Lupins of Renardy

Post/Author/DateTimePost
#1

zombiegleemax

Jun 25, 2004 18:09:31
okay fellas, let's see if you can give me a hand on this...

I'm trying to understand how is it possible for Renardois lupins to have developed a language and culture not merely similar but almost identical to those of renaissance France and chivalric Averoigne.

Please bear in mind that the d'Ambrevilles arrived on Mystara only in the VIII century and influenced the lupins living in the Glantian region only during the course of the IX century.
The lupins living in the Savage Coast area of Renardy banded together to form a coalition of 5 tribes around 100 AC, and actually formed a real feudal kingdom around VI century AC (that is roughly 200 years before the Ambrevilles' arrival).

Any ideas?

#2

zombiegleemax

Jun 26, 2004 1:54:38
Originally posted by DM
okay fellas, let's see if you can give me a hand on this...

I'm trying to understand how is it possible for Renardois lupins to have developed a language and culture not merely similar but almost identical to those of renaissance France and chivalric Averoigne.

(snip)

Any ideas?


Hello,

I have an idea. I'll let you decide if it is worthwhile. Perhaps, the Immortal Rad has been meddling in the affairs of Renardy. I am not sure exactly how this would fit into Rad's overall agenda, but this seems like the only reasonable way to account for what is going on in Renardy.

Regards and Best Wishes,

Donald Eric Kesler
#3

Cthulhudrew

Jun 26, 2004 5:21:38
I think it is mentioned somewhere (can't recall offhand where, though) that the "french" aspects of Lupin culture came from Nouvelle Averoignese lupins who emigrated to Renardy at some point.

Not a terribly satisfying answer, I know. Myself, I'd explain it along these lines- the original kingdom of Renardy, which was founded c. 500 AC, was fashioned along the lines of the nearby human kingdom of Eusdria- a feudal sort of kingdom. Probably wasn't named Renardy, maybe something else?

Anyway, c. 896 AC, when the d'Ambrevilles disappeared from Nouvelle Averoigne, there were some major emigrations from the area, due to the oddness surrounding their disappearance (gray mists floating about, etc.). Among these emigrations was a massive lupin migration that ended in the kingdom of Renardy (or whatever it was then called). Over the course of the past century, the Averoigne Lupins have established themselves as the ruling nobility in the region, and have begun to influence the local culture with their Averoignese ways.

The end result is a bit of a change in the "all french" ways of Renardy. In this scenario, you'd have something akin to England c. the 12th century- the rulers are "french" and "french" speakers, while the commoners are "english".

Of course, this scenario raises the question of how did the Averoigne Lupins come to power in the first place, for which I have no real answer. Maybe there was some sort of economic or political crisis in "Renardy" that the Lupins managed to take advantage of? Dunno.

Anyway, that's how I'd do it. It doesn't really make any sense.
#4

Hugin

Jun 26, 2004 10:20:32
Unfortunatly, I haven't got an answer, just a question that may or may not help figure this out - do the Lupins have a Patron Immortal that would have an influence on their culture? I can't think of one myself.
#5

havard

Jun 26, 2004 10:24:22
Originally posted by Hugin
Unfortunatly, I haven't got an answer, just a question that may or may not help figure this out - do the Lupins have a Patron Immortal that would have an influence on their culture? I can't think of one myself.

There is one called Saimpt Renard. Cant remember what he is all about though. Gotta check the Red Steel Box....

HÃ¥vard
#6

kheldren

Jun 28, 2004 6:50:14
Why not go another way? - the d'Ambrevilles when fleeing Averoigne were not the first to use the gate... Some years earlier a bunch of lupins fleeing were-creature persecution used a gate to escape (same gate or different to same world) and ended up in Renardy... If you want to play with Averoigne, you could have them come from a recently conquered country... The possibilities are endless.
#7

havard

Jun 28, 2004 8:53:03
Originally posted by Kheldren
Why not go another way? - the d'Ambrevilles when fleeing Averoigne were not the first to use the gate... Some years earlier a bunch of lupins fleeing were-creature persecution used a gate to escape (same gate or different to same world) and ended up in Renardy... If you want to play with Averoigne, you could have them come from a recently conquered country... The possibilities are endless.

Makes sense. If one wants to go with an existing Lupin settlement before it is influnced by LaTerrans (Averoignians or Lupins), why not make them of a Robrenn-like culture, instead of Eusdrian? Just to stick with "French" influences...

Havard