Werewolf leafing Ravenloft

Post/Author/DateTimePost
#1

zombiegleemax

Jun 28, 2004 1:32:36
Hi there,

my players are going to leafe Ravenloft very soon (for a price ^^) and I have one Problem.

Three of them are afflicted with lycantrophy. It is quite hard to get rid of this in Ravenloft, but what is if they are back in the Realms. In the Realms its quite easy to get lycantrophy away just using brake crouse.

Should i use the Ravenloft lycantrophy rules or the generic d&d rules.

I^m tending to the Ravenloft rules because i think that the "desease" the werewolfes spread in Raflenloft is just stronger than the one in Faerun, and it has nothing to do with the DP.


What is your opinion?


btw excause my bag english again :D (I really should use this as my sig ^^)
#2

zombiegleemax

Jun 28, 2004 2:03:15
Your English is certainly better than my German.

I personally don't think lycanthropy in RL is more virulent than other settings per se. I think the ground rules of the RL campaign setting make lycanthropy (and some other icky stuff) more virulent. As for which "campaign setting" has precedence when they overlap is really a matter of personal preference on your part as the DM. Some things you might want to consider:

(1) Do your players expect their condition to change with a wave of a magic wand? You don't have to please your players, but they may be counting on a break when they get out.

(2) If its going to be "the hard way" to get cured do you have a way in mind for their PCs to get cured? Being a lycanthrope forever (because you can't find the beast back in RL who infected you) may make the PCs non-viable over a long term.

I don't know how you plan to let the PCs get home, but in my mind it might be cool if one or more villians (non DLs) somehow piggyback with the PCs to the Forgotten Realms and have to be dealt with there. Such a group of jailbreakers could include the beast (and progeny) who infected the PCs. The PCs might have to find them and deal with them (even in the realms) before their own curses could be broken.

-Eric Gorman
#3

zombiegleemax

Jun 28, 2004 7:58:37
thanks,

I think i let them face the big bad wolf shortly before they get out of Rafenloft.
But to be cured they need the help of a priest of selune.


But they will not the only ones who manage to get out of Ravenloft , hehe
#4

The_Jester

Jun 28, 2004 15:10:43
Most often I find the best way is simply to look for a third option, the middle way.
Option one is curing it is the same as in Ravenloft, the second is the magic of the Realms is more powerful and can cure the same disease.

So some third options. The disease is harder to cure in the Realms but not impossible. Just requires a little extra questiong to either find spell components or reach a higher level priest.
Or the disease uses the Ravenloft rules and cannot be cure but can be put into remission. As long as the player drinks a potion or herbal tea he is safe.
Or the disease can be reduced in magnitude so it only affects the player once a month or he recieves a greater bonus to his resist change rolls and he only partially changes and retains some control of the beast.
#5

zombiegleemax

Jun 28, 2004 16:57:58
I mostly agree with what the Jester is saying (and totally agree with the general approach of a middle ground way). The differences in the relative levels of power in the default Realms makes some things (vastly) easier.

Take travel and finding a priest of Selune:

In RL it might be modestly difficult to find a priest of a specific faith (mostly due to the problems associated with traveling). It might be very to extrememly difficult to find a 12 level priest of a specifc faith. It might be almost impossible to find a priest of a speciifc faith significantly higher than 12th.

In FR finding a high level Priest of Selune is pretty easy unless you live in Thay with Hazliks "old buddies". Head for a major city and find the appropriate Temple/Cathedral. High level clerics of Selune are fairly common in the "good" countries of FR and they'd generally be eager to help afflicted PCs.

This ought to be an easy solution. Especially since any priest who tries to help them and hits a roadblock will probably thing to send them to the church of Selune (as the experts on all things related to the Moon).
#6

zombiegleemax

Jun 30, 2004 0:02:05
This has always been one of my favorite parts to RavenLoft. :D By all means, allow your character this quick cure. Allow it even to work...Until the NEXT time they're drawn into RavenLoft! See, in my opinion, there's no way out of RavenLoft completely unless the Character is or becomes so rightious and virtuous that the realm simply cannot tolerate their presence. Any other escape is either temporary or contrived. The Mists NEVER let a plaything go! Not when there's more they can do with it Of course, there's no reason to tell the PC that!
#7

zar_niln

Jul 03, 2004 2:01:17
Laucian, you have inspired me. I think I'll have the several strains of Ravenloft lycanthropy "released" into my world once I revamp it. Won't that be a surprise to my players?
#8

zombiegleemax

Jul 03, 2004 5:54:30
I thik they will certenly complain like my players :D
#9

zombiegleemax

Jul 06, 2004 9:15:50
I hear the ravenloft herpes is pretty hard to get rid of as well.