A druid in the core

Post/Author/DateTimePost
#1

zombiegleemax

Jun 26, 2004 5:20:26
In my campaign there's a pg druid that are not native from ravenloft (he comes from oerth).
My question is: i must make a check for fear, horror or madness when hi try a connection with the nature, or i can assume that a druid "imported" in the core can be self sufficient in most of the domain of the core?
At final a druid that are not a native from the domain of dread can live and use his powers without a lot of limitations (like the fear, horror and madness check)?
#2

zombiegleemax

Jun 26, 2004 7:28:31
I didn't understand that at all.
#3

zombiegleemax

Jun 26, 2004 7:54:30
The nature in ravenloft is at 100% made by the dark powers.
The powers and the spells of druids are basically invoked by the connection with the nature.
If the nature is the dark powers normally a druid that make a connection with the nature must make check (fear, horror etc.)?
#4

zombiegleemax

Jun 26, 2004 10:20:57
If you mean those druid corruption rules that are in the RL PHB, my advice is to drop 'em like they were covered in toxic waste.
#5

zombiegleemax

Jun 27, 2004 8:08:37
those "class" weaknesses are garbage. Anything in the RL PHB that wasn't a reprint is garbage.

Remember that the dark powers aren't evil. They are the epitome of neutrality...neutrality with an agenda but neutrality still.
#6

zombiegleemax

Jun 27, 2004 9:20:09
Mmm... i see... so the basic rule book for 2° ed. (Ravenloft: Domains of dread) is enough for play the druid character. I don't need other expansions...
#7

zombiegleemax

Jun 27, 2004 16:16:50
I'm inclined to think so. The class weakness stuff introduced in the RL PHB had some pretty big flaws-- I know there's at least one thread about them, including one where I showed, with tongue only partially in cheek, that there could be no uncorrupted druids in Forlorn...
#8

Matthew_L._Martin

Jun 27, 2004 19:44:30
Originally posted by Meredoth
Mmm... i see... so the basic rule book for 2° ed. (Ravenloft: Domains of dread) is enough for play the druid character. I don't need other expansions...

Well, if you want to play 3E/d20, you'd probably want the original 3rd Edition book, the RAVENLOFT Campaign Setting. The RAVENLOFT Player's Handbook people have mentioned is the 3.5 update of that book; however, it costs $5 US more, does very little to account for the actual 3.5E changes (it doesn't deal with the changes to the paladin's mount, for example, or the fact that animate dead now defaults to a maximum of twice the caster's level in HD in the core rules) and spends most of the new space on rules changes that most fans have rejected.

Matthew L. Martin
#9

zombiegleemax

Jun 28, 2004 2:06:13
Druid Of Despair
Prerequisites
Druid Level 7
Must have become undead and been brought back
Must have a permanent moderate or worse madness
Class features
D8 for hit die
Weapons as druid, but add scourge
Armour as Druid
Alignment --- As Druid but not good
4 + INT skill points per level
Level Base Attack +Fort +Refl +Will Spell Casting Special
1 +0 +2 +0 +2 Rebuke Plants and Animals, Summon elemental companion
2 +1 +3 +0 +3 +1 level as druid Dread Form 1/day, Fey
3 +2 +3 +1 +3 +1 level as druid Blight Land +1
4 +3 +4 +1 +4 +1 level as druid Dread Form, Plant
5 +3 +4 +1 +4 +1 level as druid Forlorns' Touch
6 +4 +5 +2 +5 +1 level as druid Dread Form 2/day, undead, Blight Land +2
7 +5 +5 +2 +5 +1 level as druid Earths Vengeance
8 +6 +6 +2 +6 +1 level as druid Dread Form, Mist, (Large and small sizes)
9 +6 +6 +3 +6 +1 level as druid Blight Land +3
10 +7 +7 +3 +7 +1 level as druid Curse Settlement, Dread Form 3/day, Aberration

Rebuke Plants and Animals
A druid can rebuke plants and animals that have the temerity to attack him as if they were undead and he were a cleric equal to his druid spell caster level three times a day. The Druid can take extra turning.

Summon Elemental Companion
The druid gains a companion of either Pyre, Blood, Grave or Mist elemental of small size and 2 HD.

Dread Form
The druid can take on forms that are 'natural' to Ravenloft, such as fey and undead.

Blight Land +1
The druid can blight un built on land equal in size to 10 x his despair druid level in feet on a side. increasing difficulty to grow food or animals, practice a profession, carry out craft work, build or heal.

Forlorns' Touch
Any natural and unworked object or substance becomes poisonous.

Blight Land +2
The druid can blight un built on land equal in size to 20 x his despair druid level in feet on a side. increasing difficulty to grow food or animals, practice a profession, carry out craft work, build or heal.

Earths Vengeance
The druid can curse an individual guilty of damaging or raping nature with a +4 bonus to his curse check.

Blight Land +3
The druid can blight un built on land equal in size to 30 x his despair druid level in feet on a side. increasing difficulty to grow food or animals, practice a profession, carry out craft work, build or heal.

Curse Settlement
The Druid can blight an already extant settlement, including building as long as it contains no more than 100 people per his Despair Druid level.
#10

zombiegleemax

Jun 28, 2004 2:15:09
Druid Of Despair
Prerequisites
Druid Level 7
Must have become undead and been brought back
Must have a permanent moderate or worse madness
Class features
D8 for hit die
Weapons as druid, but add scourge
Armour as Druid
Alignment --- As Druid but not good
4 + INT skill points per level
Level Base Attack +Fort +Refl +Will Spell Casting Special
1 +0 +2 +0 +2 Rebuke Plants and Animals, Summon elemental companion
2 +1 +3 +0 +3 +1 level as druid Dread Form 1/day, Fey
3 +2 +3 +1 +3 +1 level as druid Blight Land +1
4 +3 +4 +1 +4 +1 level as druid Dread Form, Plant
5 +3 +4 +1 +4 +1 level as druid Forlorns' Touch
6 +4 +5 +2 +5 +1 level as druid Dread Form 2/day, undead, Blight Land +2
7 +5 +5 +2 +5 +1 level as druid Earths Vengeance
8 +6 +6 +2 +6 +1 level as druid Dread Form, Mist, (Large and small sizes)
9 +6 +6 +3 +6 +1 level as druid Blight Land +3
10 +7 +7 +3 +7 +1 level as druid Curse Settlement, Dread Form 3/day, Aberration

Rebuke Plants and Animals
A druid can rebuke plants and animals that have the temerity to attack him as if they were undead and he were a cleric equal to his druid spell caster level three times a day. The Druid can take extra turning.

Summon Elemental Companion
The druid gains a companion of either Pyre, Blood, Grave or Mist elemental of small size and 2 HD.

Dread Form
The druid can take on forms that are 'natural' to Ravenloft, such as fey and undead.

Blight Land +1
The druid can blight un built on land equal in size to 10 x his despair druid level in feet on a side. increasing difficulty to grow food or animals, practice a profession, carry out craft work, build or heal.

Forlorns' Touch
Any natural and unworked object or substance becomes poisonous.

Blight Land +2
The druid can blight un built on land equal in size to 20 x his despair druid level in feet on a side. increasing difficulty to grow food or animals, practice a profession, carry out craft work, build or heal.

Earths Vengeance
The druid can curse an individual guilty of damaging or raping nature with a +4 bonus to his curse check.

Blight Land +3
The druid can blight un built on land equal in size to 30 x his despair druid level in feet on a side. increasing difficulty to grow food or animals, practice a profession, carry out craft work, build or heal.

Curse Settlement
The Druid can blight an already extant settlement, including building as long as it contains no more than 100 people per his Despair Druid level.
#11

zombiegleemax

Jun 28, 2004 10:11:24
Yes, that's very nice-- so nice you had to post it twice-- but WTF does it have to do with Meredoth's question?
#12

zombiegleemax

Jun 29, 2004 9:49:09
Absolutely nothing, not sure how it go there twice...

I do sometimes have these creative splurges when the bosses are off down the pub, boozing their way through champagne...

And what are these forums excewpt a place to share.

How churlish of you.
#13

zombiegleemax

Jun 29, 2004 18:22:49
Ah, but if you'd put it in a thread titled "Dread Druid Prestige Class-- whattaya think?" it would've been just fine. It just seemed kind of pointless to post it in a thread asking about a rather specific druidic circumstance, especially since the class as such doesn't even address the issues Meredoth was bringing up.
#14

zombiegleemax

Jun 30, 2004 3:18:15
Originally posted by Brandi
Ah, but if you'd put it in a thread titled "Dread Druid Prestige Class-- whattaya think?" it would've been just fine. It just seemed kind of pointless to post it in a thread asking about a rather specific druidic circumstance, especially since the class as such doesn't even address the issues Meredoth was bringing up.

I am frequently pointless, which is why I wear a pointy hat....


Look, it was just a side thought, ever heard of those? JCOARC, you must be fun at a party
#15

zombiegleemax

Jul 01, 2004 13:15:24
IF I remember right, druids are cut off from their lands in Ravenloft arent they?
#16

zombiegleemax

Jul 02, 2004 4:33:10
I memmory serves no, Druids don't loose a connection. However it should take an outlander druid long to realize that something is wrong in most parts of the core...that the animals aren't right. That the balance is skewed. Never mind the more overt items a druid might encounter wandering through the wilds of Borca or Verbrek. The druid "hinderance" is designed to reflect that...its a better idea than some of the others floated in the RL PHB but its implimentation is problematic. I don't use it.

-Eric Gorman