Athasian Manual of the Planes.

Post/Author/DateTimePost
#1

dawnstealer

May 21, 2004 13:33:50
Okay, before Jon and Flip sic another jhakar on me, I'll state that this project is a ways off, likely taking place about 8-12 months from now. Like I'm wont to do, however, I'm getting a general feel before I jump into yet another project.

Other topics I've raised about making a manual for are "The Far Side of the Silt Sea" (where details of my own campains in that area are fleshed out and put out there for everyone to see) and "The Cleansing Wars" (the title's a bit deceptive as it actually takes place at near the beginning of those wars). The Cleansing Wars project was aced once the public on the old boards decided they liked the history to be a bit of a mystery and the Far Side of the Silt Sea is on hold mainly because there's so much to explore in the current setting (doubling the area would not add a lot of value at this point).

One thing that would be useful now, or in the near future, would be a pdf on the planes specific to Athas. While these are briefly touched on in Air, Earth, Water and Fire, they are not detailed out. Likewise, the Grey and the Black are only touched on in various books. I was thinking of making a book that actually went into a great deal of detail in a style similar to the Planescape books on the Inner planes (since that's where most of the focus would be).

Is there interest out there for a project like this, or am I spinning my wheels?
#2

Pennarin

May 21, 2004 13:45:38
Well, I can't imagine the Black and Gray to be filled with anything else than the dead, native Gray spirits, those emprisonned in the Balck and its few natural denizens.
Structures, landscapes, places to go to? Can't see that, not sure I want to either.
What did you had in mind?

Elemental locals would be great, since I hate imagining that somewhere in the Plane of Fire is the City of Brass with its earth djinnis or something...
/me shudders

If the elemental planes can be made athasian (as in our own private cosmology) then it would be really great.

I never liked what Planescape, and D&D in general, did with elemental lords and such. If they can be preserved and transformed into more athasian specimens, then I'd read that accessory. Yeah.

(Hey, mine's a pretty negative sounding post here. Mmm. Oh well...)
#3

dawnstealer

May 21, 2004 14:05:47
Negative's fine as long as it's constructive (as yours is): I'm an artist, I can take it.

My thoughts on the Grey and the Black would be more rules-specific than anything, although there could certainly be dwellers in either realm that are only found there (do not enter the "Prime" but love it when morsals come their way). "Locations" in either of these planes would be exceedingly rare. Maybe an "area of interest" or two where certain powerful undead gather, or the wake left by a slain Dragon King, or whatever, but this would not be the main focus.

As your post suggests, the main focus would be the Elemental and Paraelemental planes. Perhaps a section on travel to other planes (how it can't be done?), but the bulk would be focussed on the Elements. I have a few ideas for the Elemental Lords and Athas' creation, but I might keep those to myself rather than inject them into this project.
#4

xlorepdarkhelm_dup

May 21, 2004 14:09:55
Well, instead of the direction Planescape took it, how about simply coming up with the planar descriptions as the 3e Manual of the Planes did. I'd be all for it - and I'd include the other anomalous planes too. You know, there'd be the Black, Gray and Material planes, pretty straight-forward there. The 8 elemental and paraelemental planes, and I'd not mind getting some rough ideas for quasielemental planes presented in EAFW, just because with a lack of outer planes, it would be nice to have a more robust collection of inner planes, if nothing else. The Hollow could be defined loosely, I see it as a Demiplane & it does tend to be filled with Rajaat. Then there's other demiplanes that might exist, maybe even a mention to the ruins of Kalidnay being possibly connected to the Demiplane of Dread (Ravenloft), but not much detail, without infringing on S&SS' rights.
#5

dawnstealer

May 21, 2004 14:28:27
I had a similar thought. I was going to leave the Hollow as an anomoly deep in the Black and describe it much as the giant black sphere was described in Valley of Dust and Fire. Might mention how connections to other planes could be made (Ravenloft connection), but I'm going to keep these light.

Oh, I'm using Para and Quasi interchangably, even though they are different - just easier to say one or the other instead of both.

I'll admit that I'm not a huge fan of the 3e Manual of the Planes, but for consistency's sake, I might have to bend on that.
#6

nightdruid

May 21, 2004 15:17:55
I certainly would be interested! Sounds like a really cool project. Just some random thoughts:

Despite the largely "Athas is isolated from the multiverse" approach, there do seem some connections. You have gith, implying Astral connections, and that undead guy running around the Outer Planes, and other such references here & there. I'm seriously tempted to say that athas should have a set of Outer Planes. However, these shouldn't be the planes from core D&D. Instead, maybe something a little more "cuthulu-ish" (although that has become cliche'). Planes without real gods, but maybe critters on par with the sorcerer kings (or even more powerful, maybe on par with "slap Rajaat around" scale), perhaps planes of primal chaos or somesuch deal. Certainly not paradises, though! :D
#7

dawnstealer

May 21, 2004 15:23:11
As a Planescape GM in addition to being a Dark Sun GM, I have a special place in my heart for that setting. I'm planning on including ways of getting to the Planes, but they'll be very difficult. I'm not sure if I'll include the Outer Planes (or whatever passes for them on Athas) mainly for the reason that's suggested between your post and my own:

There are a great number of people who loved the Planescape structure of the planes (outer, inner, prime) and I was one of them. 3e has changed a great deal, though, and a lot of people have adapted to that, structuring Athas as it's own special thing. Because of these two schools of thought, I'll just provide the doorway. What GMs find when they go through it is up to them.
#8

superpriest

May 21, 2004 15:26:24
I've been thinking about writing such a pdf as well. I'd get involved if you wanted to collaborate.
#9

dawnstealer

May 21, 2004 15:31:57
I could certainly do that - this projects still in its infancy, though: I'm drawing critters, right now. I'll contact you when it gets closer to "go time."
#10

xlorepdarkhelm_dup

May 21, 2004 16:19:19
Originally posted by Nightdruid
I certainly would be interested! Sounds like a really cool project. Just some random thoughts:

Despite the largely "Athas is isolated from the multiverse" approach, there do seem some connections. You have gith, implying Astral connections, and that undead guy running around the Outer Planes, and other such references here & there. I'm seriously tempted to say that athas should have a set of Outer Planes. However, these shouldn't be the planes from core D&D. Instead, maybe something a little more "cuthulu-ish" (although that has become cliche'). Planes without real gods, but maybe critters on par with the sorcerer kings (or even more powerful, maybe on par with "slap Rajaat around" scale), perhaps planes of primal chaos or somesuch deal. Certainly not paradises, though! :D

Well, if you worked with the idea that the Gray is a barrier (as presented in Preservers & DefilerS), that separates Athas from everything else - that would mean that while the Outer Planes exist, they aren't possible to reach from Athas. There are exceptions for this, however I think that for the Outer Planes, the "Great Wheel" philosophy would be the easiest and best solution. It's just that gods simply can't reach Athas. There's the Planar Gate which Dregoth is sitting on (I see him rubbing it fondly and whispering "my precioussss"), there was the one Githyanki incursion (well, I think, actually 2 of them, if I remember correctly), and the situation of Ravenloft & Kalidnay. Other than that, Athas is damned near impossible to reach from the Outer Planes (or transitive planes) as well as to reach from Athas to them. The Gray needs to be....removed for that to work correctly.
#11

dawnstealer

May 21, 2004 17:08:10
I was going to have a barrier called the Veil that sits between Athas and the Outer Planes; I had forgotten about the bit in Defilers and Preservers: that should simplify things a lot. I've got plans for making the Outer Planes very difficult to access from Athas and maybe even harder to get back.
#12

nightdruid

May 21, 2004 18:03:31
Originally posted by Dawnstealer
As a Planescape GM in addition to being a Dark Sun GM, I have a special place in my heart for that setting. I'm planning on including ways of getting to the Planes, but they'll be very difficult. I'm not sure if I'll include the Outer Planes (or whatever passes for them on Athas) mainly for the reason that's suggested between your post and my own:

You certainly have a sympathetic ear here...;)

If you want to go with that approach, you could certainly could do something like in the MotP: have athas have its own set of planes, and then connect them via a transit plane to the PS multiverse. I just like the thought of athas having its own set of outer planes
#13

superpriest

May 21, 2004 18:45:11
Does Athas even need outer planes? Probably not, I think. Just the Inner, the Gray, and the Black.
#14

nytcrawlr

May 21, 2004 18:48:53
Well, there has been several accounts of fiends and other outer planar nasties visiting Athas, so obviously it has a link to the outer planes or it's own outer planes on an official level.

Me personally I would rather keep it closed off much like Dawn is doing and if you do happen to get out it's either going to be to Ravenloft or Athas' own outer planes.

Just MO.
#15

zombiegleemax

May 21, 2004 18:53:38
Personally, I don't think Athas needs demons, devils, or angels running around, so no outer planes works just fine for me.

The Astral plane is good to have just for the Githyanki and Githzerai.

I think Hill Giant's quick and simple cosmology on the planes was good enough to use as is. The DM then has lots of room to expand anything he/she wants. Its posted on Athas.org just in case anybody hasn't seen it.
#16

xlorepdarkhelm_dup

May 21, 2004 19:10:12
Originally posted by Tembo-Pie
Personally, I don't think Athas needs demons, devils, or angels running around, so no outer planes works just fine for me.

The Astral plane is good to have just for the Githyanki and Githzerai.

I think Hill Giant's quick and simple cosmology on the planes was good enough to use as is. The DM then has lots of room to expand anything he/she wants. Its posted on Athas.org just in case anybody hasn't seen it.

If I recall, the Gray was a bizarre crossing/mixing of the Ethereal and Astral planes, and by virtue of it's existence, all the transitive and outer planes are separated from Athas normally. They still exist, but Athas is walled off from them. Yes, the Githyanki (and even Githzeri, if memory serves about the connection with the Athasian Gith) did penetrate it once or twice - but this makes sense - they live in the Astral Plane, so they can constantly be trying to study this anomaly to gain access and invade. But even then, it hasn't been easy for them, as shown by the limited times they've made the transition. the Black is like the metaphysical Shadow of Athas itself, within the Gray, or something like that, possibly the result of the Plane of Shadowds getting severed and part of it still being trapped within the Gray while the rest is outside of it.

Somehow, by virtue of the existence of the Gray, the connection to external energies, through the positive and negative energy planes, got jumbled up, and the Gray kinda serves as a source for negative energy. Dunno about the positive energy - perhaps there's only a finite amount of this, and as a result, the degredation of the world reflects the slow "leaking" of positive energy that could result in a complete loss of it from Athas all together eventually. The Elemental (and para, quasi, etc) planes are possibly reconginzing this, and thus providing what they can to fuel the positive energy that they can to keep it around, thus they are attempting to keep the balance - hence the divine energies that spring from them.

However, The Gray serves as Astral and Ethereal for Athas - spells that require either of those planes to exist work by virtue of the Gray's dual-nature. Spells requiring the Plane of Shadows work because of the existence of the Black - the closest thing to the Plane of Shadows Athas has. The Hollow is more like a demiplane that is inside the Black, and other than the distortion of the positive & negative energy planes, the other inner planes still are more-or-less intact.

what makes Dregoth's portal so special is that somehow, using psionics, some powerful individual (or group of individuals) developed a device that could actually pierce the Gray and reach the Outer Planes. Unfortunately, the names of the individual(s) who made it are lost to time, possibly because of the denziens of the plane that they connected to snatched them away and have been doing horrible things to them since - the Devils of Baator. What Dregoth has been doing with that artifact, besides calling it "my precious", is probably detailed in Dregoth Ascending, which, with any luck, Athas.org may eventually get rolled out here.
#17

dawnstealer

May 21, 2004 19:26:24
Like I was saying, my solution is a bit of a dodge: I'll state that travel to other planes is possible by (exceedingly difficult) process X. Whether those other planes are an Athasian exclusive, original planes, or the Baator/Arcadia/Limbo/etc planes that all us Planescape GMs know and love, will be entirely up to the GM.
#18

xlorepdarkhelm_dup

May 21, 2004 19:27:35
Originally posted by Dawnstealer
Like I was saying, my solution is a bit of a dodge: I'll state that travel to other planes is possible by (exceedingly difficult) process X. Whether those other planes are an Athasian exclusive, original planes, or the Baator/Arcadia/Limbo/etc planes that all us Planescape GMs know and love, will be entirely up to the GM.

works for me.
#19

fray_fanatic

May 22, 2004 4:54:19
My english is not as good as I would like, but here are my two cents:

The Gray is the ultimate barrier between Athas and the Outer Planes, and Athas has its own Astral Plane, which is an finite portion of the infinite Standard Astral Plane (and, mathemathecally, a finite portion of the infinite is itself infinite). I´m talking about something like this:

Standard Astral Plane (MotP).
The Grey
Athasian Astral Plane
Athasian Ethereal Plane
Athas Prime
Athas Shadow Plane (the Black)
Athas Interior Plane, with 10 layers (4 elementals, 4 paraelementals, 2 energy).

The Standard Astral Plane has some anormal gates which appear sometimes and which leads only to the Grey.

And, if you are in the grey or in any other of the AthasVerse Planes, the only Astral you can go is the Athasian Astral Plane. You can´t go to the MotP Athas Plane or the Outher Planes from Athas, without an artifact, such as the Dregoth´s gate. The common of the wizards and sages of Athas don´t know about the existence of the MotP Astral Plane: They think that the universe ends in the Grey.

This solution keeps the posibility of a independent githyanki realm (maybe populatd with sucessive generations of githyanki trapped in the grey from the MotP and leaping to the Athasian Astral Plane) in the Athasian Astral Plane, which is also filled with Psurlons and other athasian creatures.

Fray Fanatic
#20

williampall

May 22, 2004 12:04:29
Alright, I'm not sure if you'd be interested in getting this info . . . but do with it what you will.

Of course we know that Athas is cut off from the rest of the Multi-verse for one reason or another. After reading through this thread an idea popped into my head and I decided to double check something in D&P . . . in the section about the history of magic.

My idea is that the reason Athas is isolated from the multi-verse is because of an uber magical spell. I beleive the two best events to use for the Isolation of the Planes being a side effect for is either when the Halflings were working their mojo to take the world from the Green Age to the Blue Age, or when Rajaat was imbueing his Champions causing the end of the Blue Age.

When the uber-magics were being worked on either of those occurances, it might be that the workers of those magic's inadvertantly put up those barriers. Or, possibly it was deliberate. Rajaat probably didn't want any interferance to his plans from ANYYWHERE, right?

Well . . anyway . . do with tihs what you will . .
#21

dawnstealer

May 22, 2004 12:48:13
Actually, I've posted that exact theory elsewhere on these boards. It's a good one, but I think I'll again stay away from explanations - leaving that up to the GM (more in flavor with the original Dark Sun where not everything was explained).
#22

xlorepdarkhelm_dup

May 22, 2004 12:53:29
Originally posted by Fray_Fanatic
My english is not as good as I would like, but here are my two cents:

The Gray is the ultimate barrier between Athas and the Outer Planes, and Athas has its own Astral Plane, which is an finite portion of the infinite Standard Astral Plane (and, mathemathecally, a finite portion of the infinite is itself infinite). I´m talking about something like this:

Standard Astral Plane (MotP).
The Grey
Athasian Astral Plane
Athasian Ethereal Plane
Athas Prime
Athas Shadow Plane (the Black)
Athas Interior Plane, with 10 layers (4 elementals, 4 paraelementals, 2 energy).

The Standard Astral Plane has some anormal gates which appear sometimes and which leads only to the Grey.

And, if you are in the grey or in any other of the AthasVerse Planes, the only Astral you can go is the Athasian Astral Plane. You can´t go to the MotP Athas Plane or the Outher Planes from Athas, without an artifact, such as the Dregoth´s gate. The common of the wizards and sages of Athas don´t know about the existence of the MotP Astral Plane: They think that the universe ends in the Grey.

This solution keeps the posibility of a independent githyanki realm (maybe populatd with sucessive generations of githyanki trapped in the grey from the MotP and leaping to the Athasian Astral Plane) in the Athasian Astral Plane, which is also filled with Psurlons and other athasian creatures.

Fray Fanatic

The problem is that They Gray is the Ethereal and Astral Planes, merged. and while the black could be a fragment of the Shadow Plane, it also has some other qualities to it, making is also similar to trhe plane of nightmares. Athas isn't connected to the Astral plane beyond the Gray, otherwise travel to the outer planes would be, indeed, possible and quite easy.

Also

Originally posted by WilliamPall
Alright, I'm not sure if you'd be interested in getting this info . . . but do with it what you will.

Of course we know that Athas is cut off from the rest of the Multi-verse for one reason or another. After reading through this thread an idea popped into my head and I decided to double check something in D&P . . . in the section about the history of magic.

My idea is that the reason Athas is isolated from the multi-verse is because of an uber magical spell. I beleive the two best events to use for the Isolation of the Planes being a side effect for is either when the Halflings were working their mojo to take the world from the Green Age to the Blue Age, or when Rajaat was imbueing his Champions causing the end of the Blue Age.

When the uber-magics were being worked on either of those occurances, it might be that the workers of those magic's inadvertantly put up those barriers. Or, possibly it was deliberate. Rajaat probably didn't want any interferance to his plans from ANYYWHERE, right?

Well . . anyway . . do with tihs what you will . .

cool idea, but I think that the sealing of Athas probably occured at the end of the Blue Age, with the use of the Pristine Tower. a sort of unexpected side-effect from using that device, which used the energy of the sun to destroy the brown tide. I do like to blame a few things on the Blue Age halflings - who seemed to damn the consequences, and just use the Pristine Tower, regardless of what the side-effects were.
#23

dawnstealer

May 23, 2004 15:36:34
Now the next question: would you guys get torqued off if I were to include my theory on how Athas was formed? It's not entirely necessary to the book, but it would be nice to include.

Short version: There is a plague that begins to spread across the outer planes, consuming everything in its path, including the powers. The Powers trap this blight in the Inner Planes and then banish it (in a rare show of solidarity). Thus, Athas is cut off from the rest of the multiverse and possesses a good deal of the elements.

While it was supposed to simply die off, the Blight survived due to the creatures that were caught within it when the Powers banished it.

In the original version, the primarily lifeform was mephits surviving in pockets of matter still untouched by the Blight (everything else was smart enough, or paying enough attention to get the hell out), but I don't think they'd be quite powerful enough, even given an infinite amount of time and no competition. They rose in power until they were able to collectively create a planet, then they created life, and worked their way up to Halflings, who eventually started worshipping them and thus turned them into god-like equivalents entitled "Elemental Lords." It sounds just narcisistic enough to be something a mephit would do.

Life-shapers and life-benders rose in power and fought each other. Life-benders tapped into the Blight and accidentally unleashed it on Athas. They were mostly destroyed in the process, although a few would escape and form the Kreen through much life-bending.

The rest is pretty much history: the halflings used the Pristine Tower to combat the Blight, but forever changed their world in the process.

Rajaat would later tap into the Blight and discover magic, a process that feeds on life to feed its power, and was nearly killed by it.

Realize it's a bit controversial and many of you won't agree with it at all, so I'm asking before I toss it into an Athasian Manual of the Planes. I bring it up, because I think some explanation, after all this time, is called for.
#24

Pennarin

May 23, 2004 15:55:01
I stick with default ideas and a lowest-energy state on this one.

No need to explain athas's place in the grander multiverse because DS owes nothing, and shouldn't ow a single explanation, to the rest of D&D.

There never was any indication that the Gray appeared at a specific time, so I sincerly believe that the first sentient athasian in the deep past to have reached a state of consciousness found his spirit cast into the Gray upon its death. The Gray has always been there. What defines it, to my eyes, is not that its a barrier between athas and the rest of the multiverse, but that its the resting place of people's spirits.
#25

dawnstealer

May 23, 2004 16:05:46
Actually, in the version above, Athas did not even exist when the Blight was isolated. That happened much later.
#26

dawnstealer

May 24, 2004 10:56:58
Okay, here's another question: What you guys (lurkers included) like to see in an Athasian Manual of the Planes? What would help you GM or play?
#27

xlorepdarkhelm_dup

May 24, 2004 11:14:24
Originally posted by Dawnstealer
Okay, here's another question: What you guys (lurkers included) like to see in an Athasian Manual of the Planes? What would help you GM or play?

Using the format of how the planes are defined in the MotP, I'd like a listing of each of the Athasian planes/cosmology. Possibly even some art to give a better pictures, ala the compas-stuff used in the MotP - maybe something like a distorted version of the same type of graphics, but fitting Dark Sun.... or something.
#28

dawnstealer

May 24, 2004 11:23:23
The art's in the bag, my question is more one of what is needed. Should their be descriptions of the planes? New rules governing those planes? New classes? New races? Focus on broad ideas or focus on specific areas or events and allow the GM to create their own broad ideas?

There's a lot of ways to go with this and I'm planning on making roughly a 100-200 page book out of this. I have a plan for what I'll include, but I might change that if enough people say the same things.
#29

xlorepdarkhelm_dup

May 24, 2004 11:39:16
Originally posted by Dawnstealer
The art's in the bag, my question is more one of what is needed. Should their be descriptions of the planes? New rules governing those planes? New classes? New races? Focus on broad ideas or focus on specific areas or events and allow the GM to create their own broad ideas?

There's a lot of ways to go with this and I'm planning on making roughly a 100-200 page book out of this. I have a plan for what I'll include, but I might change that if enough people say the same things.

Ok.....

1. Description of the planes: Black, Gray, Elemental, Paaraelemental, (Quasielemental?), Demiplanes like the Hollow as well.

2. I'd prefer to see use of the rules already defined in the MotP, however if there's something about a plane that isn't included already, it probably should be added in. don't forget that the DMG does change some of these rules.

3. Classes - not entirely certian about this one. There are so few planes, adding in classes might not seem right. But that's just me.

4. Races - not too certian about this. Just because with ToA & TotDL, there are a TON of creatures for Dark Sun, I'm not for making up new things just to fill the planes when the Athasian planes should have more of a empty feel to them in my opinion (the exception being the [para/quasi]elemental planes, of course.

5. The focus should be, probably at the same scope that they are for the Manual of the Planes. Each plane taken indivudually, as well as a grouping as to how they interconnect and function together.
#30

Pennarin

May 24, 2004 11:42:09
Try and match what as been said about the Black and Gray in the books and novels, and in Abbey's recent exposé. If the laws of those planes can match most, if not all, circumstances in which they're mentionned, then that would be a sure way of encouraging others to use the book.

If psionics are trully linked to the Gray, then explaining that, cosmologically-speaking, could lead to new rules, like feats and PrCs.
#31

dawnstealer

May 24, 2004 11:43:55
That's actually pretty close to what I was thinking, too. I think it might be a little more Planescape/2e Dark Sun than 3e Manual of the Planes (description more than rules), but I'll definitely include some of the themes from the Manual.
#32

Kamelion

May 24, 2004 12:54:27
Dawn, have you taken a look at Wisdom of the Stars? It's Hill Giant's MotP-style approach to the planes of the Dark Sun cosmology from the athas.org site. This is an updated 3.5 version - well worth a look if you haven't had a snoop already ;) (Edit: oh, and there's some good stuff on the Grey in Terrors of the Deadlands too...)
#33

dawnstealer

May 24, 2004 13:00:34
Actually seen both and both are well-done. I will be drawing on them (and Earth, Air, Water and Fire; and Manual of the Planes; and A DM's Guide to the Planes from Planescape; and the structure in the 2e Dark Sun books) to flesh out the details.
#34

ishnid

May 24, 2004 21:56:15
I wonder how many of you read "The Illithiad." I really liked the style that book had. Specifically, The book had rules and explainations of various things but, there were sections where the "why" was not given, only theories.

For those of you who have read the book, think of the treatment that was given to the origin and arrival of the species. It was known that; the Illithids had a huge empire in the distant past, this empire was crushed by a huge slave revolt. This revolt somehow sprung up on millions of worlds at the EXACT SAME time. Does this smell fishy to you? There was never a reason given as to how and why it happened. Even the main players of the revolt are shrouded in mystery, no one knows what exactly the fate of Gith or Zerthimon. It was left open for your own devious little mind to fill in the blanks. (come to think of it, who was in charge of the Illithid side? He/she is probably dead but...)

There has a second, subservient god named Manzacorian. Why is he subserviant? what was the relationship between the two gods? Were they brothers? Was he a hero of the species? A creation of Illesine's?

Illesine is credited with the creation of the species. CREDITED. He never clamed to do it, there is no story as to why he did it. Further, there is no story of the origin of Illesine (except a non-official one a saw on the 'net called "the shame of the Baatezu" which I really liked)

The home world of the Illithids is a mystery. They are invaders everwhere they go. There are some titilating bits about the "Far Realm", but why are creatures from such an alien enviroment so dependant on humaniods for survival?

The end result was a book that gave alot of info, but left the mystery open to the interpretation of the reader. I love alot of the opinions I see on this board but don't use them all. I would like to see a style of book which went something like this...

"Planar travel to or from Athas has been next to impossible in all recorded historys. In fact planar travel is so difficult, the vast majority of scholars and most sorceror kings are unaware of the existance. If a player character somehow became aware of the possibility of planar travel, he/she would have to accomplish several nearly insurmountable tasks."

<>

"Athas-space or Dark-space is not located on any spelljammer maps it is not known if this is because of distance or other factors. However, even if athas is known to some spacefarers, there has never been an incident of a spelljammer reported on Athas"

<>

In the Illithiad, whenever the author wanted to give you information on a mystery, they gave it in the form of a quote from some scholar, a fractional piece of a record or artifact, or just as and open ended question. As an example, it was discussed that Elder Brians shunted excess mass to the Astral Plane and if threatened, transported bodily to the Astral Plane never able to return. BUT, no one had ever seen an Elder Brian on the Astral Plane.

What I am trying to say is that if you were to right that planar travel became improbable when the halflings used the pristine tower, you may get a lot of crap thrown at you. But, if you simply reported that travel is now nearly impossible, records indicated that it was not always that way ( like it says in the preamble of the "official timeline" ). Then give some of the major theories as to who is responsible; Outer Planar god(s), Halflings, Rajaat, The sorceror kings, George of the jungle, whatever.

I see so many good ideas on these boards and it is a shame that in many cases one gets picked as the "best" and the others are forgotten by the DS community. If you were to write a book in this fashion there could be alot of campaign seeds, happy people, and snazzy content that would keep well read players guessing.
#35

Pennarin

May 24, 2004 22:31:17
There is nothing inherently wrong with a concept of halflings taking to space, IMO.

The secret of making it palatable to DSers is to strip it of spelljaming and science-fiction elements. After all there are rhulisti halflings still alive in hibernation near the Pristine Tower, wating for God knows what to reawaken. If that is not a science-fiction concept, than what is?

I think Nyt managed to rationalized the space-halflings in an argument he laid down.
#36

nytcrawlr

May 24, 2004 22:53:22
Originally posted by Pennarin
There is nothing inherently wrong with a concept of halflings taking to space, IMO.

The secret of making it palatable to DSers is to strip it of spelljaming and science-fiction elements. After all there are rhulisti halflings still alive in hibernation near the Pristine Tower, wating for God knows what to reawaken. If that is not a science-fiction concept, than what is?

I think Nyt managed to rationalized the space-halflings in an argument he laid down.

Well, still working on that.

Lynn is the one that actually made me ponder it more when I approached her about the pdf that is out there now as well as information on the space halflings rumor that she stated on the mailing list some time ago.

Going to GenCon and talking to Bill Slavicsek killed the rumor part, it's actually true, and his idea from what I can gather.

Lynn was approached to make a book about it once the time came to unveil it but that was right before TSR killed DS for other reasons I won't get into on these boards (wonder story about it though :D ).

She was completely appalled about it, but took it a slightly different angle than what Bill wanted to do with it.

Bill wanted them to be presented as the "saviors" of Athas and have the current population ban with them to take out the SMs and such. Bleah, no thanks.

Lynn's however, was much, much, more interesting. Think of it this way, take the worse cultural war you can think of from history or one that could happen in the future, now darken it quite a bit and add shades of gray and you will get what the space halfling invasion *should* be all about.

To me, it would be a cultural war on the scale that no one would know who is the "bad guy" and who is the "good guy", one where the lines can't be seen and are merged.

That to me, would be the space halfling invasion in a nut shell.

Something I plan to develop later for my world.
#37

dawnstealer

May 24, 2004 22:54:52
Whoa!

Space Halflings and Crystal Spheres have nothing to do with the Inner Planes of Athas: Move it to a different thread or stay on track.

#38

Pennarin

May 24, 2004 23:09:04
Originally posted by Dawnstealer
Whoa!

Space Halflings and Crystal Spheres have nothing to do with the Inner Planes of Athas: Move it to a different thread or stay on track.

Damn right! Pennarin and Nyt, you should be ashamed! You should...dwelf on it more before posting...

#39

nytcrawlr

May 24, 2004 23:13:43
Originally posted by Dawnstealer
Whoa!

Space Halflings and Crystal Spheres have nothing to do with the Inner Planes of Athas: Move it to a different thread or stay on track.


Stay on target...

Well the gray is nothing more than a clog in a drain.

People die, the clog gets bigger.

Now, what's outside that clog?

I would like to think some sort of outer planes thing that is similar to the great wheel, but no where near as complex, only because it's been done with every other freaking campaign setting, and I like everything about my Dark Sun unique.

So you could just cheap out and go with the Great Wheel thing, or you can create your own outer planes for DS, either way works, since officially it's been established that something does exist outside of the gray anyways.

The black I like to see as xlorep see's it, just a cut off part of the shadow plane that RL still touches, hence, there being at least one gate from DS to RL (I have at least three in my campaign).

Where am I going with this? I have no idea since I'm too lazy to actually put work into something like this and will probably just go with a modified version of Hill Giant's and am just trying to make up for being off topic on Dawn's thread.

Sorry Dawn! :D
#40

dawnstealer

May 24, 2004 23:23:08
Nope, good points in that one. As far as the Outer Planes are concerned, they're off-limits. I'll provide a [somewhat difficult] means of getting there, but what is there will be up to the GMs. My focus will be exclusively on the Inner Planes, the Gray, and the Black.
#41

wintergreen

May 25, 2004 11:37:58
A major part of a Dark Sun Manual of the Planes surely has to be a look at the Elemental Lords and their relationship with the Clerics. The core rules have some info on how clerics see their element so I think it would be interesting to have something on how the element sees them.

The various ways that the elements/elemental lords relate to Athas seem to be essential elements of the setting - the clerics, the battle between elemental and para-elemental clerics, how druids fit into that, the nature of the elemental vortices that the SKs use to grant templar spells.

There's an awful lot of stuff that could be done beyond the basic travel guide to the planes and the origins of the whole set up.
#42

dawnstealer

May 25, 2004 11:41:38
That's more of what I'm looking for; thanks, Wintergreen. The Elemental Lords are already being written into the book, but I might include more info just to flesh them out a bit more.
#43

Sysane

May 25, 2004 11:47:36
It would be cool to include a section on Gensi as well. It would make sense that they would inhabit Athas to a degree.


--Sysane, The Terror of Urik
#44

dawnstealer

May 25, 2004 12:06:29
Good point: I was going to have the ruvoka (? Did I spell that right? The elemental dudes that have to stay near their element? Been a while since I've used them) as an available player class for people wanting adventure near or on the Inner Planes. Might also have a few others that are Gray Touched in a sense. Haven't quite made up my mind on that last one, yet.
#45

Kamelion

May 25, 2004 12:15:35
I thought that the ruvoka are kinda like advanced beings for druids who don't want to become spirits of the land. The race who need to stay near their element are the ukoven. Who may or may not be related to the ruvoka. Or even the same thing. Or not. Or something. Confused? Who, me? Anyway, Afghan did a cool ukoven write-up - don't have the link handy - you've probably seen it already. Very nice
#46

dawnstealer

May 25, 2004 12:29:50
I did, but I'll admit it's been a while. I'll check it out.
#47

taotad

May 26, 2004 7:25:25
I would love for you to tie in something reminiscent of the old Planescape and AD&D cosmology. Shouldn't be enormous theories about life and everything, just a little hint here and there.

Like the hint dropped in Uncaged: Faces of Sigil (Planescape) that it was in fact a rogue rilmani that inspired Rajaat to develope defiler magic.
Or the fact that there are athasian elves living in the third layer of Arborea.

Its not a biggie, its just that it would put a little smile on an old Planewalker's face when reading it.

Thank you for doing what you do BTW!
#48

xlorepdarkhelm_dup

May 26, 2004 11:40:14
Originally posted by taotad
Like the hint dropped in Uncaged: Faces of Sigil (Planescape) that it was in fact a rogue rilmani that inspired Rajaat to develope defiler magic.

Apparently, the people at planescape were also limited in their knowledge of Dark Sun - Rajaat has never left Athas for any of the Outer Planes. If he had, he wouldn't have spent so much resources and research in figuring out HOW to do if throughout the Cleansing Wars.
#49

Sysane

May 26, 2004 11:47:08
I think Rajaat did have his top Wizards working on the studying the outerplanes? Wasn't it one of his students that caused the obsidian to spillout creating the Dead Lands?


--Sysane, The Terror of Urik
#50

nytcrawlr

May 26, 2004 14:45:24
Originally posted by Sysane
I think Rajaat did have his top Wizards working on the studying the outerplanes? Wasn't it one of his students that caused the obsidian to spillout creating the Dead Lands?


--Sysane, The Terror of Urik

Qwith was on it then got demoted and the new guy that took her place caused the obsidian plains to form.

Can't remember his name right now.
#51

Grummore

May 26, 2004 14:52:36
Originally posted by NytCrawlr
Qwith was on it then got demoted and the new guy that took her place caused the obsidian plains to form.

Can't remember his name right now.

I think it was Gretch, and I think he is named in the tdloA The deadlands of athas de Arthur G. Lewis (stocked on my web site as pdf in the accessory section).
#52

dawnstealer

May 26, 2004 16:13:32
Think you're right, Grummy. If not, you're close. As a long-time Planescape GM, I'll have a small bit in there quoted as legend, so people will have the option of using it or dumping it. I'll make sure it's small (paragraph at the most). I agree that there should be some connection to the Outer Planes, but I think it should be a tenuous connection, at best. Also, I believe Athas was "locked out" of the multiverse before anything intelligent walked the land. Possibly before the world ever formed.
#53

monastyrski

May 26, 2004 16:15:33
Originally posted by ishnid
The home world of the Illithids is a mystery. They are invaders everwhere they go. There are some titilating bits about the "Far Realm", but why are creatures from such an alien enviroment so dependant on humaniods for survival?

There is no contradiction here. That far plane might have been home for illithids, and it might become an alien environment because of magic (engineering???) used by one side of the revolt.
#54

dawnstealer

May 26, 2004 16:38:32
Move Illithiads to another thread, please. This one's pretty specific in its focus.

Thanks!
#55

nightdruid

May 26, 2004 17:26:06
Howabout this:

The Remembrerance

A (set of?) demiplane(s) (in the black?) that were the created during the Cleansing Wars. Each was born when the last member of a race breathed its last. The death of entire races created an enormous amount of excess psyic energy that consolidated into these demiplanes.

Each plane is a land made up entirely of the vanished races in their day-to-day lives. The beings are like illusions, without real sustanance. The planes are slowly disappearing as memories of the extinct races vanish. In time, even these rememberances of the murdered races will disappear, and it will be as if those races never existed at all.

just an oddball idea I thought I'd toss at ya
#56

xlorepdarkhelm_dup

May 26, 2004 17:36:18
Originally posted by Nightdruid
Howabout this:

The Remembrerance

A (set of?) demiplane(s) (in the black?) that were the created during the Cleansing Wars. Each was born when the last member of a race breathed its last. The death of entire races created an enormous amount of excess psyic energy that consolidated into these demiplanes.

Each plane is a land made up entirely of the vanished races in their day-to-day lives. The beings are like illusions, without real sustanance. The planes are slowly disappearing as memories of the extinct races vanish. In time, even these rememberances of the murdered races will disappear, and it will be as if those races never existed at all.

just an oddball idea I thought I'd toss at ya

I actually like this idea. cool!
#57

nightdruid

May 26, 2004 19:08:51
Originally posted by xlorepdarkhelm
I actually like this idea. cool!

:D

Thinking the "Echos" might be a simplier and better name, but glad you like it! :D
#58

dawnstealer

May 26, 2004 20:16:24
That's brilliant! Yeah, that will get a spot in the book, definitely. I was trying to figure out something to put in the Black other than the Hollow and was coming up short. That's an excellent filler. Good job!
#59

Pennarin

May 26, 2004 21:16:23
Love it!

Looking at past evidence, I would suggest putting those demiplanes in the Gray and not making them demiplanes at all but just zones of purposeful structuring.

1- Sadira goes to the Gray and Black. The Black is…black. There’s nothing there. The Gray is filled with mist, the spirits of the dead and personalized mental constructs that surround you or offer themselves as beacons for your guidance.

2- Tithian meets Kalak in the Gray and discovers that the old geezer knows intimate things about him – who was murdered by his hand – from talking to Tithian’s victims or other spirits who heard about them. There seems to be a bit of gossip in the Gray…

3- It’s the home to things like wraiths, which exist because of a belief in something, anything, greater than themselves. Its also the plane that helped in the creation of the Caller in Darkness (iirc?), which is a result of massive casualties on a small timescale.

Considering the above, these “memory” zones seem to be made to order as parts of the Gray, as places where the spirits of dead races still re-enact their old lives. Not unlike the subteranean netherworld kingdom of Hades and its shades.

The idea that the demiplanes – or zones - appeared when the last member of a race died seems poetic and needlessly contrived. All that is required for them to appear, or develop (just consider them as regions of the Gray that take on qualities from the collectivity of the dead race), is that the spirits do not become part of the gray mists but endure as spirits, say because of the trauma they endured, long enough that they can interact with other similar spirits (other members of their race) and start sharing a common vision. Sadira saw a huge, lifesize Pristine Tower, so I’m shure that the first few tens of thousands dead of a race (in the first years of the war) could and would do better, even if not intentionnaly.

So I do think it could be possible to go in the Gray like Tithian did and ask for direction to the gnomes and be metaphysically pointed to a seemingly ordinary patch of gray mist in the distance that, after a bit of metaphysical moving around to reach it, coalesces into a re-enactment of the gnomes’ former way of life, with gravity and a semblance of sunlight and all.
#60

dawnstealer

May 26, 2004 21:30:59
I think he was actually referring to the Black, where the lack of vision would lend itself more to the feeling of the beings who were exterminated, although since it's demiplanes we're talking about...

I like your suggestions for the Gray. I had been focussing on the Inner Planes and was going to mention the Gray and Black in passing (although more detail than has been spent on them so far), but I think these ideas might require a chapter of their own. Well done, guys.
#61

Pennarin

May 26, 2004 21:47:38
Yeah, all I tried to say is that I really can't see ANYTHING at all in the Black. Its fillded with, litteraly, inky darkness and numbing cold. Short of having a very peculiar magical light to dispel the darkness, allowing objects themselves made of darkness to be seen...
These seem to be contradictions in themselves. Can't see how there could be anything there, considering that, quote: "This vast dimension of darkness separates everything that exists from everything that doesn't. Its an absence filled with numbing cold, endless darkness, and even living beings".

Shadows and Shadow People live there, but interact strongly with Athas. Can't see them living there 100% of the time, since there's nothing there but others like themselves.
#62

xlorepdarkhelm_dup

May 26, 2004 23:34:02
Maybe the demiplanes are lodged between the black and the grey - taking the nightmarish qualities of the black and the death qualities of the gray, forming "whirlpools" in the metaphysical realm structure, where it reflects the pain and suffering of entire races when they were wiped out.
#63

dawnstealer

May 26, 2004 23:35:49
And that's a good idea, too. One thing we could do with the Black is make it a place where, like you said, is inky black and absolutely cold (not something most Athasians would be used to). Of course, occasionally, something in the blackness might say something, or just reach out and run a finger down a player's back...
#64

xlorepdarkhelm_dup

May 26, 2004 23:41:38
I'd say that creatures native to it have the Shadow template from the Manual of the Planes on them, with possibly Half-shadow, and of course the Blacktouched ones also for denziens. blacktouched being for people who merely have experienced the black for a decent amount of time, or have a half-shadow grandma...

Don't include the Monster Manual "Shadow" undead tho - that would be like a fish outta water in this case - undead should be part of the Gray, not the Black.
#65

Pennarin

May 26, 2004 23:50:32
Originally posted by xlorepdarkhelm
Don't include the Monster Manual "Shadow" undead tho - that would be like a fish outta water in this case - undead should be part of the Gray, not the Black.

Agree totally with you there. I included them in the above post only because I seem to recall somewhere official is a list of Black creatures or something (perhaps in Terrors of Athas or the online thread about it) that contains the Shadow and lists it as a denizen of the Black. I hate the thought, like you say, because shadows are undead, and shadow people are not. So no shadows in the Black!!
#66

dawnstealer

May 27, 2004 0:12:57
I'm in agreement, so that's good, at least. :D
#67

nightdruid

May 27, 2004 3:12:35
Originally posted by Pennarin
Love it!

Looking at past evidence, I would suggest putting those demiplanes in the Gray and not making them demiplanes at all but just zones of purposeful structuring.

Ok, works for me. That's why the "in the Black?" had a question mark on it; wasn't sure if it would go there or if you guys would have a better place for them It was just an idea that popped in my head and i had like 5 minutes to write up & post before the storms hit (and hit they did...pretty much stormed all night). Figured there'd be tons of refinements.
#68

nightdruid

May 27, 2004 3:13:43
Originally posted by Dawnstealer
That's brilliant! Yeah, that will get a spot in the book, definitely. I was trying to figure out something to put in the Black other than the Hollow and was coming up short. That's an excellent filler. Good job!

Cool! Glad you liked it!
#69

nightdruid

May 27, 2004 3:23:31
Originally posted by Dawnstealer
I think he was actually referring to the Black, where the lack of vision would lend itself more to the feeling of the beings who were exterminated, although since it's demiplanes we're talking about...

You give me WAY too much credit...I just picked the Black for the simple reason of "just because". No research, no deep thought. Just because :D
#70

dawnstealer

May 27, 2004 8:15:05
You've got to go with, Nightdruid! Quick, edit your post and say something like: "Yes, truly I am brilliant." And I'll keep it quiet on this side!

On with the topic at hand; yar, the Gray makes a lot more sense. I would say that the Black is probably an invention of Nib's to keep people the hell away from the Hollow. I'd say that the Black would try to draw people deeper into it, getting them closer and closer to Rajaat's prison.

Rajaat has influence outside of the Hollow, but not much beyond the Black. Maybe even have something like Ilsensine's realm in Planescape - the closer you get, the more likely you are to go insane. Prolly have shadow giants lurking in there, somewhere. And then populate the Gray with those psuedo-demiplanes of memories.
#71

nightdruid

May 27, 2004 11:40:15
Originally posted by Dawnstealer
You've got to go with, Nightdruid! Quick, edit your post and say something like: "Yes, truly I am brilliant." And I'll keep it quiet on this side!


Not bad for a half-baked idea I had to rush to beat an onrushing storm complete with tornadoes and lots and lots of lightning :D


On with the topic at hand; yar, the Gray makes a lot more sense. I would say that the Black is probably an invention of Nib's to keep people the hell away from the Hollow. I'd say that the Black would try to draw people deeper into it, getting them closer and closer to Rajaat's prison.

Gray is probably the better choice; I didn't have time to dig out Preservers & Defilers to do proper research
#72

dawnstealer

May 27, 2004 11:56:30
Not bad for a half-baked idea I had to rush to beat an onrushing storm complete with tornadoes and lots and lots of lightning

I have my best ideas on the toilet.

Maybe I shouldn't have typed that...
#73

nightdruid

May 27, 2004 12:02:19
Originally posted by Dawnstealer
I have my best ideas on the toilet.

Maybe I shouldn't have typed that...



Frightenly enough, me too...
#74

Pennarin

May 27, 2004 12:11:10
Originally posted by Dawnstealer
I have my best ideas on the toilet.

I have mines smoking a cig on my doorstep...
#75

xlorepdarkhelm_dup

May 27, 2004 12:33:35
Is now a good time to mention I get my best ideas by talking to myself? :D
#76

dawnstealer

May 27, 2004 12:50:41
Me, too....on the toilet.
#77

nightdruid

May 27, 2004 14:58:57
Another weird idea:

The Dragon's Egg

Not sure if this is black or gray, but its a demiplane. Its a piece of athas that broke off during the creation of the Dragon. That act sent an egg-shaped piece of rock from the Dragon Bowl across the planes. Due to the warped magics of the dragon's final transformation, everything living inside that piece of dirt was warped. Thus insects & earthworms with the half-dragon template (all super-sized, of course).

Somewhere in the winding passages and vast caverns of this demiplane is said to be a child. The exact race, age, and gender of this child, who is said to appear perfectly normal with no deformaties (i.e. not half-dragon templated), is unknown. Who this child is, and what his/her relationship is with the Dragon remains a mystery. The creatures respect and even protect the child with unnatural ferocity and devotion.

Edit: should I just declare myself brilliant now or should you guys beat me over the head? ;)
#78

nytcrawlr

May 27, 2004 15:09:28
Originally posted by xlorepdarkhelm
Is now a good time to mention I get my best ideas by talking to myself? :D

The voices in my head give me my good ideas...
#79

xlorepdarkhelm_dup

May 27, 2004 15:11:17
Umm..... interesting.
#80

nytcrawlr

May 27, 2004 15:13:34
Originally posted by Nightdruid
Another weird idea:

The Dragon's Egg

Always wanted to come up with something for the Dragon's bowl, though I would make it a dragon-shaped piece of rock and not an egg since that is what it looks like, unless you are saying some of it came off and now it is egg shaped.
#81

nightdruid

May 27, 2004 15:20:44
Originally posted by NytCrawlr
Always wanted to come up with something for the Dragon's bowl, though I would make it a dragon-shaped piece of rock and not an egg since that is what it looks like, unless you are saying some of it came off and now it is egg shaped.

Hmmm, might have gotten my valleys mixed up. I though the Dragon bowl was fairly oval shaped, but I could be mistaken.
#82

nytcrawlr

May 27, 2004 15:27:30
Originally posted by Nightdruid
Hmmm, might have gotten my valleys mixed up. I though the Dragon bowl was fairly oval shaped, but I could be mistaken.

Nope, more dragon shaped if I remember correctly.
#83

nightdruid

May 27, 2004 15:39:09
Originally posted by NytCrawlr
Nope, more dragon shaped if I remember correctly.

Managed to track down a map; looks more like a rounded triangle than anything else. I certainly don't see a dragon there, unless you squint really hard and have a few cold ones...:D
#84

nytcrawlr

May 27, 2004 15:48:58
Originally posted by Nightdruid
Managed to track down a map; looks more like a rounded triangle than anything else. I certainly don't see a dragon there, unless you squint really hard and have a few cold ones...:D

I stand corrected, haven't looked at the map in awhile.

Just remember it being more dragon-like shaped, hence how it got it's name.
#85

nytcrawlr

May 27, 2004 15:58:31
Ok, just looked at a map off of http://www.digitalwanderer.net/darksun/.

WTF was I smoking?

#86

dawnstealer

May 27, 2004 16:42:21
I always said that the Dragon's Bowl was the remnants of Ebe, but that idea was run down when the official timeline reported it was under the silt.
#87

nytcrawlr

May 27, 2004 16:50:06
Yeah, always wanted to flesh that area out too, but didn't know where to begin, probably some crazed, mega-powerful Druid guarding the lake down at the bottom of that thing.

/me pokes Nightdruid to flesh it out more
#88

dawnstealer

May 27, 2004 16:53:16
I had the area guarded by one of those kreen druid-races. The one that looks like a big flower, supposedly. I think it said somewhere that the guardian druid was a kreen somewhere...
#89

Pennarin

May 27, 2004 16:56:34
Originally posted by NytCrawlr
Yeah, always wanted to flesh that area out too, but didn't know where to begin, probably some crazed, mega-powerful Druid guarding the lake down at the bottom of that thing.

/me pokes Nightdruid to flesh it out more

Me and Kam wanted to flesh out the place too. By using...surprise surpsise Nyt, the stuff in ToO about Teluri and Damites.
But I haven't heard of Kam in a while...

/me pokes Kamelion to talk more
#90

nytcrawlr

May 27, 2004 17:24:08
Originally posted by Pennarin
Me and Kam wanted to flesh out the place too. By using...surprise surpsise Nyt, the stuff in ToO about Teluri and Damites.

Which book are those from?
#91

Pennarin

May 27, 2004 17:34:50
Errr...the one where Sorak finds himself in an underground cavern with a lake, a bridge and fortress. He encounters a ghost that tells him the story of the Teluri, Damites and the Holy Sisters of the Order of the Willing Key (the "villichi").
#92

dawnstealer

May 27, 2004 17:35:31
Ug. Please don't. I believe there's information on a Kreen druid in the Wanderer's Journal?
#93

Pennarin

May 27, 2004 17:45:24
Hehe. Relax Dawn, you'll burst a blood vessel. :D

Its all in good taste, DS-wise.

Its just that the Teluri were the first practionners of magic, a Green Age domain founded by the first students of the science. The Damites were a nation of warriors living in the Dragon's Bowl. They left ruins in the Bowl (1E Box says there's legends of a city under the waters of the lake) and now a powerful mul druid guards the entire region.

I had a couple of surprises in mind for anyone that would venture there.
#94

Pennarin

May 27, 2004 17:50:37
Edited myself. This post was superfluous and running too long against Dawn's ongoing thread.
#95

nytcrawlr

May 27, 2004 18:51:17
Originally posted by Pennarin
Errr...the one where Sorak finds himself in an underground cavern with a lake, a bridge and fortress. He encounters a ghost that tells him the story of the Teluri, Damites and the Holy Sisters of the Order of the Willing Key (the "villichi").

Um, no, that was one of the more evil parts of the book.

Next please. :D
#96

nightdruid

May 27, 2004 18:52:23
Originally posted by NytCrawlr
Yeah, always wanted to flesh that area out too, but didn't know where to begin, probably some crazed, mega-powerful Druid guarding the lake down at the bottom of that thing.

/me pokes Nightdruid to flesh it out more

:D Heh, have I developed a reputation? Cool! I'm fast becoming popular in 2(!) settings

Anyways, what do you want me to work on, the Dragon Bowl, the demiplane, Ebe, or what? Not unwilling to give it a shot, just want to be clear what people want
#97

nytcrawlr

May 27, 2004 18:54:11
Originally posted by Nightdruid
:D Heh, have I developed a reputation? Cool! I'm fast becoming popular in 2(!) settings

Well, there was that great article you wrote linking SJ and DS together. :D
#98

Pennarin

May 27, 2004 19:08:33
Originally posted by NytCrawlr
Um, no, that was one of the more evil parts of the book.

Next please. :D



No, really, what I liked was the small window into the Green Age politics and the names. The only thing dreadful about it was the Villichi and the Holy Sisters. Bhlea.

You have to see the window it opens to the past with the same critical eye that accepts such things as the Great Pantheon at Godshold, or that Giustenal story/net-project I sent you.
#99

nightdruid

May 27, 2004 20:07:27
Originally posted by NytCrawlr
Well, there was that great article you wrote linking SJ and DS together. :D

that silly thing? T'was just a hack article, really ;)

Anyho, what is in particular you want me to take a shot at? Ebe, dragon bowl, the demiplane? Btw, where is Ebe detailed, anyways? I cannot find a reference to it.
#100

nytcrawlr

May 27, 2004 20:08:36
Originally posted by Pennarin


No, really, what I liked was the small window into the Green Age politics and the names. The only thing dreadful about it was the Villichi and the Holy Sisters. Bhlea.

You have to see the window it opens to the past with the same critical eye that accepts such things as the Great Pantheon at Godshold, or that Giustenal story/net-project I sent you.

Let me rephrase, I liked everything about the cavern and such, and the ruins, just not the evil, sucky, villichi back story.

I still want a deranged druid, thri-kreen or no, protecting the lake down there.

He/she would have to be, not like a lot of travellers get down there since aerial travel is sort of rare on Athas.
#101

dawnstealer

May 28, 2004 10:24:47
Official timeline. It states:

-Wind's Fury
The great cities of Ebe, Waverly, and Arala are swallowed by the expanding Silt Sea, though later it recedes from Waverly. The nearby city of Bodach is spared, but becomes surrounded by silt.

This would also seem to suggest that Ebe is "nearby" Bodach.
#102

nightdruid

May 28, 2004 14:20:00
Here's something I thought of but failed to bring up:

What about Neth, the demiplane that lives? Its a living demiplane that spawns nethlings, weird creatures designed to expand its knowledge. Kinds sounds up the alley of the lifemasters. Maybe that is one of their inventions?
#103

xlorepdarkhelm_dup

May 28, 2004 14:47:40
You mean Nature-Masters right? Nature-Masters and Nature-Benders were both Life-Shapers. But there's no "Lifemasters" :P

...just nit-picking.
#104

nightdruid

May 28, 2004 14:51:53
Originally posted by xlorepdarkhelm
You mean Nature-Masters right? Nature-Masters and Nature-Benders were both Life-Shapers. But there's no "Lifemasters" :P

...just nit-picking.

My appologies...my mind isn't in the right place right now, but yes, nature masters. Must be having flashbacks to the halfling fleet episode...;)
#105

Pennarin

May 28, 2004 17:29:43
Originally posted by xlorepdarkhelm
You mean Nature-Masters right? Nature-Masters and Nature-Benders were both Life-Shapers. But there's no "Lifemasters" :P

Lifemasters were a throwback to what-was-his-name, Waroverlord?

Fun-filled threads, all of them... :D
#106

rexaroo

May 28, 2004 21:25:35
the way i set the planes up in my campaign is:

the whole plane that comprises the reality of athas is a god (a halfling god). a cross between the Master Element and a halfling goddess. all the inhabitants of the reality are part of the god. sort of his psionic creation/dream.

the ages blue, green, SK, etc. correspond to different times in the life of the new god.

blue age--- the god was enutero, hence all the water and comfortable lives of the halflings.

the brown tide---- the birth of the god. nothing could be done to stop it so the best life shapers, who knew the link between athas and the god, made/grew the pristine tower to help with the birthing process (the tower is a direct link to the god). the god was born, and the other gods had input into the reality as the youngling god was introduced to the other gods the introducing of "mutations" from the pristine tower started. humans from the human god/s; elves from the elvish god/s; you see where i'm going with this. :-)

the green age---- the awakening of the new god to his potential. psionics mainly. the god is psionics.

the age of magic ----- rajaat, using some incredible epic psionic powers starts magic. but even he doesnt know where magic is drawn from. it comes from the god, but is channeled thru nature. so begins the sickness of the god. he starts "dying".

the age of the sorcerer kings----- rajaat uses the pristine tower to make the sorcerer kings. what he doesnt know is that he has to draw from the god to do it. the psionic/magic spell is so powerful that it rips most of the life (divine ranks, in the form of elemental vorticies) from the god and transfers them to the SKs (they each get a divine rank of 0 because no mortal can hold pure divine essence [a divine rank higher than 0]). of course this weakened the god ALOT ("killed" him and raised him as "undead") and still being a child, as far as gods go, withdrew into himself creating the hollow which also changed the structure of the planes, mixing the ethereal and astral into the grey veil and creating the black from pure pain and the darkness that his soul felt. prior to this ahtas was hooked up to the "normal" d&d cosmology. now it is the fevered nightmare of the godling who is really no longer a godling he is now just a hollow. :-( as he dreams, his fiendish nightmare spawns new species that spring from the pristine tower. the more defiling is used the further he is driven into madness and undeath.

after this cutting off from the rest of the planes happened those outsiders who were here were stuck. i still use baatzu and tanari, but even they have been twisted over time. i usually add the dire or blacktouched or greytouched templates to them when i have to use them. same with angels BUT without the connection to their plane they have mutated also (i use the same templates as for fiends) there are a RARE few good ones left (about as rare as the pyreen).

anyway, i always enjoyed rajaat being stuck in the hollow. so close to the key (he is actually in the godling) but totally clueless. :-)

thats my cosmology. :-)

what do you think? :-)

















#107

xlorepdarkhelm_dup

May 28, 2004 22:26:48
Interesting, and creative take on it. Personally, I'm against the idea of gods on Athas. But more power to you!
#108

dawnstealer

May 29, 2004 0:20:32
Diplomatic.

It's an interesting take, and if it works for your campaign, use it. I think I might not use that version in the book, though. God as an idea or a driving force works, but Athas is really unique mainly because of its lack of divine interference: if the Athasians screw things up, there's no greater diety to step in and say, "Now, now. Look, just look, what you little fellers have done! Let me wave my magic God-wand..." Poof!

No - Athas is literally throwing huge boulders at glass houses and seeing what happens.
#109

zombiegleemax

May 31, 2004 7:20:34
Originally posted by rexaroo
the way i set the planes up in my campaign is:

the whole plane that comprises the reality of athas is a god (a halfling god). a cross between the Master Element and a halfling goddess. all the inhabitants of the reality are part of the god. sort of his psionic creation/dream.
thats my cosmology. :-)

what do you think? :-)

I like that, the idea of living in / on a god is good. This would work very good I guess. So poetic, epic..

But I rather change it bit, it needed not to be a god, just a superior life form. That way we would still have a godless athas and keep your very criative cosmology.!!! As you said this would be a "halfling god" (wich means that it musn't be a real god, just that they see it as one). This would no be the first thing to be seen as a god on Athas (all the raigs there once believed in some ancient entity they believe were a god.)
#110

zombiegleemax

May 31, 2004 9:52:35
That's kind of neat take on the whole cosmology thing. And it works really well with that high level adventure on the Astral Plane where the PC's try to take out the Lich Queen of the Gith. Her city is actually floating on a long dead god's corpse that's been petrified, and she's looking to find its divine essence to become a god herself. If you tied the whole "Athas is a god" cosmology into that, you could have the god's psionic vision (being athas) threatened to be destroyed if she gets a hold of that divine essence, which would essentially be the barely beating heart of athas.
#111

dawnstealer

Jun 04, 2004 11:23:45
You could also go the route of a life-shaped being so advanced that they became god-like. You could say that maybe they turned into the Brown Tide or something (suggesting the rhul-thaun history mentioning the Tide is a lie, something I've long suspected) and were banished into the Gray. Or tossed there once they were "killed." It's an interesting idea.
#112

jihun-nish

Jun 04, 2004 17:10:55
Originally posted by Fabrício Madruga Lopes
I like that, the idea of living in / on a god is good. This would work very good I guess. So poetic, epic..

But I rather change it bit, it needed not to be a god just a superior life form. That way we would still have a godless athas and keep your very criative cosmology.!!!

Let me introduce you to my idea of the once powerfull Rhulisti's thechnologie. The essence of life:Mindë

, As you said this would be a "halfling god" (wich means that it musn't be a real god, just that they see it as one). This would no be the first thing to be seen as a god on Athas (all the raigs there once believed in some ancient entity they believe were a god.)

Mindë is not a god but the very DNA of Athas. The Halfling of the Blue Age had found the way to manipulate and create from that essence.
#113

dawnstealer

Jun 04, 2004 17:19:31
Interesting, but lets get back to the planes. The real question, I think, has already been answered: is Athas a part of the multiverse, or is it one of those screwball 3.0 worlds that's just-its-own-thing-tra-la-la-la? My vote's for existing in the multiverse, but (mostly) cut off.
#114

nytcrawlr

Jun 04, 2004 21:14:55
Originally posted by Dawnstealer
My vote's for existing in the multiverse, but (mostly) cut off.

I can accept that.

Now just need to make it damn near impossible to get out, other than going to the Demiplane of Dread, which I'm definately tying to the Black and allowing the Hollow to have some impact on it as well, but this is the only thing outside of the Hollow that Rajaat can affect.
#115

dawnstealer

Jun 04, 2004 21:17:46
I'd say even getting to Ravenloft would be difficult. Think about it: what happens on Athas that isn't evil. It would have to be fairly spectacular....
#116

nytcrawlr

Jun 04, 2004 21:26:23
Originally posted by Dawnstealer
I'd say even getting to Ravenloft would be difficult. Think about it: what happens on Athas that isn't evil. It would have to be fairly spectacular....

Indeed.

Just saying, more probable that you have a better chance getting stuck in RL then actually leaving the Gray and getting into the outter planes and such.
#117

dawnstealer

Jun 04, 2004 23:19:26
Good point.
#118

zombiegleemax

Jun 06, 2004 15:38:39
Originally posted by NytCrawlr
Indeed.

Just saying, more probable that you have a better chance getting stuck in RL then actually leaving the Gray and getting into the outter planes and such.

If so, why Rajaat and so many others where never dragged to RL???
#119

xlorepdarkhelm_dup

Jun 06, 2004 17:01:05
Originally posted by Fabrício Madruga Lopes
If so, why Rajaat and so many others where never dragged to RL???

1. The Dark Powers aren't stupid. They drag people of comperable power into their realms to become Darklords. Rajaat's power is closer to the combined power of all the Darklords, squared - at the very least. Such a being would most likely go, find the dark powers, and beat them like red-headed stepchildren, then take over the realm himself. The Sorcerer-Kings are also likely too dangerous to attempt to take control of as well.

2. The Dark Powers have their own plans - they don't take every evil being from their respective planes and bring them to Ravenloft. Only those that they hand-pick, and have the qualities that the Dark Powers desire for their dread realm and their ultimate purpose or goal.
#120

zombiegleemax

Jun 07, 2004 11:46:10
Originally posted by xlorepdarkhelm
1. The Dark Powers aren't stupid. They drag people of comperable power into their realms to become Darklords. Rajaat's power is closer to the combined power of all the Darklords, squared - at the very least. Such a being would most likely go, find the dark powers, and beat them like red-headed stepchildren, then take over the realm himself. The Sorcerer-Kings are also likely too dangerous to attempt to take control of as well.

2. The Dark Powers have their own plans - they don't take every evil being from their respective planes and bring them to Ravenloft. Only those that they hand-pick, and have the qualities that the Dark Powers desire for their dread realm and their ultimate purpose or goal.

I recognize that you may be right xlorepdarkhelm, specially cause I don't know as much about DS as you do, and that may go for RL as well, but your theory has a flaw...

Nevertheless, Vecna, now a god, was dragged there... I guess, vecna is more powerfull than Rajaat or any other SK, or not?
#121

xlorepdarkhelm_dup

Jun 07, 2004 12:25:35
I'd say that Vecna is more controllable/manipulatable by the Dark Powers. Rajaat would be harder to control (his focus on re-making the blue age at any expense, and his own self-loathing, plus his ever-increasing power base, could make him a bad idea). And Vecna was a mortal at one time, and a Lich. For every rule, there is an exception - but Vecna did actually break free of the Demiplane of Dread, or else he'd not be a god of Greyhawk now, would he?
#122

dawnstealer

Jun 07, 2004 13:13:35
Also, I'd say it's debatable whether Vecna is more powerful than Rajaat. While Vecna created spells, he did not invent magic. Rajaat did. Rajaat is damn-near a god, or at least as close as Athas goes.

This brings up another question: If Rajaat was so damn smart, how did the SKs pull the wool over his eyes and trap him (another thing: he can't be killed or you would assume they would have done so)? Maybe this is all part of a much longer-ranged plan of Rajaat's? Maybe he was just freakin' crazy? Who knows.
#123

xlorepdarkhelm_dup

Jun 07, 2004 13:19:14
I think it alludes to that he's plain crazy in the 2e materials. And while he's so damned powerful, he's not omniscient. His Champions had to probably move quick to catch him off-guard, possibly while he was in the middle of something else (like working towards allying with inner planes)
#124

xlorepdarkhelm_dup

Jun 07, 2004 13:24:37
I think it alludes to that he's plain crazy in the 2e materials. And while he's so damned powerful, he's not omniscient. His Champions had to probably move quick to catch him off-guard, possibly while he was in the middle of something else (like working towards allying with inner planes). I don't think he was realy expecting his Champions to revolt against him - sure, they were powerful, and he made them moreso. But - he probably thought that their minds were very plyable, and that he'd manipulated them into accomplishing their tasks - making them hate/resent the race they were sent against. He was overconfident in his control of them, and the very concept that they'd rebel against him and stop their wars - in unison, was something he didn't even consider in the realm of possiblity.
#125

zombiegleemax

Jun 07, 2004 13:47:26
Originally posted by xlorepdarkhelm
I think it alludes to that he's plain crazy in the 2e materials. And while he's so damned powerful, he's not omniscient. His Champions had to probably move quick to catch him off-guard, possibly while he was in the middle of something else (like working towards allying with inner planes). I don't think he was realy expecting his Champions to revolt against him - sure, they were powerful, and he made them moreso. But - he probably thought that their minds were very plyable, and that he'd manipulated them into accomplishing their tasks - making them hate/resent the race they were sent against. He was overconfident in his control of them, and the very concept that they'd rebel against him and stop their wars - in unison, was something he didn't even consider in the realm of possiblity.

Some other thing that we forgot to mention... Maybe the evilness that draws anyone to the mists is relative, so Rajaat wasn't seen as Evil/Selfish... but lunatic, trying to save the wolrd from the other races and give it back to the halflings..

Other guess is that Rajaat is such a pain in the *** that not even the dark powers wanted him around... As you said the dark powers have their own plains... and wouldn't want to change it due to Rajaat's interference.
And more, if Rajaat is so powerful... he would be able to just say "no" to the dark powers... and stay in Athas! Between a prisoner in Athas and a prisoner in the mists... he's chosen Athas.. I guess he would get homesick...
#126

nytcrawlr

Jun 07, 2004 14:45:49
Originally posted by Fabrício Madruga Lopes
If so, why Rajaat and so many others where never dragged to RL???

I was actually considering to make Rajaat THE Dark Powers of RL, but that may be a little silly and too much.

I will have him be able to influence the Demiplan in some way though.
#127

Sysane

Jun 07, 2004 15:45:01
I honestly think that Ravenloft should be kept out of DS. It makes as much sense as Spelljammer or Planescape in DS.

I'm a fan each of those settings but they have no place on Athas IMO.


--Sysane, The Terror of Urik
#128

nytcrawlr

Jun 07, 2004 15:59:12
Originally posted by Sysane
I honestly think that Ravenloft should be kept out of DS. It makes as much sense as Spelljammer or Planescape in DS.

I'm a fan each of those settings but they have no place on Athas IMO.


--Sysane, The Terror of Urik

Actually, RL being linked with Athas makes alot more sense to me than SJ or Planescape does.

Dying world meet Demiplane of Dread.
#129

dawnstealer

Jun 07, 2004 16:40:11
Since there are specific mentions of devils, demons, and even githyanki in official material, I think Planescape is logical (albeit tenuous) connection. Ravenloft has a documented crossover, so I'm game there, too.

Spelljammer, even if there are space halflings running around, are right out. Just assume the little fellers never broke the crystal sphere, just skimming around the sun every once in a while.

When I write this thing out, I'll include juicy bits about the outer planes and possibly the connection to Ravenloft, but I still think it would be cool if everything that's happening is going according to some masterplan by Rajaat. That would rule.
#130

xlorepdarkhelm_dup

Jun 07, 2004 17:29:26
Originally posted by Sysane
I honestly think that Ravenloft should be kept out of DS. It makes as much sense as Spelljammer or Planescape in DS.

I'm a fan each of those settings but they have no place on Athas IMO.


--Sysane, The Terror of Urik

I'm gonna have to disagree with you on this one, m'kay? Ravenloft and Dark Sun almost mesh together perfectly. They are, in many ways, quite similar, and linking them together with Kalidnay makes for a very interesting idea. Keeping Kalidnay separate from the rest of Ravenloft, where after you get to Kalidnay, you actually have to figure out how to get to the rest of Ravenloft, that's also a fun thing to do. And I find it to be a great thing for players attempting to break out of Dark Sun, and end up trapped in Ravenloft (frying pan/fire kind of thing), and vice-versa.
#131

Sysane

Jun 08, 2004 8:23:06
All good points.

If Kalidnay is kept seprate it may work. (shudders at the thought of a mul squaring off with Strahd).

Planescape very very loosely could work, but wouldn't suggest having your party walking down the streets of Sigil (did that in my campaign and regretted big time!).

Spelljammer on the other hand would be a big no-no (are you ready for your half giant waving a wheellock pistol around?).


--Sysane, The Terror of Urik.
#132

dawnstealer

Jun 08, 2004 9:46:08
The great thing about Planescape is that it's a great way to humble the PCs. When my PCs got to the planes, their first thought was: "We're going to run wild!" They were sorely disappointed when they started getting embroiled in events that had been ongoing since the beginning of time. Butting heads with Baatezu, even low-level ones, was an eye-opening experience as well. It was not long before they were begging to go back to "simple" Athas. Heh.