Non-DS Adventures

Post/Author/DateTimePost
#1

Sysane

Jun 14, 2004 13:32:28
Has anyone run any non-ds published adventures for their DS campaign?

Just curious if there are some modes that fit DS but not necessarily for DS.



--Sysane, The Terror of Urik
#2

superpriest

Jun 14, 2004 15:27:21
I ran Demon God's Fane, setting it in the village described near the end of Cinnabar Shadows. The "Golden Lake" worked perfectly as the Lake of Golden Dreams. No one knew what the strange creatures were (except the players, who figured it out).

I didn't get to finish the adventure, but the idea was that fiends invaded using Dregoth's gate or some other gate. Whatever. I really liked the gray render in the adventure, as it fits Athas well, and the party ended up taking it along as a friend.
#3

zombiegleemax

Jun 16, 2004 18:42:04
Let's see, I ran a short adventure from WOTC's website a while back which actually turned out pretty good. I also ran a couple back in 2nd edition from Dungeon Magazine.

The main obstacles I ran into for most of these non-DS adventures were

1. throwing in DS monsters in the place of orcs, goblins, trolls, etc. and trying to find monsters that would fit their place

2. changing the maps to reflect places on athas, removing forests and lakes and rivers and replacing them with rocky badlands and sandy wastes.

3. the NPC's usually always needed to be changed.

I'm planning on running the Incursion adventure from Dungeon later on, and I'm also debating on using the Cauldron city from that same magazine. Finally, I'm thinking of using some of the ideas from the Ghostwalk campaign option, but placing it in Bodach and making the citizens only able to come out at night, and really unfriendly.
#4

Kamelion

Jun 17, 2004 2:00:30
Back in 2e days I used an updated version of the old Desert of Desolation trilogy (I3, I4, I5 - altough they were later compiled into a supermodule) and set it on Athas. I located it in a far-flung corner of the world and replaced the djinn and efreet with elemental overlords. The Lost Tomb of Martek became the lost tomb of an avangion called Teklunard - you get the idea. Lots of fun and looking forward to trying it out again under 3e once I get done with the current slew of flipbook adventures
#5

zombiegleemax

Jun 17, 2004 12:34:50
Desert of Desolation eh? Sounds cool, I'll have to look into those modules. I'll go see if SVGames has em...

yup, they do, downloading ;)
#6

Kamelion

Jun 17, 2004 14:13:38
Cool - they are a blast. The supermodule has additional material and has been tweaked a bit to set it in the Realms but not to any great degree. The ending of the first module promises long-term changes to the local desert environment, but you can easily scale those back to suit your own campaign. Other than that, it runs virtually straight out of the box - I made most of my modifications on the fly first time around
#7

Nefal

Jun 17, 2004 20:01:12
NOOOOOOOO!!!!!

Not The Dungeon of... hum the Desert of the Desolation... damned module... typical "door-monster-treasure" and my favourite character is dead in any stupid trap... bad memories


;)
#8

Kamelion

Jun 18, 2004 1:55:22
I guess it depends on how you run it
#9

zombiegleemax

Jun 18, 2004 11:49:45
It's totally in how you run it. Plus, being a pyramid, I'd guess that there's an actual excuse for putting so many traps inside. That's what real pyramids do anyways, to scare away grave robbers.

If you're talking about something other than the pyramid part, then its easily rectified.
#10

Kamelion

Jun 18, 2004 12:08:57
I know what you mean about the pyramid - that maze is a real nightmare for the players . But I guess you're right - it does fit the genre. I was more enthusiastic about the whole "sweeping saga" angle of the trilogy - the whole Martek/Kalitharius bit, the Star Stones, the factions around the oasis and those ultimately cool subrealms in Martek's tomb. It always struck me as a good balance of all the classic rpg elements. In retrospect, yeah, there are quite a few subterranean dungeon areas but they never felt like "dungeons" to me in play. Something in the presentation made them seem to me what they were meant to be: sunken cities, pyramid tombs, hidden cult bases, tower of time or whatever. I thought that Egg of the Phoenix was also kinda like that - not really DS material though, that one...
#11

zombiegleemax

Jun 18, 2004 12:31:35
If you guys are looking for dungeons, or even maps to use, you should definately check out the Dragonlance - War of the Lance adventure modules. They're the ones that follow the Chronicles novels storyline.

Those are some of the most beautiful maps I have ever seen, 3 dimensional cut aways, top down views, everything. Again, not DS in the slightest, but you could easily cut and paste them into any DS locale and rip them apart to your pleasure.