Tiefling ideas/questions

Post/Author/DateTimePost
#1

sildatorak

Jun 11, 2004 14:45:30
I was thinking of modifiying tieflings very slightly for a campaign I'm setting up, and I just wanted some input from some well-lanned bloods.

The first change I plan on making is purely cosmetic, calling them teuflings instead of tieflings ("der Teufel" is German for "the Devil"). The eu sound is pronounced like the oy in boy. Stupid change or good idea? I'm not sure.

The second is a slight alteration to ability scores. Instead of +2 dex, +2 int, -2 cha, I'm thinking about using +2 int, +2 cha to be more consistent with 2e planescape. Is this going to upset balance significantly?
#2

zombiegleemax

Jun 11, 2004 14:57:17
Originally posted by Sildatorak
The first change I plan on making is purely cosmetic, calling them teuflings instead of tieflings ("der Teufel" is German for "the Devil"). Stupid change or good idea?

It is rather an insignificant change unless you plan on playing up on the spelling/pronounciation of the name. Will the players learn the meaning over time? Will it have a special meaning or impact beyond what the standard name would have? If not, then it doesn't really matter beyond what you prefer.


Originally posted by Sildatorak
The second is a slight alteration to ability scores. Instead of +2 dex, +2 int, -2 cha, I'm thinking about using +2 int, +2 cha to be more consistent with 2e planescape. Is this going to upset balance significantly?

No, it doesn't significantly upset the balance. Aasimars gain a +2 wis and a +2 cha without having any penalties. I don't think that reworking the tiefling bonuses would create much of a problem, although you could always select some ability to hinder if you feel they need it.

The biggest thing I notice is that you might not want the favored class to be rogue if they lose the dexterity bonus for one in charisma. It might be worth changing the favored class to sorcerer, which would be more suitable to the improved intelligence and charisma. Just something to think about... :D
#3

zombiegleemax

Jun 11, 2004 21:48:04
I suggest changing favored class to bard, or allowing a choice of bard or rogue or sorceror, first level taken in any of the three makes that favored class forever. Personally, it gets under my skin that aasimar get no downside and a marginally more useful spell in 3.X than tieflings, who i've always liked more, at least after 2e, so i think your change is fine.
#4

zombiegleemax

Jun 12, 2004 8:02:43
From the Keyboard of Sildatorak
The first change I plan on making is purely cosmetic, calling them teuflings instead of tieflings ("der Teufel" is German for "the Devil"). The eu sound is pronounced like the oy in boy. Stupid change or good idea? I'm not sure.

If they're to be called 'Teuflings', it sounds a bit like an Oirish pronunciation - or, alternately, suggests that you also have Dämonlings... (Man kann 'ä' als 'ae' schreiben - und auf Englisch hei
#5

sildatorak

Jun 12, 2004 13:39:08
Originally posted by Persephone Imytholin
If they're to be called 'Teuflings', it sounds a bit like an Oirish pronunciation

Yep. I decided in my campaign that Dwarven is German, that way my players and I can have a ball slaughtering their language all over the place. I figure the etomology (sp?) of "teufling" is from some bastardized dwarven. In dwarven it will probably be teufelkind and teufelkinder.
#6

zombiegleemax

Jun 12, 2004 14:15:46
For my campaign, I actually allowed two separate tiefling races: the standard Monster Manual one, with the +2 Str, +2 Dex, -2 Cha, and a old-school version with +2 Int, +2 Cha, -2 Wis. I left the favoured class as rogue, because there are plenty of Charisma-based rogue skills, and it really fits their stereotype of no-good loners better. Worked well in my game.
#7

zombiegleemax

Jun 13, 2004 9:21:38
*blue haired tiefling looks over the berks suggestions*

"I don't particularly mind these kind of changes at all. Saints and proxies, how about you make up a random table for ability changes, then one for special abilities?

Personally, I kinda like German. Done right, it has a flavor of darkness within it. Now if you excuse me, I've gotta get home to the...er..."

*long awkward pause*

"Lady, yeah....... -sigh- stupid promises...."
#8

zombiegleemax

Jun 13, 2004 10:31:14
DM: "You see a tunnel, roughly 60 feet long. There's an inscription running along the wall about halfway up, in a Dwarven script."

Player: "Nifty. I run to the end of the tunnel, just to see what the verb is."

DM: *sigh*
#9

sildatorak

Jun 13, 2004 14:08:56
Almost successful read languages roll:

"Hmm...the note we got from that dwarf says the evil baron is hiding a vampire in his schlob." :D
#10

zombiegleemax

Jun 14, 2004 10:33:42
*laughs* And then, there's those Dwarves who have to impatiently explain that 'wegen' is followed by the genitive.