help with my campaign

Post/Author/DateTimePost
#1

zombiegleemax

May 25, 2004 19:16:40
lets start with an overveiw of the characters

1 qualinesti paladin

1 silvanesti red robe

1 plainsman mystic

1 kender rogue (yay!)

1 horribl evil and mean DM (me)

this happens roughley 1/2 a year afther the War of Souls.

so the cahrs meet in a tavern (cliches work just fine for me) in a little, unimportant village on the eastern side of newsea, and what with one thing and another get asked to save the mayors dauter from a dragon that kidnapped her (as i said, cliches work).

the dragons lair is located beneath a ruined temple to takhisis, and they have to go through its catacombs. at the end of the catacombs they fight a Young amphi dragon, and then mus run as the mother comes home.

when they return to town the mayor will tell them he does not have the money to reward them, but his freind (a solamnic general) does, and he will send them off on a boat to meet this general.

this boat will be sunk near solamnia, and they wake up in an underwater cave. when they manage to find their way out (and some masks of water breathing) they will see aquztic elves on aquatic dragon bak, fighting evil underwater dragons in an epic battle. and when they are almos eaten by an amphi, the aforementioned solamnic general (a lighning draconian) also waring a mask of water breathing., saves them.

they will make their wat to the surface, and then to solanthus, and along the way, the geneal will inform them that the solamnics are taking the fight to evil. they paln to liberate the city of solanthus, and need spys. the characters will be convinced to help.


after that i dont know. i could use help, all i know is that another war (with comparativley little godley involvment) will happen.

the other thing i was thinking of is that gods will decide they need paladine back, so the cops of takhisis hight get reserected, and both become gods again.

the last thing is that in my campaign, paladines mortal form is NOT valathinos (or whaterver), bus is instead fizban.
#2

lily_knight

May 25, 2004 19:36:17
Originally posted by CNEFD
and when they are almos eaten by an amphi, the aforementioned solamnic general (a lighning draconian) also waring a mask of water breathing., saves them.

Be careful with this one, it is a very dangerous plot tool. Try providing them a foe that will be difficult, then have the general offer to raise any dead PCs; or provide a few escape route during the encounter.
#3

zombiegleemax

May 25, 2004 20:00:41
i'll think about it.

anythin else?
#4

eaglos

May 26, 2004 6:33:48
Originally posted by CNEFD

...the aforementioned solamnic general (a lighning draconian) also waring a mask of...

A draconian as a Solamnic general Have the solamnics fell that low ?

Originally posted by CNEFD

...they will see aquatic elves on aquatic dragon back, fighting evil underwater dragons in an epic battle.

Far too many dragons for one adventure friend From where did you dig them out ? I think that there are not enough dragons , let alone SEA dragons, available right now to participate in an EPIC (underwater) battle

Originally posted by CNEFD

...they plan to liberate the city of Solanthus, and need spies. the characters will be convinced to help.

I wonder how could you possilbe convince a palladin to work as a detested spy

Originally posted by CNEFD

... the general will inform them that the solamnics are taking the fight against evil. They plan to liberate the city of Solanthus..........

Hmmm, why would the wizard and the rogue (especialy him) ever want to be a part of this plan They did their job (saved the mayors daughter) and now they want to collect their payment. Why would they risk their necks for the cause of the solamnics?
#5

zombiegleemax

May 26, 2004 17:25:54
first. i meant to say they will liberate PALANTAS, not solantuhs.

seconed the rogue is a KENDER. he wants ADVENTURE.

the wizard? more money? i hadent thught about it.

third. by epic i meant 20+ dragons per side.

fourth. the lighning draconians are good draconians detailed in the BoK. i think the solamnics might have allowed for one (who had a hell of a time proving his worthiness) to be a general.

fith the paladin might work as a spy to help liberate the GOOD citizens of palantus from the EVIL knights of neraka.
#6

dragontooth

May 27, 2004 1:51:41
Originally posted by CNEFD

the last thing is that in my campaign, paladines mortal form is NOT valathinos (or whaterver), bus is instead fizban.

Just a question for you. If you was a god, and knew you had to pick a mortal form. Would you pick a befundle old wizard that might live maybe 20 more years at the most. Who would most likely suffer all sorts of illness due to the age effects (while as the avatar didn't suffer since he was a god)?

Or an Young Elf that has hundreds and hundreds of years to live. Barring poison, deases, or accidents. The same race that he first created?

Not trying to bash your choice even though that is how it appears. I too love the befundled old wizard, but I wouldn't pick that form if I had to live out the rest of my days as a mortal.


Back on topic. Ever think about Northern Ergoth starting some wars? I think even the DLCS made a small mention that they've been relatively untouched during the Age of Mortal. Their population has been swelling. And they could also start looking to expand their borders. Maybe looking towards Southern Ergoth? They would have to contend with Frost. Which could lead to some r/p time here. 1. They would want Southern Ergoth spyed apon gathering lots of information about the Ogres, Solamnics, and Elves on the continent. 2. They would want to know where Frost lair is for a possible invasion of the lair and mass attack against the Dragon Overlord. 3. They could even skip Southern Ergoth, and look for some land to conquer on the mainland of Anaslon.

Hope this helps, or jumpstarts some ideas for you
#7

zombiegleemax

May 27, 2004 11:06:51
Originally posted by Dragontooth
Just a question for you. If you was a god, and knew you had to pick a mortal form. Would you pick a befundle old wizard that might live maybe 20 more years at the most. Who would most likely suffer all sorts of illness due to the age effects (while as the avatar didn't suffer since he was a god)?

Or an Young Elf that has hundreds and hundreds of years to live. Barring poison, deases, or accidents. The same race that he first created?

Not trying to bash your choice even though that is how it appears. I too love the befundled old wizard, but I wouldn't pick that form if I had to live out the rest of my days as a mortal.

of couse he would choose fizban! paladine was always a little odd, even when he wasent being fizban.
Originally posted by Dragontooth
Back on topic. Ever think about Northern Ergoth starting some wars? I think even the DLCS made a small mention that they've been relatively untouched during the Age of Mortal. Their population has been swelling. And they could also start looking to expand their borders. Maybe looking towards Southern Ergoth? They would have to contend with Frost. Which could lead to some r/p time here. 1. They would want Southern Ergoth spyed apon gathering lots of information about the Ogres, Solamnics, and Elves on the continent. 2. They would want to know where Frost lair is for a possible invasion of the lair and mass attack against the Dragon Overlord. 3. They could even skip Southern Ergoth, and look for some land to conquer on the mainland of Anaslon.

Hope this helps, or jumpstarts some ideas for you

i might have this happen as well.

any oter ideas all? i need all the help i can get
#8

zombiegleemax

May 28, 2004 8:03:22
of couse he would choose fizban! paladine was always a little odd, even when he wasent being fizban.

No, no he wouldn't. That's why he chose his other form. Plus, as a god, he could cast spells as a renegade, because he wasn't always around, and so the WoHS would never go after him. And he's not stupid. Being called Valthonis is because he was exiled from being a god, and as an elf, gets to be part of the primary race of good, who also happen to all be exiled.

what with one thing and another get asked to save the mayors dauter from a dragon that kidnapped her

Has this already happened, or is this what you're planning? What is the one thing and another? How come the village has a mayor, when the post of mayor only exists in towns or larger size settlements? Why is the paladin travelling with not only someone who openly declares themselves neutral (the red robe), but with a kender as well? Does the amphi dragon hunt down and kill those who slaughtered it's child, or decide that since the kender can only run at most 80ft a round for maybe 2 minutes at most, that they are too fast? Or has the dragon made a lair in an area it does not have total access to, and no multiple ways of exiting?

The lightning dragon is a bad idea. Not only are draconians distrusted, because they are by nature evil (which they have to be if you're allowing naturally good draconians, else the reason the corruptive process of converting dragon eggs going wrong due to balance doesn't work), but noble draconians are incredibly rare. No one would promote one to general status because of the demoralising effect on the troops it would have, regardless of how the draconian actually is. Think how many of the traditional, stuffy solamnics there are - and they decide who gets the promotion.

the characters will be convinced to help.

Have you ever heard of the term railroading? It's nice having a large plan laid out beforehand, but if the players have no control over what they do, it's no fun - or at least no more fun than games like HeroQuest, which takes a lot less time to set up. What if they decide to take the payment from the 'mayor' by force? What if one of them succeeds on his profession (sailor) check, and the boat isn't shipwrecked? What if they decide to take what the general will offer in return for saving his friend's daughter, and decide not to liberate Palanthas, because the idea is suicide? Remember how difficult it is to take it?

How come the Solamnics have the resources to start a war, when they were reluctant to spend any effort in the War of Souls, or later in fighting the less entrenched minotaurs in Silvanesti? Or help in clearing out the Qualinesti forest? If they stripped their garrisons as they would have to to defeat the Nerakan forces in northern Solamnia, they would be left wide open for a counterattack from the Nerakan forces to the east, the possibility of the North Ergothians wanting their land back (rebuilding the empire), the threat of the ogres on South Ergoth invading... the Solamnics have their hands tied at the moment.

Why set this post War of Souls, if you want little godly involvement? Why use the Solamnics, a spiritual people with many, many clerics of Kiri-Jolith in the organisation, if you want little to do with gods? But most of all, why oh why make Paladine be Fizban?
#9

zombiegleemax

May 28, 2004 14:52:55
bold=me

Originally posted by pddisc
No, no he wouldn't. That's why he chose his other form. Plus, as a god, he could cast spells as a renegade, because he wasn't always around, and so the WoHS would never go after him. And he's not stupid. Being called Valthonis is because he was exiled from being a god, and as an elf, gets to be part of the primary race of good, who also happen to all be exiled.
well, as DM i CAN decide i want to change something, espechially if i think it will make the game more fun.


Has this already happened, or is this what you're planning?
already happened
What is the one thing and another? How come the village has a mayor, when the post of mayor only exists in towns or larger size settlements?
Oops! i hadent relised this, and thakfully neither did my players
Why is the paladin travelling with not only someone who openly declares themselves neutral (the red robe), but with a kender as well?
two rasons. the first is necessity, the seconed is I was under the impression tha although paladins beleive that good is best, they only really have a problem with EVIL, and why wouldent a paladin travel with a kender
Does the amphi dragon hunt down and kill those who slaughtered it's child, or decide that since the kender can only run at most 80ft a round for maybe 2 minutes at most, that they are too fast? Or has the dragon made a lair in an area it does not have total access to, and no multiple ways of exiting?
aqually, it only has one dragon-sized entrace(amphi dragons arent all that bright)
The lightning dragon is a bad idea. Not only are draconians distrusted, because they are by nature evil (which they have to be if you're allowing naturally good draconians, else the reason the corruptive process of converting dragon eggs going wrong due to balance doesn't work), but noble draconians are incredibly rare. No one would promote one to general status because of the demoralising effect on the troops it would have, regardless of how the draconian actually is. Think how many of the traditional, stuffy solamnics there are - and they decide who gets the promotion.
so he might not be as high ranking as a general, maby a corpral? thanks for pointing this out.



Have you ever heard of the term railroading? It's nice having a large plan laid out beforehand, but if the players have no control over what they do, it's no fun - or at least no more fun than games like HeroQuest, which takes a lot less time to set up. What if they decide to take the payment from the 'mayor' by force? What if one of them succeeds on his profession (sailor) check, and the boat isn't shipwrecked? What if they decide to take what the general will offer in return for saving his friend's daughter, and decide not to liberate Palanthas, because the idea is suicide? Remember how difficult it is to take it?
well, if thay choose not to do what i would like, than they dont do what i would like. i will cope, hopefully.

How come the Solamnics have the resources to start a war, when they were reluctant to spend any effort in the War of Souls, or later in fighting the less entrenched minotaurs in Silvanesti? Or help in clearing out the Qualinesti forest? If they stripped their garrisons as they would have to to defeat the Nerakan forces in northern Solamnia, they would be left wide open for a counterattack from the Nerakan forces to the east, the possibility of the North Ergothians wanting their land back (rebuilding the empire), the threat of the ogres on South Ergoth invading... the Solamnics have their hands tied at the moment.
i hadent thought about this. i guess i could say that they dident participate in the WoS because they were saving up resources . . . anyone with a better way of explaining this off than me? please?

Why set this post War of Souls, if you want little godly involvement? Why use the Solamnics, a spiritual people with many, many clerics of Kiri-Jolith in the organisation, if you want little to do with gods? But most of all, why oh why make Paladine be Fizban?
i DO want godly involvment, i just havent figured out HOW yet, thats part of why i started this thread!

thanks for the feedback all! keep it coming please!


p.s. in any of the books does it ever say that fizban is human? maybe i could SAY he was an elf . . .
#10

zombiegleemax

May 29, 2004 10:07:49
well, as DM i CAN decide i want to change something, espechially if i think it will make the game more fun.

I appreciate this, but Paladine becoming a mortal was an incredibly tragic thing - not only was his world taken from him for 40-odd years, but when he finds it again, he can only stay there by stripping himself of godhood. Fizban is a comic character, and doesn't fit in any way with how Paladine would be now - imagine having lost everything. Remember the conversation between Dalamar and the Gods of Magic?

two rasons. the first is necessity, the seconed is I was under the impression tha although paladins beleive that good is best, they only really have a problem with EVIL, and why wouldent a paladin travel with a kender

It certainly depends on the kind of character you're playing, but a character who believes that everything is utterly dependant on the divine power of good is going to be just as wary of a person dedicated to neutrality as someone who is at least casually evil. An average 'evil' thing, such as a bandit, does what he does because that's how he lives - a red robe has dedicated themselves to something which is not good. Someone who is dedicated to evil is of course much worse, but there would still be some friction.

Kender are just generally trouble. A lawful good character usually has problems with the kender knack for 'borrowing', and being unable to follow orders.

so he might not be as high ranking as a general, maby a corpral? thanks for pointing this out.

The problem with having a draconian in charge of troops, more than anything else, is the fact that the troops wouldn't like it. Think how long it took any of the people in the real world to take orders from someone not their race. OK, there are examples of such characters as Othello, but even these are exceptional. It is through having an incredibly long and distinguished career that someone gets to a rank of general when not being a member of the host race... and a draconian has even more against them.

The best a draconian would be able to get would be in the Solamnic Auxiliary. Just don't have a lightning draconian. It's much, much easier.

well, if thay choose not to do what i would like, than they dont do what i would like. i will cope, hopefully.

The question is - how would you cope? Would you try another tact for getting them to do your quest, or try and do something else? What kind of age group are you? Do any of the PCs have personal goals?

i hadent thought about this. i guess i could say that they dident participate in the WoS because they were saving up resources . . . anyone with a better way of explaining this off than me? please?

They didn't participate because they didn't have the resources. They lost Solanthus, which was a tremendous blow. They lost Sanction, which didn't help. They've been fighting the Nerakans more or less non-stop since they stole most of northern Solamnia. I doubt they'd have any resources spare to battle evil sea dragons, and then onto Palanthas... and if they're trying to liberate Palanthas, why the hell send their armies to Newsea to battle sea dragons? Dragons eat lots of people -> bad for army.

I'd suggest not having the Solamnics try to convince the PCs to join an army at all, as either spies or grunts. I'd definately not suggest having a powerful NPC step in to save the PCs in a fight, because then it's just a chance for you to play with high-level characters who are much cooler than the PCs - players don't like that.

If you want powerful NPCs wandering around, don't get them into the same fights as the PCs - think of Star Wars, when Obi-Wan wandered off to turn off something in the Death Star, and then sacrificed himself in a fight with Darth Vader - it was in the background to the far more interesting fights between Luke, Han, Chewie etc and the stormtroopers.

Now, speaking from experience, war-times are very difficult to DM in, because the battles are far bigger than anything the PCs can do anything about. Your best bet would be 'small' things, such as the rescue of the headsman's daughter, or maybe collecting rare or unusual things for the newly established Tower of High Sorcery, or some kind of holy quest for the paladin, or the kender somehow manages to get hold of a cursed magic item, and they need to return it or destroy it somehow, or something like that.
#11

zombiegleemax

May 29, 2004 10:50:33
Originally posted by pddisc
I appreciate this, but Paladine becoming a mortal was an incredibly tragic thing - not only was his world taken from him for 40-odd years, but when he finds it again, he can only stay there by stripping himself of godhood. Fizban is a comic character, and doesn't fit in any way with how Paladine would be now - imagine having lost everything. Remember the conversation between Dalamar and the Gods of Magic?
well, i really feel i would rather have fizban


It certainly depends on the kind of character you're playing, but a character who believes that everything is utterly dependant on the divine power of good is going to be just as wary of a person dedicated to neutrality as someone who is at least casually evil. An average 'evil' thing, such as a bandit, does what he does because that's how he lives - a red robe has dedicated themselves to something which is not good. Someone who is dedicated to evil is of course much worse, but there would still be some friction.
the paladin doesent SEEM to mind. if he does, he'll roleplay it out

Kender are just generally trouble. A lawful good character usually has problems with the kender knack for 'borrowing', and being unable to follow orders.
again, they'll roleplay it out


The problem with having a draconian in charge of troops, more than anything else, is the fact that the troops wouldn't like it. Think how long it took any of the people in the real world to take orders from someone not their race. OK, there are examples of such characters as Othello, but even these are exceptional. It is through having an incredibly long and distinguished career that someone gets to a rank of general when not being a member of the host race... and a draconian has even more against them.
i guess. i was just sort of trying to do 2 things. one:use my favorite monster in the new bestiary (i'll find another way, beleive you me), and two: find a way to introduce the option of becoming a squire of the crown to the paladin.

The best a draconian would be able to get would be in the Solamnic Auxiliary. Just don't have a lightning draconian. It's much, much easier.
the solamnic auxillary? could someone enlighten me?


The question is - how would you cope? Would you try another tact for getting them to do your quest, or try and do something else? Do any of the PCs have personal goals?
when this happens, I improv, thats what maks it so much fun
What kind of age group are you?
im 14, two of the other players are as well, one player is 13, and the last player is my brother, and he's 24

They didn't participate because they didn't have the resources. They lost Solanthus, which was a tremendous blow. They lost Sanction, which didn't help. They've been fighting the Nerakans more or less non-stop since they stole most of northern Solamnia. I doubt they'd have any resources spare to battle evil sea dragons, and then onto Palanthas... and if they're trying to liberate Palanthas, why the hell send their armies to Newsea to battle sea dragons? Dragons eat lots of people -> bad for army.
the solamnics arent fighting the dragons, the sea elves are. i hadent figured out how the general (who now wont exist) got there

I'd suggest not having the Solamnics try to convince the PCs to join an army at all, as either spies or grunts.
but then i all of a sudden have no plotline. i wanted somthing . . . epic!
I'd definately not suggest having a powerful NPC step in to save the PCs in a fight, because then it's just a chance for you to play with high-level characters who are much cooler than the PCs - players don't like that.
okay

If you want powerful NPCs wandering around, don't get them into the same fights as the PCs - think of Star Wars, when Obi-Wan wandered off to turn off something in the Death Star, and then sacrificed himself in a fight with Darth Vader - it was in the background to the far more interesting fights between Luke, Han, Chewie etc and the stormtroopers.
it was just a way to introduce him, i wasent feeling like using a 'toy' or anything like that

Now, speaking from experience, war-times are very difficult to DM in, because the battles are far bigger than anything the PCs can do anything about. Your best bet would be 'small' things, such as the rescue of the headsman's daughter, or maybe collecting rare or unusual things for the newly established Tower of High Sorcery, or some kind of holy quest for the paladin, or the kender somehow manages to get hold of a cursed magic item, and they need to return it or destroy it somehow, or something like that. but small things dont have continuity. i've dm'ed enough non-memorable campaings, but i want somthing EPIC. (and i'm to cheap to buy the KoD

thanks all! anything else?
#12

zombiegleemax

May 29, 2004 14:30:25
The Solamnic Auxiliary is basically the army of the Solamnics, but who don't qualify to become Knights - there are normal footmen, dwarves, mages, clerics of gods other than Kiri-Jolith or Habbakuk, anything and anyone who doesn't quite fit, but want to fight for the Solamnics anyway, or at least that's what I think I've been told.

Epic doesn't have to mean world-changing, although it frequently seems that way. It equally doesn't mean 20+ level, but there is some kind of balance with it. At low levels, there is very little world changing the PCs can do - it doesn't make sense that such scrawny heroes as 5th or 6th level could fight in and win a war, especially when the great leaders of the armies - the Rose Knights, or high level KoN, or whatever, plus legendary tactician and so on - are there too - what can PCs do compared to them?

If you want something suitably epic, make sure that whatever it is, for whatever reasons, the PCs are the only ones who can do it.

And if I could always follow my own advice, I'd likely be a better DM. As it is, following what I have, I can easily run out of ideas quite quickly. But think of it as rather than change the world by liberating something such as Palanthas, have ogres, or Ergothians, or something, attack Solamnia. Have the PCs have some kind of link to whoever's in charge, and even if they don't work directly for the Solamnics, they can still be important. If you get into the role of the Solamnics telling the players what to do too easily, then it's again, taking the focus from the PCs and putting it on the Solamnics.

So, for example, you could have the PCs see some evidence there will soon be a major ogre offensive up and down the coastline. Not being members of the KoS, the KoS will look poorly on the character's report, until they can show evidence. PCs go off to find evidence. If they come back, they've done something epic/important etc, and the Solamnics can handle it, or the PCs can try and do a bit more, especially if through doing so, any of them get the chance to become Knights themselves.
#13

zombiegleemax

May 29, 2004 14:30:25
:: Grumbles at double post ::
:: Stupid campus computers ::

Although, while I'm here, how come there's a silvanesti *red* robe?
#14

karui_kage

May 29, 2004 15:39:04
I'm surprised no one has pointed out the obvious reason why a draconian, good or not, would be in the Knighthood.

"Traditionally the knights have allowed only humans to join their ranks, though after the War of the Lance they began to accept half-elves (a rare breed in any case) among their numbers. The knights have honored exceptional individuals of other races with titles, such as in the case of the dwarven hero Kharas, but stopped short of admitting them into the knighthood." - DLCS pg. 55

They way I see it, if the knights wouldn't even allow a perfectly honorable LG elf or dwarf into their ranks, why would they ever allow a draconian, regardless of alignment and personality?

Just my two cents.
#15

karui_kage

May 29, 2004 15:42:44
Originally posted by pddisc

Epic doesn't have to mean world-changing, although it frequently seems that way. It equally doesn't mean 20+ level, but there is some kind of balance with it. At low levels, there is very little world changing the PCs can do - it doesn't make sense that such scrawny heroes as 5th or 6th level could fight in and win a war, especially when the great leaders of the armies - the Rose Knights, or high level KoN, or whatever, plus legendary tactician and so on - are there too - what can PCs do compared to them?

I have agreed with most of your points so far, but I have to comment on this one. Personally, I think even 5th or 6th levels can be world-changers. The Heroes of the Lance were all 5th level at the beginning of the Chronicles, only advancing to 11th (give or take a level) by the end of it (with the exception of Raistlin, who became level 20). Granted, this may be unofficial, but it does seem right. After all, a battle with a few draconians was a challenge for the group in the first book, and if you check the CRs, it matches up. They even got captured by an Aurak and a few others. Granted, the CR of some draconians is 5 or 6, and multiple ones mean higher CRs, but even still, they couldn't have been too high up.

Just my two cents. Which makes it four now. You guys are robbing me of my cents.

...

Did that make cents?
#16

zombiegleemax

May 30, 2004 18:06:49
11th level is probably around about Rose Knight level, or perhaps not far off. 5th level is far off - world changing didn't happen until much later - they started off doing little things, which lead to the world changing.

Did that make cents?

Clearly not for you. You just lost 4 of them. Although to who, I don't know. Maybe you're just showing the cents to us by posting. It still doesn't make cents - only the place that mints cents make cents.
#17

zombiegleemax

May 30, 2004 20:56:54
Originally posted by pddisc
:: Grumbles at double post ::
:: Stupid campus computers ::

Although, while I'm here, how come there's a silvanesti *red* robe?

because he's neutral? that sounds about right.

thanks for all the help evreyone! sometime this week i'll post my revised and edited storyline. keep the help coming please!
#18

themind

May 30, 2004 21:41:33
I think he commented on the Elven Red Robe because Elves in general believe that the Red Robes are one step from Evil.

So there may be some consequesnces for an Elven Red Robe. Mainly being named as a Dark Elf by the Elven Community.
#19

zombiegleemax

May 31, 2004 16:28:41
Originally posted by themind
I think he commented on the Elven Red Robe because Elves in general believe that the Red Robes are one step from Evil.

So there may be some consequesnces for an Elven Red Robe. Mainly being named as a Dark Elf by the Elven Community.

i dont think he would be named a dark elf, just frowned upon, after all, you only become a dark elf if your evil.
#20

karui_kage

May 31, 2004 18:02:52
Originally posted by CNEFD
i dont think he would be named a dark elf, just frowned upon, after all, you only become a dark elf if your evil.

Quoted from page 71 of the DLCS, under Races, "Any elf who shows inclination toward embracing Red or Black Robes is deemed an outcast dark elf."

This is because being a dark elf is not always about being evil, but represents an elf who has "fallen from the light", or is in essence, not good. The reason not all neutral elves become dark elves is because it is harder to prove. The elves still do have trials and such, and evil elves are a lot easier to point out (for the most part) than neutral. However, Red Robes and Black Robes are quite a mark, because they openly embrace their alignment. Such it is that they are also easy to banish and be made a dark elf.

Of course, like with anything, it's the DM's choice. But as for standard Dragonlance, Elven Red and Black Robes are always deemed dark elves. Even just showing 'inclination', as said above, is bad enough.
#21

kipper_snifferdoo_02

May 31, 2004 20:00:01
Originally posted by Karui_Kage
Of course, like with anything, it's the DM's choice. But as for standard Dragonlance, Elven Red and Black Robes are always deemed dark elves. Even just showing 'inclination', as said above, is bad enough.

In my game I have a Red Robe Qualinesti Elf. The current timeline is after the fall of Qualinost following the War of Souls. She escaped that city in the years following the Chaos War. So she just recently took her Test (over 40 years later) and is now a Red Robe, but because Qualinost is gone and the elves of Qualinesti have been spread throughout Ansalon, she hasn't been officially "cast out" of elven society.

In fact recent exploits with her elven twin sister have started to circulate among the qualinesti refugees in Abanasinia that are looking for any type of elven hero they can look up to. So despite the fact that she is a Red Robe she is being given a grudging respect among many of her people and even open affection among many of the elven children. It'll be interesting when White Robe elves try to bring her up on charges, but at the moment the wizards have other concerns, like re-establishing the Wizards of High Sorcery... and I don't think kicking out one of their new and rising members from elven society will help achieve that goal.
#22

zombiegleemax

May 31, 2004 21:45:55
i think i'll say he is just very much unliked (and, as kipper said, after the WoS the elves are in limbo). i just think it will be fun when i inform him that hes now got the throne (he was, say 23 in line). he wont actually get it . . . :D .

p.s. what happened to the qualinesti? i was under the impresion they were (mostly) untouched by the WoS
#23

theredrobedwizard

May 31, 2004 22:03:40
Nalis Arens, or something like it. It means "Lake of Death", and that's what Qualinost has become. Qualinesti is a scary place.

-TRRW
#24

karui_kage

May 31, 2004 22:48:47
Yeah, I just read the second War of Souls book. The qualinesti untouched by the War? Dear sweet geebus that ending was great and sad at the same time, but yeah, they are about as untouched by the war as gully dwarves are great mathematicians.
#25

karui_kage

May 31, 2004 22:50:16
Kipper - Yeah. Like I always say, there's an exception to every rule. I didn't mean to say that anyone who went against said rule was bad or anything, I just wanted to tell what the rule (far as I knew it) was for normal Dragonlance.

That said, it sounds like an interesting background, and I suppose with the elves in great disarray, booting out red robed wizards may not be that easy.
#26

zombiegleemax

Jun 01, 2004 19:56:58
oh. its been a while since i read the WoS trillogy, i forgot things. BUT, qualinesti as a nation is still intact, right?
#27

karui_kage

Jun 01, 2004 20:19:25
Both nations of Qualinesti and Silvanesti are effectively scattered. Qualinost has been completely annihilated, turned into a Lake of Death, while Silvanesti has been taken over in full by the minotaurs. Both elven nations are without a home, and scattered all over the place.
#28

zombiegleemax

Jun 02, 2004 12:22:41
Originally posted by Karui_Kage
Both nations of Qualinesti and Silvanesti are effectively scattered. Qualinost has been completely annihilated, turned into a Lake of Death, while Silvanesti has been taken over in full by the minotaurs. Both elven nations are without a home, and scattered all over the place.

oh, i was under the impression that the silvanesti were seeking refuge in qualinesti, while the qualinesti are still in their homeland, just without a capital.
#29

kipper_snifferdoo_02

Jun 02, 2004 13:03:53
Originally posted by CNEFD
oh, i was under the impression that the silvanesti were seeking refuge in qualinesti, while the qualinesti are still in their homeland, just without a capital.

Nope, as far as I can tell most of the the Silvanesti warriors and many of the Qualinesti people are on the eastern fringes of the Plains of Dust or scattered throughout the human cities of Ansalon. Currently the Qualinesti woods have been taken over by human mercenaries, draconians and hordes of goblins that are following a "mysterious leader" of some sort. So many human cities have elven ghettos now and as a people they have no homeland to call their own.
#30

zombiegleemax

Jun 02, 2004 16:20:54
oh. my qualinesti paladin will have a coniption when i tell him that. at least we now have a REASON for him to be adventuring!