KoD cover: Dragonspawn?

Post/Author/DateTimePost
#1

sweetmeats

Jun 26, 2004 9:10:19
I have only just managed to get a copy of Key of Destiny and I've skimmed through before reading it properly (only up to the sewers section at the mo).

My query is, is the red-winged beastie on the cover the Dragonspawn from the module? Silly question, I know.

My reason for asking is that in the DLCS and in the novels, the description doesn't really fit that appearence.

I remember when reading the Dragons of a New Age trilogy, that the description always made me thinking of muscular, chromatic versions of the Aliens (from the movies of the same name).

Just curious is all.
#2

cam_banks

Jun 26, 2004 9:23:46
Originally posted by SweetMeats
My query is, is the red-winged beastie on the cover the Dragonspawn from the module? Silly question, I know.

Yes, she's a red dragonspawn. The current "look" for them is more human-like or demonic than the more reptilian appearance of draconians, although dragonspawn (especially earlier ones) vary in the degree to which they possess dragon-like traits.

It will come as no surprise to most that conceptually, dragonspawn and half-dragons share a number of similarities. In effect, dragonspawn replace half-dragons in the Dragonlance setting, and as such will often look very much like the typical D&D half-dragon. This means that you may find dragonspawn with more humanoid facial features, or those with characteristics of the dragon from whom they gained their draconic essence, depending on the individual.

Cheers,
Cam
#3

Dragonhelm

Jun 26, 2004 9:43:58
Personally, I like the new look of dragonspawn. Previously, they came across as bad versions of draconians to me.

The new look exemplifies the idea that dragonspawn are actually a corruption of humanity. I think this is far more interesting than the presentation of spawn in the Dragons of a New Age trilogy, where they seemed to be mindless shock troops.
#4

sweetmeats

Jun 26, 2004 9:50:01
Yes, they appear less monstrous now. More like a half-dragon in appearence.
#5

ferratus

Jun 26, 2004 20:48:09
I may be in the minority on this one, but I would use half-dragons instead of the dragonspawn template in the DLCS. I sort of share the opinion of Trampas that dragonspawn shouldn't be draconian replacements... especially with the draconians breeding like mad, and the new introduction of noble draconians. So I nix the whole "exploding after they die" bit and keep it a draconian unique trait.

Of course, I don't mind the different CR for each of the different types of dragonspawn. Would I have to change the CR for dragonspawn if I removed the retributive strike post-mortem ability?
#6

zombiegleemax

Jun 26, 2004 22:29:04
Originally posted by Cam Banks
In effect, dragonspawn replace half-dragons in the Dragonlance setting.

Sincerely, I can't see why we can't have both dragonspawn AND half-dragon in DragonLance...

They come from two very diferent sources. Dragonspawn are the corruption of humans or other creatures by the dark magic of the overlords, but hal-dragon are the offspring of a mate between a dragon and a humanoid. Since Dragonlance is full of love stories between dragons and humans/elves, then why is so wrong with half-dragons?

We haven't see any of them in the novels, but that doesn't mean that there are no one out there...

Half-dragons should be extremely rare in DragonLance, but they can exist... at least this is my point of view, and if one player wants to play a half-dragon I will not say NO, but I will want a deep and rich background on WHY this character is a half-dragon...

Just my thoughts...
#7

Dragonhelm

Jun 26, 2004 23:39:27
Originally posted by Devouring_Dark
Since Dragonlance is full of love stories between dragons and humans/elves, then why is so wrong with half-dragons?

First, those love stories are tragic in nature. Secondly, consider this not as just an allowable race mechanics-wise, but rather the role it presents in the setting.

The role of the dragon-man is already taken by draconians. Dragonspawn are a bit of a continuation of this. The difference here being that draconians are the corruption of dragon eggs while dragonspawn are the imposition of evil draconic nature on a mortal, ending with the corruption of the mortal mind, body, and spirit.

Adding half-dragons to the mix could take away from the unique nature of the existing dragon-men races.

Now, if a person were to play a half-dragon, I would approach it with the idea of the half-dragon being unique. Perhaps there's some tragedy in the past, and perhaps the love of the parents ended in tragedy. Maybe the half-dragon's life centers around tragedy.

I wouldn't really recommend adding in half-dragons, but if the player really wants to play one, then I would allow him. However, there would have to be a very interesting background that conveyed the feel of Dragonlance to go with it.
#8

true_blue

Jun 27, 2004 0:35:35
If you see half-dragons as redundant...that draconians and dragonspawn take the place of them...do you not have noble draconians then? Or do you see them as different? I personally see nobles as kind of redundant, since dragonspawn don't always have to be evil..but I've used a noble draconian once.

Personally I never see anything as redundant. I think half-dragons are different than draconians and dragonspawn. Just like I don't see paladins as redundant either...I didnt like it when it was stated that paladins werent needed because of the Knights of Solamnia. But thats a different topic heh.

I would use half-dragons if someone really wanted to.
#9

zombiegleemax

Jun 27, 2004 3:08:48
Originally posted by Dragonhelm
First, those love stories are tragic in nature.

I already assumed that. And what can be more tragic than to give birth a creature that will not find solace in this world?


Adding half-dragons to the mix could take away from the unique nature of the existing dragon-men races.

I don't see why... All they are different races, with different natures, and no one of them will replace the other.
#10

theredrobedwizard

Jun 27, 2004 7:31:29
The way I've always seen it is this: It's just one of those "Rules of Dragonlance".

Other "Rules of Dragonlance" include the following:

- No Psionics
- No Drow
- No Orcs

Things like that. Half-Dragons, though they fit a different role, don't seem right to include in a world that is already choked with different kinds of Spawn of Dragons. It's not that it's redundant, it's just a flavor thing.

An example. Half-Dragons are Mayonaise. It's a good toping, it fits well into quite a few dishes (ie. Campaign Worlds). Dragonlance is chocolate ice cream. Rich and creamy and awesome. Now, if you like Mayonaise on your Chocolate Ice Cream, that's fine with me. But if you come into my house and ask for that, I'd probably smack you upside the head and laugh.

If you see half-dragons as redundant...that draconians and dragonspawn take the place of them...do you not have noble draconians then? Or do you see them as different? I personally see nobles as kind of redundant, since dragonspawn don't always have to be evil..but I've used a noble draconian once.

Thing is, Noble Draconians are just a different variety of Draconian. Saying they're redundant is like saying that having Kapak AND Baaz AND Aurak is redundant. They're all Draconians.

tl;dr - Half-Dragons are Mayonaise. Dragonlance is Ice Cream. They do not go together.

-TRRW
#11

sweetmeats

Jun 27, 2004 7:47:50
I've used half-dragons before when running, but they have had something behind them.

For instance, the party encountered a large feral looking Sivak during one adventure, that flew better and had a breath weapon. Scared them rather well.

I had given the Sivak the half-silver dragon template and labelled it as one of a rare few draconians that still held traits of the dragons they were made from.
#12

Dragonhelm

Jun 27, 2004 8:43:19
Originally posted by Devouring_Dark
I already assumed that. And what can be more tragic than to give birth a creature that will not find solace in this world?

Which is what I'd shoot for if a person ever wanted to play a half-dragon in one of my campaigns.
#13

cam_banks

Jun 27, 2004 8:46:34
Originally posted by Dragonhelm
Which is what I'd shoot for if a person ever wanted to play a half-dragon in one of my campaigns.

But not a half-kodragon. If you have a player who wants to play one of those, just send him along and I'll have a word with him.

Cheers,
Cam
#14

Dragonhelm

Jun 27, 2004 8:59:06
Originally posted by True_Blue
If you see half-dragons as redundant...that draconians and dragonspawn take the place of them...do you not have noble draconians then? Or do you see them as different? I personally see nobles as kind of redundant, since dragonspawn don't always have to be evil..but I've used a noble draconian once.

Noble draconians, as mentioned in the post above, are a different variety of draconians - an existing concept. Draconians and dragonspawn are different conceptually, so that still works.

What happens if we add dragonkin from the Realms? What happens if we add 5 other varieties of dragon-men? At what point are draconians and dragonspawn no longer special? At what point is it too much?

I will say that this has, indeed, become a "Rule of Dragonlance". Margaret Weis herself has said that there are no half-dragons on Krynn.

Granted, this goes against an old Dragon magazine article that had half-silvers for Dragonlance. However, those half-dragons don't resemble traditional D&D half-dragons. They appear as their non-dragon parent. No wings or anything. Good candidate for the dragon disciple PrC, though. ;)


Personally I never see anything as redundant. I think half-dragons are different than draconians and dragonspawn. Just like I don't see paladins as redundant either...I didnt like it when it was stated that paladins werent needed because of the Knights of Solamnia. But thats a different topic heh.

Yeah, I personally wouldn't disallow paladins. I think people just need to not think of paladins as knights.


Really, if you want to add half-dragons to your campaign, go for it. I recommend putting in a sense of tragedy in to give more of a DL feel to it.
#15

Dragonhelm

Jun 27, 2004 9:01:56
Originally posted by Cam Banks
But not a half-kodragon. If you have a player who wants to play one of those, just send him along and I'll have a word with him.

Cheers,
Cam

The person you should talk to is one Andre' La Roche, for this particular creation:

Kodragonspawn
#16

ferratus

Jun 27, 2004 10:02:57
Originally posted by Cam Banks
But not a half-kodragon. If you have a player who wants to play one of those, just send him along and I'll have a word with him.

I wanna play a half-funno! ;)
#17

zombiegleemax

Jun 27, 2004 20:06:31
Originally posted by Dragonhelm
The person you should talk to is one Andre' La Roche, for this particular creation:

Kodragonspawn

You forget, that was written for April Fool's day.
#18

Dragonhelm

Jun 27, 2004 20:22:07
Originally posted by Andre La Roche
You forget, that was written for April Fool's day.

I didn't forget. I just find it funny that you did it at all. :D
#19

zombiegleemax

Jun 28, 2004 1:32:05
Well OK, no half-dragons... If Margaret Weis said that there is no half-dragons in Krynn, then her word is law...

And after check the issue number 320 of Dragon Magazine where we can find how to play dragons from 1st level, now I want to play a silver dragon mystic.

Since Paladine is no longer a god after the War of Souls, she will be a mystic with the Sun domain, and she will continue honor all the Gods of Light but her heart and deepest faith will always remain with Paladine... And she will remain in humanoid form almost all the time (she doesn't want to reveal her true nature even to her companions...) She will appear as a half-elf with silver hair, gray eyes and pale skin...

If I can't play a half-dragon, then I will play a DRAGON!! :D

(I am thinking to change the Exalted Arcanist prestige class from the Book of Exalted Deeds to make it also available to mystics...)
#20

brimstone

Jun 28, 2004 10:06:05
Originally posted by Cam Banks
Yes, she's a red dragonspawn. The current "look" for them is more human-like or demonic than the more reptilian appearance of draconians, although dragonspawn (especially earlier ones) vary in the degree to which they possess dragon-like traits.

Well...that was my thinking as well. It's so hard to conjur up an image because there's hardly any damn art of them. But, when looking back at SAGA pencil art in the books, they do definately look more human than reptillian.

So, I'm wondering, why did the Bestiary of Krynn go back and make the two dragonspawns in there look more draconian than human? Then again, I have no problem ignoring that art (and the tylor and the hatori ) It's really a shame that three of my favorite monsters in krynn (dragonspawn, tylor, and hatori) all had the same artist in the book, an artist whose art I couldn't get into.

Ah well, I'll live.
#21

zombiegleemax

Jul 13, 2004 2:36:06
Okay, I have to correct some things. Dragonspawn look, and have properties like, draconians for a REASON. They're not just cheap draconian ripoffs, and the argument that they're dragon-corrupted humans doesn't fully explain things.

If you've read DoaNA, then recall to mind exactly HOW Skie created the first stable dragonspawn, and how every subsequent spawn was created:

He cast a clone spell on a draconian, and allowed a little bit of his own substance to taint the spell. The human body was simply used to provide MATTER. Something to clone onto, to make it stable. The human is, in fact, the LEAST important of the three creatures involved in the creation of dragonspawn. Humans are raw material. The dragon and the draconian are the important part, they contribute the DESIGN.

Because what is a dragonspawn, when you come down to it? It's a more-draconic draconian (flight, breath weapon), with chromatic dragon genes mixed in.
#22

zombiegleemax

Jul 13, 2004 10:10:51
Well, I personally just don't see dragons bearing children, first of all they are lizards, and humans, are well, humans.... second how exactly would it give birth? dragons lay cluthes of lots of eggs, so would a dragon lay a clutch of half dragons? or would it give weird live birth to a single half-dragon.... I have no problem with 2 sentient beings loving each other, but dragons just don't bear human/elf/dwarf/etc children. Sorry, I don't care how much magic a dragon has....
#23

ferratus

Jul 13, 2004 18:35:12
The whole assumption about half-dragons and other half breed monster template types is how well the polymorph spell works. If it replicates another creature's biology exactly, it creates a perfect offspring in the image of the untransformed parent. If it only gives the shape and doesn't match the biology, then you can't breed at all. D&D 3e decided that the most interesting path lay somewhere in the middle.

Now I'm not particularly concerned with half-dragons. I think that is the perfect template for dragonspawn, if you don't want the exploding ones provided in the DLCS. Frankly I don't, because it doesn't take a genius to see why having exploding minions is a liability more than a benefit. I'd have to say, if I was a dragon highlord, Baaz and Sivak draconians are all I'd use.

In my own campaign, I'm afraid Draconians are going to be largely forgotten and eclipsed by Dragonspawn. You might find a few of them lingering around in small bands, but they have no city state or females to keep them going.
#24

brimstone

Jul 14, 2004 10:47:56
Originally posted by ferratus
Frankly I don't, because it doesn't take a genius to see why having exploding minions is a liability more than a benefit

Well...the difference is, is that dragonspawn explosions are elemental damage based (does that makes sense?) So as long as a Dragonlord or Overlord doesn't mix his dragonspawn in his army, there is no need to worry. If a black dragonspawn explodes in an acidic mess next two a few other black dragonspawns...they're immune to that damage. Same goes for the other four.

Now a bozak...that's a different story...that's physical damage.
#25

zombiegleemax

Jul 14, 2004 12:22:46
and I'm sure draconians were trained to pull away when a bozak fell. But the bozaks shouldn't be falling anyway. They were commanders. If your officers are dying, you have bigger problems than a couple baaz standing near them getting boneshards in their heads.

And kapaks tended to be scouts and assasins, so the acid wasn't much of a liability. And auraks, for the most part, stand in the back and play magical artillery. The baaz are the only ones that occur in any concentration, and their death throes are harmless to bystanders.
#26

zombiegleemax

Jul 14, 2004 14:17:15
I never felt as if I needed to do this here on the boards before...but sheesh...doesnt anyone see the amazing military genuis involved in the draconian death throes? I mean they are the actual perfect killing machines, even in death they harm their foes, including baaz. The turn to stone and entrap weapon ability...hmm, silly sodlier kills one baaz? No problem, likely he lost his weapon inside the dead stone body....easy kill for the other baaz troopers in the ranks. The kapak acid ability is fairly self explanatory , but deadly as a land mine in a crowded battlefield......my enjoyment was always killing them while they were gliding in the air....acid rain anyone? The Sivak ability to burst into flame and the bozak explosions are very self explanatory as to how they work.....but to go a little more in depth, they are nasty death throes intended for this reason...if something was tough enough to kill these powerful draconians then there was an extra punch needed to make sure these toughies were taken out too. The Aurak death throe is amazing and totally erratic from what I remember. As a matter of fact, I think it is the only one without a specific military tactic behind it. It just hurts everything in its path. My favorite though is the Sivak Shape Change Death Throe. Imagine this...it takes a rather tough customer to defeat Sivaks on the battlefield. Now imagine yourself as a conscripted soldier entering the field in the second wave.....seeing the Sivak corpses on the ground that appear to be those tough grizzled soldiers you looked up to when you were training.....your morale just went waaaaay down...as a matter of fact you might be thinking on running and abandoning battle....

That was the best death throe
#27

shnik

Jul 14, 2004 14:28:17
Originally posted by Serena DarkMyst
My favorite though is the Sivak Shape Change Death Throe. Imagine this...it takes a rather tough customer to defeat Sivaks on the battlefield. Now imagine yourself as a conscripted soldier entering the field in the second wave.....seeing the Sivak corpses on the ground that appear to be those tough grizzled soldiers you looked up to when you were training.....your morale just went waaaaay down...as a matter of fact you might be thinking on running and abandoning battle....

That was the best death throe

The big question is, is the dead guy a draconian or not? Since the Sivak shapechange when they kill someone and when they die, you can never be sure which is which afterwards if you didn't see the fight.
#28

zombiegleemax

Jul 14, 2004 21:07:34
sheesh...doesnt anyone see the amazing military genuis involved in the draconian death throes?

I figured that was self-explanatory. I was simply explaining why they weren't a liability to the OTHER dracos.

The big question is, is the dead guy a draconian or not? Since the Sivak shapechange when they kill someone and when they die, you can never be sure which is which afterwards if you didn't see the fight.

True story. After a battle, sivaks make perfect infiltrators. If the enemy troops retreat, they can follow with impunity, and just burn down their camp at night.
#29

zombiegleemax

Jul 15, 2004 15:45:12
Personally, I don't like the dragonspawn artwork from Key of Destiny. It doesn't seem very dragonlike.

While reading DoaNA, I saw dragonspawn as the evil dragon versions of draconians, rather than some sort of succubus-looking creation on KoD.
#30

ferratus

Jul 15, 2004 18:01:14
Originally posted by Brimstone
Well...the difference is, is that dragonspawn explosions are elemental damage based (does that makes sense?) So as long as a Dragonlord or Overlord doesn't mix his dragonspawn in his army, there is no need to worry. If a black dragonspawn explodes in an acidic mess next two a few other black dragonspawns...they're immune to that damage. Same goes for the other four.

Well granted, but what about equipment? What about collateral damage to all your stuff? That isn't protected by elemental damage.

So if you send only dragonspawn out, naked, and throw them against the enemy, then yes it makes sense.

The only way it makes sense is if you know for a fact that the draconians or dragonspawn that explode will do so only among enemy soldiers and enemy possessions. That means you do it only on select agents which are meant to act as suicide bombers or cover their tracks by immolating their own corpse.


Now a bozak...that's a different story...that's physical damage.

Well, here is where I'm afraid I'm going to have to refute everything that Serena has said about the military usefullness of draconians. I think it should also be a warning to never put wizards in charge of your military. Their hearts were in the right place, but they obviously didn't think things through.

Baaz: Baaz are the rank and file, and since they fight with sword and shield, the tactic they is that of the shield wall. That means they form ranks, and hold ranks to prevent people from getting through. Now how in the hell do you maintain that shield wall when your soldiers start turning to stone? You end up with gaps in your wall, your soldiers having to move around these pillars on the battlefield, and just generally dissolving into a chaotic mess.

Kapak: Mines are for defending a position when you are entrenched and fortified. You do not plant mines when you are planning to cross that field, and you certainly do not place mines while you are planning to cross that field.

Bozak: The commander of your unit, who is generally in the middle-back of them barking orders explodes with an unlucky arrow shot. Whether unit commander or line soldier, they are the worst liability of the dragonarmies of any other type of draconian.

Sivak: These guys might have actually got it right with the death throes. It is harmless to friendly troops, and I can see the argument that people will flee the battle if they see their dead littering the battlefield. Of course, given that sivaks are pretty rare I imagine that the effect was pretty negligible. Might have worked better if it was a Kapak or Baaz trait.

Aurak: If one of these guys die, you might lose an entire wing of your army. First they go berserk for a few minutes tearing into you, then they blow up doing obsene lightning damage. Strokes of lightning that burn through your own ranks like a hot knife through butter. The only real option is to send them on solo missions only, or promote them off the battlefield.
#31

zombiegleemax

Jul 15, 2004 18:31:55
However good sir, that is entirely subjective. It all depends on the tactics the draconians are using....you have pointed out their liabilities and I have pointed out their strengths.....Im not disagreeing with you whatsoever, all I was doing was playing up the uses that the death throes were intended for and where they best came into play. It was perhaps a very big mistake however, but remember.....when the draconians were created they were not thought of as much but cannon fodder.....the dracos were the troops that were sent in to destroy as much as possible.....it didnt seem that the dark queen cared if they did this alive or with their death throes. As a matter of fact I am sure that is why their death throes are so destructive...Takhisis made sure they were useful dead as well.
#32

zombiegleemax

Jul 15, 2004 22:57:43
Also, note: Dracos are dragon type, which means they have ALL good saves. Which means that, as a whole, they are more capable of dodging any destructive death throe than their enemies are. Therefore, in a mass melee, the explosive death throes would statistically kill more enemy troops than friendlies. Therefore, they're a net asset.

Further, I believe the aurak's death throe has been changed to a single explosion, but don't quote me on that.

And besides, protection from arrows is a really low level spell. Chances are, if you manage to drag down an aurak, who all stand in the back anyway, that you're doing it in melee. Which means that, more than likely, the entire rest of the Dragonarmy must already be thoroughly boned. So even with the death throe you describe, no dracos would be killed. It would be a completely spiteful ability. "You may have beat us, but I'm going to make you pay for it.

And the problem you describe with baaz tactics assume they aren't USED to maneuvering around suddenly statuesque comrades. And besides, statues make good cover when everything descends into melee.
#33

brimstone

Jul 16, 2004 10:35:31
Originally posted by ferratus
So if you send only dragonspawn out, naked, and throw them against the enemy, then yes it makes sense.

Actually...just as a point of interest...I've always pictured dragonspawn as naked...using only natural weapons. I guess I've always pictured them as much more bestial than draconians. But it doesn't seem like any sources agree with each other on what exactly dragonspawn are or look like. Or how they fight.
#34

zombiegleemax

Jul 16, 2004 15:16:29
So if you send only dragonspawn out, naked, and throw them against the enemy, then yes it makes sense.

seriously. Read the novels, that's how they're used. Besides, spawn were never intended to be used for mass warfare. That's what the overlords made deals with the Knights of Takhisis for. And besides, with an army all assembled in one place, the overlord could just put in an appearance herself, and annihilate them all.

No, Dragonspawn were intended to be used in groups of 4 or 5, to run errands and take care of things the overlord herself could not be bothered with, namely, dispatching small adventuring parties.

They took too much time to produce to be effective as an army.

Also, to talk about the Baaz once more, they definitely DON'T use shieldwall tactics. They use pure melee skill, numbers, and drunken chaos to intimidate and overwhelm their opponents in a pure melee rush.

And I was right. Auraks just explode now. Plain and simple.
#35

ferratus

Jul 17, 2004 0:27:26
Originally posted by Brimstone
Actually...just as a point of interest...I've always pictured dragonspawn as naked...using only natural weapons. I guess I've always pictured them as much more bestial than draconians.

I've always pictured them as "Dragon Knights" myself, humans with the strength of dragons.


But it doesn't seem like any sources agree with each other on what exactly dragonspawn are or look like. Or how they fight.

Because nobody thinks it through, frankly. The same with draconians.

Originally posted by Khaibit_Ema_Neteru


Also, to talk about the Baaz once more, they definitely DON'T use shieldwall tactics. They use pure melee skill, numbers, and drunken chaos to intimidate and overwhelm their opponents in a pure melee rush.


Well, that would explain why they were cut to peices by dwarven soldiers, elven archers and Solamnic calvary.

I think it is safe to say that the Draconians were a complete and utter military failure. Badly trained, hastily equipped, and their death throes do as much damage to their own forces as that of their enemies. Even Baaz, who just turn to stone, are really a bad idea. Sure your enemies might lose one of their weapons, but when your buddy turns to stone in front of you, you either have to plow into the soldiers beside you to get around him, or you get smashed into him by the press of bodies moving behind you. If he turns to stone beside you, you keep moving forward and your ranks are broken.

If I was a Drac, I'd get out of the military business as quickly as I could. Now I can see new roles where they would be useful, which is preying on adventurers.

Auraks and Bozaks: These guys have it made. As powerful sorcerers they could carve out their own tiny kingdoms wherever they wish, whether in the underworld or in the wilderness. Sure you might explode when you die, but as long as you don't have any draconian minions to endanger your own health, what do you care? Plus, it is a nice little threat to keep potential usurpers and assassins at bay.

Sivaks: Easy one. Assassins and infiltrators supreme. They would also make excellent thieves and con artists.

Kapaks and Baaz: Splinter into small bands, and carry on with banditry. With banditry your forces can be spread out, and you are largely dealing with ambushing and intimidating your foes rather than engaging them in mass battle.
#36

zombiegleemax

Jul 17, 2004 15:14:27
I've always pictured them as "Dragon Knights" myself, humans with the strength of dragons.

Every source I've ever seen has them looking like more draconic draconians. Which makes sense, considering how they're created. Like I said, the human is just raw material.

Sure your enemies might lose one of their weapons, but when your buddy turns to stone in front of you, you either have to plow into the soldiers beside you to get around him, or you get smashed into him by the press of bodies moving behind you. If he turns to stone beside you, you keep moving forward and your ranks are broken.

Umm. No. You forgot the option that is suddenly open to you when you're light-boned and have wings: Jump up on top of the statue, stab the guy who killed it in the face from above, and continue forward.

This would even work with a shieldwall tactic, really. If the guy in front of you turns to stone, jump over him, stab his now-weaponless killer, and fill in the gap. Done. But they never really thought about it.

Honestly,the Highlords didn't bother to train the baaz. Their sheer numbers were enough that they could be thrown out as cannon fodder. Thus why they didn't worry about a few baaz being blown up by an exploding bozak. Who cares?

The other breeds were the ones that required training. Sivaks served well as Aerial cavalry, a position that the good armies had little defense against, until the dragons showed up, and as infiltrators, which was quite nice.

Kapaks served as assassins, with their natural stealth and poison.

Auraks and Bozaks served as generals and commanders, and were far more skilled than their rather moronic baaz counterparts.

However, once Kang had time to actually train his dracos, they fought a lot better. But they were hardly an army, numbers-wise at that point.

Though now that Teyr is growing steadily, populated by better-trained dracos...I would be terrified to see an army they fielded, especially with how naturally defensible that city is.

They did manage to turn the Knights of Takhisis back, after all.