Wizards, Kender and Rogues, Oh my!

Post/Author/DateTimePost
#1

theblackrobedarchmage

Jun 05, 2004 18:06:36
Okay everyone, this is my first time starting a thread, but I need some help.

I want to play a kender in the next campaign I'll be in, run by TRRW, and I need some assistance....

Here are the particulars:

-30 point buy
-Want to play a normal Kender (as opposed to half- or afflicted)
-Don't want to be a typical Kender Rogue or Kender Bard
-Can't be a Wizard with this character.

I need some stat ideas, and some general gameplay/roleplay ideas, other than the obvious "Don't be one"

If there's good reason for a Kender Rogue or a bard, and I get good advice on it, i'll be your love slave for a week, and donate my lunch money to a charity in your name, or something to that effect.

Thanks all,
TBRAM
#2

green_cloaked_sorcerer

Jun 05, 2004 18:19:48
Only fools play Kender! Also, i would suggest only try to get only very interesting things, of course any lock you find you should prob try to pick. Prob the best choice anyone can give a Kender is from Tanis Half-Elven, Always make choices coductive of a long life.
#3

eaglos

Jun 05, 2004 19:56:59
Since you chose not to be a typical kender rogue, I would suggest a kender druid or barbarian.
As a druid, aim for high Con and Wis scores. Have 1-2 spells that would either raise your AC or get you out of tight situation. The rest spells should be offensive ones.
As a barbarian, aim for high Dex and Con scores. Get some neat feat combos and have fun.
#4

zombiegleemax

Jun 05, 2004 22:34:05
I happen to like kender and think that they can be used to greatly enhance what otherwise might be overly melodramatic story telling.

I also think Kender rogues are particularly good for their wide skill sets and ability to provide that little nudge that puts the heroes over the top, even if it might not have belonged to them.

But you've got to go with what you're feeling. So. Have you considered a cleric, or mystic? Rogues excluded I'd lean towards a Cleric of Branchala with trickery and luck domains. All the fun and good elements of a kender outlook in a shiny spiritual package. Or maybe a Cleric of Shinare with travel and luck as domains. A little less of "joy in life as it comes" for a little more on the "wonder of all the big-ness, amazing sites, and peoples of Krynn" and a heartfelt desire to see it all. If the racial cleptomania seems difficult enough to be off putting, I might substitute differnt kinds of mischief. (One way to handle the cleptomania which so often seems to be done so badly, is to model it with dice. If there is an object the kender would find worth some sort of closer look, he has to make a base DC 10 will check or concentration check which can be modified by how interesting/obviously dangerous/urging of friends/likelyhood of reprisal, and if other things are going on a DC 15 check to remember to put it back. Think of the internal turmoil of a child left home alone with the knowledge that Christmas presents might be hidden somewhere in the house.)

With the Cleric of Branchala it might substitute a constant desire to lighten the mood, and lesson people's stressful burdens. Practical jokes, non threatening ones.

Or with the cleric of Shinare more see the sights. If you're in a place you've got to see it all, who knows when you'll be back. And, seriously, how could a DM not want a character like that in a group? The character would not so much intensly curious about things, as about places and people. Perhaps prone to wandering a little far, talking to people that maybe they shouldn't, difficulty keeping secrets might all be fine traits.

Of course the -2 wisdom kender take would hit you where it hurts, but an 8,16,10,14,14,10 buy would probably be pretty survivable assuming you bought your skills well. A character like that would seem to depend more heavily on the player's good ideas than the character's good statistics, all other things being equal.

Again, just like playing a "handler" as voiced by Mel Blanc gets worn out, so could anything. Find some real element of kender-ness to glue onto and run with it. If there's nothing like that in there, afflicted it is.

An afflicted contemplative kender might still make for a good cleric of Zivilyn with Insight and Meditation domains.

And, if you're so inclined an afflicted kender could make for one fantastically sinister bad guy. In keeping with the spiritual theme might I suggest some combination of Trechery, Insight, Meditation, Destruction, or War? Hell, if there's a way to get move silently added to your class skill list sans an extra class, a level 8 cleric of Trechery, and Trickery who goes on to take 3 levels of assasin, and 10 levels of spellfilch probably wouldn't suck.

A kender Mariner from Age of Mortals would probably be pretty cool too. But why he'd be in Pashin and not near a ship at 1st level, and stranger still get better at seamanship without being near open water much less a ship, are pretty perplexing questions.
#5

zombiegleemax

Jun 05, 2004 22:54:29
GCS, from what I've seen of you, you're a great guy.

But dude, Tanis said conducive, not conductive.
#6

theredrobedwizard

Jun 05, 2004 23:40:39
Kender Paladin of Freedom.

Also, Kender Mystic is a fun choice.

or go for the Kender Nightstalker PrC.

My personal favorite... Kender Knightstalker. Play a fighter and style yourself after the Knights of Douche-amnia... I mena Solamnia... yes, that'll do nicely...

Then you just pester any KoS you meet until they tell you how to get into the Knighthood...

bwahahaha...

-TRRW
#7

Nived

Jun 06, 2004 3:59:32
The Kencyclopedia has a Kender Player's Handbook here that among its plethera of fine material goes through each of the core classes and talks about kender who might follow that path. Interesting reads, really makes me want to play a Kender Druid....
#8

darthsylver

Jun 06, 2004 5:23:10
Personally I would say go for a kender sorceror. Kender can be very charismatic and therefore able to talk their way out of the repercussions of their actions. High cha would also be very helpful for sorceror spells and stuff. You could even pay out so that the kender does not realize that the magic comes from him. He just knows that when he gets mad fire happens, or some other theme. If you did go with this idea I would suggest a theme for the kender such as Fire, or Charm spells. What I am saying is don't let the sorceror class be the defining aspect of the kender let it be a supporting role of the kender's innate curiosity.
#9

green_cloaked_sorcerer

Jun 06, 2004 20:43:55
Originally posted by Ashaman Nash
GCS, from what I've seen of you, you're a great guy.

But dude, Tanis said conducive, not conductive.

Blargh! I knew it wasn't right and I even asked several people and they agreed with me. Thank you though. It has bothered me since I put it up there. I didn't have Summer Flame to look at either , but thanks again.
#10

theblackrobedarchmage

Jun 06, 2004 20:47:36
Thanks for all the ideas, everyone! I'm leaning so far towards the Cleric of Branchala or a possible Knight of Hylo.

Any other ideas? Keep 'em coming!
#11

zombiegleemax

Jun 06, 2004 23:31:19
Hehe, no prob bud..it was driving me nuts. But I'm **** to a fault, so whateva...

And I promise I'll not hijack the thread any more after this. My apologies, TBRA.
#12

zombiegleemax

Jun 08, 2004 19:22:11
kender mystic. become a nightstalker. FUN