KoD spoiler - Question for DMs

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#1

zombiegleemax

Jul 08, 2004 9:14:39
If one of my players read this, their character will immediately be stuck down with mummy rot...

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Ok.. onto serious things... ;)

In Pashin, when the characters meet up with Shaylin and the other elves in the sewers, it says that elf characters must succeed a Fort DC 20 or be afflicted with the disease. It goes on to say that unless the caster is level 18, they can't remove the disease. So my question is... How will the elf characters ever manage to get rid of it? Can they eventually die from it?

Thanks for your help!
#2

frostdawn

Jul 08, 2004 11:48:20
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Depending on the incubation time for the disease, they might need to get some cloaks or something to protect their skin and eyes from the sun, due to their newfound sensitivity. Outside of that, "Spectre of Sorrows" (book 2 of the campaign) is rumored to have the 'Tears of Mishakal' magical artifact which is supposed to grant a miracle cure. This can be used either at Hurim to put to rest the spirits there, or can cure the elves, etc etc.
#3

zombiegleemax

Jul 08, 2004 12:09:20
So they do get stuck with it long term eh? hehe... Poor guy is already super frail, and on top of that he gets diseased long term.

It doesn't do continuous damage though, just a loss of Con once, correct? And the light blindness...
#4

frostdawn

Jul 08, 2004 17:01:22
That sounds right. I don't have the book in front of me, but IIRC, the stat penalties are a one time thing (not degenerative). The light sensitivity is really the worst part of it (unless they already had a really low Con, like you said one of the characters is)

The other alternative is if the character(s) are REALLY bad off, then I think there was mention that that would be a good reason to run a side adventure in order to try and find a cure for them.

I'd say if it was a real problem that couldn't wait till Spectre of Sorrows, and you didn't want to make a side quest for whatever reason, you could make an argument that maybe the statues of the gods in the temple in Hurim might be able to grant a cure. That's really stretching what they are capable of, but then again, your the DM, so it's your call.
#5

cam_banks

Jul 08, 2004 17:25:34
Originally posted by frostdawn
That sounds right. I don't have the book in front of me, but IIRC, the stat penalties are a one time thing (not degenerative). The light sensitivity is really the worst part of it (unless they already had a really low Con, like you said one of the characters is)

the 1d3 Con damage is ongoing. The incubation period tells you how long it takes before the disease's effects occur, at which point the infected character takes the listed damage (in this case, 1d3 Con) and every day after that.

The good news is that you heal 1 point of ability damage per day, so that it's possible you might take 1 point of Con damage and then heal it, ending up where you started. But, the odds are against you. Most of those elves are dying, slowly, and will eventually be consumed by the disease.

Cheers,
Cam
#6

frostdawn

Jul 09, 2004 9:06:24
D'OH! Damn, that affliction is worse than I feared. I didn't pay much attention to it since no one in my group is an elf, so we didn't make any saves.

Umm, yeah, you might wanna find a cure sooner rather than later for that Con challenged player.
#7

zombiegleemax

Jul 09, 2004 9:24:00
Even though the disease block gives a minimum caster level for magical cures, it says nothing about natural ones. So couldn't someone with the heal skill help the infected character make the two saves in a row needed to be cured of it?

Also, the sidebar on it lists the save DC differently in two places. It says to have them make a DC 20 save to avoid infection, and then in the disease block it says the DC is 18. Or does that mean it;s a DC 20 to avoid infection, but only a DC 18 to throw off?
#8

zombiegleemax

Jul 09, 2004 10:38:37
So odds are that if it takes the characters 2 weeks to get to the healing place, they won't make it.... I think he's got a con of 12, but he's got the "Frail" trait from Unearthed Arcana. What I think I'll do is do the 1d3 Con damage every 2nd day. That should hopefully keep him alive...
#9

frostdawn

Jul 09, 2004 11:34:07
The other thing to consider is do you have any divine spellcasters in your group? They could cast minor restoration to give the character back a few points here and there. It would mean essentially losing a spell slot until they find a cure, but is a workaround so the character doesn't die before a cure could be found.

The other alternative is to have that character rest as much as possible unless there is a encounter. If you do have an encounter, and it strains the character too much, use the restoration spells then. Or fudge the Con damage rolls, so it doesn't do as much damage each day.

Just suggestions.
#10

zombiegleemax

Jul 09, 2004 12:13:28
All suggestions are welcomed... ;)

I hadn't thought of lesser restoration. That's a 2nd level spell though, no?
#11

frostdawn

Jul 09, 2004 13:49:57
Originally posted by Sundancer75
All suggestions are welcomed... ;)

I hadn't thought of lesser restoration. That's a 2nd level spell though, no?

I think so, but according to the campaign module, a group of 4 should be about Exp Lvl 5 or so by the time they reach Hurim, so it shouldn't be too much of an issue.
#12

zombiegleemax

Jul 09, 2004 14:20:10
My group has just entered the sewers and they just reached level 2. I think we're on track so far. I doubt they'll have enough XP's to get level 3 before they leave the sewers however. I'll probably throw them a few randoms before we begin chapter 2.
#13

frostdawn

Jul 09, 2004 15:38:23
the other alternative is to provide a character that might be able to sell them potions or scrolls of restoration. Or maybe someone has a poultice or something of the sort that can stave off the effects for certain periods of time. You could have fun with that last one, and make the poultice have some other random side effect (though nothing too serious, just something to add to the flavor of the campaign or something of the like)
#14

daedavias_dup

Jul 09, 2004 15:48:18
Ok, I am a little confused by how the disease works. Since it is a contact disease, does the character actually have to touch an afflicted person to get it?
#15

Nived

Jul 12, 2004 8:42:38
Well, the incubation period is several weeks if memory serves. Hopefully one would be able to make it most of the way (if not all the way) through Key of Destiny before the affliction even manifests itself. And I don't know how much time there will be between KoD and SoS but hopefully you'll get to the cure in that adventure before they kick the bucket.