Birthright as a freestanding roleplay

Post/Author/DateTimePost
#1

zombiegleemax

Jun 17, 2004 15:28:53
For only a month now we have been playing Birthright as it is straight out of the box, i have found it interesting how a group of players have adapted so fast from dungeon crawling to playing nearly just all domain actions, i have enjoyed running the game so far with the interaction between players who are used to normally adventuring together and now to out right disagreements constantly and schemes and backstabbing.
I thought this may be an impersonal way of roleplaying but has turned out to be far more dangerous and exciting, i am worried about keeping up with the PC regents but so far it has worked fine.
I was wondering if anyone else has run this kind of campaign, maybe you could pass on some tips.
#2

master_dao_rin

Jun 23, 2004 15:44:17
That's the beauty of Birthright.

I had planned out a whole campaign storyline, but once my players warmed up to the idea of playing rulers rather than adventurers, they ran the story themselves. I just sat back and adjudicate rulings and was an impartial referee in their wars, with an occassional wrench thrown into their plans by introducing another element of my story into THEIR story - just like a GM should be.

It's great! I love Birthright - the way RPGs were meant to be played; the players are the important movers and shakers of the world, taking a vested interest in their character's life and, more importantly, the world around them. They create the story themselves, and they have more fun back-stabbing each other and working around another human player's political scheming and plotting, that I don't even really need a story. My players loved it. Started with a group of 3 players and it was up to 16 by the end of the storyline.

My advice to you is to just let them be. Create a subtle plot line that can be worked behind the scenes for an over-arching campaign goal/storyline, and throw in hints and curious bits of ideas into their domain actions. Your players will run with them and write the adventure themselves for you as they plan their actions for the seasons.