Known World Elves (3e)

Post/Author/DateTimePost
#1

havard

Jul 11, 2004 16:43:03
Following a discussion on the MML about the origins of the Known World elves, here is the 3.5 adaptions of the elven subraces for my campaign. I posted it on the MML aswell, so I hope it isn't considered too bad a netiquette to cross-post it here. It differs somewhat from the writeups found on the 3e website, but they are written for my campaign so... anyways, feel free to comment on them

ELVES OF THE KNOWN WORLD
Elves are slender and graceful. They stand between 5 and 5 1/2 feet tall and weigh around 120 pounds. They have delicate features and pointed ears. They have slightly pointed teeth and their eyes reflect light like the eyes of a cat. Facial hair is rare at a young age, but very old elves grow long beards. Mystaran elves were created by the Forest Immortal Ordana and placed in the legendary realm of Grunland. Their travels to the Known World and later experiences have split them into various subraces.

Elf, Ilsundal
Ilsundal Elves are the descendants of the elves who followed Ilsundal from Evergrun to the Sylvan Realm and later made their way to the Known World. Ilsundal elves are found in many parts of the Known World. Their major settlements before AC1000 are in Alfheim, the Principality of Erewan in Glantri (Ellerovyn) aswell as the Radlebb Woods in Karameikos (Callarii). Ilsundal elves usually have fair or tan skin, blonde or golden hair and blue or green eyes. After the events in the years AC 1000-1010 Ilsundal Elves can be found in Wendar (Alfheim Clans) and Karameikos (Alfheim and Callarii Clans). Many Ilsundal Elves are also found living alongside humans in other parts of the Known World.

Ilsundal Elf Racial Traits:
+2 dexterity, -2 constitution.
Medium size.
Base speed: 30
Immunity to magical sleep. +2 bonus to saving throws vs. Enchantment spells.
Low-light vision: Elves see twice as far as humans in moonlight, starlight and torchlight conditions.
Weapon Proficiency: Elves receive martial weapon proficiency feats with longbow, longbow and shortbow as bonus feats.
+2 racial bonus on Listen, Search and Spot checks. If a Woof elf merely passes within 5 feet of a secret or concealed door, he is entitled to a Search check as if he were actively searching for it.
Bonus Languages: Elven and Thyatian. Bonus Languages: Draconic, Dwarven, Orc and Sylvan.
Favored Class: Wizard.

Elf, Belcadiz elf
The Belcadiz Elves of Glantri have a distinctly different culture from most other surface elves. By many, they are considered arrogant and foppish. Their honor is not to be joked with, as they are a proud people, and many are master duelists, sporting the rapier as their weapon of choice. The Belcadiz elves have bronze skin and dark brown or black wavy hair and brown eyes. Belcadizan elves live in the Principality of Belcadiz in Glantri.

Belcadiz Elf Racial Traits:
+2 intelligence, -2 constitution, +2 charisma.
Medium size.
Base speed: 30
Immunity to magical sleep. +2 bonus to saving throws vs. Enchantment spells.
Low-light vision: Elves see twice as far as humans in moonlight, starlight and torchlight conditions.
Weapon Proficiency: Belcadiz Elves receive martial weapon proficiency feats with rapier, light crossbow, heavy crossbow and the exotic weapon proficiency feat hand crossbow as bonus feats.
Bonus Languages: Elven and Thyatian. Bonus Languages: Draconic, Dwarven, Orc and Sylvan.
Favored Class: Wizard.


Elf, Wood elf
Wood Elves are those Mystaran elves who have retained the original elven culture, once possessed by the elves of the legendary realm of Grunland. They have made their way to the Known World in different waves of migration, but have a common culture. Like Ilsundal Elves, Wood elves are slender and graceful. They stand between 5 and 5 1/2 feet tall and weigh around 120 pounds. They have delicate features and pointed ears. They have slightly pointed teeth and their eyes reflect light like the eyes of a cat. Facial hair is rare at a young age, but very old elves grow long beards. Wood elves are found in many parts of the Known World. Their major settlements are Wendar(Geffronel Clan), Minrothad (Verdier Clan), the Isle of Dawn (Trueflower Clan) and Thyatis (Vyalia Clans). Most Wood Elves have brown hair and blue or brown eyes, though the Vyalia Clans, have pale skin, and white or silvery hair, not unlike Water or Shadow elves.

Wood Elf Racial Traits:
+2 dexterity, -2 constitution.
Medium size.
Base speed: 30
Immunity to magical sleep. +2 bonus to saving throws vs. Enchantment spells.
Low-light vision: Elves see twice as far as humans in moonlight, starlight and torchlight conditions.
Weapon Proficiency: Elves receive martial weapon proficiency feats with long spear, longbow and shortbow as bonus feats.
+2 racial bonus on Listen, Search and Spot checks. If a Woof elf merely passes within 5 feet of a secret or concealed door, he is entitled to a Search check as if he were actively searching for it.
Bonus Languages: Elven and Thyatian. Bonus Languages: Draconic, Dwarven, Orc and Sylvan.
Favored Class: Ranger

Elf, Shadowelf
Shadowelves are a race of elves that have been forced to live underground for generations. Through that time they have adapted to their underground environments. They are distinquished from Wood Elves by their pale white skin and white hair. They are not used to be exposed to direct sunlight and have a dislike for it. Like Wood elves, Shadow Elves have delicate features and pointed ears. They stand between 5 and 5 1/2 feet tall and weigh around 120 pounds.

Shadowelf Racial Traits:
+2 intelligence, -2 constitution, shadow elves are clever and quick learners, but they suffer the same physical frailties as other elves.
Medium size.
Base speed: 30
Immunity to magical sleep. +2 bonus to saving throws vs. Enchantment spells.
Darkvision 60 feet instead of Low-light vision.
Proficient with Scimitar and Light Crossbow. All Shadowelves are familiar with these weapons instead of the weapons listed in the Player’s Handbook.
+2 racial bonus to Escape artist, Move silently and Spot. +4 to Hide.
Stonecunning: Shadowelves are as familiar with stone constructions and caves as Dwarves.
Light Sensitivity. –1 to all skill checks, attack rolls and saving throws when in direct sunlight or exposed to light from a continual flame or daylight spell.
Automatic Languages: Undercommon and Shadowelf. Bonus languages: Dwarf, Draconic, Ignan and Terran.
Favored Class: Wizard


Elf, Water
The water-going elves of Minrothad are excellent ship captains, combining their navigational talents with magic. Water elves are towed headed or have light blonde hair that bleaches almost white in the sun. Their eyes are blue-gray and their complexions are pale in spite of their constant exposure to the sun. Their appearance is thus not so different from Shadowelves something many find unsettling. A Waterelf’s first love is the sea. They have an innate wanderlust and have an avid interest in traveling the seas. Even though they hale from Minrothad, their love for traveling means that they can be found in most coastal areas of the Known World.

Racial Traits:
+2 dexterity, -2 constitution.
Medium size.
Base speed: 30
Immunity to magical sleep. +2 bonus to saving throws vs. Enchantment spells.
Low-light vision: Elves see twice as far as humans in moonlight, starlight and torchlight conditions.
+2 to Swim, Profession (navigator) and Profession (sailor) skill checks.
Naturally proficient with Rapiers, Sabers, cutlasses and similar weapons.
Automatic Languages: Elven and Thyatian. Bonus: Aquan and Draconic.
Favored Class: Wizard

Elf, Shyie Elf
Shyie Elves were part of the elves Mealiden lead from Ilsundal’s Sylvan Realm. However, the Shyie Elf Clans were lead away from the rest of the group by the Immortal Elven Trickster Eiryndul. Eyryndul has left his mark on his followers, as most Shyie elves are rougish tricksters. Shyie Elves have pale skin and dark brown or black hair and dark brown eyes. They are found in Alphatia and Norwold.

Shyie Elf Racial Traits:
+2 dexterity, -2 constitution.
Medium size.
Base speed: 30
Immunity to magical sleep. +2 bonus to saving throws vs. Enchantment spells.
Low-light vision: Elves see twice as far as humans in moonlight, starlight and torchlight conditions.
Weapon Proficiency: Elves receive martial weapon proficiency feats with longsword, longbow and shortbow as bonus feats.
+2 racial bonus on Hide, Move Silently and Escape Artist checks. Bonus Languages: Elven and Thyatian. Bonus Languages: Draconic, Dwarven, Orc and Sylvan.
Favored Class: Rogue
#2

katana_one

Jul 12, 2004 12:00:08
Pretty good conversions/write ups.

I might borrow and/or build upon these for my own campaign, if you don't mind. Thanks for posting.
#3

havard

Jul 12, 2004 14:45:46
Originally posted by katana_one
Pretty good conversions/write ups.

I might borrow and/or build upon these for my own campaign, if you don't mind. Thanks for posting.

Thanks!

Feel free to use them. Thats part of the reason why I posted them. I've been discussing these writeups over at rec.games.frp.dnd aswell, and those guys have been a bit more critical however. They have suggested that the shadowelves are too weak and the Belcadiz are too powerful, and I am sort of inclined to agree. Suggestions to how to make them more balanced are welcome!

Havard
#4

Cthulhudrew

Jul 12, 2004 16:34:51
Originally posted by havard
Feel free to use them. Thats part of the reason why I posted them. I've been discussing these writeups over at rec.games.frp.dnd aswell, and those guys have been a bit more critical however. They have suggested that the shadowelves are too weak and the Belcadiz are too powerful, and I am sort of inclined to agree. Suggestions to how to make them more balanced are welcome!

The only suggestion I can think of offhand is to give the shadowelves a Listen bonus back, maybe even a +4 instead of the usual elf +2. The description of them in Gaz13 makes specific mention of their larger than usual ears, and says that they give them a sort of "walking radar" as a result.

Also, in the source material they have 90' infravision (darkvision), but I don't think it makes much difference either way (especially as surface elves no longer have infravision/darkvision, but low-light vision instead).
#5

havard

Jul 14, 2004 7:36:45
Originally posted by Cthulhudrew
The only suggestion I can think of offhand is to give the shadowelves a Listen bonus back, maybe even a +4 instead of the usual elf +2. The description of them in Gaz13 makes specific mention of their larger than usual ears, and says that they give them a sort of "walking radar" as a result.

Also, in the source material they have 90' infravision (darkvision), but I don't think it makes much difference either way (especially as surface elves no longer have infravision/darkvision, but low-light vision instead).

Good suggestions Cthuludrew! +4 to Listen will be included. 60' seems to be the standard range for Darkvision, so I think I will stick with that.

I'll be posting revised versions of the elves later on...

Havard
#6

Hugin

Jul 14, 2004 17:25:16
by Havard
I'll be posting revised versions of the elves later on...

Please do and thanks. I'll use them. Have you thought about doing similar write-ups for Mystara's Dwarves?
#7

havard

Jul 15, 2004 8:09:17
Originally posted by Hugin
Please do and thanks. I'll use them. Have you thought about doing similar write-ups for Mystara's Dwarves?

I'll see if I can get the elves finnished and posted tonight.

A similar writeup for the dwarves would also be useful, I agree. So far, I only have two Dwarven Subraces in the Known World; the Rockborn and the Moulder Dwarves. It might be fun to have a sort of Hill Dwarves aswell, perhaps the Stronghollow Clan of Karameikos could fit? I think both the Dwarves of Rockhome, Thyatis and Alphatia should be of the same subrace (Rockborn), but I havent decided yet. What do you think? Did I leave anyone out?`What are those Ierendi Dwarves called again?

Havard
#8

havard

Jul 15, 2004 14:35:31
Okay, here is an updated version of the elf subrace conversions, including the latest comments and criticism. Thanks for helping out. As usual, feedback is welcome!
I've included a new clan, the Aquarendi as an added bonus

Elves of the Known World V2.0

Elves are slender and graceful. They stand between 5 and 5 1/2 feet tall and weigh around 120 pounds. They have delicate features and pointed ears. They have slightly pointed teeth and their eyes reflect light like the eyes of a cat. Facial hair is rare at a young age, but very old elves grow long beards. Mystaran elves were created by the Forest Immortal Ordana and placed in the legendary realm of Grunland. Their travels to the Known World and later experiences have split them into various subraces.

Elf, Ilsundal
Ilsundal Elves are the descendants of the elves who followed Ilsundal from Evergrun to the Sylvan Realm and later made their way to the Known World. Ilsundal elves are found in many parts of the Known World. Their major settlements before AC1000 are in Alfheim, the Principality of Erewan in Glantri (Ellerovyn) aswell as the Radlebb Woods in Karameikos (Callarii). Ilsundal elves usually have fair or tan skin, blonde or golden hair and blue or green eyes. After the events in the years AC 1000-1010 Ilsundal Elves can be found in Wendar (Alfheim Clans) and Karameikos (Alfheim and Callarii Clans). Many Ilsundal Elves are also found living alongside humans in other parts of the Known World.
Ilsundal Elf Racial Traits:

+2 dexterity, -2 constitution.
Medium size.
Base speed: 30
Immunity to magical sleep. +2 bonus to saving throws vs. Enchantment spells.
Low-light vision: Elves see twice as far as humans in moonlight, starlight and torchlight conditions.
Weapon Proficiency: Elves receive martial weapon proficiency feats with longbow, longbow and shortbow as bonus feats.
+2 racial bonus on Listen, Search and Spot checks. If a Woof elf merely passes within 5 feet of a secret or concealed door, he is entitled to a Search check as if he were actively searching for it.
Bonus Languages: Elven and Thyatian. Bonus Languages: Draconic, Dwarven, Orc and Sylvan.
Favored Class: Wizard.

Elf, Belcadiz elf
The Belcadiz Elves of Glantri have a distinctly different culture from most other surface elves. By many, they are considered arrogant and foppish. Their honor is not to be joked with, as they are a proud people, and many are master duelists, sporting the rapier as their weapon of choice. The Belcadiz elves have bronze skin and dark brown or black wavy hair and brown eyes. Belcadizan elves live in the Principality of Belcadiz in Glantri.
Belcadiz Elf Racial Traits:

+2 intelligence, -2 constitution,
Medium size.
Base speed: 30
Immunity to magical sleep. +2 bonus to saving throws vs. Enchantment spells.
Low-light vision: Elves see twice as far as humans in moonlight, starlight and torchlight conditions.
+2 Bluff, +2, Diplomacy, +2 Sense Motive. Belcadiz elves are more refined in
their interactions than other elves.
Weapon Proficiency: Belcadize Elves receive the Martial Weapon Proficiency feat for rapier and the Exotic Weapon Proficiency feat for hand crossbow as bonus feats, and are always considered proficient with the light crossbows and heavy crossbows (even if they don't have Simple Weapon Proficiency).
Bonus Languages: Elven and Thyatian. Bonus Languages: Draconic, Dwarven, Orc and Sylvan.
Favored Class: Wizard.


Elf, Wood elf
Wood Elves are those Mystaran elves who have retained the original elven culture, once possessed by the elves of the legendary realm of Grunland. They have made their way to the Known World in different waves of migration, but have a common culture. They can be found in many parts of the Known World. Their major settlements are Wendar (Geffronel Clan), Minrothad (Verdier Clan), the Isle of Dawn (Trueflower Clan) and Thyatis (Vyalia Clans). Most Wood Elves have brown hair and blue or brown eyes, though the Vyalia Clans, have pale skin, and white or silvery hair, not unlike Water or Shadow elves.

Wood Elf Racial Traits:

+2 dexterity, -2 constitution.
Medium size.
Base speed: 30
Immunity to magical sleep. +2 bonus to saving throws vs. Enchantment spells.
Low-light vision: Elves see twice as far as humans in moonlight, starlight and torchlight conditions.
Weapon Proficiency: Wood Elves receive the Martial Weapon Proficiency feats for handaxe,
longbow and shortbow as bonus feats, and are always considered
proficient with the spear and longspear (even if they don't have Simple
Weapon Proficiency).
+2 racial bonus on Listen, Search and Spot checks. If a Wood elf merely passes within 5 feet of a secret or concealed door, he is entitled to a Search check as if he were actively searching for it.
Bonus Languages: Elven and Thyatian. Bonus Languages: Draconic, Dwarven, Orc and Sylvan.
Favored Class: Ranger
Elf, Shadowelf
Shadowelves are a race of elves that have been forced to live underground for generations. Through that time they have adapted to their underground environments. They are distinquished from Wood Elves by their pale white skin and white hair. They are not used to be exposed to direct sunlight and have a dislike for it.

Shadowelf Racial Traits:
+2 intelligence, -2 constitution, shadow elves are clever and quick learners, but they suffer the same physical frailties as other elves.
Medium size.
Base speed: 30
Immunity to magical sleep.
+2 bonus to saving throws vs. spells.
Darkvision 60 feet instead of Low-light vision.
Shadow Elves receive the Martial Weapon Proficiency feat for scimitar
as a bonus feat, and are always considered proficient with the light
crossbows (even if they don't have Simple Weapon Proficiency).+2 racial bonus to Escape artist, Move silently and Spot. +4 to Hide.
Stonecunning: Shadowelves are as familiar with stone constructions and caves as Dwarves.
Light Sensitivity. –1 to all skill checks, attack rolls and saving throws when in direct sunlight or exposed to light from a continual flame or daylight spell.
Automatic Languages: Undercommon and Shadowelf. Bonus languages: Dwarf, Draconic, Ignan and Terran.
Favored Class: Wizard


Elf, Water
The water-going elves of Minrothad are excellent ship captains, combining their navigational talents with magic. Water elves are towed headed or have light blonde hair that bleaches almost white in the sun. Their eyes are blue-gray and their complexions are pale in spite of their constant exposure to the sun. Their appearance is thus not so different from Shadowelves something many find unsettling. A Waterelf’s first love is the sea. They have an innate wanderlust and have an avid interest in traveling the seas. Even though they hale from Minrothad, their love for traveling means that they can be found in most coastal areas of the Known World.

+2 dexterity, -2 constitution.
Medium size.
Base speed: 30
Immunity to magical sleep. +2 bonus to saving throws vs. Enchantment spells.
Low-light vision: Elves see twice as far as humans in moonlight, starlight and torchlight conditions.
+2 to Swim, Profession (navigator) and Profession (sailor) skill checks.
Naturally proficient with Rapiers, Sabers, cutlasses and similar weapons.
Automatic Languages: Elven and Thyatian. Bonus: Aquan and Draconic.
Favored Class: Wizard

Elf, Shyie Elf
Shyie Elves were part of the elves Mealiden lead from Ilsundal’s Sylvan Realm. However, the Shyie Elf Clans were lead away from the rest of the group by the Immortal Elven Trickster Eiryndul. Eyryndul has left his mark on his followers, as most Shyie elves are rougish tricksters. Shyie Elves have pale skin and dark brown or black hair and dark brown eyes. They are found in Alphatia and Norwold.

Shyie Elf Racial Traits:

+2 dexterity, -2 constitution.
Medium size.
Base speed: 30
Immunity to magical sleep. +2 bonus to saving throws vs. Enchantment spells.
Low-light vision: Elves see twice as far as humans in moonlight, starlight and torchlight conditions.
Weapon Proficiency: Elves receive martial weapon proficiency feats with longsword, longbow and shortbow as bonus feats.
+2 racial bonus on Hide, Move Silently and Escape Artist checks. Bonus Languages: Elven and Thyatian. Bonus Languages: Draconic, Dwarven, Orc and Sylvan.
Favored Class: Rogue

Elf Aquarendi
Aquarendi Elves are similar to other elves, but with light blue skin, dark blue or green skin and blue, violet or green eyes. They have gills on the sides of their neck and webbed hands and feet.
Aquarendi Elf Racial Traits:
+2 dexterity, -2 constitution
Base speed: 30, swim 40
Medium size: No penalties or bonuses
Superior Low-light vision: Aquarendi Elves can see twice as far as humans in starlight, moonlight and torchlight.
Gills: Aquatic elves can breathe normally under water and can survive out of the water for 1 hour per point of constitution.
Natural Swimmer. +4 to swim checks.
+2 to Hide and Move Silently when under water.
Automatic Languages: Elven and Undersea Common. Bonus Languages: Dolphin, Draconic, Aquan and Kna
Class: Ranger

Thanks to Nikolas Landauer, David Ross, Andrew Theisen, and several others for helping out with these conversions.
#9

stanles

Jul 16, 2004 21:53:04
Originally posted by havard
Shadowelf Racial Traits:
+2 intelligence, -2 constitution, shadow elves are clever and quick learners, but they suffer the same physical frailties as other elves.
Medium size.
Base speed: 30
Immunity to magical sleep.
+2 bonus to saving throws vs. spells.
Darkvision 60 feet instead of Low-light vision.
Shadow Elves receive the Martial Weapon Proficiency feat for scimitar
as a bonus feat, and are always considered proficient with the light
crossbows (even if they don't have Simple Weapon Proficiency).+2 racial bonus to Escape artist, Move silently and Spot. +4 to Hide.
Stonecunning: Shadowelves are as familiar with stone constructions and caves as Dwarves.
Light Sensitivity. –1 to all skill checks, attack rolls and saving throws when in direct sunlight or exposed to light from a continual flame or daylight spell.
Automatic Languages: Undercommon and Shadowelf. Bonus languages: Dwarf, Draconic, Ignan and Terran.
Favored Class: Wizard

Havard for putting this on the Vaults I'll add the paragraph about the Schattenalfen from your post in this thread http://boards1.wizards.com/showthread.php?s=&threadid=270020 is that cool?
#10

havard

Jul 17, 2004 6:23:24
Originally posted by stanles
Havard for putting this on the Vaults I'll add the paragraph about the Schattenalfen from your post in this thread http://boards1.wizards.com/showthread.php?s=&threadid=270020 is that cool?

Sure

Havard
#11

spellweaver

Jul 17, 2004 11:10:30
Great post on the elves!

Originally posted by havard
I think both the Dwarves of Rockhome, Thyatis and Alphatia should be of the same subrace (Rockborn), but I havent decided yet. What do you think?

I agree. If we decide we need Hill dwarves, they can fit nicely into Karameikos and perhaps even spread across rural and urban Darokin as migrated families of craftsmen and traders.


Did I leave anyone out?`What are those Ierendi Dwarves called again?

I can't remember ever reading about dwarves in Ierendi but I do seem to remember a clan of dwarves living in Minrothad Guilds who has built some remarkable defences on Stronghold Isle or whatever it is called.

If we want to convert more dwarf subraces from the Complete Book of Dwarves (2nd E. AD&D) these might belong to the seafaring "Sundered dwarves" (p. 14) who have a phobia of being in dark places underground? This I just an idea. Personally, I think we should stick with Rockborn ( = mountain dwarves / hill dwarves, depending on the clan), Moulder dwarves ( = new Modrigsdwerg subrace) and that the dwarves in Minrothad and even the Hollow World Kogolor dwarves should be Rockborn.

The "Deep Dwarves" from the Complete Book of Dwarves might fit into Shadowdeep as Havard's Tunnel Wanderer dwarves - or they could be Rockborn as well.

The duergar and gully dwarves, IMO, are too much Forgotten Realms and Dragonlance to fit into Mystara.

IMO the big issue is whether to make the dwarven clans different in powers and preferences or to make a lot of seperate subraces for the dwarves. I think differentiating clans would make more sense.

I have some ideas on the Modrigsdwerg that I will post later tonight, maybe they can be of use in the project.

:-) Jesper