nymph twice a week. On becoming a chosen of Erevan you must decide which of the two you will keep to use.

Fury of the Fey (Su): This ability works the same as a Mirror Image spell cast by a sorcerer of 20'th level, except that when an image of the chosen is struck, that image turns into a furious Pixie with all its natural abilities attacking the creature who struck the image for a duration of 3 rounds, or untill the creature or the Pixie is slain. This ability is the result of an ancient pact between Erevan Ilesere and the Pixies. Exactly where the Pixies come from, no one knows. The Pixies of Evermeet say that the summoned pixies do not come from their number, nor is there any evidence that the pixies are summoned or teleported from anywhere on Toril. Most believe that the pixies are actually the spirits of slain pixie warriors who died in service to the Seldarine in ages past. This ability can be used once a day.

Saves: The character adds + 2 as a bonus to all saving throws.

Abilities: Increase from the character as follows: Dexterity
+8, Charisma +4.

Skills: Bluff, Disguise, Hide, and Move silently are class skills, regardless of the character's class.

Feats: (You gain these feats automaticly without meeting their prerequisites) Persuasive, Alluring, Quicker than the eye, and Charlatan.

Climate/Terrain: Same as the character.
Organization: Same as the character, But must be a devoted follower of Erevan Ilesere.
Challenge Rating: Same as the character +4.
Alignment: CG, CN,
Treasure: Same as the character.
Advancement: Same as the character
#2

carlanco

May 12, 2004 12:41:12
Hi,

Very interesting indeed. A couple of quesions: Is this your creation? What are the pre-requisites a character must fill in order to be a Chosen of Erevan Ilesere?

Gabriel
#3

green_elven_vampire

May 12, 2004 12:57:27
Originally posted by carlanco
Hi,

Very interesting indeed. A couple of quesions: Is this your creation? What are the pre-requisites a character must fill in order to be a Chosen of Erevan Ilesere?

Gabriel

Thank you very much Gabriel and yes it is my creation as WoTc have only published canon chosen templates of Mystra, Bane and Denier. As far as pre-reqs... being that it's a template and not a PrC it is left to the DM to decide how the PC aquires it. Mind you being the chosen of a said deity comes with responsabilities.

Example of gaining chosen status for Erevan (The Trickster)...

A famous, infamous master elven thief stumbles upon an ancient glade with a small shrine devoted to Erevan and meets the avatar or other manifestation of the elven god of rogues and is put through a test of some sort to determine if the thief is worthy of the position and responsability.

Could be a rogue/ wizard/ arcane trickster before being chosen.

Could just be a rogue!

Could be a rogue/ cleric/ divine disciple/ divine seeker... etc, etc...

Hope that helps Gabby!!
#4

lincoln_hills

May 12, 2004 13:18:13
G.E.V., while I applaud your desire to create a powerful trickster-figure for the Greyhawk setting, I strongly suggest that the cheese-tacular phenomenon known as "Chosen of a God" be left in Faerun. If you want to represent a character who is so high in the favor of this entity that the entity is doing him favors, simply grant the character a minor boon. For a trickster-god, blessing a particular mortal with - say - a +2 sacred bonus to all saving throws - or dream-guiding him to the location of some elven artifact that will carry out Erevan's will - are FAR better suited to the Greyhawk setting. (Most gods of Greyhawk have too much respect for their covenant to even do THAT much - but, well, Erevan IS a trickster...)
#5

carlanco

May 12, 2004 13:29:52
Even if I found it interesting, I think it's maybe too powerful for a template. It could be a good start for a Prestige Class, more adequate to the GH environ.

Gabriel
#6

carlanco

May 12, 2004 13:33:52
Originally posted by Lincoln Hills
- or dream-guiding him to the location of some elven artifact that will carry out Erevan's will -

I like that idea. What kind of artifact would be apropriate for Erevan to have or seek?

Gabriel
#7

green_elven_vampire

May 12, 2004 13:46:35
Originally posted by carlanco
I like that idea. What kind of artifact would be apropriate for Erevan to have or seek?

Gabriel

Most likely a Rod of Wonder or a powerful sword such as a +3 Holy-Keen-Chaotic longsword of speed.

Another possibility would be an Artifact such as a Moonblade carried by an ancient moon-elven rogue/mischiefmaker ages past. Or perhaps a Deck of Many Things that has been blessed by Erevan.

Anything that disrupts, changes, alters, or gives off chaotic energy or abilities. Possibly a set of magical thieves tools.

Mind you Erevan Ilesere is the elven god of rogues, mischief, change and disorder. A sad comparison would be the generic Oldimarra(sp) Anything or devise that represents his Domains or dogma would be a good start.
#8

carlanco

May 12, 2004 13:55:55
Originally posted by Green Elven Vampire
Mind you Erevan Ilesere is the elven god of rogues, mischief, change and disorder. A sad comparison would be the generic Oldimarra(sp) Anything or devise that represents his Domains or dogma would be a good start.

Since in my campaign I have, among others, an elven rogue worshiper of Erevan and an elven bard that worshipd Olidamara, I'll elaborate around this ideas.

Gabriel
#9

zombiegleemax

May 13, 2004 6:50:34
1. It is way way way overpowered.

2. Actually, it seemed better suited to Olidamara than to Ilesere. I've always considered Ilesere more of a straight thieves god than a trickster, Closest to evil among the Elvish Gods. Just my take however.
#10

lincoln_hills

May 13, 2004 12:19:20
Any artifact dedicated to Erevan is liable to be (relatively) minor. Have a look at Johydee's Mask - last detailed in the Arms & Equipment Guide: while that particular item has no divine ties, it is ideally suited to a character who bluffs or uses disguise a great deal: it's also not a game-breaker.

Or design an artifact yourself - emphasizing social or stealth skills rather than combat. A jewel seems like an appropriate form. If you want to make it feel more like a 'club' - like the Chosen are - it's always possible that Erevan created a small set of identical artifacts. (Every time anybody asks how many, he claims a different number.) A few other artifacts come in matched sets, and that always struck me as a neat notion. "Something engraved here... hm... 'fifth of seven parts'? What the devil?"
#11

zombiegleemax

May 13, 2004 15:14:23
Johydee's Mask - last detailed in the Arms & Equipment Guide: while that particular item has no divine ties, it is ideally suited to a character who bluffs or uses disguise a great deal: it's also not a game-breaker.

Actually Johydee is an Oeridian Hero-Deity. A priestess of Heironeous who was raised from her mortal beginnings to deity status. I believe she crafted the mask herself which is considered an artifact.
#12

lincoln_hills

May 14, 2004 16:32:36
Hadn't realized Johydee was one of that peculiar category. Hmph. For a "low-powered setting" there sure are a lot of immortal heroes in Greyhawk.

(Mind you, I'd pay good money for an adventure starring Azor'alq, Murlynd, Keoghtem, Kelanon, and the rest of that not-quite-divine gang. Perhaps the one where they travel a few dimensions over and start asking awkward questions like, "If this universe doesn't have a Mordenkainen, then why are all of you using his Disjunction without his express written consent?"
#13

logue

Jun 13, 2004 2:27:44
Please pardon any syntax mistakes that I make with my support for Mr. Hill's remarks:

(Mind you, I'd pay good money for an adventure starring Azor'alq, Murlynd, Keoghtem, Kelanon, and the rest of that not-quite-divine gang. Perhaps the one where they travel a few dimensions over and start asking awkward questions like, "If this universe doesn't have a Mordenkainen, then why are all of you using his Disjunction without his express written consent?"

Hilarious! I was thinking the same thing about 8 years ago when I read a book about Drizz't. How did they know about Melf's Acid Arrows? LOL. They must've bought the "Player's Handbook". Thanks for the post! Truly a gem!
#14

gadodel

Jun 13, 2004 21:32:44
Hmmm...quite powerful indeed.