NPCs of the Shadowdeep

Post/Author/DateTimePost
#1

zombiegleemax

Jun 08, 2004 16:54:36
As part of my contribution to the Shadowdeep project, here is a new thread - regarding NPCs.

I'll start with the region I feel most close to - Annwn:

Gwyn ap-Nudd: King of Annwn, A middle-aged looking Rogue-sidhe. White hair, light-grey skin, black eyes. Gwyn is suspicious, even paranoid - since he knows there are some plots to overthrow him. He controls the Annwn court firmly, through his Aranea Army and Spies - and trusts only his wife, Wyghn-Rae.

Wyghn-Rae el-Nawz: Queen of Annwn. A powerful snake-shaped Pooka. Gwyn's wife is the true ruler of Annwn, since she controls Gwyn through her nightmare and time-control abilities. Her agenda is yet unclear - although she has shown considerable interest in the Shadow Elves' Soul Crytals.

Qavvish: Head of the Aranea partisans. Qavvish leads the Aranea and spider opposition against Gwyn - as they resent his reign over the Forest of Spiders. Qavvish is a highly charismatic and wise Aranea, and she convinced many of the followers of Gwyn to switch sides.

Kraen the Spider-Master: This militant pixie is the head-trainer of the spiders of Gwyn's army. Fiercely loyal to his king, he his highly frustrated from Gwyn's mistrust.

General Djuk: This Aranea is the Grand General of Gwyn's spider army. The Aranea partisans consider him a traitor, of course. But he believes he is doing what is best for his kin.

Hurneg Vistlufzun: Head of the Leprechaun Guilds in UnderYord. Highly efficient, honest and pragmatic. He is responsible for the very good relationships between gnomes and leprechauns.

Flaemyndill: This handsome and charming Shadow-Elf soldier is in fact a Walldrake. Nobody knows this - even not princess Tanadaleyo, who started to show some romantic interest.

Hoorpah Moavita: This aged Redcap lives in the Falun Caverns, and sponsors some of the Kobold attacks against the Dwarven Wanderers. She is specifically looking for Krung the Tooth-Hunter - as a private vendetta.

Krung the Tooth-Hunter: A Dwarven Wanderer, in a constant search for Redcap teeth - as he believes they bring good luck. He once took Hoorpah's beloved's tooth - and she is after him ever since.
#2

havard

Jun 08, 2004 17:34:49
Lots of good ideas here Woodrake!

I like how you have tied in alot of the stuff from the other discussions aswell. And I gotta say I like the names.

Btw, I forgot to mention that in the Races thread, but I really like the Walldrake. Very good adaption of an underground Mandrake Why is it called a Walldrake though?

HÃ¥vard
#3

zombiegleemax

Jun 08, 2004 17:54:05
Originally posted by havard
Why is it called a Walldrake though?

Well, I tried Rockdrake, Stonedrake, Cavedrake and Caverndrake - and they all sounded bad on my tongue.
So I thought: Walls... you know... cavern-walls... I'm not sure about that yet.

Thanks.
#4

Cthulhudrew

Jun 08, 2004 21:00:03
Originally posted by Lost Woodrake
Well, I tried Rockdrake, Stonedrake, Cavedrake and Caverndrake - and they all sounded bad on my tongue.
So I thought: Walls... you know... cavern-walls... I'm not sure about that yet.

Some other ideas:

Tunneldrake, Burrowdrake, Boulderdrake, Slatedrake, Flintdrake, Marbledrake, Granitedrake. Hmm... some of those really aren't very good, are they?
#5

zombiegleemax

Jun 08, 2004 21:58:57
Groundrake? Underdrake? Shadowdrake?
Mushroomdrake???
#6

zombiegleemax

Jun 09, 2004 6:00:56
NPCs of the Wirrtenheid University

Prof. Heimrikh Lazarum: The Great Dean of the university is a Grey Philosopher, whose expertise is the Philosophical Meaning of Undeath and Its Influence on the Concept of Life. Recently, his research has led him to make some discoveries concerning the Radiance - and he is extremely interested.

Prof. Ephramn Gottvin: Prof. Gottvin is the chief rival of Prof. Lazarum. This Nagpa is an expert classicist and an excellent scholar of Nithian and Azcan cultures. He is constantly plotting against Lazarum, hoping to be the next Grand Dean.

Who-Am-I: This malice is the manifestation of the deepest question regarding the stability of identity. A meeting with Who-Am-I is always an highly deconstructive experience - leaving the victim extremely preplexed and in dispair, with no firm concept of his own identity.