Modules & Key of Destiny

Post/Author/DateTimePost
#1

zombiegleemax

Jun 17, 2004 9:56:16
I have seen that many DragonLance v.3.5 DMs also use the older generic DnD modules with their Key of Destiny adventure modules. Frostdawn was stating how he used the Sunless Citadel adventure to begin his AoM campaign.

Has anyone done or had thoughts of doing anything similar ?

~~~
#2

theredrobedwizard

Jun 17, 2004 11:09:31
I actually ran TSC, FoF, TSiD, TSS, HoNF, DH, LotIF, and BoBS in a Dragonlance campaign. Had to change deities around and location names, as well as a few monsters... other than that, the stories pan out pretty well.

In case anyone was wondering, The Sunless Citadel is near Tarsis.

-TRRW
#3

zombiegleemax

Jun 17, 2004 11:33:21
In case anyone was wondering, The Sunless Citadel is near Tarsis.

Are you serious!!!!??? You mean to tell me that the module was actually based off of a locale in Ansalon ? Please tell me you are not lying.

~~~
#4

frostdawn

Jun 17, 2004 11:38:35
Originally posted by TheRedRobedWizard


In case anyone was wondering, The Sunless Citadel is near Tarsis.

-TRRW

Does Krynn have the equivalent of the Sunless Citadel or something, or is that where you placed it for your group? I thought this adventure was fairly generic enough to slap down anywhere provided the terrain seemed about right. I used this adventure probably 20-30 miles from Pashin, and figured it wouldn't have any major ramifications since the town in the adventure only has like 4-5 buildings or so.

Like you say, some things need some tweaking, like references to gods, etc, but still a nice side excursion for a group of adventurers. I picked up most of the book adventures from Wizards of the Coast when they were doing their store clearance sales. I got the lot of them for a fraction of the cover price, so I have lots of little things to randomly throw at my group. That, and we have a (I think 2nd ed) deck of random encounters. We just filter through the deck for whatever is appropriate for the given terrain, and choose at random here and there. Sometimes those cards can become a mini adventure all their own...
#5

frostdawn

Jun 17, 2004 11:43:22
Originally posted by LordofIllusions
Are you serious!!!!??? You mean to tell me that the module was actually based off of a locale in Ansalon ? Please tell me you are not lying.

~~~

I'm not sure that it was. There are references to gods in the adventure that are of no relation to the Krynnish pantheon. I'm not really familiar with the pantheon from FR, but I think they were from that realm (I think Pelor was one of them). Plus there was a lot of focus on a super big and powerful red dragon named Ashardalon, that I don't ever remember hearing anything about in any Dragonlance books, plus vampires, etc.
#6

zombiegleemax

Jun 17, 2004 11:54:39
Originally posted by frostdawn
I'm not sure that it was. There are references to gods in the adventure that are of no relation to the Krynnish pantheon. I'm not really familiar with the pantheon from FR, but I think they were from that realm (I think Pelor was one of them). Plus there was a lot of focus on a super big and powerful red dragon named Ashardalon, that I don't ever remember hearing anything about in any Dragonlance books, plus vampires, etc.

I thought Pelor was straight out of GreyHawk ? As a matter-of-fact if you check out alot of the GreyHawk materials "Pelor" is one of the main heads. He is also the main deity in the DvD "Scourge of Worlds" by WoTC. <--- A great buy I might add.
#7

marius4

Jun 17, 2004 12:13:33
are you guys referring to the Sunless Citadel D&D adventure with the big trench, sunken fortress, Gulthias Tree, etc.??? the little blue packet with evil stick creatures on the front??
#8

zombiegleemax

Jun 17, 2004 12:28:07
Originally posted by marius4
are you guys referring to the Sunless Citadel D&D adventure with the big trench, sunken fortress, Gulthias Tree, etc.??? the little blue packet with evil stick creatures on the front??

Yup that would be the one. ;)

~~~
#9

frostdawn

Jun 17, 2004 12:45:15
Originally posted by marius4
are you guys referring to the Sunless Citadel D&D adventure with the big trench, sunken fortress, Gulthias Tree, etc.??? the little blue packet with evil stick creatures on the front??

Yup, the twig blights. I figure they'll make a nice nighttime random encounter for the weary travellers.
#10

zombiegleemax

Jun 17, 2004 12:47:15
Originally posted by frostdawn
Yup, the twig blights. I figure they'll make a nice nighttime random encounter for the weary travellers.

I like how the tree changes people into slaves. That was a nice touch. I think I will read that module again tonight.

~~~
#11

frostdawn

Jun 17, 2004 12:47:29
Originally posted by LordofIllusions
I thought Pelor was straight out of GreyHawk ? As a matter-of-fact if you check out alot of the GreyHawk materials "Pelor" is one of the main heads. He is also the main deity in the DvD "Scourge of Worlds" by WoTC. <--- A great buy I might add.

Might be. I remember seeing him in a couple of different books, so it's all so hazy now. I'll have to check out the adventure book and see what gods were referenced in there. TRRW has me second guessing myself now. :p
#12

zombiegleemax

Jun 17, 2004 12:54:42
Originally posted by frostdawn
Might be. I remember seeing him in a couple of different books, so it's all so hazy now. I'll have to check out the adventure book and see what gods were referenced in there. TRRW has me second guessing myself now. :p

You know what is funny ? Alot of old Greyhawk deities made their way into FR after the Realms starting gaining more popularity with the fans than GreyHawk. IMO Greyhawk got treated like a step-child.

~~~
#13

silvanthalas

Jun 17, 2004 13:06:51
Originally posted by LordofIllusions
You know what is funny ? Alot of old Greyhawk deities made their way into FR after the Realms starting gaining more popularity with the fans than GreyHawk. IMO Greyhawk got treated like a step-child.

Not surprising really since Greyhawk was, iirc, the "generic" world upon which everybody originally worked with.

DL too could have had Tiamat and Bahamut, but thankfully the thought processes went that if something happened to those two, DL would be screwed too.
#14

cam_banks

Jun 17, 2004 13:09:20
Originally posted by frostdawn
Might be. I remember seeing him in a couple of different books, so it's all so hazy now. I'll have to check out the adventure book and see what gods were referenced in there. TRRW has me second guessing myself now. :p

All of the gods in the core D&D books (including those which appear as the "D&D pantheon" in Deities and Demigods, or the Complete Divine, etc) are Greyhawk gods. Pelor, Hexor, St. Cuthbert, etc.

This pantheon is used in all of WOTC's original 3.0 modules, of which the Sunless Citadel is one. Greyhawk, as the definitive "everything but the kitchen sink" setting, was the perfect choice for being the default world in 3rd edition.

Also, I'm not sure which gods LordofIllusions is talking about migrating to the Realms, unless he's referring to some of the monstrous deities. They're in the Realms because nobody felt like making up any new ones.

Cheers,
Cam
#15

theredrobedwizard

Jun 17, 2004 14:26:21
Near Tarsis was where I placed TSC. Forge of Fury was kinda near Thorbardin. I think I put (a heavily modified) Speaker in Dreams near Southern Qualinesti (I think the town was Bonfaire). The Standing Stone was on Southern Ergoth, outside the Kagonesti woods. Heart of Nightfang Spire was set near Nightlund. Deep Horizon was placed in Neraka, or rather under Neraka. Lord of the Iron Fortress was heavily modified and took place on an island on the other side of the Blood Sea that isn't on the map (secret location and all that). Bastion of Broken Souls was, again heavily modified, based around the mountains north of Palanthas.

That took a whole lot of effort, but it was fun in the end.

-TRRW
#16

marius4

Jun 17, 2004 15:22:13
Originally posted by TRRW:
Near Tarsis was where I placed TSC. Forge of Fury was kinda near Thorbardin. I think I put (a heavily modified) Speaker in Dreams near Southern Qualinesti (I think the town was Bonfaire). The Standing Stone was on Southern Ergoth, outside the Kagonesti woods. Heart of Nightfang Spire was set near Nightlund. Deep Horizon was placed in Neraka, or rather under Neraka. Lord of the Iron Fortress was heavily modified and took place on an island on the other side of the Blood Sea that isn't on the map (secret location and all that). Bastion of Broken Souls was, again heavily modified, based around the mountains north of Palanthas.

Wow, you're group really gets around! ;) I set the Sunless Citadel adventure at the foot of the mountains west of Solace (ala DLCS map pg. 138) and made the citadel an Age of Dreams dark elven temple of Takhisis, with lots of inscriptions in Nestari and Draconic under all the goblin grafitti(sp?).
Thought I'd have to scrap that storylilne and begin anew with KoD in Pashin, but I guess if others can tie it in I should be able figure something out. I don't know why, but I always thought I was being a "bad" DL DM adapting core stuff to the world. But from what I've read other people have done that with some pretty cool results.
#17

kipper_snifferdoo_02

Jun 18, 2004 7:21:02
Originally posted by TheRedRobedWizard
Near Tarsis was where I placed TSC. Forge of Fury was kinda near Thorbardin. I think I put (a heavily modified) Speaker in Dreams near Southern Qualinesti (I think the town was Bonfaire). The Standing Stone was on Southern Ergoth, outside the Kagonesti woods. Heart of Nightfang Spire was set near Nightlund. Deep Horizon was placed in Neraka, or rather under Neraka. Lord of the Iron Fortress was heavily modified and took place on an island on the other side of the Blood Sea that isn't on the map (secret location and all that). Bastion of Broken Souls was, again heavily modified, based around the mountains north of Palanthas.

That took a whole lot of effort, but it was fun in the end.

-TRRW

My Sunnless Citadel started in Qwermish (next to Lemish), the Speaker in Dreams is taking place in New Ports (near Solace), the Standing Stones will be the elven town of Shrivost (west of Solace). Heart of Nightfang will probably be near Sable's Swamp, Deep Horizon may be near Zhakar.. and I may jump to a modified version of the City of the Spider Queen under the Desolation (drow = gnolls, Lolth = Takhisis, That other diety = Chemosh...) I haven't quite got that far yet...)