* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : "Dungeons & Dragons Adventure Game" characters Started at 09-08-07 04:19 PM by Dopefish Visit at http://forums.gleemax.com/showthread.php?t=920358 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Dopefish Date : 09-08-07 04:19 PM Thread Title : "Dungeons & Dragons Adventure Game" characters I bought the "Dungeons & Dragons Adventure Game: The Adventure Begins Now" (late '90s box set) way back as my very first D&D product. It's essentially 2nd edition non-Advanced D&D. I was thinking about runing it again for a kick but back when I first got it my friends and I wrote directly on the character sheets and ruined them as we used them. However the rules included in the do not include character creation so the game has been rendered unplayable. I am curious if there is any way I can legally get replacement pregenerated character sheets (without re-buying the entire box set) or if there were any official character creation rules so I can just make new ones to work with the adventure. Is this possible? Or am I out of luck? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : tankschmidt Date : 09-09-07 08:45 PM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters If I were in your shoes, I'd buy a pdf of the Rules Cyclopedia. It contains a ton of rules for Mentzer D&D (I believe the boxed set you are talking about it based on Mentzer D&D), including character creation. Here's a link for the pdf: http://paizo.com/store/downloads/wizardsOfTheCoast/classicDAndD/rulebooks/v5748btpy7mvs I guarentee it will be the best $4.00 you ever spend on D&D products. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Dopefish Date : 09-09-07 09:30 PM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters Even though I was hoping to not have to buy anything, this seems most excellent! Thanks muchly. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : Shiftkitty Date : 09-17-07 03:27 PM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters If that's the orangish box that shows the party bursting through the door, I believe that's absolutely very beginner 3e. I might have a blank character sheet I can scan in for you, or of there's something you might need from that set I might be able to help you. Let me know before 9-19, because I'm going on vacation for two weeks and will try to not be near a computer. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : havard Date : 09-17-07 03:36 PM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters If that's the orangish box that shows the party bursting through the door, I believe that's absolutely very beginner 3e. I might have a blank character sheet I can scan in for you, or of there's something you might need from that set I might be able to help you. Let me know before 9-19, because I'm going on vacation for two weeks and will try to not be near a computer. I'm pretty sure he's referring to this box: http://home.flash.net/~brenfrow/dd/dd-adgame.htm I'm not really sure whether this one followed the previous Classic D&D rules or whether it was one of the few products to be a sort of weird mix of AD&D2e lite with skills as a few of the last products launched under the non-advanced D&D line before 3.0 were... In either case, you should be able to find useful character sheets here: http://www.dragonsfoot.org/cs/ Havard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : Dopefish Date : 09-22-07 09:46 AM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters Yeah, it's the one with the dragon on the cover. The character sheets you linked to do not appear to be what I need, I believe it is a set that mixes 2nd edition rules. I suppose it is not likely that I could find the necessary characters. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : havard Date : 09-22-07 12:34 PM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters Yeah, it's the one with the dragon on the cover. The character sheets you linked to do not appear to be what I need, I believe it is a set that mixes 2nd edition rules. I suppose it is not likely that I could find the necessary characters. Interesting! I have heard about this before, but never really understood what this version was all about. Can you give me some more details? Are there rules for playing non-humans in this game? If so, do they have classes or are they simply listed as "2nd level elf" etc. Is there a % based skill system in the box? (Not just for Thief skills...) Havard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : Jack Daniel Date : 10-07-07 02:12 AM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters I have this box. It's the only version of a pre-3e, boxed "D&D Basic" set that was ever based on the AD&D rules and not some iteration of the OD&D rules. To wit, it resembles a *very* dumbed down 2e. Its immediate predecessors (TSR 1106 - The Classic Dungeons & Dragons Game; TSR 1070 The New Easy to Master Dungeons & Dragons Game; and the Mentzer, Moldovay, and Holmes Basic Sets) were all geared towards teaching the OD&D game (and its direct descendants, the B/X, BECMI, and RC versions of OD&D). The 90s D&D Adventure Game was meant to teach new players how to play 2e. Really, the best thing about it was the cool black dice that came with the box (I still have them, although the shoddy yellow dice bag they came in has long since crumbled to dust). The odd thing about this box was that there were *no* rules for character creation. You could only play the pregens (which, if memory serves, were Mitchfer the human cleric, Peregrine the human paladin, Thaddeus the human wizard, Niles the halfling thief, Sunblayze the elf fighter/wizard, and a dwarf fighter whose name I can't remember). The sheets were super-dumbed-down. Only one saving throw number (instead of five categories), and all of Niles' thief skills were "roll this number or lower on a d20", rather than a %chance. Oh, and they only went up to the 2nd level of experience -- no rules for even 3rd level characters! There was no skill system, but oddly enough, the DM's rulebook did suggest to DMs that to resolve any action, you could have the PC roll an ability check (your score or lower on 1d20), and that you could vary the die roll with a modifier of +3 or +6 for very hard actions; or -3 or -6 for very easy actions. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : Shiftkitty Date : 10-07-07 10:30 AM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters I'm speechless. Almost. "Dumbed down" was an understatement! I think I've seen Peregrine used elsewhere, but as I've just gotten up and am killing time until my husband wakes up, my head's a little fuzzy on it. I honestly can't see anyone making an easy transition from this to the full-blown version. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : JTrithen Date : 10-12-07 02:53 AM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters I never looked inside this particular boxed "transition" version of the game. Most of the characters you mentioned were in the "Fast-Play" products that came out about the same time, I think. The rules in these products seemed like a quite simplified version of AD&D (since I have always played the BECMI rules, I am just speaking from what I know from the AD&D books I have); the rules were pretty simple, but included some AD&D facets. 11331 Wrath of the Minotaur http://home.flash.net/~brenfrow/dd/dd-wotm.htm 11373 Eye of the Wyvern [url]http://home.flash.net/~brenfrow/dd/dd-eotw.htm Fast-Play Game http://home.flash.net/~brenfrow/dd/dd-fastplay.htm I don't have the books right now (they're across the country with my brother). From what I recall, the characters were probably in the 'Wrath' and 'Eye' adventures (not sure about the 'Game' booklet). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Author : havard Date : 10-12-07 09:12 AM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters Interesting stuff. Was there any hint in any of these products to what setting was used as a default? Mystara, Thunder Rift, or something else? Havard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 12] Author : JTrithen Date : 10-12-07 06:50 PM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters I recall that you asked this question before, Havard (of course, I understand your interest :P ). I didn't get back to you before, since I haven't been able to get my hands on my copies of the booklets again, yet. I don't recall that there was a specific setting, though I believe the second adventure ('Wyvern') might have mentioned the name of a specific town, since I believe a town/village was part of the adventure. There seemed to be a usual "sponsor" at the beginning of the adventures. They were low-level. 'Wrath of the Minotaur' had someone ('sage,' 'priest,' some kind of benefactor..?) asking the adventurers to go find the "minotaur secret" or something. I remember the PCs having to go into an old library, or get some kind of help in the form of a legend or something like that (from the library, I think). They also talked to some kind of herder peasant on the adventure, and met ... [SPOILER] an seemingly magical minotaur (I think), covered with dust, later on (easily mistaking it for a statue, but having to fight it). This was in a valley in some kind of old building ("temple"). I liked the adventure, and how it was written (and the 'Wyvern' adventure, too). It seemed like they would fit well into Thunder Rift, which was where I thought I would play them, if I ever did (DM'd, that is). The Wyvern adventure started in a town, I believe, and part of the adventure took place in a side canyon, also prominently involving... [SPOILER] goblins and a goblin shaman. .... so, fitting the side canyon into the surrounding heights of Thunder Rift was obviously not a hard thing to do at all. Wish I could give you more information.... When I can, I will.... :D -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 13] Author : havard Date : 10-13-07 04:44 PM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters Thanks JTrithen! Sounds like the modules are easy to fit within Thunder Rift as you say.Thunder Rift was the default setting for anything under the D&D label since the Black Box so it would seem likely that even these last few products would be for that setting (generally assumed to be a subsetting of Mystara). Based on what I know so far, Id suggest setting the Wrath of the Minotaur (a Mystaran title IMO, evocative of Wrath of the Immortals) in the Horned Hills, known already for some Minotaur presence. Eye of the Wyvern would likely be near either Melinir or Kleine which are the two main human settlements of the valley. Ofcourse, it would be interesting to set it closer to the Bone Hills, linking the Wyvern to Ash, the resident Dragon of that area. Havard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 14] Author : havard Date : 10-14-07 07:10 AM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters In spite of all the bad things Ive heard of this product I just ordered it. Im considering picking up the modules, but that will have to wait a little. Yes, I am a sucker ;) Havard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 15] Author : havard Date : 10-24-07 02:01 PM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters Got my copy today. The adventure booklet doesnt look so bad. Even got the ugly dice and the ugly dice bag. I wouldnt say this was a complete waste of money... ;) Havard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 16] Author : havard Date : 10-25-07 12:35 PM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters You know what, I just went ahead and ordered the adventures too. Do they come in boxes? I like boxed sets :) Havard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 17] Author : WSmith Date : 11-20-07 01:33 PM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters You could use any of the pre-gens from any of the FastPlay boks of that era. I have a PDF of four that were on the old TSR site if you need them. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 18] Author : Jack Daniel Date : 11-25-07 04:14 PM Thread Title : Re: "Dungeons & Dragons Adventure Game" characters Hah. I just remembered another great thing about having this particular D&D boxed set, because I've just used it for my Mentzer/RC campaign: the DM book that came with this adventure game had a great random dungeon generator in it! The best one I've ever seen in a D&D product. Cool beans. :cool: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:22 AM.