Prestige Classes Ideas

Post/Author/DateTimePost
#1

Pennarin

Jul 14, 2004 21:12:11
Xth thread on the matter. :D

I'm searching for good ideas for PrCs. Anything you have would be appreciated. Someone threw around the idea of making one for Matched Pair gladiatorial games and I ended up making one.

Any ideas? All you fresh newbs must be bustling with new ideas!

I already did 2 DS PrCs, plus one for generic-D&D and am working on 2 PrCs from people outside this board with the possibility of making DS versions of their PrCs.

The only ideas I have right now are of making an Urban Druid (like in Lynn Abbey's novels) and Spirit Lord (like Borys' kaishargas).
#2

zombiegleemax

Jul 15, 2004 0:06:15
Ones pulled from actual setting
-Veiled Alliance Member
-Hunter of the Red Moon
-Jazst
-Matched Pair
-Slave Tribesman, The Free
-Slave Tribesman, Salt View
-Black Sand Raider
-Favored Templar of (Hamanu, Lalali-puy, Nibenay, etc.)

Other Ideas
-Sand Mage (wizard whose spells revolve around an obsession with the sandy wastes)
-Obsidian Mage (wizard who has learned to tap into obsidian spheres to absorb creature life force instead of plants)
-Sand Stalker
#3

Pennarin

Jul 15, 2004 0:50:18
Thanks Phoenix!

I'll do a Black Sand Raider PrC and hope to make everyone proud.
I've been wanting to work on character conversions of Fevil, Zeburon and Er-Thork, and this PrC might give me the impetus I lacked to flesh them; attacking the problem from the sides is always an option. ;)

As for the Obsidian Mage, I tried once to make one but failed (posted under the name 'Master Defiler'). I might still make a try at it but I do not see myself going anywhere without a fresh perspective, which I have been unable to find.
#4

jaanos

Jul 15, 2004 1:27:24
Undead Hunter - Think Blade II

#5

xlorepdarkhelm_dup

Jul 15, 2004 2:04:45
Originally posted by Jaanos
Undead Hunter - Think Blade II


Since you specifically said Blade II and not just Blade, do you mean the kind of undead hunter that is some sort of supercharged mega form of undead? Or do you mean the kind that's only a halfbreed?
#6

jaanos

Jul 15, 2004 4:50:12
I refered to blade II because of some of the specific skills he displays - parrying, two weapon fighting, etc. I'd think he'd be some kind of ranger (minus spells) with the ability to substitute unarmed strikes into armed combat without penalty, and still affect undead with his attacks.

So what i meant was using Blade as the model to build a specialised, non-magical undead hunter around. But hey, supercharged undead is good too ;)

I think i've already posted my stuff on Athasian vampires / underdark before.
#7

zombiegleemax

Jul 15, 2004 7:22:33
*Avangion (epic prestige class).
*Cerulean sorcerer (from Preservers and Defilers).
*Dragon (epic prestige class).
*Elemental (epic prestige class).
*Lifeshaper (from Windriders of the Jagged Cliffs).
*Necromancer (from Preservers and Defilers).
*Order psion (epic prestige class).
*Trader (from Dune Trader).

--just a few off the top of my head NB
#8

Sysane

Jul 15, 2004 7:26:16
I always felt that a Dray Kalin Rider from CBtSS would have made a cool PrC. They were after all Dregoths elite troops.
#9

zombiegleemax

Jul 15, 2004 7:28:03
"Dray outcast" for first generation dray would make a nifty PrC, too.

--ahhhhh, dray, such a cool race NB
#10

Sysane

Jul 15, 2004 7:42:32
Yes they are

I actually have it that Dray are a standard race thats available as a Player race in my campaign.
#11

xlorepdarkhelm_dup

Jul 15, 2004 8:35:29
Originally posted by Nero's Boot
*Avangion (epic prestige class).
*Cerulean sorcerer (from Preservers and Defilers).
*Dragon (epic prestige class).
*Elemental (epic prestige class).
*Lifeshaper (from Windriders of the Jagged Cliffs).
*Necromancer (from Preservers and Defilers).
*Order psion (epic prestige class).
*Trader (from Dune Trader).

--just a few off the top of my head NB

Epic rules are being developed by Athas.org currently. Necromancer can be found on Jon's site under thename "Necromant". Cerulean Mage is also on Jon's site, as is the Shadow Mage. Trader I've seen a handful of times, Grummore has one on his site. Life-Shaper.... Dunno.
#12

Kamelion

Jul 15, 2004 9:12:05
I have a couple of life-shaper prestige classes - I downloaded them ages ago and can't remember for the life of me where I found them. One is a nature-master class and the other is for nature-benders. The nature-bender class is epic. The nature master class also has some rudimentary rules for life-shaped items (treats them a bit like alchemical items). Both classes are 3.0 - bounce me a mail if you want a copy .
#13

the_people_dup

Jul 15, 2004 20:27:59
How about a PrC for those defilers crazy enough to stay in the cities? just a thaught.
#14

Pennarin

Jul 15, 2004 23:37:58
A kind of Urban Defiler and an Order Initiate PrC are cool ideas. I'm not too good with epics, especially considering the complexity of the epic PrCs WotC did...so somebody else should tackle the Order PrC (or PrCs).

I finished the Black Sand Raider PrC! Looks cool. Not too powerful considering that both their leaders are around 10th-level. So I made it a 3 level PrC.

Anyone knows of a good BSR catchphrase?
Or a quote from Zeburon or Fevil?

I'll include that in the PrC's write-up...
#15

Pennarin

Jul 16, 2004 0:52:41
I think my list of bonus feats for the Black Sand Raider PrC is rather weak. Does anyone has ideas for other feats that fit what they think makes a good raider?
Remember the raiders in question are good with kanks, intimidate people a lot, are swift, ruthless.

Bonus Feat: The Black Sand Raider gains a bonus feat from the following list: Animal Affinity, Combat Reflexes, Concentrated Fire, Dash, Greater Powerful Charge†, Improved Combat Reflexes, Improved Initiative, Improved Mounted Archery, Mounted Archery, Mounted Combat, Point Blank Shot, Power Attack, Powerful Charge†, Precise Shot, Reckless Offense, Ride-By Attack, Rotate Lines, Run, Skill Focus (Intimidate), Skill Focus (Ride), Spirited Charge, Teamwork, Toughness, Track, Trample. He must qualify for any feat requirements.
† These feat can be found in the Eberron Campaign Setting.

EDIT: Added Wastelander as a prerequisite feat, to show that only those who are the best survivors manage to become long term BSR members (i.e. don't get killed or murdered the first year). Plus added mentionned feats to the list.
#16

Kamelion

Jul 16, 2004 3:20:57
What about adding Rotate Lines, Teamwork and Wastelander from DS3 Core? These fit the BSR feel quite well.
#17

elonarc

Jul 16, 2004 4:55:19
I would suggest (I limited myself to feats from the SRD and DS 3.5 document)

Representing the BSR's riding abilities:
Animal Affinity, Mounted Combat, Mounted Archery, Ride-by Attack, Spirited Charge

Representing the BSR's raiding abilities:
Improved Initiative, Power Attack, Concentrated Fire, Track

Representing that the BSR are though, mean b a s t a r d s:
Toughness, Skill Focus (Intimidate), Wastelander

What do you say?
#18

Kamelion

Jul 16, 2004 6:39:39
Listmonkey alert!! I just found this list that I made way back when I was trying to do my own conversion over to 3e. It's basically a bunch of references to kits or kit ideas that I got from reading DS supplements. Completely forgot that I had it. I'm not sure that all of these would actually make good prestige classes (feats may be a better way to capture some of these) but here is the list anyway

Arcanamach - Defilers in the pay of Sorcerer-Kings. D194

Arcanist - Elven scholars of magic who sift through ancient ruins and arcane texts for fragments of lost knowledge. EoA 94.

Arena Manager - Gladiator who has moved on to manage an arena, under the supervision of Templars, Sorcerer-Kings or other masters.

Arena Necromancer - Necromancers in the pay of Sorcerer-Kings or Templars who provide games involving undead for hungry crowds.

Auditor - Psionic investigator specialising in interrogation and divination. WatW 22.

Beastmaster - Psionicist with affinity for animals of all kinds. WatW 23.

Brown Elf - Elf who has renounced membership of his tribe to life a life of psionic purity wandering the land. EoA 96.

Caravaneer - Freelancer making a living in and around merchant caravans. D194.

Champion of Gulg - Templars of Gulg (heavily armed and armoured) based around Gulg’s cities. EAFW 54.

Chronicler - Expert in Athas’ past (usually priest or mage). D194.

Desert Raider - Brigand specialising in ambushes, caravan strikes and desert banditry. D194.

Free Wanderer - Elves surrendering to the wanderlust of their kind, travelling Athas to enrich themselves. EoA 90.

Judaga - Warriors and nobles of Gulg in the Templarate with ranger-like functions and abilities. EAFW 54.

Lawmaster - Templars of Balic. Masters of Andropinis’ legal system. EAFW 53.

Lorist Templar - Templars (formerly of Tyr and found elsewhere) granted minor arcane abilities by Kalak to pursue magical studies.

Montare - Gladiators specialising in mounted combat, from beast or chariot. CGH 18.

Lost Scion - Templars of Tyr (and elsewhere) whose Sorcerer-King has been slain. Forced to develop warrior abilities to compensate for loss of magic. EAFW 55.

Obsidian Knight - Warrior-templars of Urik, trained for battle and equipped from the mines of Hamanu. EAFW 55.

Procurer - Elven traders and thieves who conduct legitimate business with one hand while stealing with the other. EoA 90.

Psiologist - Student of the Way trained extensively in academies, with advanced development of abilities. WatW 24.

Royal Wife - Templars of Nibenay who have also been selected as concubines. Higher ranks have access to the Shadow King. EAFW 54.

Savage Hunter - Elven hunters who have turned their skills to defending their tribe. EoA 87.

Shrine Guardian - - Clerics who guard Elemental shrines. EAFW 17.

Sycophant - Hanger-on to nobility, power or wealth, the Sycophant makes an art from gossip and wit. D194

Underground Templar - Templars of Raam forced to work underground in packs for protection. EAFW 54.

Windrider - Hanglider, kiterider etc. Jagged Cliffs, Sea of Silt etc.
#19

zombiegleemax

Jul 16, 2004 13:31:50
wow. any of those would make great PrC's.
#20

Sysane

Jul 16, 2004 14:23:25
Was Elven Kreen Slayer thrown out there yet from EoA?
#21

Pennarin

Jul 16, 2004 15:29:20
Pffiiooouuuu....Kam and Elonarc, I'm getting these heat waves reading those lists!
Hehe.
Seriously, I added pretty much every feat you two mentionned plus a few others I just thought of.

Originally posted by Kamelion
Arcanamach - Defilers in the pay of Sorcerer-Kings. D194

I believe the King's Defiler, from CSoD, is the actual Arcanamarch in principle if not in name.
Originally posted by Sysane
Was Elven Kreen Slayer thrown out there yet from EoA?

Jon's PrC document from his site has one.
Originally posted by Kamelion
Lorist Templar - Templars (formerly of Tyr and found elsewhere) granted minor arcane abilities by Kalak to pursue magical studies.

I don't recall that!? Reference? Might warrant a class variant...could be interesting.


Many of the 2E kits I would not try and make PrCs out of, and leave it as role-playing: Arena Manager, Arena Necromancer, Brown Elf, Chronicler, Lawmaster, Lost Scion, Underground Templar.
That is my opinion but I sincerly think that throwing extraordinary, spell-like and supernatural abilities around all the time is not such a good thing.
For example, IMO pretty much all raiders function the same except for the BSR tribe, which is considered the most vicious of them all, so I thought a BSR PrC differenciated from a general Raider PrC would be necessary in this case.
#22

Sysane

Jul 16, 2004 15:53:31
Even though its been mentioned I think an Order psion PrC would be pretty cool. I'm seeing something along the line of a Wizard of High Sorcery from Dragonlance but grittier.
#23

elonarc

Jul 16, 2004 18:38:10
Perhaps you should think about reducing the list of bonus feats. Sure, all currently mentioned qualify as "raider" feats. But as you said, the leaders of the BSR are 10th level and it is just a 3-level PrC. If the PrC gives lots of choices for bonus feats, you reduce the "recognition-factor" of the BSR. If there are just a few selectable bonus feats, players could say "Damn! Black Sand Raiders! Prepare for some [insert typical tactic]!". A lot of selectable bonus feats makes them just random raiders with more feats IMHO. I see the problem in deciding which would be a "typical tactic" of the BSR. The books don't mention anything specific as far as I remember. They are good at using kanks. But do they use a lot of ranged weapons? If not, all feats dealing with archery (Concentrated Fire, Mounted Archery etc. - I know I suggested them) should leave the bonus feat list.
It is up to you, but I thing a PrC should give it members something "typical", something they are known for.
#24

Pennarin

Jul 17, 2004 0:25:37
Good suggestion Elonarc

I decided to go with inducing fear, mounted combat, wild abandon in combat and charging feats. They charge into battle riding their kanks and take out half the target's numbers in the first assault.

Here's the trimed-down list, for a total of 9 feats, instead of 25:

Bonus Feat: The Black Sand Raider gains a bonus feat from the following list: Daunting Presence, Greater Powerful Charge, Improved Overrun, Mounted Combat, Powerful Charge, Reckless Charge, Reckless Offense, Ride-By Attack, Spirited Charge. He must qualify for any feat requirements.

EDIT: Changed the feats again to reflect suggestions.

I just got the Miniatures Handbook today and I added some feats from there, also I removed the mention of Eberron since I also found those feats in the MH. I'll check out Dragonlance at the store to see if it has any usefull feats.
#25

Kamelion

Jul 17, 2004 3:24:00
I believe the King's Defiler, from CSoD, is the actual Arcanamarch in principle if not in name.

Absolutely. "Arcanamach" might make a good feat to add flavour to these types. I recall removing ideas from the list that had already been statted out as prestige classes (like the kreen slayer) - I can't remember where I saw that "lorist templar", though. I might have just made it up - there were a couple more of my own ideas on the list like "Silt Sailor" that I don't see below either.
#26

elonarc

Jul 17, 2004 4:54:23
I'm glad you followed my suggestion. Now the list of bonus feats is much more "themed" than before. Definitely an improvement for the PrC.

Daunting Presence, Greater Powerful Charge, Powerful Charge, Reckless Charge

Could you please tell me what these feats do?

I suggest removing Trample form the list of bonus feats. Kanks don't have hoove attacks and therefore the feat is pretty much useless for kank riders (they have just a bite attack which I doubt they could use while overrunning). Yes, I know I can be annoying.
#27

Pennarin

Jul 17, 2004 12:57:43
They are from the Miniatures Handbook.

- Daunting Presence: Its like the 'demoralize opponent' option of the Intimidate skill. You can as a standard action Intimidate someone that becomes shaken for 10 minutes.

- Powerful Charge: If you charge and hit its with a +1d8 to dmg (the bigger you are the more damage you do: 2d6, 3d6, ...)

- Greater Powerful Charge: Treat yourself as one size category larger for the purpose of inflincting damage with Powerful Charge.

- Reckless Charge: Charge and take a -4 to AC to gain +4 to atk
Originally posted by Elonarc
I suggest removing Trample form the list of bonus feats. Kanks don't have hoove attacks and therefore the feat is pretty much useless for kank riders (they have just a bite attack which I doubt they could use while overrunning). Yes, I know I can be annoying.

Trample mentions a single free hoove attack on the opponent while you overrun it. ToA's kank has only a bite attack, nothing else. So if I want to have the BSR use their mounts to destabilize their opponents I can suggest giving not the Trample feat but the Improved Overrun feat.
#28

elonarc

Jul 17, 2004 13:19:09
Nah, it's OK. I re-read the kank entry in ToA. I thought riding kanks would be workers (medium-sized, STR 12), but it says soldier kanks (large, STR 18) are used as mounts. So riding an kank (soldier) gives an edge for overrunning an opponent, just not an extra attack for the mount. Besides, Improved Overrun is a feat only the kank could get, not the rider.
Thanks for the feat explanations, I'm looking forward to see more of the BSR PrC.
#29

xlorepdarkhelm_dup

Jul 17, 2004 13:26:33
While nopt a PrC, and I may really dislike the current buisness practices of it's publishers, the Erudite class from Dragon (or was it Dungeon?) magazine I think fits perfectly for Dark Sun - a more studious, and flexible psionic class. I'm always in favor of more psionic classes.
#30

elonarc

Jul 17, 2004 13:35:08
Which magazine # was it in? There is probably not a chance to find it somewhere else, one has to have the magazine, right?

/insert random rant about paizo/
#31

Pennarin

Jul 17, 2004 15:54:16
Originally posted by Elonarc
Besides, Improved Overrun is a feat only the kank could get, not the rider.

I don't follow. The feat is perfectly ordinary and doesn't mention a mount or anything. On pg 158, though, is a simple definition of improved overrun, being «If you have the Improved Overrun feat, your target may not choose to avoid you.» The next paragraph describes overrun attemps while mounted. Its clear that the character's feat would be useful for his mount since it says that it is the mount which makes the Strength check and applies its strength modifer (which are the main reasons for making overrun attemps while mounted).
Originally posted by Elonarc
Which magazine # was it in?

Its the same magazine number as the one containing Paizo's Dark Sun conversion, Dragon #319.
My ongoing conversion of the Farcluun NPC uses the Erudite core psionic class instead of psion, it makes for a more versatile and realistic 1,200 years old manifester (see the class to see what I mean).
Originally posted by Elonarc
I'm looking forward to see more of the BSR PrC.

When its finished, not long now, I might post it with the others I made, if not I'll wait for Nyt to upload them on his site.
#32

Pennarin

Jul 17, 2004 20:05:34
I'm trying to build this general Raider PrC, unrelated to the Black Sand Raiders, that would serve as the basic class to give to every raiding tribe out there.
I'm trying to find basic abilities for the class, and weither it should be 5 or 10 levels. Right now this is what I have, in no particular order:

- Ambush: If one hour is taken to prepare a surprise attack, the raider's target gets a -3 to any checks to determine if its aware of the raider's presence.

- Superior Ambush: Becomes -6.

- Sneak Attack +1d6, and +2d6 at another level

- Impromptu Sneak Attack (as for the Arcane Trickster)

- Bonus feat: Ranged Pin, Precise Shot, Improved Precise Shot

I don't want to make it a ranged-combatant class only, since many raiders use disguises or swarm their enemies, and don't necessarily shoot arrows from afar.
Maybe a couple of class abilities each offering a small pool of sub-abilities from which to choose from that help to specialize and differentiate from the different types of raiders.
#33

Pennarin

Jul 20, 2004 18:30:26
Ok then...lets try something else.

I'm also working on a Montare PrC.

Problem: chariot driving and combat is not described anywhere in 3E that I know of.
Would adding mounts to a chariot increase its speed? what's the limit on mounts on a side? what about one in front of the other? what space does such a chariot take? if the mounts vary in type, what then?
#34

zombiegleemax

Jul 21, 2004 0:53:46
Would adding mounts to a chariot increase its speed

Do two dogs run faster than one? There should be a minimum listing for a chariot (or any other pulled vehicle). Any number of 'standard' creatures under that number reduce its speed, but having more animals would certainly not increase it (quite the reverse, too many animals would crowd eachother and reduce the speed once again). So, for the chariot example, say that it can be pulled by 8 medium sized animals at their own base speed, or four large sized, or one huge or larger creature. Having half as many creatures over that amount (more than 16 medium, 6 large, or 2 huge or larger) may be detrimental depending on the vehicle and how the beasts are tethered (for example, a dogsled being pulled by too many dogs becomes a little uncontrollable for the handler due to simple logistics of whip or reign length, makes extremely wide and arcing turns, and has the added disadvantage of too many beasts to feed). Granted, this is off-the-cuff thinking, so feel free to adjust.

what about one in front of the other?

Once again, it depends on the creatures and how they are tethered. Two side by side horses (sub crodlu or kanks for Dark Sun) would work, but four side by side probably wouldn't. Tethering multiple sets would help, but only so much. The creatures still would not be able to exceed their fastest movement rate no matter how many you have; too many and you have the same logistics problems. 3 sets of 2 side by side crodlu is probably overkill and not neccessary. Chariots in Roman days were designed for manueverability; too many mounts and you lose that manueverability.

what space does such a chariot take?

Depends on the chariot. There are one man, three man, and seven men chariots. A one man chariot I would presume to be a 3'x3' space excluding the wheels, so for D&D, simply assume it takes up a 5 foot square. A 3 man chariot takes up two five foot squares (yes, not as realistic under the new rules), and although I've seen a 7 person chariot, I've no real idea at how big it was.

if the mounts vary in type, what then?

The use reason and logic. No matter what, the chariot can only move as fast as the slowest animals (or they just get run over and killed and don't count any more if they are fewer in number and smaller in size). Say you have 2 crodlue hitched right in front, and four tigones hitched after that. The crodlu out run the tigones, trample them, **** the tigones off, who then prompty stop and eat the crodlu. So the chariot moves at the tigone's base speed (after a brief lunch break of course). Reverse that order, and the tigones cannot keep pace with the crodlu who begin to drag the slower moving beasts along at a slightly slower pace. The tigone's, upset at the incompetence of whoever set up the configuration stop (much higher combined strength than the crodlu who cannot keep moving), turn around, and proptly eat the driver of the chariot.
#35

Pennarin

Jul 21, 2004 2:03:47
What we need is a Dark Sun Charioteering article, and post it on athas.org. And I'm serious.

I'll do research on the net about the roman era gladiatorial games when I'm psyched to it.
I'll need help on the game rules, I know that. Do you want to help Mach?
#36

zombiegleemax

Jul 21, 2004 16:04:42
I'll pitch in if I can (no promises or guarantees though).

There's really only so much to say about it though, unless of course you want to take it into even more of a fantasy concept for specific aspects of DS like game style varieties like chariot style 'jousting' with slower moving prey with the idea that there is only a single pass per match, you don't strike to knock down, you strike to kill or an arrow frenzy match with two dozen or so single rider chariots armed with bows and very fast mounts to the good old Athasian race where if your mounts move too slow, you get eaten by the creatures chasing behind the racers.