KoD First Impressions

Post/Author/DateTimePost
#1

zombiegleemax

May 24, 2004 17:35:11
Just got it in the mail (thank you MargaretWeis.com) and so far from what I've studied it has sent chills of excitement down my spine. Was it worth the wait? Yeah I think so. Sure if I wanted to really nit-pick I'd find something wrong, but I'm not that picky and if I don't like it I'll change it. Yeah, this is something that will give my players something to talk about for a long while.
Thanks guys, you have all done a fantastic job and I can't wait till Friday night when we can continue with the main quest (a lot of side quests have been done).



So.......when's the next one?
#2

lorac75

May 25, 2004 7:59:37
I think its great too. The magical items are great and now I have more than 1 random encounter table for Khur. I haven't got to the dungeoun crawls yet, but from the maps they look pretty cool.
#3

Nived

May 25, 2004 22:06:26
Spoilers, so you players out there don't read this!


*

**

***

****

*****

******

*****

****

***

**

*

I got mine today and am still reading through it, I'm excited by what I've read so far and I really like it. Though glancing back to the apendicies to get more info on certain NPCs and items as I read gave me glaces to whats ahead. For instance, the Dragonlance THE Dragonlance, Huma's own... I hope there's a darn good reason for that to be there. I mean whoa!

Besides all that I really like how its progressing, I've paused my reading to take a break in the middle of Chapter three and I am impressed. I love the Khur nomads and work perfectly for introdicing a new character I have joining the party (a quasi Indiana Jones styled 'treasure hunter' will be joining the party next session and that's a good time to bring him in). Besides that I love the ruins of Hurim. I think I'm going to have a lot of fun DMing Shroud for a bit, just to nudge them in the right directions. Besides him the watch tower seems great, I can only hope my players will help the spirit of the captain of the gaurds there. The twisted dryad is another great touch (not to mention a nice looking peice of artwork) too bad my party is without a divine caster who could cure her madness. Indeed it seems this entire section will be hell for my players since none of them chose to be a divine caster, we have no healing.

Though I haven't finished chapter 3 I want to say to Chris awesome job on those 'flickers' I absolutely love them.

I look forward to finish reading it and then running it this weekend. One last thing, I noticed while glancing at Shroud's stats in the appendix that Kronn Thistleknot will be in the adventure later, and I'd like to say that's awesome, he's probably my favorite kender in Dragonlance.
#4

kalanth

May 25, 2004 22:57:48
I am so out of the loop of late. What is KoD? I know of the DLCS, the AoM, and the new Bestiary, but what is KoD? Sorry for my ignorance.
#5

Nived

May 25, 2004 23:01:54
KoD is Keys of Destiny. Volume 1 of a trilogy of adventure modules set in the Age of Mortals. The other two will be titled Spectre of Sorrow, and Price of Courage if memory serves... though I can't remember which order they'll be out in.

ANYWAY. The entire three part Age of Mortals campaign is suposed to take players from level 1 all the way up to 20 and is suposed to be very epic in nature. The prelude to Keys of Destiny is actually in the Dragonlance Campaign Setting, the Sylvan Key adventure in the back of the book.
#6

zombiegleemax

May 25, 2004 23:26:37
Key of Destiny (or KoD) is the new uber-adventure developed by Sovereign Press and written by Christopher Coyle. It's reminiscent of the original DL adventures (Dragons of Despair, Dragons of Hope etc). The difference being that your players make their own chars instead of playing pre-generated chars. The into to KoD is in the back of the DLCS called the Sylvan Key. It says that by the end of Key of Destiny the players should have gone from 1st to 7th, and it's just the first volume of a trilogy.

Discussion time, those that do not wish to know things stop right here............


...................................................



















............................................................................


Yeah I really liked the nomad tribe in the desert. Reminded me alot of a gypsy band/arabic caravan. I thought it was all very well writen. And I agree that the "flickers" were a very nice touch, lends a cinematic flair to the adventure. I have a kender in the party that is aspiring to be a nightstalker so the encounter with Shroud should be fun....*shudder* two kenders that can speak with spirits.
I've only read through the end of chapter three and took a quick glance through the rest of the book. I can't wait to get them to the Desolation and then on into Kendermore and then the final conclusion in.......you know, there are some things that I just CAN'T spoil. And yeah Nivid...I have no clue (and am quite scared) of what part THE Lance plays in this story.

Anyway, back to reading.
#7

zombiegleemax

May 25, 2004 23:27:58
Curses! Ok, disreguard the first part of my post. hehe
#8

zombiegleemax

May 26, 2004 2:22:13
Question for Jamie:

Has KOD been shipped overseas (England) yet?


HS
#9

zombiegleemax

May 26, 2004 7:39:05
D@mn! I have to wait until Friday to get mine. My hobby store says they will have it by Friday. If they don't have it by then I am dropping them like a hot potatoe!

~~~
#10

zombiegleemax

May 26, 2004 7:53:46
Does anyone in Australia have Key of Destiny yet, or at least confirmation of when it will ship here? ( I won't even bother asking my usual gaming store - they're the ones who solemnly assured me there was no such thing as a 3rd ed Dragonlance Campaign Setting a week before they suddenly began stocking multiple copies of it! )
#11

zombiegleemax

May 26, 2004 10:34:06
For our international customers:

All of the international orders shipped out the same time as their domestic counterparts, however we ship to a U.S.-based freight forwarder for our distributors. How quickly each distributor gets it overseas and sent back out to local retailers varies and is their responsibility.

All direct orders through MargaretWeis.com have been shipped by Global Priority mail.

Thanks!

Jamie Chambers
Sovereign Press, Inc.

Originally posted by High Sorcerer
Question for Jamie:

Has KOD been shipped overseas (England) yet?


HS

#12

brimstone

May 26, 2004 10:43:13
Originally posted by Nived
For instance, the Dragonlance THE Dragonlance, Huma's own... I hope there's a darn good reason for that to be there. I mean whoa!

Well...the last we saw this Dragonlance...it was imbedded in Malystryx's chest. She pulled it out and kept it, I assume. So it's probably in the Desolation somewhere.
#13

talinthas

May 26, 2004 20:07:56
my first impression? Dang, this book is big!
#14

zombiegleemax

May 27, 2004 6:19:45
Originally posted by talinthas
my first impression? Dang, this book is big!

*snerks*

Sorry 'bout that... once I got started writing, it was kinda hard for me to stop... and even then, we still had to cut me short, as I was ready to go even longer... but that's what the next two adventures are for, no? ;)

Christopher
#15

zombiegleemax

May 27, 2004 6:56:44
Originally posted by talinthas
my first impression? Dang, this book is big!

And you think that is a bad thing ?

~~~
#16

lorac75

May 27, 2004 8:05:51
My biggest concern is that my group will burn through this thing in no time, meaning 9 mo.+ for the next installment. To rectify this I am doubling the size of Krynn so more travel time is involved.
#17

zombiegleemax

May 27, 2004 8:09:11
Originally posted by lorac75
My biggest concern is that my group will burn through this thing in no time, meaning 9 mo.+ for the next installment. To rectify this I am doubling the size of Krynn so more travel time is involved.

The next one is due out in November I think. What makes an adventure last for the duration is the role playing that each group should be doing since DnD is a role playing game.

180 pages is alot of adventure and if they are just blowing through it in no time that means you are doing very little to no role playing. You must have a hack 'n' slash group.

~~~
#18

zombiegleemax

May 27, 2004 9:19:22
Originally posted by Stormprince
*snerks*

Sorry 'bout that... once I got started writing, it was kinda hard for me to stop... and even then, we still had to cut me short, as I was ready to go even longer... but that's what the next two adventures are for, no? ;)

Christopher

Holy crap I can't imagine what else you could have put in there.


I can also see how my group would rip through this thing, and yes it has to do with a lak of role playing. Getting my group to RP is like pulling teeth from a red dragon. Here's an example:

Scene: The players were tiped off by an npc that the source of the sickness of the elves of Pashin can be found in the desert (conveinetly putting them on the path back to Hurim after about a week game time of wondering around and doing side-quests).They come upon a long abandoned town where Naelathan Shadowdark and about 200 other elves from Pashin come out of hiding places.

Me: Suddenly a voice echoes though the shattered town, "Oh not you again!" From seemingly nowhere around 200 elves appear and Naelathen Shadowdark walks brisly towards you. "I thought Shaylin sent you to Hurim so what in the Abyss are you doing here?"
Them: "......." *looks around at each other*

Me: *looks expectantly at the players*

Them: "What are we supposed to do?"

Me: TALK TO THEM!!!!! There are more than 100 bloody elves out in the middle of the freaking desert where the last time you saw them they were waisting away in the sewers of Pashin!!! Arent you the least bit curious as to why thay are here too?!?!



Is there anything that I am doing wrong? Is there anything that I can do to get my players to think of their characters as more than just numbers on a page? My fondest memories of D&D are those games that I eventually forgot there was even a char sheet in front of me and I had pushed it aside sometime during the session, even if it was a dungeon crawl. I want them to expreiance that too. There just isn't any player and player interaction and I try my hardest with NPC's but I just hit a brick wall more often than not.

As it is, I've found break-points in each chapter that I will end the night just to make sure that every session dosen't finish that chapter. For some reason my group doens't like to play past 11pm anyway. *sigh* I remember playing in sessions that lasted from 7pm to 6 the next morning. Oh well...
#19

talinthas

May 27, 2004 10:33:03
Did i say somewhere that this was somehow bad? ;)

Chris, i have to thank you. You've restored my flagging faith in the continuing story of DL. (not that its very hard to do that, really )

This module is really well written, chock full of flavor and detail, and makes for a great read, even if you aren't gonna play through it. Makes me sad that i'm graduating college in a few weeks and won't have the chance to fully play it out =(.

This is hardcore awesomeness, bro. I can't wait for the next two.
(though i wish that they would have used my sirrion temple in the burning lands, but thats just ego ;) )
#20

zombiegleemax

May 27, 2004 11:25:46
AlricLightwind,

I too have run into problems getting my group to role play, they tend to like to slip into OOC, talk about other things, and just generally hang out some times rather than play.

While this is not a bad thing sometimes it does get annoying when i'm going though an improtiant Segemnt of my adventure and one of the guys is talking about his date from the night before.

WHat i'm going to do when i start to run KoD, is run a Live table. Everything must be In character, everything they say or do they do in character. This not only will prevent the off topic conversations, but it will aslo force them to role play more.

I'm also requireing each player to have a fairly substantial (At least 1 paragraph) character background. seeing as how most of them have read the Chronicals, Legends, and WoS, this makes it esier. Having a character background not only helps me get to know their characters, but help them to get to know them as well. Perhaps with saome kind of roots, something to make the characters seem real, they will roleplay more with them.
#21

zombiegleemax

May 27, 2004 13:28:55
Originally posted by AlricLightwind
Is there anything that I am doing wrong? Is there anything that I can do to get my players to think of their characters as more than just numbers on a page?

A few ideas for encouraging roleplaying:

As a DM, always be roleplaying your characters whenever possible - you take the lead, hopefully they'll take their cue from you.

Give 'em more XP for roleplaying than for killing monsters.

Do what you did already - give them scenes where they have no other choice but to roleplay and tell them straight - "this is a scene where you have to roleplay"

If you can afford it, buy 'Dynasties & Demagogues' by Atlas Games and introduce the personality feats from there - see some examples here.

Out of game time, ask the players to detail some background history for their characters and briefly outline their personalities as they see them so far.

Reward the characters in-game for roleplaying - money, influence, etc - let them see the benefits of their attempts (and reward any attempt, even if poor, at the beginning)

Get the players to describe their cool combat moves and the results of these - maybe give a small modifier for a really cool description. Its one way for 'shy' roleplayers to begin roleplaying.

Hope that helps

Simon Collins
#22

zombiegleemax

May 27, 2004 13:54:29
Any expected release date for the rest of the trilogy?
#23

silvanthalas

May 27, 2004 14:11:08
Originally posted by Amaron Blackthorn
Any expected release date for the rest of the trilogy?

We'll hopefully get Spectre of Sorrows toward the end of this year, and then the final part sometime next year.
#24

zombiegleemax

May 27, 2004 14:37:32
hooray! Horray! I can hardly wait!!
#25

Nived

May 27, 2004 17:15:04
Argh, I hate to be the voice of decent, and I didn't expect myself to be the first one to point this out but I have to.

I hope I just got a bum copy but... In Chapter Four, page 98 it talks about the Test of High Sorcery, good that's important, however... it says "See the Appendix for more information about the Test of High Sorcery in this adventure" However... there is no mention of the test in any of the appendicies so far as I can find.

So what is the deal here?
#26

sweetmeats

May 27, 2004 18:03:25
Looks I'm gonna have to take a trip down to the LGS tomorrow afternoon and see if its in.
#27

zombiegleemax

May 27, 2004 18:14:22
Has KOD been shipped overseas (England) yet?

I Pre-ordered the book from Margaretweis.com and got it today (I live in Israel, Overseas).

From What I have seen it looks great. I have barely had time to look at it, but I plan to start running it for my group of friends. Though I do figure they will have a hard time roleplaying.... Oh well, they should be up for a challenge

I almost forgot to mention, The Maps are AWESOME!!!
:bounce: :bounce:
#28

zombiegleemax

May 27, 2004 20:59:45
Nope Nived, mines the same. Here's hoping that SP will release a web enhancement or something. Or maybe Chris can post his ideas here (hint hint).
#29

zombiegleemax

May 28, 2004 8:38:19
I am on my way to pick up a copy in about 20 minutes.

~~~
#30

zombiegleemax

May 28, 2004 8:51:27
Just one question... maybe an hard question...

How many 4hour session do you think is needed to complete KoD?
I mean "approximately"... of course )

I play 1 session at week, do you think that KoD will be played for more than 1 year (about 50 sessions)?

Bye
#31

zombiegleemax

May 28, 2004 9:37:07
Originally posted by Nived
Argh, I hate to be the voice of decent, and I didn't expect myself to be the first one to point this out but I have to.

I hope I just got a bum copy but... In Chapter Four, page 98 it talks about the Test of High Sorcery, good that's important, however... it says "See the Appendix for more information about the Test of High Sorcery in this adventure" However... there is no mention of the test in any of the appendicies so far as I can find.

So what is the deal here?

No bum copy, there was no appendix on that subject in any version of the manuscript. The reference slipped through much editing and review. Sorry!

I remember Chris talking about his ideas for wizards and knight characters, so perhaps he'll share them here. Otherwise, it's not a long wait for TOWERS OF HIGH SORCERY, which will go into the subject of wizards' Testing and the current status of the Conclave in some detail!

Jamie Chambers
Sovereign Press, Inc.
#32

zombiegleemax

May 28, 2004 9:40:10
Originally posted by fiz.ban
Just one question... maybe an hard question...

How many 4hour session do you think is needed to complete KoD?
I mean "approximately"... of course )

I play 1 session at week, do you think that KoD will be played for more than 1 year (about 50 sessions)?

Bye

I don't even know how to approximate a number of game sessions, because your mileage may vary depending on the style of the Dungeon Master and the group. Even in our demo and tournaments games of the past, some would finish the adventure in half of the playing time while others would not get even halfway through.

It's a big adventure. I know I could get at least 6-8 months worth of gaming out of it!

Jamie Chambers
Sovereign Press, Inc.
#33

zombiegleemax

May 28, 2004 10:48:01
I just picked up the module! My hobby store had it waiting for me. :D

The module is perfect! I like the storyline, the texture of the pages, the cover, etc.

Originally posted by jechambers
I don't even know how to approximate a number of game sessions, because your mileage may vary depending on the style of the Dungeon Master and the group. Even in our demo and tournaments games of the past, some would finish the adventure in half of the playing time while others would not get even halfway through.

I agree with the above statement. My words of advice would be for the DM's that are running this to teach your group how to role play(Unfortunately because of the video gaming mentality alot of 3e players do not know how to role play.) because if you just try to speed through to the next encounter you are going to be hit. That is with any epic adventure.

It's a big adventure. I know I could get at least 6-8 months worth of gaming out of it!

Jamie Chambers
Sovereign Press, Inc.

This is possible depending on how many times your gaming group meets per month. We just cut back on gaming time(We run a full day session one day a month, rather than night sessions twice a month, due to the summer hours of the student center.

C. Coyle you did a great job! Keep up the goodwork!

~~~
#34

frostdawn

May 28, 2004 11:13:37
Originally posted by fiz.ban
Just one question... maybe an hard question...

How many 4hour session do you think is needed to complete KoD?
I mean "approximately"... of course )

I play 1 session at week, do you think that KoD will be played for more than 1 year (about 50 sessions)?

Bye

I know my group gets together typically once a week, and plays for roughly 4-5 hours at a time. While we were waiting for KoD, I ran a session to introduce the characters and give a reason for 'lumping' them together. Halfway through the next session, we started the "Sunless Citadel" adventure. After several gaming sessions (around maybe 10 or so) they still haven't finished that. (and that book isn't very big at all).

To put this in perspective, we played a Forgotten Realms group for the previous 2-3 years, and the GM for that group ran the Spider Queen adventure book. That lasted for several months to a year IIRC. So KoD should last a while as well. Then again, my group really gets into the roleplaying side of it. If you have a bunch of dungeon crawling hack 'n slashers in your group, then the adventure may not last that long.
#35

frostdawn

May 28, 2004 11:20:51
Originally posted by AlricLightwind


Is there anything that I am doing wrong? Is there anything that I can do to get my players to think of their characters as more than just numbers on a page? My fondest memories of D&D are those games that I eventually forgot there was even a char sheet in front of me and I had pushed it aside sometime during the session, even if it was a dungeon crawl. I want them to expreiance that too. There just isn't any player and player interaction and I try my hardest with NPC's but I just hit a brick wall more often than not.

As it is, I've found break-points in each chapter that I will end the night just to make sure that every session dosen't finish that chapter. For some reason my group doens't like to play past 11pm anyway. *sigh* I remember playing in sessions that lasted from 7pm to 6 the next morning. Oh well...

What we've found works well is to have the players come up with a background story (roughly a page in length) and come up with family, last known location, and a listing of several friends and enemies. (the enemies can be a person or an organization, and need not necessarily be a mutual hatred)
The other thing is to give the characters leniency until they get to about lvl 4 in experience. Fudge the damage rolls a little so they don't get killed (unless they intentionally do something REALLY stupid). We've found once players get their characters above lvl 4, they start to appreciate them more, and play smarter in order to keep their characters alive. (Until the characters reach lvl 4, we've found some people have an almost blaise attitude toward the character sometimes.) Some situations in game time require more thought to keep a character alive in a bad situation than merely wading into batttle chanting a spell or swinging a weapon.

The other thing is to get into the tactical side of battles as described in the 3.5 players handbook for rules of combat. What positioning allows for attacks of opportunity, what could give flanking bonuses, where can they go in case they need to back away from a battle going badly, etc. Can ranged attackers get into the fray without fear of hitting a comrade? Sometimes the tactical planning for a battle can evolve into roleplaying of it's own accord.
#36

zombiegleemax

May 28, 2004 12:04:53
Thanks for all the advice guys, it's really given me some ideas for them to get into their chars. Three of them have already come up with some great backgrounds, just waiting for the wizard to give me his. I also think it'll come with time and experiance. My wife who plays a kagonesti druid and I recently played a game of Buffy the RPG and she really got into her char, so there's hope for her. :D
#37

frostdawn

May 28, 2004 12:30:07
Another little rule we decided to implement for spellcasters:

We used to have the problem of spellcasters cast area effect spells into the midst of ongoing battles. They would say that they center the effect of the spell about 20 feet behind the monster, so they get hit by the outside radius of effect, and their fighter buddy fighting the monster head on is outside the area of effect while this happens. In order to add a little more thought for spell casters, and spice that up a little, we decided that if a party member is engaged in battle with a monster, and the spell caster plans to use an area effect spell, then they need to make a spell craft check with a DC around 15 or so (modified depending on circumstances of course) in order to not any party members engaged with the monster at the time.

We've found this encourages the spell casters of our group to consider the pros and cons of certain spells, instead of being a mindless artillery piece firing large damaging spells around at monsters indiscriminately.
#38

zombiegleemax

May 28, 2004 15:43:28
Originally posted by jechambers
No bum copy, there was no appendix on that subject in any version of the manuscript. The reference slipped through much editing and review. Sorry!

I remember Chris talking about his ideas for wizards and knight characters, so perhaps he'll share them here. Otherwise, it's not a long wait for TOWERS OF HIGH SORCERY, which will go into the subject of wizards' Testing and the current status of the Conclave in some detail!

Jamie Chambers
Sovereign Press, Inc.

*hrms* Well, I haven't gotten my copy of KoD yet, so I dunno exactly what has/hasn't made it in to the final cut (hint, hint, wink, wink, nudge, nudge)... but in my original Epilogue, I did include a short section on Personalizing the adventure, with specifics for Wizards of High Sorcery & Knights of Solamnia. I'll go ahead and post what I had originally put in below... it's lengthy, so sorry in advance for that ;)

Originally, I had planned on including two mini-quests, but *ahems* the adventure got too long as it was c.c; Sorry for that *laughs* Anyways, here's what I had... dunno if it's in KoD or not, so hopefully it's not repeatin' stuff that's already in there!

Christopher

Personalizing the Campaign
Although this campaign was designed for the “stereotypical” adventuring party of one Fighter, one Wizard, one Rogue, and one Cleric, there are many chances scattered throughout the adventure trilogy for you to alter things, to add your own distinct touch to the game.

As the adventure progresses, the players may decide that they want to take their characters in different directions than what they had originally imagined. The bumbling Rogue discovers a natural gift for magic that leads him to study wizardry, or a grizzled fighter who’s had enough of bloodshed and wishes to pursue the Blue Path of Mishakal. Keep track of what your players are interested in, in how their characters are developing. Although this book provides a backdrop and storyline, it is the characters and their players that truly make the campaign interesting and unique.

Below are two examples of how to personalize the adventure around specific player characters, using the Wizard of High Sorcery and the Knight of Solamnia prestige class requirements as examples.

Personalizing a Test of High Sorcery
The Test of High Sorcery is an integral initiation into the Orders of High Sorcery, an initiation that weeds out those only dabbling in the magic, or those unwilling to apply themselves properly, for failing the Test often means death for the young wizard attempting to prove worthy of donning the colored Robes of the Orders—the White Robe of Solinari, the Red Robe of Lunitari, or the Black Robe of Nuitari.

Just as no two wizards are alike, nor are any two Tests alike, which can make it difficult to try and include one as part of the adventure. However, here are a few ideas to help you run a Test for your PCs, although you will have to design the encounters yourself (at least until the Towers of High Sorcery sourcebook is completed).

Every Test of High Sorcery includes at least three problems that can only be solved by the character’s knowledge of magic and its usage, requiring Spellcraft and Knowledge (Arcana) checks as well as the application of known spells. The character must solve problems and defeat foes, including one foe at least as powerful (if not more so) magically than the character, and by the end of the Test, the wizard should have cast every spell that they know at least once.

Sometimes, the Test can seem like a single long trial, while at other times the Test can comprise of three completely separate ‘realities,’ each shaped to explore different aspects of the wizard’s psyche and dedication.

When the Tests were held in the Towers of High Sorcery, great magic was often used to create the Tests, ranging from making friends seem like foes or foes seem like allies, to intricate illusions, mental journeys, or even in one instance of traveling to the past and experiencing someone else’s life. Now that the Towers are abandoned or inaccessible (at least during this part of the adventure), a potential wizard character’s Test could actually be tied into their every day life and an apprentice could be Tested without ever knowing what was going on.

For example, Zoe decides that a fiery tempered young wizard’s apprentice needs to gain better control over his temper if he is to be a truly great wizard, so she arranges things so that his journey to Pashin involves a trip through the Burning Lands where he must deal with the fiery Azer, all without his ever knowing that she’s watching him from afar to see how he deals with the volatile “fire dwarves.”

Personalizing a Knightly Quest

It is possible that characters may wish to petition to join the ranks of the noble Knights of Solamnia, although becoming a member of that august body is not always easy.

Every petitioner must first become a Squire of the Crown, as detailed in the DRAGONLANCE Campaign Setting. If a character can find a Solamnic Knight in good standing to sponsor her, she will be taken before a Knightly Council where she will formally present her petition, swear an oath to honor the knighthood, the causes of the order, allegiance to the order, and must vow to live by the Oath and the Measure.

If there is no dissent from the gathered knights, and no question of honor regarding the candidate brought forth, she is accepted into the knighthood as a squire. Once the character advances one character level (in any class), and meets the basic requirements for the Knight of the Crown prestige class, she may petition at the next Knightly Council to be accepted as a full Knight of Solamnia.

Unfortunately, for this adventure, the characters do not travel through lands controlled by the Knights of Solamnia, nor will they be meeting many Knights. The best opportunity to allow characters an opportunity to begin taking the path towards Knighthood is for them to run into Lord Auchuran in Port Balifor. A Knight of the Rose acting undercover as an agent of the Clandestine Circle, you may choose to have him approach the characters, seeking assistance, particularly if a character displays a sense of honor and justice, as well as virtue and integrity.

The adventure that the characters are undertaking, particularly the reclamation of the legendary Dragonlance of Huma Dragonbane, is more than suitable fulfill the requirements of Knightly Virtue for petitioning to become either a Knight of the Sword or a Knight of the Rose. Note, however, that if a Solamnic Knight recovered Huma’s Dragonlance and either didn’t return it to its resting place in the Dragon Monument of Southern Ergoth, or place it into the safe-keeping of the Solamnic Knighthood, she may find her virtue is in question if it is ever discovered…
#39

zombiegleemax

May 28, 2004 20:52:20
On page 87 in the Key of Destiny module it says "As the characters approuch the sarcophagus, they will experiance one last flicker." Then there are the words "Krevok! Vagarolinathor", however the rest of the flicker seems to be missing. Is this in anyone else's copy?
#40

Nived

May 29, 2004 8:06:03
Well those weren't in the printing Chris and thank you for posting them. I was also wondering about the knights but since I don't have any it wasn't a pressing concern.

Also thanks for making Kronn Thistleknot the 6 feet of badass in a 3 foot package that he is. Also though its not an proper writeup the Chapak in his stats does give me one of my favorite Kender weapons. Sure his appearance is brief but I've really liked the character since Spirit of the Wind.
#41

kipper_snifferdoo_02

May 29, 2004 8:56:25
Originally posted by Nived
Also thanks for making Kronn Thistleknot the 6 feet of badass in a 3 foot package that he is. Also though its not an proper writeup the Chapak in his stats does give me one of my favorite Kender weapons. Sure his appearance is brief but I've really liked the character since Spirit of the Wind.

If I'm not mistaken I believe Cam actually fleshed out Kronn. He made him as grizzeled a kender as I've ever seen and his son Blight is following right in his footsteps. In my opinion they are the guys that get stuff done in Port Balifor. If you want to find some badass afflicted kender fighters the Desolation is where it's at. :D
#42

zombiegleemax

May 29, 2004 10:07:51
Originally posted by dmjason
On page 87 in the Key of Destiny module it says "As the characters approuch the sarcophagus, they will experiance one last flicker." Then there are the words "Krevok! Vagarolinathor", however the rest of the flicker seems to be missing. Is this in anyone else's copy?

Oh dear... that's the final, descriptive flicker. Hrm. 'kay...

S

P

O

I

L

E

R

Flicker:
The Betrayer stands before the large sarcophagus, his hands held high as he gazes up, his voice echoing through the chamber as he offers a prayer to Chemosh.

“Dark God of Immortality, He Who Stops Death, I devote myself to you, in body, in mind, in heart, and in soul…”

As the Betrayer repeats his prayer, he does not notice the door opening or the young acolyte entering with the glowing short sword in his hand. In the same vein, the young acolyte does not seem to notice the large skeletal creature lurking in the shadows of the crypt.

“Halt, Betrayer!” the acolyte cries out.

Startled out of his prayer, the Betrayer turns around, his eyes gleaming from behind his skull mask as he stares at the young man. Suddenly, the Betrayer begins to laugh, a cruel, mocking sound that causes the acolyte to tremble.

“Ahhhh, so you are the one who would face me, Neran? You have not even put on the white robes of Paladine what makes you think you can stop me from completing my ritual?” The Betrayer shakes his head, clucking his tongue.

“Ye…yes, Betrayer. I shall be the one who will bring you before the gods for Justice,” Neran replies softly, clenching his jaw as he takes a step forward, rising the short blade before him.

The Betrayer’s eyes glitter as he raises a hand to point at the acolyte. He hisses something low under his breath in a strange, disturbing language that causes Neran to flinch back in anticipation of being struck by magic.

Once more, the Betrayer laughs as he shakes his head, “Ahhh, Neran… I shouldn’t waste my power on you, not when I have something else that can do it for me.
Krevok! Vagarolinathor!

From the shadows steps the skeletal figure wreathed in the unholy yellow flames of Chemosh. Clutching a massive glaive in its hands, it stalks toward the boy as the Betrayer once more raises his hands overhead and continues his chant.

“A barbazu!” Neran gasps, clutching his own weapon in white-knuckled hands. Closing his eyes, he whispers a prayer as he holds his blade forward. Once more, the blade erupts in brilliant sunlight, sending it cascading throughout the room.

The devil roars as the holy light blinds it. Before the devil, or the Betrayer, can respond, Neran rushes forward at a dead run, the blade held forth as he skirts around the devil toward the evil priest. Time seems to dilate, the moments stretching out as Neran lunges forward with his sword…

…as the Betrayer yells out a final, desperate phrase…

…as the devil turns and swings is glaive toward the boy’s unprotected back…

…the Betrayer’s body jerks as the glowing sword pierces his chest with enough force that the blade embeds itself into the stone sarcophagus beneath him…

…Neran screams in pain as the devil’s weapon slices through his spine, tossing him to the side where he collapses in a faint…

…the devil roars in victory as he turns and swings his weapon once more toward the injured boy…

…Neran closes his eyes, clutching his medallion with a bloody fist and whispers something that only his god can hear…

…a brilliant explosion of light explodes out from the acolyte’s body, throwing the devil across the room as a golden radiance infuses the walls.

As the blinding light fades, the Betrayer lays lifeless upon the sarcophagus, his body pierced by the holy blade. Neran lays on the floor, a peaceful look upon his features, his spirit already carried away to join with his god. And a devil summoned by the Betrayer howls in rage as it finds itself trapped in a crypt by the last words of a hero who history would remain unknown for many, many centuries…
#43

zombiegleemax

May 29, 2004 10:09:47
Originally posted by Kipper Snifferdoo
If I'm not mistaken I believe Cam actually fleshed out Kronn. He made him as grizzeled a kender as I've ever seen and his son Blight is following right in his footsteps. In my opinion they are the guys that get stuff done in Port Balifor. If you want to find some badass afflicted kender fighters the Desolation is where it's at. :D

If I remember correctly, Cam & I discussed our impressions of Kronn quite a bit... *laughs* And I know in the description I gave to UDON reflected the conversation he and I had... where basically, we kinda saw Kronn as a kenderized version of the Hugh Jackman Wolverine type character ;)

Christopher
#44

kipper_snifferdoo_02

May 29, 2004 11:13:59
Originally posted by Stormprince
where basically, we kinda saw Kronn as a kenderized version of the Hugh Jackman Wolverine type character ;)

Christopher

Yeah! Wolverine! that is exactly the personality!
#45

silvanthalas

May 29, 2004 12:08:38
Originally posted by Nived
So what is the deal here?

This sounds like a job for...

An online official errata!
#46

talinthas

May 29, 2004 14:58:33
up to chapter 4 so far.
woo. great story, well written, but lots of little nits to pick.

mainly spelling and grammatical issues, but nothing major, aside from the appendices, the missing flicker, and thus far one really incomprehensible sentance- "Note that the gust of wind may make locating or using the secret passage down to the Sacred Hall (ST38)."

may make what? difficult? easy?

also, how will the players know about using their medallions to turn the guards or open the doors? Perhaps i should say, how should i clue them in?
#47

zombiegleemax

May 29, 2004 15:05:13
Originally posted by talinthas
up to chapter 4 so far.
woo. great story, well written, but lots of little nits to pick.

mainly spelling and grammatical issues, but nothing major, aside from the appendices, the missing flicker, and thus far one really incomprehensible sentance- "Note that the gust of wind may make locating or using the secret passage down to the Sacred Hall (ST38)."

may make what? difficult? easy?

also, how will the players know about using their medallions to turn the guards or open the doors? Perhaps i should say, how should i clue them in?

*grrrs* That's the problem with the postal service... *laughs* I still don't have my copy of KoD, so I can't even begin to comment on differences between the original manuscript & the final edited versions. Once I have it in hand, I'll try and comment on all that I can, tryin' to fill in any blanks that might exist.

Christopher
#48

talinthas

May 29, 2004 15:22:31
now you know what you should do, chris? Run this module online for a few of us =)
#49

karui_kage

May 29, 2004 15:23:20
I want my KoD so much. ;-;

I ordered mine around 4 PM on Wednesday, the 26th. It is now Saturday the 29th, and it has not yet come. Granted, its only 1 PM, but the mail already came, so unless it's coming by UPS or FedEx or something, I'll have to wait till at least Tuesday (Sunday = no mail, Monday = holiday). Does anyone know how long it should take? I got the impression it was only 2-3 days, judging by the 10 dollar shipping and handling, and from what other people on the board were saying.

If it helps, I live in WA state, King County.
#50

talinthas

May 29, 2004 15:34:08
and what happens if the lich's phylactory is broken by the players? (say, a neutral one?) how will that aversely affect teh modules?

also, the story of Khur is not in chapter 3. Was it left out?
#51

zombiegleemax

May 29, 2004 15:38:53
Can we make the assumption that an Offical online errata will be made for KoD?

KOD is great, bwetter than I ever expexted any adventure to be, but there are a few minor mistakes, people have mentioned a few.

What you've posted here is great, and i'll use it, but i'd be nice if it was just in one .pdf or something.
#52

xippendollom_krakenwarren

May 30, 2004 2:47:40
Thanks a bunch for the info on the Knights of Solamnia and the Wizards of High Sorcery.. that should help a HUGE amount, as I have both in my game.
#53

zombiegleemax

May 30, 2004 22:53:18
On page 120 they have Forlorn Kenders as an encounter but I cant find any information on them in the MM or in the KoD book. Anyone know where I can find stats for them?
#54

lorac75

May 31, 2004 12:55:20
Who are the Khan seekeing an alliance with on page 88? There's a woman's face where the rest pf this sentance should be. Help.
#55

kipper_snifferdoo_02

May 31, 2004 13:17:02
Originally posted by nethru
On page 120 they have Forlorn Kenders as an encounter but I cant find any information on them in the MM or in the KoD book. Anyone know where I can find stats for them?

There are no stats (that I know of). You can substitue a small wight in place of a Forlorn Kender.
#56

zombiegleemax

May 31, 2004 14:34:25
I think an errata should be put out for KoD. There are a lot of errors in the book and missing content.
#57

zombiegleemax

May 31, 2004 17:23:42
Originally posted by nethru
I think an errata should be put out for KoD. There are a lot of errors in the book and missing content.

Right, the forlorn kender are my fault entirely *laughs* Since I only put them in as a random encounter, and later realized that I had already thrown in a lot of new monsters as just "random" monsters for giggles and grins, I thought I'd just go ahead and take 'em out. Apparently, I missed a few references though *blushes*

So, once I get the actual adventure as a hard copy and assemble an errata, the forlorn kender write-up will be included in there as an added bonus ;)

Christopher
#58

zombiegleemax

May 31, 2004 20:38:44
I just wanted to stop for a minute and say thanks Chris for all the input that you are posting here. I can't speak for the rest of the folks here, but I greatly appreciate the time and the effort you are going though to help us get a clearer picture of the product that you worked so hard on. Thanks for the time, thanks for the effort and thanks for the info. KoD is a fantastic product and I'm greatly enjoying it.
#59

zombiegleemax

Jun 01, 2004 8:29:00
I haven't got KoD yet (still waiting for a shop to get it in), but i'm very impressed by the writers response.

Frankly, i'm sick and tired of writing hate mail to publishers and authors regarding substandard work (or outright rubbish).
It's refreshing to see someone actually interested in clarifying and correcting mistakes in their work (regardless of whether those mistakes were accidents or the result of incompetance).

Christopher, you'll get no hate mail from me, just praise.
Looking forward to buying and running your module.
#60

zombiegleemax

Jun 01, 2004 12:06:34
Well, it looks like most people caught a lot of the errors in the module. I have one to add. On page 69, encounter ST14 Refectory. After the description of the room, it reads the following: "...doors to the kitchen had both been magically sealed (by divine lock, see New Magic in the Appendix)."

I cannot find any reference to this spell. Any clues or am I just missing it entirely.
#61

zombiegleemax

Jun 01, 2004 12:23:30
My question is this: How do you people find the time to sit there and pick out every little error ?

~~~
#62

brimstone

Jun 01, 2004 12:33:32
Originally posted by LordofIllusions
My question is this: How do you people find the time to sit there and pick out every little error ?

I don't know. I've finished Chapter 1 and barring the reference on page 1 to the "Age of Light" (which doesn't exist...it's the "Time of Light in the Age of Dreams") I haven't really found anything. Although I saw mention of spells in the "New Magic" appendix, which I've seen people say is incomplete, but I didn't look back there.

I think that was it for Chapter 1...it seems like some reference was left out of something...but I can't remember off the top of my head.

Anyway...my point is, for me at least...it has nothing to do with taking the time to look for errors and what not. They just jump out at me through normal reading. Although, most mistakes I find are almost always have something to do with continuity (which probably comes from...well...I have no idea where it comes from). But that's why the only main one that really jumped out at me so far (aside from the moons stuff...but we won't get into that again ;)) is the "Age of Light" reference.
#63

talinthas

Jun 01, 2004 12:44:52
seriously dude, i'm just reading the module. Even skimming, there are things like references to page XXX or missing factoids or general things that just confuse me that pop out without any real searching.

Its one thing for me to be utterly picky (the moon phases are wrong! (sorry brim, but that was just funny when you started that discussion ;) ), but things like the history of Khur or the final flicker are important enough to have an actual impact on how the adventure is run so i post about them.

I can get over small things like missing page references (i can figure it out on my own), but page references to things that aren't there are a little harder to work around.

That said, i'm a fanboy, and have been waiting a long time for this mod to come out, so i'm reading it a little closer than i normally would. Besides, it's so well written that it's a pleasure to read as a story =)
#64

zombiegleemax

Jun 01, 2004 12:46:26
That said, i'm a fanboy, and have been waiting a long time for this mod to come out, so i'm reading it a little closer than i normally would. Besides, it's so well written that it's a pleasure to read as a story =)

I feel ya on that one.

~~~
#65

zombiegleemax

Jun 01, 2004 14:09:21
Originally posted by LordofIllusions
I feel ya on that one.

~~~

Yes, I agree with you. I have ran all the old DL modules YEARS ago and they did not have errors like this. I have been waiting for years to revisit Krynn and have equally waited with anticipation for this module(s). When I downloaded the PREVIEW I made note of many errors in that document. I had hoped that they would try to catch most of them in the final edit.

As for actually noticing the errors, I have to echo the prior response. They just pop out at ya. If you read the module you can't help but notice them. I am only in Chapter 4 and can only imagine what else awaits me.

Chris, if you are reading all of these posts, is there any way to have additional proofreaders? I sincerely hope that the next two modules are reviewed carefully. Or, is the publisher pushing you to have it completed by a deadline regardless of reference errors?

Moreover, can the same care that went into the beloved original DragonLance modules be accomplished once again here? I am truely enjoying the story so far and can't wait to read the remainder of the current module.
#66

zombiegleemax

Jun 01, 2004 14:29:16
Originally posted by Bioroid
Chris, if you are reading all of these posts, is there any way to have additional proofreaders? I sincerely hope that the next two modules are reviewed carefully. Or, is the publisher pushing you to have it completed by a deadline regardless of reference errors?

As the writer, I have no control over the proofreading process I'm afraid. Also as the writer, when I write the manuscript, I'm usually "too close" to the work to edit it well myself. However, since it's been awhile now since I've looked at the manuscript, and I did just receive my copies today, this week I'll be reading over the entire manuscript and seeing what I can find.

Sorry to say, spelling errors, grammatical errors, and other such mistakes can slip in at any time; at my point in the process, or whenever the manuscript is looked over by another person. Human error, the accidental touching of a keyboard, etc. *laughs* And it being a fantasy gaming manuscript...well, after awhile you learn to ignore those bloody jagged green and red lines underneath words ;) Even manuscripts that have seen countless editors can have errors slip through. Anyone here remember the infamous "hauberks of Tarsis?"

So, as I go through the module and look for "errata," I'm not going to nitpick it for grammar or spelling, unless somehow it has changed the entire meaing of a sentence. I'm gonna focus on providing missing information that has somehow disappeared from point A (inception) to point Z (being in y'all's hands).

Christopher

PS: Don't bring up the bloody moons again.
#67

zombiegleemax

Jun 01, 2004 14:36:06
Originally posted by Stormprince
... Sorry to say, spelling errors, grammatical errors, and other such mistakes can slip in at any time; at my point in the process, or ...

Yeah, those errors are understandable. Even when I read books, I see grammatical, spelling errors. I don't quibble over those. It is the reference one's that really drive me crazy. They are the one's that I am being most particular about.

I will be awaiting the errata. I hope it/you can release it soon. Thanks for keeping us all updated. ;)

-- Joe
#68

brimstone

Jun 01, 2004 15:41:13
Originally posted by talinthas
Its one thing for me to be utterly picky (the moon phases are wrong! (sorry brim, but that was just funny when you started that discussion ;) )

Yes...laugh riot.

I still hold to my belief that that was a legitamate concern. After spending so much time on it the moons and the inner workings of the calendars and moon charts and phases and such, a little insight into his choices would have been nice without the condesending attitude. But, instead to have my concern brushed aside with the connotative "quit being an*l" post, it was upsetting, to say the least.
#69

brimstone

Jun 01, 2004 15:51:44
Originally posted by Stormprince
Anyone here remember the infamous "hauberks of Tarsis?"

Ah yes..."Please don't throw your shirts at us!!" :D

Dragons of Winter Night, isn't it?
Originally posted by Stormprince
PS: Don't bring up the bloody moons again.

Just once more...but only to ask one thing.

Do I need to follow your moons or can I use my own phases? That is to say...will the Night of the Eye (336 days from the beginning of the adventure) play into the adventure? I mean...of course it will be important...but will it play a role in the adventure itself oustide of game mechanics? If so...it'll be hard to not use your phases...but if not, it's no problem to switch.

Thanks.
#70

zombiegleemax

Jun 01, 2004 16:08:39
Originally posted by Brimstone
Ah yes..."Please don't throw your shirts at us!!" :D

Dragons of Winter Night, isn't it?Just once more...but only to ask one thing.

Do I need to follow your moons or can I use my own phases? That is to say...will the Night of the Eye (336 days from the beginning of the adventure) play into the adventure? I mean...of course it will be important...but will it play a role in the adventure itself oustide of game mechanics? If so...it'll be hard to not use your phases...but if not, it's no problem to switch.

Thanks. [/b]

The main reason I included the information was to make sure the DMs had a handy reference for figuring out the effects the moons would have on spellcasters.

I wasn't really thinking when I chose to have the Night of the Eye occur when the three gods of magic returned, mainly doing it just so that I could have a fairly quick and accessible date from which to play with. Most of my notes, unfortunately, didn't make the trip over to England with me.

As of this moment, no, I don't plan on having the NotE play a part in the adventure, but then again, I haven't started working on the third one. It won't play a part in the second one. If nothing else, however, Brim, if it does play a part, just be sure to give one of the key opponents a Scroll of Stellar Path, let it work for that one encounter, and utilize the results of your own hard work

Christopher
#71

zombiegleemax

Jun 01, 2004 16:10:56
Originally posted by Stormprince
And it being a fantasy gaming manuscript...well, after awhile you learn to ignore those bloody jagged green and red lines underneath words ;)

I feel ya there. I do a lot of writing and a lot of it is fantasy. After a while, the red and green marks just end up fadeing away. Thanks again for all your help and I'm looking forward to your fixes.

Now, a question. I'm thinking of running two different games of KoD (yes I am asking for an early grave). I'm continuing the original game with the group I posted about earlier (the newbies to RPing), but the new game will be a bunch of experianced RPers.
So for the newbies take the word of an npc that they have to go to point a to point b or the world will explode. The new group will want to know exactly why they need to go to point b from a and how will the world blow up. So...I'm gonna thow in something about how the whole of Krynn is on the brink of a bigger conflict than the War of the Lance, the Chaos War and the War of Souls combined. I was just interested in how the rest of you were pushing your players along.
#72

brimstone

Jun 01, 2004 16:17:37
Originally posted by Stormprince
If nothing else, however, Brim, if it does play a part, just be sure to give one of the key opponents a Scroll of Stellar Path, let it work for that one encounter

Although I can most likely guess at what that is...uh...what is it exactly? Is it a real scroll/spell? Or a spur of the moment "I'm the DM, I can do what I want" spell? ;)

Anyway...thanks for the info Chris.
#73

zombiegleemax

Jun 01, 2004 16:29:22
Originally posted by AlricLightwind
So...I'm gonna thow in something about how the whole of Krynn is on the brink of a bigger conflict than the War of the Lance, the Chaos War and the War of Souls combined. I was just interested in how the rest of you were pushing your players along.

*hrms* This can be risky, and can possibly backfire... one of the "complaints" some people have with Dragonlance is that the world constantly seems on the edge of some bigger and badder "apocalyptic" event. Heck, the poor "commoners" are probably becoming a bit jaded....

"Hey, Mom...is that a comet heading madly towards us?"

"Yes, Maddy, it probably is, but that's no excuse not to eat your broccoli...no sit down, eat your dinner, or no desert!"

"But mom..."

"NO BUTS!"

At that moment, the crotchety old grandfather pipes up, "I remember the War of the Lance. You kids and your apocalypses these days! Why, back in our day, we didn't have no Legionnaires of Steel, and our kender looked Takhisis in her eye and spit! Not like your kender now a days... why, back in my day, we used to hafta hike uphill, through blistering meteorite showers, without umbrellas! Not like you namby pamby, non-broccoli eatin' childrens today!"


*snerks* Sorry... got carried away. Anyways, the overall arch of the adventure is intended to be epic, without being really earth-shattering. Instead, try and make the adventure more personal to the characters/players. Perhaps one of the characters is playing an elf whose family duty has been to care for the "Key," so is honorbound to retrieve it and keep it safe, or another character is a descendent of the Betrayer, seeking to right the wrongs of his/her ancestor, etc.

I can say this, however... by the end of the third adventure, some part of the world will have changed forever, one legacy destroyed and another one rises in its place.

Christopher
#74

zombiegleemax

Jun 01, 2004 16:43:35
Originally posted by Brimstone
Although I can most likely guess at what that is...uh...what is it exactly? Is it a real scroll/spell? Or a spur of the moment "I'm the DM, I can do what I want" spell? ;)

Anyway...thanks for the info Chris.

Well, actually, the Scroll of Stellar Path lets a WoHS create the effect of a full moon for his spellcasting (from DLA originally)... however, with a slightly more "powerful" version of the Scroll, it could recreate the NotE as needed, or at least duplicate the effects.

Christopher
#75

brimstone

Jun 01, 2004 16:50:09
Originally posted by Stormprince
Well, actually, the Scroll of Stellar Path lets a WoHS create the effect of a full moon for his spellcasting (from DLA originally)... however, with a slightly more "powerful" version of the Scroll, it could recreate the NotE as needed, or at least duplicate the effects.

Sounds good to me.

I'm sold! :D
#76

talinthas

Jun 01, 2004 18:10:49
Mind you, all of the errors in here are totally understandable when you think about the context. Jamie was the *only one there*, and he had to deal with the bestiary, the DM screen, and the KoD, so i can let nitpicks slide. The meat of the module is really exciting, and none of the problems are earth shattering (even the flicker you can get through context in the module), so i say let it go and enjoy it =)

Besides, now that Sean is there as a dedicated editor, i don't forsee many blatent issues.

(ps, no wonder Hurim is a ruin! with Bread DCs of 50 [page 53], people must have starved! ;) :D )
#77

zombiegleemax

Jun 01, 2004 18:56:48
Yeah...they are not earthshattering but nevertheless, the errors that I mentioned should not be there. Spelling mistakes aside, the main issue I have is the missing content and references to things that just don't exist.

I agree that any DM can make adjustments, but the matter here is not whether the DM is creative enough to FIX the mistakes, but rather poor or rushed editing. It is really disappointing to have to wait for a product (especially one such as this) and have it missing pieces. It would be like purchasing a 10,000 piece puzzle picture of a portrait of dragon breathing fire and then after spending hours of assembling it, you find out that you are missing parts of the dragon’s face, claw, wing, etc. Yes, you can still use your imagination to fill in the blanks, but it is not the same. It is one thing if the ink smudges on a few pieces of the puzzle or a little of the picture tears away from a few pieces, but to be missing ANY pieces can be quite unsettling.

We can blame schedules, work loads, etc., all that we want, but the fact still remains that the product was rushed. I cannot remember anything like this in all of the DL, DLE and DLA modules. Don’t get me wrong, they had some errors here and there too, but not like this. I have seen over the years, declining standards in product for so long now (especially since Third Ed.), that I keep hoping that someone will get it right. I know the medium does not bring in much money, but I would almost be willing to shell out additional cash if it were to guarantee me at least a modicum of the same quality of a good publisher’s fantasy novel (i.e., a 2-3% error ratio content).

Here is an idea. Why don’t you ask for some “beta” readers? Kind of like beta testers of software? That way the content could be looked at by fresh eyes. Make it a select group, possibly 10 to 20 individuals who sign a contract on content, etc. At least that could and would reduce the errors down to a minimal amount. Now, before you start bringing up the subject of people pirating the content, don’t bother. I for one would want nothing to do with a beta module as a “final” copy. By circulating a beta copy, I would be right back to where I started. Having to examine each and every encounter to make sure the EL’s are correctly listed, page number references that are accurate, sentences that do not simply end in mid-sentence, and ensuring that references to creatures, items, spells, histories, etc. are actually there.

Chris, can this be something that could be considered? I would be willing to lend my services FREE OF CHARGE. As I am sure many of us here would be willing to do. I work for a law firm, so confidentiality is nothing new to me. I am so strong on this that I am willing to do whatever it takes to ensure a great product on the remaining two modules.

Let me know your thoughts.
#78

zombiegleemax

Jun 01, 2004 19:23:18
Originally posted by Bioroid
Chris, can this be something that could be considered? I would be willing to lend my services FREE OF CHARGE. As I am sure many of us here would be willing to do. I work for a law firm, so confidentiality is nothing new to me. I am so strong on this that I am willing to do whatever it takes to ensure a great product on the remaining two modules.

Let me know your thoughts.

I'm afraid this is an area I really can't comment on, since I'm only a freelancer now and not affliated with Sovereign Press on an official basis; this is something that would have to go through Jamie & Sean.

I do have a few friends here who I work with outside of Sovereign Press that are professional novel editors that would probably go through my written work, before I submit it to SP, but I do also work on a schedule. Unfortunately, particularly given the intricacies of the relationship between a freelancer, Sovereign Press & Wizards of the Coast, that just adds entirely new levels of complication. *laughs*

So...basically, this is me in my typical long-winded manner saying, "No comment," because I cannot comment

Jamie...? Help...?

Christopher
#79

karui_kage

Jun 01, 2004 19:39:56
Resistance is futile! No help is coming! Submit to the will of the BORG (Belonging Of Raging Goblins)!!!

THE BORG WILL ASSIMILATE YOU AND EAT YOU!
#80

silvanthalas

Jun 01, 2004 20:55:48
Originally posted by Stormprince
And it being a fantasy gaming manuscript...well, after awhile you learn to ignore those bloody jagged green and red lines underneath words ;)

Well, that's why you start building a dictionary within your word processor to help out with these kinds of things.
#81

silvanthalas

Jun 01, 2004 20:59:02
Originally posted by Stormprince

Jamie...? Help...?

Some of us have been offering ourselves as fan-editors for years.

Haven't heard of one of us being taken up on the offer yet.
#82

cam_banks

Jun 01, 2004 22:20:13
Originally posted by silvanthalas
Some of us have been offering ourselves as fan-editors for years.

Haven't heard of one of us being taken up on the offer yet.

Fans are already working on the materials. That's the kicker, here - everybody working on the Sovereign Press books is a fan, and they're all very intelligent, creative and fairly dedicated ones at that. There's no magic number of editors, proofreaders or developers that will produce the perfect product - even the best materials WOTC has released recently have had numerous editorial and proofreading errors. The Complete Divine is written and edited by established professionals and experienced writers and yet it's still got "see page XXX" and some rules gaffs that one would expect folks would pick up on.

What is very true is that the Key of Destiny had, beginning with Chris, a great deal of work and effort channeled into it to make it the exciting, action-packed, detailed and fluid adventure that folks can pick up from their stores. Its survived approvals, layouts, fans wondering about when it will be released, and now that it's out I have every expectation that it will do well sales-wise and kick off hundreds of successful campaigns, as it has my own. I think it's a terrific book (I'm also very fond of the spellchecker). To top it all off, there's easily six months to nine months worth of gaming in there, plenty of time for you to run your campaign until the next one. Can't ask for more than that!

Cheers,
Cam
#83

zombiegleemax

Jun 01, 2004 22:52:05
Originally posted by silvanthalas
Well, that's why you start building a dictionary within your word processor to help out with these kinds of things.

Oh aye, which works after awhile, but it's the process of rebuilding said dictionary that's a pain in the... neck. It was easier when I kept my writing confined to one computer, but between shifting between work & home computers, having my hard drive crash, expanding my working to other projects, and numerous other little things... it takes more effort now to rebuild said dictionary than it does to give the document a once over by hand!

Now I have the added fun of being an American, trained in the US style of writing, syntax, sentence structure, and spelling... living in Britain, with all different rules :sad: It has officially become a pain in the...neck...!

Christopher
#84

zombiegleemax

Jun 01, 2004 22:53:22
Originally posted by Cam Banks
even the best materials WOTC has released recently have had numerous editorial and proofreading errors. The Complete Divine is written and edited by established professionals and experienced writers and yet it's still got "see page XXX" and some rules gaffs that one would expect folks would pick up on.

Yep. The Soul Knife in the Expanded Psionics Handbook had an enormously misprinted BAB, and even the 3.5 DMG itself somehow forgot to include the "No XP penalty for Prestige Classes" rule. Those are some big rules in high profile WOTC products. Sometimes it just happens.

Key of Destiny is just first class. From the gorgeous super glossy pages and Udon art to the incredibly compelling and cinematic story. Classic DL races like Kender are well portrayed, the dialogue is engaging and fits the NPC's, and we're getting some great new villains.

This new trilogy looks like it will be quite the collection.
#85

zombiegleemax

Jun 01, 2004 22:59:41
Cam:

I noticed that you were credited with "Additional Design." What parts of the module were you involved with?
#86

zombiegleemax

Jun 02, 2004 1:42:39
Originally posted by Stormprince
Oh aye, which works after awhile, but it's the process of rebuilding said dictionary that's a pain in the... neck.

There is something to be said for the ability to have a "standard" dictonary that isn't the one that came with the word processor of choice, but one maintained by the company doing the publishing for whichever product line. That way even if something is wrong, it's wrong the same the way everywhere.

Hey, when Gmail is on-line, I think you can count on Google not to lose your custom dictionary.
#87

cam_banks

Jun 02, 2004 6:24:31
Originally posted by Kai Lord

I noticed that you were credited with "Additional Design." What parts of the module were you involved with?

Additional parts.

Cheers,
Cam
#88

silvanthalas

Jun 02, 2004 9:14:47
Originally posted by Cam Banks
Fans are already working on the materials. That's the kicker, here - everybody working on the Sovereign Press books is a fan, and they're all very intelligent, creative and fairly dedicated ones at that.

I know you mean all nice and well, Cam, but this is a professional business, not a fan one.

Sure, we're all fans. But if I step up to write a product, I have to write it like a professional, not as a fan.

Product after product proves that the editing is getting worse, whether it's the authors, editors, or whatever.

And even though it's not just Sov Press products, or in WotC novels, it's frustrating. And it just seems like nothing is getting done about it, since the problem is getting worse.
#89

cam_banks

Jun 02, 2004 9:21:49
Originally posted by silvanthalas
Sure, we're all fans. But if I step up to write a product, I have to write it like a professional, not as a fan.

The two aren't mutually exclusive, you know. Would you rather the writers weren't fans of the setting at all? Because I think you'd have even more to worry about then, right?

Cheers,
Cam
#90

zombiegleemax

Jun 02, 2004 9:27:29
I think it does say something about the nature of the beast when the leading company in the industry (Wizards of the Coast) has the same level of errors that creep through. There is no magic number of people that can make a manuscript perfect, and sometimes a document passing through too many hands can actually make things worse.

I wish those errors in Key of Destiny were not there, but the adventure text was edited twice, reviewed by a team, proofread, looked over internally, and then reviewed and approved by the Wizards of the Coast licensing department. We will be posting errata and potentially a few web enhancements to help things out, and we've learned a few things in the process that will help Spectre of Sorrows go more smoothly. In the meantime, we'll continue to do our best.

Jamie Chambers
Sovereign Press, Inc.
#91

brimstone

Jun 02, 2004 9:45:58
Keep your head up guys (and gals)! (I'm talking to everyone...not just Sov Press)

Yes, the mistakes are frustrating, and yes it'd be better if they weren't there. But it's not the end of the world. Things will be taken care of. The important part...the adventure itself, is there and it's solid! And in the end...that all any of us should really care about, I think. The other stuff may cause a few arguments and hurt feelings here and there, but so long as we remember what's truly important (as far as the material goes) I think we'll all be very happy.

Even me...I have to keep it in mind too. I think we can all get bogged down in the little things...but let's try not to do that.

Edit: Okay...this ended up more "rah rah" than I wanted to...but you get the point, I think. :D
#92

zombiegleemax

Jun 02, 2004 10:23:13
Originally posted by jechambers
I think it does say something about the nature of the beast when the leading company in the industry (Wizards of the Coast) has the same level of errors that creep through. There is no magic number of people that can make a manuscript perfect, and sometimes a document passing through too many hands can actually make things worse.

I wish those errors in Key of Destiny were not there, but the adventure text was edited twice, reviewed by a team, proofread, looked over internally, and then reviewed and approved by the Wizards of the Coast licensing department. We will be posting errata and potentially a few web enhancements to help things out, and we've learned a few things in the process that will help Spectre of Sorrows go more smoothly. In the meantime, we'll continue to do our best.

Jamie Chambers
Sovereign Press, Inc.

The adventure is fine Jamie.

I love it. What kills me is people actually sit around complaining about minor details such as a spelling error, a wrong word here and there, etc. claiming that you should spend 5 more months editing and thus never get the adventure out. You lose money by continuing editing 6 months after the adventure is supposed to be out.

Key of Destiny is a quality adventure(Much better than the WoTC modules.), if a misspelling makes you that frustrated don't buy it.

~~~
#93

Nived

Jun 02, 2004 10:44:26
Most of the errors don't bother me at all, page XXX? Whoops oh well the NPCs are divided by chapter it'll take me half a second to find.

Right now the only two things that I consider major mistakes have already been corrected here by Christopher... so everythings cool. When I get to those points I now have the information and that's what's important.
#94

zombiegleemax

Jun 02, 2004 10:49:39
Originally posted by Nived
Most of the errors don't bother me at all, page XXX? Whoops oh well the NPCs are divided by chapter it'll take me half a second to find.

Right now the only two things that I consider major mistakes have already been corrected here by Christopher... so everythings cool. When I get to those points I now have the information and that's what's important.

That is what I am talking about. You got these jokers on here telling Jamie that he should get another editing team, etc. over a few mis-spelled words. Man there are errors in the "DnD CORE RULE BOOKS"! I do not see people jumping on their backs! Probably because they are minor just like the errors in the KoD module.

~~~
#95

brimstone

Jun 02, 2004 10:56:39
Originally posted by LordofIllusions
I do not see people jumping on their backs! Probably because they are minor just like the errors in the KoD module.

Dude...I really don't think you have any room to be telling people to get off their backs.

Besides...I haven't seen anyone be demeaning or insulting to SP about the mistakes yet...in fact, I've seen just the opposite. Even the the most critical so far (Bioroid's) was trying to at least be constructive in his criticism (if not saddly over optomistic about getting a company to have "beta readers" ;))

This has all been a lot more civil than the pre-release rantings against SP.
#96

zombiegleemax

Jun 02, 2004 10:59:34
Dude...I really don't think you have any room to be telling people to get off their backs.

Irrelevant complaints about Krynn's moon cycles anyone ?

~~~
#97

cam_banks

Jun 02, 2004 11:04:48
Originally posted by LordofIllusions
Irrelevant complaints about Krynn's moon cycles anyone ?

You know what he's talking about, LoI. And now would be a good place for stepping quietly away from this line of discussion, especially since you've been trying so hard lately to be positive.

Cheers,
Cam
#98

zombiegleemax

Jun 02, 2004 11:07:38
Originally posted by Cam Banks
You know what he's talking about, LoI. And now would be a good place for stepping quietly away from this line of discussion, especially since you've been trying so hard lately to be positive.

Cheers,
Cam

Trying so hard to be positive(What has this been smokin' early in the morning?) ? Actually I am pleased that they got the adventure out and satisfied with the quality of the adventure. As far as what you think I should do I think you should watch what you say to me son. For real, Especially since I am not really feeling you anyway.

~~~
#99

zombiegleemax

Jun 02, 2004 11:13:56
Originally posted by LordofIllusions
Trying so hard to be positive(What has this been smokin' early in the morning?) ? Actually I am happy that they got the adventure out and satisfied with the quality of the adventure. As far as what you think I should do I think you should watch what you say to me son. For real, Especially since I am not really feeling you anyway.

~~~

Let's ease up here, guys.

Rather than going back and forth like this, let's focus on the topic at hand and discuss the content of Key of Destiny.

--Drake
#100

zombiegleemax

Jun 02, 2004 11:15:15
My bad Drake. I'll try to ignore the nonsense from now on.

~~~
#101

lorac75

Jun 02, 2004 11:41:44
Can someone tell me what the rest of the last sentence on page 88 (I think) is? Its right above a woman's face. Last page of Chapter 3. Half of a sentence (or more) is missing, which is a huge error to get through the editing process unseen.
#102

zombiegleemax

Jun 02, 2004 11:48:15
You mean this sentence ?

...Khuri-Khan, for it is rumored that the Khan is seeking an alliance with..

~~~
#103

lorac75

Jun 02, 2004 11:59:18
That's the sentence.
#104

brimstone

Jun 02, 2004 12:39:15
Originally posted by LordofIllusions
Irrelevant complaints about Krynn's moon cycles anyone ?

My post was not irrelevant to me...but more importantly, it was nice, civil, and non-confrontational. (something you still seem to have a problem with) It didn't get ugly until the mean-spirited response I received.

Yes, that topic went overboard but it wasn't because of initial post. I did not start out (nor did I intend for it to become) hostile. And neither are these, I think. They are concerns people have...and I, personally, have yet to sense hostility in any posts except yours.
#105

zombiegleemax

Jun 02, 2004 12:42:37
*Puts on his helmet while Brimstone beats him in the head with a dead topic*

Oh will you let it go already ? Try finding the rest of the words to that sentence lorac75 was referring to. That is something of importance.

~~~
#106

zombiegleemax

Jun 02, 2004 13:14:45
Originally posted by lorac75
Can someone tell me what the rest of the last sentence on page 88 (I think) is? Its right above a woman's face. Last page of Chapter 3.

Just going by the entery of Ak-Khurman and the wording of the last paragraph, I would assume that the Khan is seeking an alliance with the Dark Knights. Atleast that's what makes sense to me.
#107

zombiegleemax

Jun 02, 2004 13:20:35
Originally posted by AlricLightwind
Just going by the entery of Ak-Khurman and the wording of the last paragraph, I would assume that the Khan is seeking an alliance with the Dark Knights. Atleast that's what makes sense to me.

Hopefully Chris will be logging on sometime soon to clear up any discrepancies concerning the sentence.

~~~
#108

zombiegleemax

Jun 02, 2004 13:29:46
Originally posted by lorac75
Can someone tell me what the rest of the last sentence on page 88 (I think) is? Its right above a woman's face. Last page of Chapter 3. Half of a sentence (or more) is missing, which is a huge error to get through the editing process unseen.

Here ya go

When the characters rejoin with the Mikku, the nomads will tell the PCs that Ak-Khurman is not only the closest city of any kind, but that it is also held by the Legion of Steel, which may prove friendlier than passing through Khuri-Khan, for it is rumored that the Khan is seeking an alliance with Neraka.

If Shroud escorted the characters through the Shattered Temple, he will depart from the characters here, choosing to remain in the ruined valley for awhile longer. Alternately, if Shroud did not go into the Shattered Temple with the characters, once they emerge outside, he will eagerly approach them, wanting to know everything that happened within. As the characters leave, they will see the kender nightstalker gladly heading into the ruined temple, seeking out some ‘ghosts’ of his own to talk to.


Christopher
#109

zombiegleemax

Jun 02, 2004 13:35:57
Much appreciated Chris!

~~~
#110

zombiegleemax

Jun 02, 2004 14:20:49
Originally posted by LordofIllusions
The adventure is fine Jamie.

I love it. What kills me is people actually sit around complaining about minor details such as a spelling error, a wrong word here and there, etc. claiming that you should spend 5 more months editing and thus never get the adventure out. You lose money by continuing editing 6 months after the adventure is supposed to be out.

Key of Destiny is a quality adventure(Much better than the WoTC modules.), if a misspelling makes you that frustrated don't buy it.

~~~

I have to agree that this is a GREAT module and a fantastic story as well. I can't seem to put it down. It's like reading the classic DL novels.

But I have to add to your comment about don''t buy it. The problem with THAT statement is there is no way one can know of these errors prior to purchasing it (especially when someone may have purchased it immediately when it was released and not have browsed websites {that may or may not have information regarding said module} prior to determining how it turned out overall). So, given the fact that many people purchased this module without knowing these errors were apparent, there would be no way a consumer could make a proper decision to purchase it or not unless one was to read the entire module while standing in the store. Moreover, it would be impossible for the consumer who simply ordered it sight unseen.

So, before making comments regarding consumers choices, consider the facts before you find it necessary to exacerbate an otherwise non-aggresive forum. These things should help us to make things better for future projects.

Furthermore, I have to say since Wizards of the Coast has been in charge, things have always been substandard in the industry. Gone are the days of good old TSR. Again, the spelling errors are NOT a big problem and are an expected part of today's modules/supplements in the WOTC hierarchy. So, in my eyes, I expect it in anything published by them or their affiliates. Just read the prior posts. The evidence can hardly be refuted. The fact that this module had been through so many hands, proves that someone dropped the ball. If all of these "professional" people/companies missed these things (again focusing on missing content, references, etc.), then the definition of "professional" needs to be redifined. It seems much to easy to be given that title nowadays.

As to having to wait for several more months before a product is released. Fine with me. To guarantee an excellent product is what it is all about from a "respectable" company. I would expect these types of errors, etc. from a "self-publisher" but not from a corporate standpoint. The problem is that many people are unwilling to wait and that they want it NOW! It is all about having now..now..now. Patience people. I have waited all these years for a publisher to once again pick up the DL modules and carry them forward as in the days of the original DL modules. So, waiting a few extra months to weeks should be a reasonable request to fans.

Jamie, Chris and everyone involved in this project, you have done an excellent job on this project. The story has me biting my nails in anticipation of what awaits around the corner. I can't wait to find out what is in store.

Unfortunately, I had high hopes that Sovereign Press would have released a module that harkened to the days of TSR in editing standards. Nothing more, nothing less. I will keep my fingers crossed that the following modules will be taken a bit more seriously in the editing/QA department.

-- Joe
#111

zombiegleemax

Jun 02, 2004 14:26:08
I have to agree that this is a GREAT module and a fantastic story as well. I can't seem to put it down. It's like reading the classic DL novels.

Agreed!

~~~
#112

karui_kage

Jun 02, 2004 15:19:49
I'll post this question here, and in my thread as well, in the hopes that I can get some advice.

I have been reading the module (which is great, imo, despite the few errors. They've been corrected on here, so I have no problems with the adventure at all), and have been able to find a niche in it for nearly every character. I only am having problems with two, both of which require 'outside' time.

Currently, I have a dwarven wizard who is seeking to become a Wizard of High Sorcery. I also have a cleric of Kiri-Jolith who wishes to become a Knight of Solamnia, striving for the Rose Knights.

Both of these characters require some time to do their respective 'tests'. The wizard is slightly more simple than the knight. For him, I just need to find one point where he can take his test of high sorcery. Since some of the creators of the module are here, I was hoping to get their help. So, question one.

1. Where would be a good place for the wizard to take his test, and where? I know that the test could virtually happen anywhere, but perhaps you could give some suggestions? I am currently on chapter 3, so I may be coming up soon on something obvious, but my curiosity gets the better of me. I know that he can qualify for his test at level 4, and will need to take it soon lest he become a renegade or whatnot. Any advice on how I can handle this situation would be most appreciated.

The second question is a bit more difficult, as it involves the Knight and his progression through the Knighthood. We went ahead and figured out that, in a best-case scenario, his character would end up as a Cleric 6 / KoC 1 / KoS 3 / KoR 10. However, this poses some problems. Question 2.

2. He can qualify to petition for knighthood at level 4, effectively. This can be held off till level 6, but in order for him to take full benefit of the above levels, it would be best for him to have it by then (The KoC level, that is). Granted, he could wait a bit longer, and just not have all the KoR levels that he wishes, but it'd be preferable for him to begin his path between levels 4-6. Is there a point where he can petition for his knighthood around that area? The more difficult part is, of course, the other two petitions. After only one level of Knight of the Crown (possibly more. The above levels may be adjusted depending on how long it takes him to fulfill his requirements. Clr 4 / KoC 3 / KoS 3 / KoR 10, or something) he will qualify for Knight of the Sword. Then after three levels of that, he can qualify for Knight of the Rose (possibly, again, he needs to complete the RP requirements). So, all in all, thats a total of three times he needs to petition for knighthood. So, this is divided into two questions really.

2A. When can he perform these three petitions? As it stands, I only really need to know the first, possibly second time he could petition, as he could thereotically become a Knight of the Sword before the module is over (Clr 4 / KoC 1 / KoS 1). If you could point out where two good places for him to petition would be, temporary breaks from the module, that'd be great. Again, I'm only on chapter 3, so there may be something that is just obvious later on, but, curiosity killed the cat. It won't come up in this module, but if you could let me know if he'd have a time to petition in the second module, that'd be great as well. No details needed, just something to ease my worries.

2B. This came to me after thinking of the first question. Where does he go to petition anyways? I always thought it was in Palanthas, but that's under control of the Dark Knights at this point. My other thought was Solanthus, but that seems to be set far away from where the adventure currently is. The only other place I could think of was Castle Uth Wistan, but that's even farther than Solanthus. Any thoughts on how I can handle this?

2C. I guess I lied, looks like a third question just popped up. I'll keep this last one short, but do you have any ideas on why the Knight would stick with the group and the adventure? I imagine I could answer this one myself, but I always like advice. Ten heads can think up more ideas than just my one can.

Alright, I believe that's it. This question was kind of posed towards those who helped create the modules, but any advice from those who have read it as well will be most welcome.

Thanks for reading everyone!
#113

cam_banks

Jun 02, 2004 15:58:44
Originally posted by Bioroid
Unfortunately, I had high hopes that Sovereign Press would have released a module that harkened to the days of TSR in editing standards. Nothing more, nothing less.

Which good old days were these? TSR had as much trouble with badly edited modules, sourcebooks and rulebooks as WOTC does. Moreso in some cases, given the amount of reprints that had to be done (especially in the 2nd edition days), and a truckload of badly printed core rulebooks, contradicting rules, a lack of interest in customer support, and then the eventual bankrupcy and purchase by WOTC.

I love the original modules dearly, but they're full of errors and missing text. Some of the maps are off or missing keys. The character sheets in DL1 were wrong, and when they reprinted the modules for 2nd edition they were so badly done that some people thought it was a printing error (it wasn't).

And now, the paper is better, everything is full color, and more time is being spent on trying to bring things in line with the novels and the expectations of player groups. So I don't see that hearkening back to the old days makes much sense.

Cheers,
Cam
#114

zombiegleemax

Jun 02, 2004 16:26:52
Karui_Kage, once you get to Chapter 4 there is an entery for The Mage of Khurman Tor (pg 97-98). Then Christopher posted the information that delt with giving the tests for both PrCs on...page two of this thread I think. I hope this helps a little.
#115

zombiegleemax

Jun 02, 2004 16:27:39
Karui_Kage, once you get to Chapter 4 there is an entery for The Mage of Khurman Tor (pg 97-98). Then Christopher posted the information that delt with giving the tests for both PrCs on...page two of this thread I think. I hope this helps a little.

PS I'm now on the last chapter and HOLY CRAP! tha's all. Thanks for the fantastic read and I can't wait to run it Friday night.
#116

zombiegleemax

Jun 02, 2004 16:31:51
Ok...I don't know why that posted twice
#117

karui_kage

Jun 02, 2004 17:36:30
Oh yeah. I guess I should have looked back there. Thanks for pointing that out.

Also, someone earlier mentioned a question about the Divine Lock spell. As I have come across it too, and didn't see anyone answer it, I was hoping to get some info on the subject? It may just be Arcane Lock mistyped, or a version of Arcane Lock just cast by a divine person. Any ideas?
#118

zombiegleemax

Jun 02, 2004 17:41:02
Originally posted by Karui_Kage
Oh yeah. I guess I should have looked back there. Thanks for pointing that out.

Also, someone earlier mentioned a question about the Divine Lock spell. As I have come across it too, and didn't see anyone answer it, I was hoping to get some info on the subject? It may just be Arcane Lock mistyped, or a version of Arcane Lock just cast by a divine person. Any ideas?

I am still awaiting this one too. :whatsthis

Hope we find out soon, as I am running the adventure again this Saturday and the group will encounter it that day. I may just replace it with a standard lock, but with a high DC check.

_ Joe
#119

karui_kage

Jun 02, 2004 17:41:15
I just finished Chapter 3. I am tingly.

I love the flickers, and the whole story with this part. I can't wait for the other modules! For now, I keep reading. *read read read*
#120

zombiegleemax

Jun 02, 2004 17:44:22
Originally posted by Karui_Kage
I just finished Chapter 3. I am tingly.

I love the flickers, and the whole story with this part. I can't wait for the other modules! For now, I keep reading. *read read read*

I felt the same way... was really great. Was almost like watching a movie flashback!!! Could TOTALLY envision it.

Made my players thirst for more so bad that they can't wait until this Saturday to find out what finally happened.

-- Joe
#121

Dragonhelm

Jun 02, 2004 18:02:37
What do you guys think of Key of Destiny compared to Dragonlance modules in prior editions?
#122

cam_banks

Jun 02, 2004 18:11:07
Originally posted by Karui_Kage
Also, someone earlier mentioned a question about the Divine Lock spell. As I have come across it too, and didn't see anyone answer it, I was hoping to get some info on the subject? It may just be Arcane Lock mistyped, or a version of Arcane Lock just cast by a divine person. Any ideas?

Treat it as the arcane lock spell for all purposes.

Cheers,
Cam
#123

zombiegleemax

Jun 02, 2004 18:22:00
I know this is a moot issue now, but even at DragonLance.com under the thread reviewing the book on the "City of the Lost" the reviewer echos the WOTC editing problem.

The direct link is: http://www.dragonlance.com/products/review.asp?id=137
Scroll down to What I did not like about this book and read No. 1.

If this link gets broken, here is the relevant portion:

1) There were a number of spelling errors in the first half of the book. This seems to be occuring in many of the newer books being published by Wizards of the Coast. The editing department needs to start making a serious attempt at correcting this issue.

Since Cam Banks implied that TSR (in the past) did not have any interest in customer support: " ... a lack of interest in customer support... ." Then I will attempt to raise the issue with the WOTC support e-mail link. However, I am fully prepared to receive the standard generic response from them. Something along the lines of: "We are trying our best to ..." but having nothing really change. At least one can hope they will take steps to make things happen.

Thanks for the reply on the Divine Lock Cam!! Figured I would do it that way as well.

-- Joe
#124

zombiegleemax

Jun 02, 2004 20:58:14
Originally posted by Karui_Kage
Oh yeah. I guess I should have looked back there. Thanks for pointing that out.

Also, someone earlier mentioned a question about the Divine Lock spell. As I have come across it too, and didn't see anyone answer it, I was hoping to get some info on the subject? It may just be Arcane Lock mistyped, or a version of Arcane Lock just cast by a divine person. Any ideas?

Nope, divine lock is a new spell that somehow seems to have vanished... so will be included in the errata as well as hopefully slipped into the Holy Orders of the Stars sourcebook later on

Christopher
#125

karui_kage

Jun 02, 2004 22:42:27
In the back of the Module, in the NPC appendix, it mentions a Knight of the Rose in Chapter 4 (Sir Aldreth Auchuran, the Clandestine Knight). However, I can't find any mention of him in Chapter 4 itself, especially in Port Balifor, where Kipper mentioned he should be. Am I just missing something, or is this an error? Help would be great, as I have a player that wants to be a knight in the game, and this would be a perfect place to meet another knight and gain introduction to the knighthood.
#126

zombiegleemax

Jun 03, 2004 7:27:21
Which good old days were these? TSR had as much trouble with badly edited modules, sourcebooks and rulebooks as WOTC does.

LoL! True, true.

~~~
#127

zombiegleemax

Jun 03, 2004 7:29:55
PS I'm now on the last chapter and HOLY CRAP! tha's all. Thanks for the fantastic read and I can't wait to run it Friday night.

Alric, Are you just now reading the last chapter or are you running the last chapter ?

My group is at the end of Chapter One.

~~~
#128

zombiegleemax

Jun 03, 2004 7:32:58
Originally posted by Dragonhelm
What do you guys think of Key of Destiny compared to Dragonlance modules in prior editions?

If I actually had any other DragonLance modules I could tell you. What were some of the early DragonLance modules anyway ? In 2E I was running Ravenloft-Those were the good ole days(For Ravenloft that is. Ravenloft v.3.5 is a sub-standard edition.)-and nothing else.

~~~
#129

zombiegleemax

Jun 03, 2004 7:38:18
Originally posted by Bioroid
I know this is a moot issue now, but even at DragonLance.com under the thread reviewing the book on the "City of the Lost" the reviewer echos the WOTC editing problem.

The direct link is: http://www.dragonlance.com/products/review.asp?id=137
Scroll down to What I did not like about this book and read No. 1.

If this link gets broken, here is the relevant portion:

1) There were a number of spelling errors in the first half of the book. This seems to be occuring in many of the newer books being published by Wizards of the Coast. The editing department needs to start making a serious attempt at correcting this issue.

Since Cam Banks implied that TSR (in the past) did not have any interest in customer support: " ... a lack of interest in customer support... ." Then I will attempt to raise the issue with the WOTC support e-mail link. However, I am fully prepared to receive the standard generic response from them. Something along the lines of: "We are trying our best to ..." but having nothing really change. At least one can hope they will take steps to make things happen.

Thanks for the reply on the Divine Lock Cam!! Figured I would do it that way as well.

-- Joe

*sigh* You forgot to post the conclusion of the review:

Conclusion
City of the Lost, which is the first book in The Linsha Trilogy, is, arguably, one of the strongest fifth age stories created. With a strong plotline, intriguing politics, powerful dragons, and inclusion of the Brutes, this book has everything. Fans who have stayed away from fifth age storylines would be well encouraged to read this novel. City of the Lost is what the fifth age is all about.

~~~
#130

zombiegleemax

Jun 03, 2004 10:50:22
Originally posted by LordofIllusions
Alric, Are you just now reading the last chapter or are you running the last chapter ?

My group is at the end of Chapter One.

~~~

Reading friend, reading. When my group finaly get thier act together and we can sit and play (there have been a number of RL distractions lately) they will be starting at the begining of act two.
#131

zombiegleemax

Jun 03, 2004 11:54:58
Originally posted by LordofIllusions
*sigh* You forgot to post the conclusion of the review:

I believe you misconstrued the topic. I had no intention of posting the conclusion of this review, the novel (as a whole) was not the topic of my post. I simply wanted to validate an issue that we (the consumer) have regarding this issue.

Unfortunately, some (if not most) consumers simply accept the: "Yeah, this is pretty standard for them ..." rational that it becomes the expected standard. Kind of like the unexpected crashes one experiences when using Microsoft Windows: "It is just expected"

Overall, you get a pretty damn good product. :D
#132

zombiegleemax

Jun 04, 2004 15:08:52
On page 97 in the last paragraph of the City Gates entry it says that "A starjewel will let the heroes pass on through the gates to the city without even being stopped." Why is that, and how would the characters have previously received a starjewel? Did I forget something I read about in the early chapters?

Thank you!
--Tamora
#133

brimstone

Jun 04, 2004 15:46:53
Well...they'd have a "Starjewel" if by this point someone has joined the Legion of Steel.

Also, there is an encounter in Pashin with...someone whose name I've forgotten. He gives you a "Starjewel" and tells you a place you can go and show that to the caretaker (the Legion of Steel rep in Pashin) and she'll help you out. But if you never go there...you'd have a "Starjewel." (I keep putting it in parenthases because they aren't really Starjewels...just medalions that look like Starjewels)
#134

zombiegleemax

Jun 04, 2004 16:34:27
Thank you! I thought it might have been something back in chapter one which I didn't re-read since my players are out in the wilds of Khur already (meeting Lightning Draconians and baby gold dragons!). I have one other question: do we need to wait for the errata in order to get the "tale of Khur" that Alakar is supposed to know?

--Tamora
#135

zombiegleemax

Jun 04, 2004 17:38:12
What has happened to the encounters in Delphon (including the undercity) and Flotsam?
#136

zombiegleemax

Jun 04, 2004 19:13:38
is there any hope of getting a web enhancement/whatever for the player hand out that i promised my players (per the preview chapter) before when i run my campaign on sunday??

but on the overall i absolutly blanking love it!!! the flickers add sooooo much espicially for the DM.... i long though about begging a friend to run it just so i could get full enoyment from playing it, but the flickers make up so much for it. :D


..... but now on to the complaint part (sorry its nothing personal). when can we expect this errata?? i for one ran the preview chapter so i start chapter 2 on sunday, i love what is there but im trying so hard to spur my characters to role play.... & with one of them having a major issue with the gods i need that info on them (especially witht the Mikku tribe part coming up).... other then that there was just alot of things that seemed to be missing from the apendixes (i blame who ever cut out the gnome stuff from the DLCS for most likely cuting this to) but yea overall i love it, i just wish that you would do at least a chapter 1 & 2 errata for those of us currently running so that we could have somethign until the big one.....
#137

zombiegleemax

Jun 04, 2004 19:37:23
Oh, and one of my PCs is a aspiring KoN (an idea from the sylvan key adventure we were told to run, and a bad one at that as it doesnt seem to be geared for that kind of adventure...) and i was wondering if you have any suggestions for adding that to the campaign.
#138

zombiegleemax

Jun 07, 2004 7:06:36
someone whose name I've forgotten. He gives you a "Starjewel" and tells you a place you can go and show that to the caretaker (the Legion of Steel rep in Pashin) and she'll help you out.

Yup. That would be "Jacob the Peasant" in the "Legionnaire Rebel" encounter. He gives you the "starjewel" to give to "Klaudia Lorn" at "Omar's Oddities".

~~~
#139

cam_banks

Jun 07, 2004 7:42:04
When I ran my players through Chapter One, they met up with Jakob after they had defeated Pegrin at the camp outside Pashin. They stayed the night in Pegrin's tents, thinking it was probably fairly safe to do so with the bandits all dead (except for Cole, who ended up joining the group later).

Jakob sneaked into one of the tents hoping to find Pegrin and eliminate him for the Legion as part of his initiation. Instead, he ended up waking the 2 elves and the half-kender. They proceeded to browbeat him into submission, at which point he handed over his bronze starjewel medal and said that they should keep it, as he just wasn't cut out for all of this sneaking around, as he had a family to support and if he couldn't even manage to sneak into a bandit camp he'd not be much use in active duty.

The PCs took the medal to Klaudia Lorn, who sent word on to Ak-Khurman. Once the PCs had finally got to the Mikku capital, they showed the guards the starjewel and were let into the city. One of the PCs then hooked up with Sir Lionel and has been inducted into the Legion himself, probationary status (which is what the bronze medal's for). Once he proves himself, Sir Lionel will no doubt upgrade the bronze medal to a silver one.

Cheers,
Cam
#140

zombiegleemax

Jun 10, 2004 3:36:07
so is this ever going to be released.. its been a week with no word....
#141

zombiegleemax

Jun 10, 2004 4:37:52
Originally posted by Rev_Jake2
so is this ever going to be released.. its been a week with no word....

I've mostly completed the errata...mostly completed. I've not quite been up to snuff the last few days, which has sorta knocked me for a loop and a half.

Once I have it all done, I'll be sending it to Sovereign Press for them to peek through, make sure that I haven't missed anything or done anything wrong, so just be a wee bit patient please.

Ta.

Christopher
#142

zombiegleemax

Jun 10, 2004 9:23:09
The PCs took the medal to Klaudia Lorn, who sent word on to Ak-Khurman.

Did she actually send a rider across the desert of Khur or was this done by magical means ?

~~~
#143

cam_banks

Jun 10, 2004 9:46:49
Originally posted by LordofIllusions
Did she actually send a rider across the desert of Khur or was this done by magical means ?

I never specified. Klaudia has a number of tricks up her sleeve, so I wasn't really concerned how she did it. She's an NPC, after all.

Cheers,
Cam
#144

zombiegleemax

Jun 10, 2004 11:58:42
Originally posted by Stormprince
I've mostly completed the errata...mostly completed. I've not quite been up to snuff the last few days, which has sorta knocked me for a loop and a half.

Once I have it all done, I'll be sending it to Sovereign Press for them to peek through, make sure that I haven't missed anything or done anything wrong, so just be a wee bit patient please.

Ta.

Christopher

Take your time my friend. I'm a firm believer that good things take time (and no jabs about the time it took for the thing to come out in the first place). Besides, you've already answered most of the problems I've had with the adventure.
#145

zombiegleemax

Jun 10, 2004 12:00:47
Originally posted by AlricLightwind
Take your time my friend. I'm a firm believer that good things take time (and no jabs about the time it took for the thing to come out in the first place). Besides, you've already answered most of the problems I've had with the adventure.

Once the errata compilation is finished is it going to be posted here or on the DragonLance.com website ?

~~~
#146

zombiegleemax

Jun 10, 2004 14:04:03
Originally posted by Stormprince
I've mostly completed the errata...mostly completed. I've not quite been up to snuff the last few days, which has sorta knocked me for a loop and a half.

Once I have it all done, I'll be sending it to Sovereign Press for them to peek through, make sure that I haven't missed anything or done anything wrong, so just be a wee bit patient please.

Ta.

Christopher

sorry not trying to sound impatiant just curious for an update, i love the work you guys have done but SP has been horrible about keeping us up to date so... Thanx for you hard work on this!
#147

zombiegleemax

Jun 11, 2004 7:29:08
Can i know the pc level progression in KoD adventure?

I read that the PC should reach 3rd level after leaved pashin, ad about 4-5 level when they reach shattered temple...

Then?

Bye
#148

zombiegleemax

Jun 11, 2004 8:37:13
Originally posted by fiz.ban
Can i know the pc level progression in KoD adventure?

I read that the PC should reach 3rd level after leaved pashin, ad about 4-5 level when they reach shattered temple...

Then?

Bye

The entire module should bring the party up to 7th-level. You should be able to figure out what levels they should be at in each part with the information that is provided to you in the book(Example: What you just stated above should show you where they should be level-wise.).

~~~
#149

zombiegleemax

Jun 11, 2004 8:54:42
Originally posted by Stormprince
Nope, divine lock is a new spell that somehow seems to have vanished... so will be included in the errata as well as hopefully slipped into the Holy Orders of the Stars sourcebook later on

Christopher

Yeah but what about the people that need to know what to do about the situation now ? Can they treat it as the arcane lock ?

~~~
#150

karui_kage

Jun 11, 2004 9:01:50
Originally posted by LordofIllusions
Yeah but what about the people that need to know what to do about the situation now ? Can they treat it as the arcane lock ?

~~~

Posted earlier:

Originally posted by Cam Banks
Treat it as the arcane lock spell for all purposes.

Cheers,
Cam

Gathering up the information, I'd take it to mean that, for now, we should just treat it as a divine version of arcane lock (just cast by priests) until the errata comes out.
#151

karui_kage

Jun 11, 2004 9:02:53
On another note, one advantage of a message board game. By the time we even get through the Sylvan's Key (we just began last Tuesday), the errata will be out for KoD. XD
#152

zombiegleemax

Jun 11, 2004 10:23:12
so here i am asking the same question...(sorry for the misunderstandment [I think it is the longest word in english] from before.

can someone tell me what happened to the city ,Hurim?
#153

brimstone

Jun 11, 2004 10:31:47
Originally posted by stige
misunderstandment [I think it is the longest word in english]

Must.....not......make......comment......

Damnit, I can't help it.

Acutally, "misunderstandment" isn't a word in English....

Sorry.

Originally posted by stige
can someone tell me what happened to the city ,Hurim?

I think that will be in the errata, will it not? So, we just need to be patient, I guess.
#154

zombiegleemax

Jun 11, 2004 10:44:55
Originally posted by Brimstone
Must.....not......make......comment......

Damnit, I can't help it.

Acutally, "misunderstandment" isn't a word in English....

Sorry.


...and I thogh it was a funny word....

but do not fear!!!! sir Stige the mighty found a new weird word!!!

misunderstandingly !!!!

i checked that on the dictionary...so i am 100 precent positive it is a word!!!!


anyway i dont think it will be wrong o sum up what happened to hurim...
its just a city in dl world, such as manyothers...
#155

cam_banks

Jun 11, 2004 11:03:21
Originally posted by Brimstone
think that will be in the errata, will it not? So, we just need to be patient, I guess.

It's in the book!

Sheesh!

Cheers,
Cam
#156

zombiegleemax

Jun 11, 2004 11:14:32
Originally posted by Cam Banks
It's in the book!

Sheesh!

Cheers,
Cam

I know...but i dont have it...and i dont intend to but it (because i hate to run adventures that are not mine....
#157

brimstone

Jun 11, 2004 13:37:57
Originally posted by stige
It's in the book!

Sheesh!

Oh...heh heh, my bad. I thought he was asking because it wasn't in the book. I know people have been talkign about some sort of regional write up or something that was missing...I just wasn't sure which one was missing. I just finished reading up to where the PCs leave the Mikku camp, so I haven't gotten to Hurim yet. (that's the ruined city in the valley, right?)

I misunderstood. :D
Originally posted by stige
I know...but i dont have it...and i dont intend to but it (because i hate to run adventures that are not mine....

Yeah...sorry about that. My mistake. But on the plus side, it clears up this statement that you made that initially confused me.
Originally posted by stige
anyway i dont think it will be wrong o sum up what happened to hurim...
its just a city in dl world, such as manyothers...

Now I get it.
#158

zombiegleemax

Jun 11, 2004 13:40:58
Originally posted by stige
I know...but i dont have it...and i dont intend to but it (because i hate to run adventures that are not mine....

Well here goes in a nut shell then.
Anyone who do not wish to know too much should just skip on.








POTENTIAL SPOILERS














OK. Hurim isn't so much a city as it is the ruins of a temple complex. Before the first cataclysm it was an Istarian Outpost, a holy retreat of sorts where the priests of the gods of good could worship without the distractions of city life. The valey it consists of is mostly comprised of an orchard, some fields, a few hot springs, a guard tower on top of a mesa, a path with the statues of the gods of good (all in ruin by now) leading to a massive, pyramid-ish temple. The entire valley is under the effects of a curse (as a desecrate spell). Undead litter the place, and are slightly more powerful due to the curse and spells of the necromantic school are cast as a caster 1 lvl higher. The temple was dedicated to the gods of good, but also had lesser shrines dedicated to the gods of neutrality and even to the gods of evil.

That's really about it as structure goes. The reason the place is under a curse is that a high priest of Mishakal, who was the High Master of the temple, turned to Chemosh, betrayed his brothers and sisters of the cloth, let in a crap load of ogres to destroy the place and then killed the High Priest of the Temple.

All this was before the first cataclysm.

Hope this helps. There is more info in the book (lots more info, items, encounters, and maps) but since your not planning to run it, I guess that you could thow it in if your chars ever get near Pashin or Ak-Khurman.
#159

zombiegleemax

Jun 11, 2004 17:05:42
Originally posted by Stormprince
*hrms*
Personalizing a Knightly Quest


The adventure that the characters are undertaking, particularly the reclamation of the legendary Dragonlance of Huma Dragonbane, is more than suitable fulfill the requirements of Knightly Virtue for petitioning to become either a Knight of the Sword or a Knight of the Rose.

It would be rather difficult for a potential Knight to meet the requirement of a journey of at least 500 miles in this module, unless she takes a long way round.
#160

zombiegleemax

Jun 12, 2004 2:49:22
Originally posted by AlricLightwind


[spoiler]









OK. Hurim isn't so much a city as it is the ruins of a temple complex. Before the first cataclysm it was an Istarian Outpost, a holy retreat of sorts where the priests of the gods of good could worship without the distractions of city life. The valey it consists of is mostly comprised of an orchard, some fields, a few hot springs, a guard tower on top of a mesa, a path with the statues of the gods of good (all in ruin by now) leading to a massive, pyramid-ish temple. The entire valley is under the effects of a curse (as a desecrate spell). Undead litter the place, and are slightly more powerful due to the curse and spells of the necromantic school are cast as a caster 1 lvl higher. The temple was dedicated to the gods of good, but also had lesser shrines dedicated to the gods of neutrality and even to the gods of evil.

That's really about it as structure goes. The reason the place is under a curse is that a high priest of Mishakal, who was the High Master of the temple, turned to Chemosh, betrayed his brothers and sisters of the cloth, let in a crap load of ogres to destroy the place and then killed the High Priest of the Temple.

All this was before the first cataclysm.

Hope this helps. There is more info in the book (lots more info, items, encounters, and maps) but since your not planning to run it, I guess that you could thow it in if your chars ever get near Pashin or Ak-Khurman.

thanks for the info!!!
#161

zombiegleemax

Jun 14, 2004 11:45:42
Another question, albeit a stupid one. What does Thanatos "Shroud" Grave-Eyes look like ?

~~~
#162

zombiegleemax

Jun 14, 2004 11:55:59
Originally posted by LordofIllusions
Another question, albeit a stupid one. What does Thanatos "Shroud" Grave-Eyes look like ?

~~~

Hmmm...

Short, spikey black hair. Silver-gray eyes. Short & slender, like most kender. Dresses all in black, gray and silver, with lots of bits of bones and animal skulls as amulets and accessories.

Christopher
#163

zombiegleemax

Jun 14, 2004 11:59:35
Originally posted by Stormprince
Hmmm...

Short, spikey black hair. Silver-gray eyes. Short & slender, like most kender. Dresses all in black, gray and silver, with lots of bits of bones and animal skulls as amulets and accessories.

Christopher

Thanks Chris, that is exactly how I pictured him in my campaign.

~~~
#164

zombiegleemax

Jun 14, 2004 12:17:41
[Edit: Already received an answer to the question. ]

~~~
#165

zombiegleemax

Jun 27, 2004 13:44:20
I hate to fan the flames here, but..

I have recently started Chapter two of the KoD module. In the Guardian encounter (RH2F. Third Floor) inside the iron box there is supposed to be a journal “which contains notes about the Shattered Temple and the Night of Betrayal, see handout” (p. 55) Where is the handout? I read the sidebar entitled The Night of Betrayal (p. 60), but that seems like way too much information to be handing out to the players. Plus it contains information about The Cataclysm, 280 years after The Betrayal.

I understand an errata is in the works, but I just wanted to bring this to attention if it hasn't been addressed already.
#166

zombiegleemax

Jun 28, 2004 13:12:43
What area does Shroud originate from ? In my campaign I am going to have his place of origin be Ak Khurman. Does this conflict with anything that is in store, campaign-wise, for the Kender ?
#167

zombiegleemax

Jun 28, 2004 13:55:12
Has anyone finished the module yet>
#168

zombiegleemax

Jun 28, 2004 13:57:41
Originally posted by Amaron Blackthorn
Has anyone finished the module yet>

LoL! My group has a loooong time before they finish it. Heck the second module may be out before they get done. They are JUST NOW entering the ruins of Hurim.

~~~
#169

zombiegleemax

Jun 28, 2004 14:04:28
Let us know how it progresses.
#170

zombiegleemax

Jun 28, 2004 14:08:07
Sure thing, the funniest part about their entrance into the valley of Hurim was how almost everyone literally fell off of their horses when trying to charge the mountain lions on uneven ground(The slope).

~~~
#171

calabozo

Jun 28, 2004 15:31:50
Originally posted by LordofIllusions
Sure thing, the funniest part about their entrance into the valley of Hurim was how almost everyone literally fell off of their horses when trying to charge the mountain lions on uneven ground(The slope).

~~~

a totaly forgot about the terrain, the lions just fell on them and caught them flat footed, almost killed one pc

do you think the shadows on the tower are too difficult? if i remember correctly the weapons in the treasures before the shadows are not magical, I had to come with a solution involving holy water and a cleric but not before the mage, the cleric and the minotaur suffered str damage, taking the mage and the cleric to 4 STR boy did I enjoy it, seeing them both crawling in the floor because of the wight of their backpacks jejeje
#172

zombiegleemax

Jun 28, 2004 16:20:31
Yeah, my group had a time with them too. The group split up in the tower, three of them going up (druid, "handler", monk and the wizard) while the other two stayed on the first floor (fighter, and ranger) with the druids wolf companion where one of the shadows enjoyed itself in the torment of two untill the other three could make it back down to the first floor. Timed it just right to where the shadow didnt attack untill the guardian at the top mentioned it. made for good cinamatic feel to it. It did boil down to just the wolf (with magic fang cast on it) and the monk being the only ones able to do anything. I have cursed dice though, all my rolls were low so they didn't get into as much danger as I was kinda hopeing. hehe Oh well.
Now they are in the top two floors of the Shattered Temple, untterly bewildered, but facinated, by the flashes of history that are hitting them every now and then.
#173

zombiegleemax

Jul 02, 2004 11:47:13
Glad I am to hear that people enjoying this product are.
#174

zombiegleemax

Jul 02, 2004 12:07:52
Originally posted by Amaron Blackthorn
Glad I am to hear that people enjoying this product are.

Thanks Yoda.

~~~
#175

zombiegleemax

Jul 02, 2004 12:12:55
welcome you are.
#176

calabozo

Jul 09, 2004 10:47:38
Originally posted by Stormprince
I've mostly completed the errata...mostly completed. I've not quite been up to snuff the last few days, which has sorta knocked me for a loop and a half.

Once I have it all done, I'll be sending it to Sovereign Press for them to peek through, make sure that I haven't missed anything or done anything wrong, so just be a wee bit patient please.

Ta.

Christopher

I dont want to be a pain in the neck but its been more than a month now, is the errata still in progress or did I miss something?
#177

darkjedi26

Jul 14, 2004 16:12:20
Originally posted by Zhanarim
I hate to fan the flames here, but..

I have recently started Chapter two of the KoD module. In the Guardian encounter (RH2F. Third Floor) inside the iron box there is supposed to be a journal “which contains notes about the Shattered Temple and the Night of Betrayal, see handout” (p. 55) Where is the handout? I read the sidebar entitled The Night of Betrayal (p. 60), but that seems like way too much information to be handing out to the players. Plus it contains information about The Cataclysm, 280 years after The Betrayal.

I understand an errata is in the works, but I just wanted to bring this to attention if it hasn't been addressed already.

I'm about to hit that part in the module too and I was wondering the same thing. Whats supposed to be in the handout?