Polyhedron is gone. Make way for Greyhawk!

Post/Author/DateTimePost
#1

impy_and_chimpy_dup

May 15, 2004 12:29:09
I was really pleased to hear that Dungeon will now have additional space for Living Greyhawk articles. Kudos to those who had the wisdom to eliminate that irritating space filler known as Polyhedron.
#2

Greyson

May 15, 2004 13:16:31
I am excited about the new design and content of Dragon Magazine this summer, too. While I never used content in Polyhedron, I did not mind it there and I think it's too bad for it to go away. Whatever the future course, I appreciate the effort Paizo is making to keep Dungeon and Dragon alive and solvent.

Of course, the nay-sayers, detractors and haters are on full attack and villify mode at ENWorld. But, I am glad that Paizo uses its expertise and business sense instead of listening to, well, that minority of myopians, to put it as nicely as possible.

As a part of the RPGA, I think Strohm indicated that Living Greyhawk material will be moving back to Dragon magazine.
#3

eric_anondson

May 15, 2004 13:29:39
Originally posted by Greyson
As a part of the RPGA, I think Strohm indicated that Living Greyhawk material will be moving back to Dragon magazine.

I think what was actually said was that the RPGA "news" would relocate to Dragon. Erik Mona said that the main Greyhawk content of what was the Living Greyhawk Journal will remain in Dungeon as "Living Greyhawk Approved" articles.


Regards,
Eric Anondson
#4

mortellan

May 15, 2004 15:03:18
I think what was actually said was that the RPGA "news" would relocate to Dragon. Erik Mona said that the main Greyhawk content of what was the Living Greyhawk Journal will remain in Dungeon as "Living Greyhawk Approved" articles

Thank god, its tiresome how they bounce GH around. I finally got used to Dungeon, keep it there!
#5

zombiegleemax

May 15, 2004 15:07:10
Got that right. I may just have to get another subscription.
#6

Argon

May 15, 2004 17:44:40
Polyhedron was originally a magazine that RPGA members got for their membership cost. The older Polyhedron was a decent magazine. I just don't think it was a good thing to try and combine the two. This should also allow the publisher to create more space for adventure's. Yes, LGG material is still good to have as well.
#7

ranger_reg

May 15, 2004 20:07:49
Hmm.

Sorry, Erik Mona, but even the Living Greyhawk Journal is not enough to convince me to continue buying Dungeon after Poly is gone.

Still, I want to thank you for giving as much support for the "definitive d20" magazine. Maybe in a perfect world, it would have been a great sucess.

IMNSHO, as a longtime Dragon reader, LGJ should not have relocated from Dragon to Dungeon. I held to this opinion then (about 3 years ago?), and I still hold this opinion now.
#8

zombiegleemax

May 15, 2004 21:16:32
I'm thrilled. LGJ has been great up until now, but with the possibility of monthly issues (and longer articles), all I can say is wonderful!!
#9

ranger_reg

May 16, 2004 2:05:17
Longer articles? More like more adventures. That's what Dungeon readers want.

I think I should start supporting the Canonfire web site, probably my only source of GH material.
#10

zombiegleemax

May 18, 2004 11:13:09
The LGJ is being cancelled too from what I understand. Now you will just get names of Greyhawk towns and Gods added to the Dungeon adventures.

But remember, core D&D is Grehawk so it's fully supported by WOTC!
#11

zombiegleemax

May 18, 2004 12:20:51
Hi all

Could anyone please point me to where this info all comes from, the Dungeon site doesn't seem to mention the LGJ at all so I'm trying to find the source for all this.

Cheers

Stevie
#12

Brom_Blackforge

May 18, 2004 12:28:04
Paizo's website (www.paizo.com) has the following message from Keith Strohm posted on it:
An Open letter to Dragon and Dungeon Magazine Readers

Since the launch of Dungeons & Dragons 3rd Edition, fans of Dragon and Dungeon magazines have rolled with a lot of changes. Absorbing the rules “shock” that came with the new edition of D&D occurred simultaneously with an all-new look and format for the magazines. Add on top of that the changes that came as Paizo Publishing, LLC took over the development and sales of the magazines, and you’re talking about one wild ride!

Change can be very difficult to go through—especially if it involves something for which you have a deep passion. Looking beyond the tumult of the past two years, however, I believe that the company has managed to continually improve the overall quality of Dragon and Dungeon magazines. Though they might be a little uncomfortable with my sharing this, the editorial staff of Dragon and Dungeon go above and beyond the call of duty to provide the best RPG magazines possible—often working late nights and weekends to do so.

Over these years, we have learned a lot about our business, ourselves, and you, our customers. We’ve had successes . . . and failures—both of which you’ve been eager to let us know about.

And we’ve been listening.

You see, Paizo Publishing has recently gone through its own set of changes. Old friends have left the company and new ones have joined. At heart, we’re still all gamers (just ask Dungeon Associate Editor James Jacobs about how the Australian funnel web spider became a fearsome D&D creature known as the Viper Spider). But, we’re gamers with a mission. It’s our responsibility to plan and build for the long-term health of both Paizo Publishing and the Dragon and Dungeon brands. At the end of the day, we have a business to run. We’ve done some exceptional things in the past, but we’re simply not content to be exceptional. We want to be the best, and the only way we can do that is by delivering magazines that meet or exceed the needs and value expectations of the largest segments of our audience.

So, we’ve spent the last 6 months listening to you. Whether it’s been Letters to the Editor, threads on Internet newsgroups and forums, private emails, or Customer Service calls, we’ve sifted through your opinions and feedback, pored over our market research, and debated both our strategies and the fundamental ways in which we do business. During this process, we rebuilt the magazines from the ground up to make them useful and exciting to the widest segment of our audience. Our goal during this time was not simply to make a better Dragon magazine or an improved Dungeon. Ultimately, we labored to create the best two magazines devoted to Dungeons & Dragons that we possibly could. This was the same philosophy that I used as Brand Manager for D&D under Ryan Dancey during the launch of 3rd Edition.

The results of our efforts will appear this August when we release the “new” Dragon (with issue #323) and Dungeon (with issue #114) magazines. By now, I’m sure you’ve read the cryptic hints left by the editors in response to letters, email, and forum responses. Rather than continue to tease you about what the future holds, I think it’s important to share with you some of the details of the “new” Dragon and Dungeon magazines—after all, you’ve helped shape what these two magazines have become:



The “New” Dragon

Starting with Issue #323, Dragon Magazine opens its pages to a new era of utility and excitement. In addition to its usual complement of material that provides D&D players with the tools they need to raise the level of their play experience, the new Dragon provides more information about all aspects of the D&D brand. Whether you knock down dungeon doors in the tabletop RPG, command warbands with the D&D Miniatures game, invade the Underdark online with your closest friends, or enjoy reading about the exploits of your favorite characters, the new Dragon is THE source for information about and content for Dungeons & Dragons. Also, starting with issue #323, the new Dragon presents a bonus quarterly catalog giving you the scoop on upcoming D&D releases from Wizards of the Coast, all gathered in one place.

And lest you think we’re skimping on RPG content, our plans for the new Dragon include having articles that present new spells, feats, magic items, rules advice, player tactics, a single prestige class, a new PC race, and an ecology of a monster in every issue--something for everyone, no matter what character they play! With features like the new Class Acts—which provides content for each of the eleven Player’s Handbook classes—and Coup de Grace—the last word in gaming, this column lets you hear from the people behind every aspect of D&D, from designers and developers to members of the marketing team—Dragon continues its tradition of providing the best D&D RPG content to its readers.



The “New” Dungeon

Beginning with issue #114, Dungeon magazine becomes the ultimate resource for Dungeon Masters. Each issue will contain three adventures, one each for low-, medium-, and high-level play. So, no matter the experience level of your party, Dungeon’s got you covered every single month. In addition to the high-quality adventures you’ve come to expect from the magazine, Dungeon will expand its offerings to include articles and other content written specifically to help DMs take their game to the next level. From old favorites like the ever-popular Dungeoncraft by Monte Cook, to new features like the Campaign Workbook—a section devoted to providing tools specifically designed to enhance a DM’s ability to create lively and adventurous campaigns—the “new” Dungeon offers experienced DMs and players interested in taking up the reigns of Dungeon Mastering everything they need to be successful.

In order to provide this in-depth offering, Dungeon will now focus exclusively on Dungeons & Dragons—delivering even more high-quality D&D coverage. We listened to your feedback, and it was clear that by trying to serve D&D fans, the d20 market, Star Wars fans, and the RPGA, our magazine wasn’t completely succeeding at delivering the highest quality experience for any of those groups. We know that many of you subscribed to Dungeon for the complete mini-games and articles about Star Wars d20 and D&D Modern. Unfortunately, there weren't enough of you to offset those who left the magazine due to the decrease in the D&D content each issue. The D&D players felt we weren't giving them enough D&D content, and the Polyhedron readers felt that we shorted the d20 stuff. For this reason, after careful thought and some soul searching, we’ve decided to end the long run of Polyhedron Magazine and focus on being the best resource for Dungeon Masters. Regular RPGA updates will transfer to Dragon magazine to reach the largest number of D&D gamers around the world, and we’ll continue to include RPGA Player Reward adventure codes for each Dungeon adventure. With Network material in both magazines, Dragon and Dungeon will support the RPGA like never before.

Finally, each issue of the magazine will feature Wil Save, a regular column of gaming observations penned by none other than Wil Wheaton of Star Trek: The Next Generation fame.

Being a part of the D&D 3rd Edition launch, I know firsthand the depth of passion and commitment our audience has toward both D&D and our magazines (I share that commitment, as does Lisa Stevens, our CEO and another member of the 3rd Edition team). We’ll be reading and responding to Internet discussions, and if anyone would like to discuss the relaunch further, you can reach me at [email]Keith@paizo.com[/email].

I also know that many of you have experienced frustration over the years regarding subscription fulfillment. As many of you know, we recently moved our fulfillment of subscriptions in-house. Although we have had more than our share of logistics hiccups along the way, I want you all to know that we, as a company, find such “hiccups” unacceptable. We are already at work on building better internal processes to insure that subscription fulfillment runs more smoothly. However, I want you to know that I will be working personally on this issue until it is resolved.

Finally, I want to thank all of our readers who have helped make Dragon and Dungeon magazines so successful throughout the years. Without you, and your input, the future success of these magazines would not be possible. And, if you haven’t taken a look at Dragon and Dungeon in a while, I encourage you to pick up Dragon issue #323 and Dungeon issue #114. I know the experience will be a positive one.

Keith Strohm

Vice President

Paizo Publishing, LLC

#13

zombiegleemax

May 18, 2004 12:36:25
Cheers for that Brom, I'd read that and it makes no referance to the LGJ that I can see, unless I've gone blind obviously.

I suppose we can infer from the statement that without Poly & the Star Wars stuff getting in the way the LGJ will become more promenant but I thought people were referring to a more definative statement.
#14

Brom_Blackforge

May 18, 2004 14:45:24
StevieS, when I copied that open letter from Keith Strohm, I figured your answer must be in there. Then I saw that it wasn't, but I decided to post it anyway for the benefit of anyone who hadn't seen it yet. When I looked back in this thread, I saw that some people had referred to something that Erik Mona said, but Erik himself hasn't posted in this thread, so obviously they heard from him elsewhere. Maybe someone else can clear that up. Sorry for any confusion from my post.
#15

zombiegleemax

May 18, 2004 14:59:45
Eric has said over at Enworld that the LGJ is gone. He says the adventures will take more advantage of the Greyhawk world though.
#16

zombiegleemax

May 18, 2004 15:57:35
Originally posted by Darth Binky
Eric has said over at Enworld that the LGJ is gone. He says the adventures will take more advantage of the Greyhawk world though.

Well all I can say is AAAAAARRRRRGGGGGHHHHH!!!!!!!

Now that's over, was any reason why given?
#17

ranger_reg

May 18, 2004 20:18:07
Yeah. Dungeon readers want adventures. Pure, segregated, and simple. You can't fight the system. Gawd knows I tried.
#18

mortellan

May 18, 2004 20:49:08
Eric has said over at Enworld that the LGJ is gone. He says the adventures will take more advantage of the Greyhawk world though

I am confused how Dungeon could just be for the adventures while they -also- intend to release a 4-part Greyhawk map. Publishing GH maps is X10 more generous than any single LGJ was, so what is the difference in removing LGJ, the amount of content seems the same to me, sans LG news which not every body follows.
#19

zombiegleemax

May 18, 2004 20:54:47
While LGJ is long finished as an independent publication, there has been no mention of ending the LG articles being published in Dungeon. I don't believe Erik said anything to that effect. If so, please quote it on this thread. I'd be very curious to read it.
#20

Brom_Blackforge

May 19, 2004 8:53:07
If you go here, you'll find this:
We'll continue to support the Living Greyhawk campaign in Dungeon with "Living Greyhawk Approved" articles similar to the City of Hardby we ran in #109. Dungeon #114 also has an adventure usable as an introduction to the LG campaign, set in the city of Greyhawk. Dungeons #117, 118, 119, and 120 will contain a massive four-part poster map of the World of Greyhawk similar to the FR map published in Dragon a couple years ago. Wolf Baur's got a module on tap set in the Land of Black Ice, and I've also got Sean Reynolds at work on a Greyhawk adventure. Greyhawk fans will have lots to like about the new Dungeon (as will Eberron and Forgotten Realms fans--lots of exciting stuff for those settings coming up as well).

--Erik Mona
Editor-in-Chief
Dungeon Magazine

#21

zombiegleemax

May 19, 2004 10:37:08
Ah, so the LGJ name will go but there will still be LG 'appoved' articles in there. Not sure what the point of the change is but that sounds much better.

Cheers for the info Brom
#22

erik_mona

May 19, 2004 14:26:27
As I said in one of the quoted bits above, we'll still be running Greyhawk material in Dungeon, and we'll continue to run "LG Approved" articles in the magazine. This is a strategic decision, because it was getting a little crazy assigning "issue numbers" to stand-alone Greyhawk articles. We dropped the internal covers for cost-saving purposes. That's $600 I can spend on something else, preferably something that has a larger "footprint" on the magazine than a single page.

So the name "Living Greyhawk Journal" goes away, but we'll still be printing plenty of Greyhawk materials. It is, after all, the core world of the Dungeons & Dragons game.

--Erik Mona
Editor-in-Chief
Dungeon Magazine
#23

mortellan

May 19, 2004 15:17:11
perfect!
#24

zombiegleemax

May 19, 2004 16:03:54
I think a Hoody-Hoo is in order, cheers :D
#25

zombiegleemax

May 19, 2004 17:14:22
Or at least a "Well done, old chap!!"
#26

zombiegleemax

May 20, 2004 8:37:59
so like the LG articles are going bye bye? like having special prestige classes and the like? just curious as i wrote one a few months back.

thanks

tim
#27

Brom_Blackforge

May 20, 2004 11:42:03
Originally posted by Bealze
so like the LG articles are going bye bye?

No . . .
Originally posted by Erik Mona
As I said in one of the quoted bits above, we'll still be running Greyhawk material in Dungeon, and we'll continue to run "LG Approved" articles in the magazine.

Sounds like only the "Living Greyhawk Journal" name (and separate issue numbers) will be eliminated. The Greyhawk content will still be there.

"What's in a name? That which we call a rose by any other name would smell as sweet." (Shakespeare, Romeo and Juliet. Act ii. Sc. 2. )
#28

zombiegleemax

May 22, 2004 12:05:42
Emperor Norton fully supports the end of Polyhedron.

Off with its head!!
#29

Argon

May 24, 2004 0:23:14
So is the new Dragon then a place where we might see Npc Hero & Villian highlights or is this going to be limited to LG approved articles, adventures in Dungeon? Dungeon #111 introduced us too some Dark Sun monsters, will articles like this be seen in Dragon instead? i think it would be good to have the Monsters or races of a game world visited again . So if i'm looking for rules or world setting updates I can pick up Dragon if I'm looking for adventures then Dungeon would be a good place.

Too bad Dungeon's not accepting any previous edition adventures. This would be nice too see if only once in a while, but the adventures are easily adaptable to any edition. It seem's Cauldron has made it's mark on Greyhawk if only too borrow small amounts of the actual setting to draw from.

I have found that a few new players have been asking questions about Cauldron, which means that something which hint's of Greyhawk is still peeking new support for it's content's.
#30

mortellan

May 24, 2004 0:38:59
So is the new Dragon then a place where we might see Npc Hero & Villian highlights or is this going to be limited to LG approved articles, adventures in Dungeon?

I was always under the impression anything published in Dragon/Dungeon was 'official' if not canon. LG approved or not. Until I see it for myself, I don't know how Dragon could be any better than it already is.
#31

ranger_reg

May 24, 2004 2:36:26
Originally posted by emperor norton

Emperor Norton fully supports the end of Polyhedron.

Off with its head!!

Guys, don't make me hate Greyhawk community as I have with the D&D community. I'm still a fan of Poly.

BTW, I still think that LG column should be in Dragon. A lot easier for me to buy in one convenient package.
#32

zombiegleemax

May 24, 2004 8:39:35
I hope you realize how silly the first part of your post sounds, REG.

I like your disclaimer though, should cover just about anything.
#33

Argon

May 24, 2004 19:49:14
Polyhedron was a better magazine when it stood on it's own. But sometimes it's really hard to make something like polyhedron work especially since there was no way to have reoccuring forums that interested enough of it's fans to have a continued support.

The union with Dungeon hurt both magazines. Because now you had to make room to try and please everyone. So yes Dungeon is separate and so should Polyhedron be. Perhaps one day Polyhedron can return to it's past and become the magazine it was intended to be. Or maybe a happy medium can be found and a quarterly magazine can be made out of Polyhedron which will cater to it's fan base without requiring the full resources of another magazine.

I for one was not a fan of the recent Polyhedron Dungeon mix but did enjoy the magazine back in the good old 1E,2E days.
#34

ranger_reg

May 25, 2004 2:31:30
Originally posted by abysslin

I hope you realize how silly the first part of your post sounds, REG.

Perhaps, but I'll let it stand. I know I composed it with emotions, mainly anger and disappointment made intense by the jubilations of others.


I like your disclaimer though, should cover just about anything.

Not what you think.

Trust me, I'd be the first to say I prefer Poly to be its own independent magazine, but WotC's Periodical and later Paizo made me believe it cannot stand on its own in the commercial market, and that Dungeon was losing readership. So I let it slide, as long as Poly continue to exist and provide mini-games, I don't mind paying for nearly half of that issue. Granted a few were not great, but you get gems like Pulp Heroes, Omega World, Mecha Crusade, Spelljammer (with its own distinctly contained setting). And oftentimes, it has news about the d20 System that I have grown to like apart from D&D. Nowadays, I'm more of a d20 gamer than a D&D gamer. Is that so wrong? Have I betrayed you all with my open-mindedness?
#35

mr._vandermeer

May 25, 2004 4:41:59
You haven't betrayed anyone. Everybody is entitled to their own opinion. I agree with you that Polyhedron had a few gems, but they were so few and far apart that I stopped buying most issues of Dungeon/Polyhedron.

So yes, I am glad that Polyhedron is gone. It was a forced merger that pleased only a minority of the public. Most people wanted only one of the two magazines.

I am glad that Dragon and Dungeon are getting a major overhaul now. Both started becoming a bit stale and I hope for some new energy.
#36

zombiegleemax

May 25, 2004 9:51:02
Everyone talked about how the two had desperately needed each other but now we know that simply wasn't the case.

Dungeon proved to be the more viable of the two.
#37

ranger_reg

May 26, 2004 17:54:11
I hope you're right, because you'll have to count me out.
#38

zombiegleemax

May 26, 2004 23:03:45
lol, you haven't betrayed any of us REG, we are Greyhawkers. As a matter of fact we, for the most part, we hate WoTC and their D&D also. (which doesn't include Greyhawk no matter how they try to pervert the fact)

I think the only thing we do appreciate of them is these forums, heh.