Need some ideas

Post/Author/DateTimePost
#1

zombiegleemax

May 24, 2004 1:38:42
I'm new to the forum, and I've been rp-ing for a few years now, but our regular GM recently moved away. I'm trying to hold it together myself by taking role of GM. And I'm kinda stuck as to where to take my party next.

So far, the Demigod "War" has somehow been killed and winds up in this maximum security prison just outside of the Palace of Judgement. He manages to escape with the help of an orc he convinced to well...help. He's stuck with these 3 collars around his neck that are severly suppressing his power and he's relatively desperate to get them off and seek a lil bit of vengeance. The orc is a human so it has to rest and they eventually stop. The orc falls in love with the "attendant" of the room and pays her way out. She was sold into slavery by someone in Sigil, so she wants revenge on them, she's a succubus btw. They make there way to the portal gates at the bottom of the spire, head to sigil. Ask around and hear about a the maker of the collars around War's neck and that he lives in mechanus. They go to mechanus, he isn't there. They DO manage to find someone that knows him. Which leads them to a tavern in the outlands. A man in black (our human assassin, how droll but it's his first so I can't complain too much) gets flung out the doors for trying to knock the bartender unconscious due to this mental defunct he has. they go inside and learn about the first of 3 keys for the 3 collars, big surprise right. well they are told about the first one's last known location in the beastlands and if they manage to get it and bring it back, they'll be told about the other 2. So they go to the beastlands, and surprise the guy that had the key, who isn't actually there, had it stolen by some locals, they are greeted by talking monkey's. so they go out into the woods to find them and are captured. They are to be set free if they help the werecreatures rescue an ally that fell into the hands of the monkeys. They agree and manage to free him. It's a little white fluffy thing with wings and a purple pompom on it's head, more commonly known as a moogle. they return to the camp victorious. and War asks for the thing they stole as reward for helping them, they gladly agree and give him a belt, but warn him it's cursed. The moogle decides to join. They head to sigil and learn that the person they're looking for is in acheron so they head there, but the only way they can see the mistress is by winning this tourney which is 5 1v1s, where the team that wins best out of 5 goes to the next round. the ninja has an attack from his complex and hits the announcer putting her in a coma for a few days while I make up some fights for the coming rounds of the tourney, hehehe. they bump into some strange old creepy...thing...on the street and learn about the curse on the belt, yadda yadda yadda. and I'm stuck after they get done inside the castle.

HELP!!!
#2

zombiegleemax

May 24, 2004 17:39:05
I'm sorry...could you repeat that please? lol

So the curse about the belt is now learned...has it been broken yet or is that their next quest? How about heading to the plane of earth or something and meeting the head guy there?
#3

zombiegleemax

May 24, 2004 17:43:31
Actually, I just thought... take them to the Astral and have 'em jump into a color pool and end up in Ravenloft. Now they have to discover a way out.