Iggwilv??

Post/Author/DateTimePost
#1

zombiegleemax

Jun 02, 2004 9:15:40
I really, really need 3e stats for this very cool character for a campaign I'm running.

Can anybody please help me? Has anyone got any homebrew stats they could please post??
#2

faraer

Jun 02, 2004 16:34:03
In AD&D terms she's an MU30something. Don't know about 3E writeups.
#3

Mortepierre

Jun 03, 2004 2:28:00
I seem to remember a thread in which we discussed her stats, about two months ago. Something along the line of a 27th level epic Sorceress.

Hmm, seems to have disappeared from the boards though.
#4

mortellan

Jun 03, 2004 2:53:49
27th level epic Sorceress

With Mordy and Rary pushing that level I'd say she is better than that, given her background and longevity. she is considered a quasi-deity in one or two sources i've seen. I wouldn't have her lower than 30th level in any case. PrClass wise she would make a good Demonologist.
#5

Mortepierre

Jun 03, 2004 6:58:50
True. Perhaps even an Unseelie half-fey? She certainly seems to be more than a "mere" human.
#6

zombiegleemax

Jun 03, 2004 9:57:09
Return of the Eight 2nd Ed. has the most info about Iggwilv, including her level IIRC.

I'll page through it when I get home later tonight and let you know what's up after I mow my lawn. ;)
#7

zombiegleemax

Jun 03, 2004 11:40:02
@Abysslin: Faster! (admittedly I don't have a lawn to mow) ;)

from Return of the Eight -

Iggwilv, "The Witch of Perrenland": Human female archmage of undefined level.
Description: Either ravishing beauty or bald hideous crone.
Known offspring: Iuz (with Graz'zt) and Drelzna (vampire-warrior, father unknown?)
Stats: supragenious intelligence, AD&D level of spell effects beyond 25th (2e).
She is said to be a master in fiend-summoning, planar exploration, and necromantic magic.


That's about it. There's a page of her history, and a list of sources:
T1-4 Temple of Elemental Evil
S1-4 Realms of Horror (pages 56-57, 78-79)
WG5 Isle of the Ape (pages 6, 8, 43-44)
WGR5 Iuz the Evil (page 3)
Dragon #225 (Jan. '96) "Campaign Classics: Three Greyhawk Grimoires" (pages 49-54)

Glorfinden
#8

grodog

Jun 03, 2004 11:59:00
From Jason Zavoda's Greyhawk index:

Demonomicon of Iggwilv [BK]
DRG#299 Pg# - 101
S4B1 Pg# - 30
S4B2 Pg# - 21,26,29

Iggwilv {Igwlf}{Louhi}{Wilva}{Ychbilch}[NPC]
AOE Pg# - 91,92,94,96,194,232,328-332,343
CED Pg# - 37,46,47,52,55,56,294,295,296,297,302
DOD Pg# - 12,13,14,45,46,75,136,140,170,171,172,173,174,175,176
178,192,196,197,198,199,200,201,202,206,207,209,210,214
218,221
DRG#225 Pg# - 49,51,53
DRG#241 Pg# - 75
DRG#294 Pg# - 27
DRG#299 Pg# - 101,103
FTAA Pg# - 29
LGG Pg# - 67,86,156,173
LGJ#0 Pg# - 6,7
LGJ#4 Pg# - 29
LOG Pg# - 5
PGTG Pg# - 18,24,27
RTO8 Pg# - 2,10,20,21,37,48,52-56,59
S4B1 Pg# - 2,3,7,18,19,26,27,29,30
S4B2 Pg# - 21,26,32
SOD Pg# - 15-31,75-80,82,83,87-90,93,135,136,139
T1-4 Pg# - 99
TAB Pg# - 59-61
TD Pg# - 7
WG6 Pg# - 6,8,43,44
WGR5 Pg# - 3,16

Iggwilvs Horn [MT]
S4B1 Pg# - 6

Iggwilvs Nethertome [BK]
DRG#225 Pg# - 51,52

Enjoy checking out the sources :D
#9

lincoln_hills

Jun 10, 2004 15:00:34
I'd avoid providing Iggwilv with any "inherited templates". I think the fact that she was born an ordinary mortal woman (albeit one of unusual talent) makes her ability to cow and manipulate demon lords all the scarier.

I haven't got around to statting her up - and since I don't use epic levels (though she deserves 'em if ANYBODY does) my stat-block will look a lot less impressive than most. Something like:

NE human female Sorceror 7, Adept 4, Geomancer 8, Shifter 1
(Casts as Sor 15, Adp 4)

(I know her common representation is CE, but she has always struck me as too cold-blooded, calculating and manipulative for that alignment. Her "witch" stereotype suggests something more like a sorceror than a wizard to me: having some (minor) divine talents seems to fit, though I use adept because neither cleric nor druid felt quite right... If I used 3.5 I could sub 'mystic theurge', but Geomancer is such a freaky class - a clear case of a character CHOOSING not to be human. Her free-and-easy use of shape-shifting is one of the few things about Iggwilv that's clearly chronicled, so I don't feel guilty about adding the Shifter level: her true form as a Geomancer is thus well-hidden. Not having 9th-level spells hurts quite a bit, but it's part of the price I pay to give her divine access, right?)
#10

robbastard

Jun 12, 2004 15:31:51
EGG seems to regard her as a demigoddess--see the Slayer's Guide to Dragons.
#11

zombiegleemax

Jun 12, 2004 16:10:00
I have that book but am unable to find the reference. Where exactly would one find it?
#12

gadodel

Jun 12, 2004 16:30:48
Originally posted by Robbastard
EGG seems to regard her as a demigoddess--see the Slayer's Guide to Dragons.

I'd be curious to learn about her worshippers.

Until then, I'd make her a straight Wizard-20.

How can she match up to Arch Fiends and Abyssal Lords? I'd consider giving her an Artifact. One that gives her more power and allows her to match wits with even the greatest of Fiends...

One of the qualities of this Artifact should be that the owner must have gained possession of it through non-combative means. I.E. Seduction. Perhaps she got it from Graz'zt...or perhaps Graz'zt is trying to gain ownership of it for the first time...

One of the Powers of the Artifact should be something akin to Compulsion...

Just some thoughts. Spruce up the old witch a bit...
#13

green_giant_02

Jun 16, 2004 15:17:30
Here is my take on this mighty individual as someone requested her. Please forgive any mistakes since GH Characters are almost completely unknown to me. Enjoy.


Iggwilv
Sorcerer 20/Demonologist 10/Archmage 5/Witch Queen* 5
Medium-size Outsider (Chaos, Evil)

Divine Rank: 0
Hit Dice: 20d4+140 (Sorcerer) plus 10d4+70 (Demonologist) plus 5d4+35 (Archmage) plus 5d4+35 (Witch Queen) (440 hp)
Initiative: +7 (+7 Dex)
Speed: 60 ft.
AC: 34 (+7 Dex, +15 deflection, +2 luck [staff of power]) touch 34, flat-footed 27
Base Attack/Grapple: +20/+27
Attack: Staff of power +29 melee; or spell +27 melee touch or +27 ranged touch
Full Attack: Staff of power +29/+24 melee; or spell +27 melee touch or +27 ranged touch
Damage: Staff of power 1d6+9; or by spell.
Face/Reach: 5 ft./5 ft.
Special Attacks: Domain powers, spell-like abilities, bypass damage reduction (chaos, evil).
Special Qualities: Divine immunities, DR 10/epic, fire resistance 5, immortality, SR 32, charm demon (DC 16) 1/day, quasit familiar, summoning mastery, acid, cold, and fire resistance 10, electricity resistance 20, poison immunity, hold demon (DC 17) 1/day, telepathy 100 ft., dominate demon (DC 30) 1/day, arcane fire (600 ft., 5d6 plus 1d6 per spell level sacrificed), mastery of counterspelling, mastery of elements, mastery of shaping, spell power +1, arcane channel V, improved scrying IV, inspire bravery III, loyal followers II, charismatic leader I.
Saves: Fort +25, Ref +25, Will +32
Abilities: Str 24, Dex 24, Con 24, Int 32, Wis 27, Cha 40
Skills: Appraise +21, Bluff +48, Concentration +50 (+54 when casting defensively), Craft (alchemy) +31, Craft (poisonmaking) +31, Decipher Script +24, Diplomacy +33 (+35 with evil creatures), Disguise +25 (+29 acting), Forgery +24, Intimidate +39 (+41 with evil creatures), Knowledge (arcana) +54, Knowledge (architecture and engineering) +26, Knowledge (dungeoneering) +26, Knowledge (geography) +26, Knowledge (history) +26, Knowledge (local) +26, Knowledge (nature) +26, Knowledge (nobility and royalty) +26, Knowledge (religion) +41 (+45 when performing a sacrifice), Knowledge (the planes) +41, Listen +14, Profession (apothecary) +18, Ride (horse) +20, Search +19 (+21 with hidden or secret doors), Sense Motive +21, Spellcraft +61, Spot +14.
Feats: Augment Summoning, Combat Casting, Corrupt Spell, Dark Speech, Epic Spellcasting, Evil Brand, Improved Spell Capacity, Leadership, Sacrificial Mastery, Malign Spell Focus, Skill Focus (Spellcraft), Spell Focus (conjuration), Spell Focus (necromancy), Spell Penetration, Taint Spell**.
Divine Immunities: Ability damage, ability drain, energy drain, mind-affecting effects, transmutation.
Sorcerer Spells Known (Levels 0-10; 6/10/10/10/9/8/8/8/7/7/4; base DC = 25 + spell level; DC 26 + spell level with conjuration and necromancy spells; caster level 25th): 0-acid splash, daze, detect magic, disrupt undead, prestidigitation, mage hand, open/close, read magic, resistance; 1st-detect undead, magic missile, obscuring mist, ray of enfeeblement, shield; 2nd-command undead, darkness, detect thoughts, invisibility, web; 3rd-fireball, sleet storm, vampiric touch, suggestion; 4th-contagion, dimension door, polymorph, shout; 5th-contact other plane, dismissal, hold monster, teleport; 6th-acid fog, circle of death, greater dispel magic; 7th-finger of death, greater scrying, plane shift; 8th-Bigby’s clenched fist, create greater undead, greater planar binding; 9th-summon monster IX, soul bind, wish.
Demonologist Spells Known (8/8/8/6; base DC = 25 + spell level; DC 26 + spell level with conjuration and necromancy spells; caster level 10th).
Epic Spells Per Day: 4
Possessions: Iggwilv carries a staff of power.


* Found in Dungeon Magazine #93.
** Found in Dragon Magazine #303 pg. 69.
#14

mortellan

Jun 16, 2004 15:29:01
Very good writeup Green Giant! The level breakdown is very close to what I used IMC. I even flirted with using the Witchqueen class too, nice touch.
#15

grodog

Jun 17, 2004 1:15:20
Hmmm, I might have to go re-read the witch queen PrC....
#16

zombiegleemax

Jun 17, 2004 2:17:07
Thank you so much Green Giant, I really love what you've done with her!!