Generic Doubts About Athas.org published material

Post/Author/DateTimePost
#1

zombiegleemax

Jul 21, 2004 22:31:31
Hi everyboy. This threads was created to host all doubts (and some errata) about Athas.org published pdfs...

Since I created it, here goes some:

1) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 8 - Cause Despair:
a) How many times can the undead use it? Or is it always "on"?
b) Those successful on the Will save will need to do another check? When? Or they'll became imune for the duration of the combat? Is it affected by getting in and out of the range of effect?
c) Those who failed on the Will save will get anoher check? When?

2) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 9 - Inflict Insanity:
a) It doesn't say if the victim of the touch has a save check to avoid being confused;
b) How many times can "Inflict Insanity" be used?
c) If it is allowed a save against this Special Attack, is it necessary to roll a save every time someone's been hit?

3) Terrors of The Dead Lands:
Chapter 3; Dune Runner, page 40 - Special Qualities:
It says: "Special Qualities: The DHAOT retains all special qualities it had in life and gains the following new one."
It should be DUNE RUNNER instead, isn't it?

4) Terrors of The Dead Lands:
Chapter 3; Dhaot, page 40 - Sample Dhato - Combat:
Where do I find the "SPECTRAL FORCES" spell? I can't find it. I only found "Spectral Hand" on the PHB (3.0/3.5) and "Spectral Weapon" on Song and Silence.
#2

nytcrawlr

Jul 21, 2004 23:04:53
We're about to hit a sweep on TotDL once we get ToA out again.

Hopefully that will clean some of this up.

In the meantime, I'll poke Gab to get your questions answered.
#3

zombiegleemax

Jul 21, 2004 23:25:53
Here goes another one:

5) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 8 - Cause Paralysis:
a) How many times can "Inflict Insanity" be used?
b) Is it necessary to roll a save every time someone's been hit?
c) If the undead is destroyed does the paralysis ceases immeditately?

6) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 8 - Brand:
a) It doesn't say if the victim of the attack has a save check to avoid being marked;
b) How many times can "Brand" be used?

7) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 9 - Guilt Stare:
a) How is it used? As a free-action? Standard Action? Full round action?

8) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 9 - Paralysis Sight:
a) How is it used? As a free-action? Standard Action? Full round action?
b) Is it necessary to roll a save every time the undead uses it on the same character?

9) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 9 - Life Disruption:
a) Does it require the victim to be on the gray?
b) The victim has any save to avoid the effect?
c) Shouldn't the undead disrupt the victim's connection to some plane other than the Gray?
#4

zombiegleemax

Jul 21, 2004 23:43:18
Yet a few more:

10) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 9 - Putrefying Touch:
a) The victim has any save to avoid the effect?
b) How many times can it be used?

11) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 9 - Transmit Curse:
a) The victim has any save to avoid the effect? Wich?
#5

zombiegleemax

Jul 21, 2004 23:52:05
Originally posted by NytCrawlr
We're about to hit a sweep on TotDL once we get ToA out again.
Hopefully that will clean some of this up.
In the meantime, I'll poke Gab to get your questions answered.

Yessss, do it, poke him till he comes here and anwers everybody's questions... huaaahuahahuahauha (archi-vilain's wiked laugh)
Thanks, I would appreciate it. Some questions about the ToA are coming for you...
#6

dawnstealer

Jul 22, 2004 12:15:54
I believe any respectable archvillain's laugh should start with a "moo" or "mu" as in "muHAHAHAHAHAHAHA!" And they have to tap their fingertips together: that's key.

As far as the concerns you raised, I believe you can solve them in one of two ways:

1) Wait for Terrors of Athas to be rereleased with the new rules for undead (and their abilities).

2) Take the path that all undead on Athas are unique. Some undead might have a "cause insanity" always active that no one gets a Will save with (not likely, but who knows?) and another might have one that you do get a will save that only lasts the first round. And so on.

GM's call until the new rules are out, in my opinion.
#7

nytcrawlr

Jul 22, 2004 18:36:50
Originally posted by Dawnstealer
I believe any respectable archvillain's laugh should start with a "moo" or "mu" as in "muHAHAHAHAHAHAHA!" And they have to tap their fingertips together: that's key.

Yeah, no kididng, what a lame, archvillian laugh that was.

:D

I poked Gab for you...
#8

zombiegleemax

Jul 22, 2004 23:02:04
[edited]
Originally posted by NytCrawlr
I poked Gab for you...

Thanks! Here's a cookie for you readyness!
#9

zombiegleemax

Jul 22, 2004 23:33:49
How come no one ever uses 'Heehee' or 'Gufwaw' as villainous laughter? 'Snicker', or 'giggle' work too, you know.
#10

zombiegleemax

Jul 23, 2004 11:37:51
Back to topic before we are laughing this topic off...

On the WotC webpage is a good article about druids with vermin companions. (They can even have swarms!) This, or a version of it should be included into the rulebook under the druid section, as on Athas that would be a very good element.

Here is the gem:
http://www.wizards.com/default.asp?x=dnd/re/20040705a
#11

zombiegleemax

Jul 23, 2004 19:57:48
Damn, now that's an awesome idea. Gives the title Lord of the Flies an all new meaning.
#12

zombiegleemax

Jul 24, 2004 1:01:43
Back to the topic.. could anyone try to answer to my doubts?? :D
#13

zombiegleemax

Jul 26, 2004 9:11:09
Here goes some doubts I collected from ToA:

12)
Vermin; Antloid, page 161 - Combat/Psionics:
Where do I find the "Double Pain" Psionic power? I can't find it. It's neither on the PsiHB nor EPH.

13)
Terrors of Athas; Zhackal, page 137 - Combat/Psionics:
Where do I find the "Mind Bar" Psionic power? I can't find it. It's neither on the PsiHB nor EPH.

14)
Terrors of Athas; Drake - Fire, page 34 - Combat/Psionics:
Where do I find the "Molecular Agitation" Psionic power? I can't find it. It's neither on the PsiHB nor EPH.

15)
Terrors of Athas; Drake - Earth, page 33 - Combat/Psionics:
Terrors of Athas; Drake - Fire, page 34 - Combat/Psionics:
Terrors of Athas; Drake - Water, page 38 - Combat/Psionics:
Where do I find the "Radial Navigation" Psionic power? I can't find it. It's neither on the PsiHB nor EPH.

16)
Terrors of Athas; Drake - Fire, page 34 - Combat/Psionics:
Vermin; Antloid, page 161 - Combat/Psionics:
Where do I find the "Shadow Form" Psionic power? I can't find it. It's neither on the PsiHB nor EPH. I only found "Shadow Body"

17)
Terrors of Athas; Gaj, pag 55 - Description Entry:
- What "four-joined", on the Gaj description, on the following sentence means? "Six four-joined legs ending in webbed feet sprout from beneath the shell" Wouldn't it bem "four-jointed" instead?

18)
Terrors of Athas: Paraelemental Beast - Sun, page 93 - Sunburst:
On the description of the Sunburst abitlity it says : "Any sighted individual within 150 feet radius seeing this must make a Fortitude save (DC 19) or be permanently blinded, healing magics notwithstanding." It means that magic healing works against or not?

19)
Vermin; Hurrum, pag 165 - Description:
On the text just above the Combat entry it's written: "Although flightless..." But on the Speed entry there is a "fly 20 ft. (good)" I thought that "flightless" meant something couldn't fly.. What did I missed?

20)
Terrors of Athas; Tul'k, pag. 132 - Base Attack/Grapple: +3/+10
Is this entry correct? Shouldn't it be +13/+10 or +3/+1? Why the second attack BAB is bigger?

21)
Terrors of Athas; Erdland, pag. 146 - Base Attack/Grapple: +2/+10
Is this entry correct? Shouldn't it be +12/+10 or +2/+1? Why the second attack BAB is bigger?

[edited]
22)
Terrors of Athas; Delifed, pag. 30 - Backlash ability:
The two descriptions for the ability don't match. The first says the ability causes 1d4+1 for each hit dice. The second says it causes 1d4+1 for each 4 hit dices. It seems to me that the first one is correct, what do you say?
#14

Kamelion

Jul 26, 2004 10:40:04
Thanks for the feedback -we're actively editing ToA now, so I can address some of these issues right now as almost all have already been covered during in-house editing.

Where do I find the "Double Pain" Psionic power? I can't find it. It's neither on the PsiHB nor EPH.

Use forced share pain from the EPH.

Where do I find the "Mind Bar" Psionic power? I can't find it. It's neither on the PsiHB nor EPH.

Use cloud mind from the EPH.

Where do I find the "Molecular Agitation" Psionic power? I can't find it. It's neither on the PsiHB nor EPH.

Use matter agitation from the EPH.

Where do I find the "Radial Navigation" Psionic power? I can't find it. It's neither on the PsiHB nor EPH.

Use anchored navigation from the EPH.

Where do I find the "Shadow Form" Psionic power? I can't find it. It's neither on the PsiHB nor EPH. I only found "Shadow Body"

Use that power.

What "four-joined", on the Gaj description, on the following sentence means? "Six four-joined legs ending in webbed feet sprout from beneath the shell" Wouldn't it bem "four-jointed" instead?

Yes, it should be four-jointed. We missed this one .

On the description of the Sunburst abitlity it says : "Any sighted individual within 150 feet radius seeing this must make a Fortitude save (DC 19) or be permanently blinded, healing magics notwithstanding." It means that magic healing works against or not?

Yes, that would mean that magical healing works. However, we axed the sunburst power to bring the creature's CR into line so it will not be in the next release.

On the text just above the Combat entry it's written: "Although flightless..." But on the Speed entry there is a "fly 20 ft. (good)" I thought that "flightless" meant something couldn't fly.. What did I missed?

Hurrums are flightless. The fly speed is an error - good catch .

Is this entry correct? Shouldn't it be +13/+10 or +3/+1? Why the second attack BAB is bigger?

It gets BAB +3 for its five humanoid hit dice. To get its grapple total, add another +3 for its 17 Strength and another +4 for it being size Large, for a total grapple bonus of +10. The same formula applies for the erdland (BAB +2, Str +4, Size +4 for a total of +10 grapple).

The two descriptions for the ability don't match. The first says the ability causes 1d4+1 for each hit dice. The second says it causes 1d4+1 for each 4 hit dices. It seems to me that the first one is correct, what do you say?

I'd agree that the former total makes more sense for a useful ability. We'll double-check this .

Thanks again for the input - always much appreciated!
#15

gab

Jul 26, 2004 11:25:00
1) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 8 - Cause Despair:
a) How many times can the undead use it? Or is it always "on"?
b) Those successful on the Will save will need to do another check? When? Or they'll became imune for the duration of the combat? Is it affected by getting in and out of the range of effect?
c) Those who failed on the Will save will get anoher check? When?

This is an ability that would always be "on". If you fail the Will save you'd have to make another check when the duration expires if you're still in the area of effect. If you make the Will save I'd say it lasts for the duration of the combat, or until you get out of range.

2) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 9 - Inflict Insanity:
a) It doesn't say if the victim of the touch has a save check to avoid being confused;
b) How many times can "Inflict Insanity" be used?
c) If it is allowed a save against this Special Attack, is it necessary to roll a save every time someone's been hit?

Hmmm... a Will save is probably in order. This would be another "always on" ability. If you allow a save, then yes, every time you're hit, you must roll.

3) Terrors of The Dead Lands:
Chapter 3; Dune Runner, page 40 - Special Qualities:
It says: "Special Qualities: The DHAOT retains all special qualities it had in life and gains the following new one."
It should be DUNE RUNNER instead, isn't it?

Yes.

4) Terrors of The Dead Lands:
Chapter 3; Dhaot, page 40 - Sample Dhato - Combat:
Where do I find the "SPECTRAL FORCES" spell? I can't find it. I only found "Spectral Hand" on the PHB (3.0/3.5) and "Spectral Weapon" on Song and Silence. [/b]

Spectral hand is probably a good substitute.

All powers will be updated to 3.5E when we do the revision.
#16

gab

Jul 26, 2004 12:00:33
5) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 8 - Cause Paralysis:
a) How many times can "Inflict Insanity" be used?
b) Is it necessary to roll a save every time someone's been hit?
c) If the undead is destroyed does the paralysis ceases immeditately?

Do you mean "Cause Paralysis"? This would be an "always on" ability. You roll every time you are hit. I would say that the paralysis remains for the whole duration, even if the undead is destroyed (unless healed or something).

6) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 8 - Brand:
a) It doesn't say if the victim of the attack has a save check to avoid being marked;
b) How many times can "Brand" be used?

I wouldn't allow a save, but limit the ability to 3/day.

7) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 9 - Guilt Stare:
a) How is it used? As a free-action? Standard Action? Full round action?

It's the same as a gaze attack.

8) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 9 - Paralysis Sight:
a) How is it used? As a free-action? Standard Action? Full round action?
b) Is it necessary to roll a save every time the undead uses it on the same character?

It's the same as a gaze attack.

9) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 9 - Life Disruption:
a) Does it require the victim to be on the gray?
b) The victim has any save to avoid the effect?
c) Shouldn't the undead disrupt the victim's connection to some plane other than the Gray? [/b]

a) No.
b) None is written, though I suppose a Fortitude save could be called for.
c) No... (this is more Brax's expertise) all beings have an inherent connection to the Gray; that's why they go there when they die.



10) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 9 - Putrefying Touch:
a) The victim has any save to avoid the effect?
b) How many times can it be used?

No save is given, however a Fortitude save could be in order. You'd roll avery time the undead touches you.

11) Terrors of The Dead Lands:
Chapter 3; Special Attacks, page 9 - Transmit Curse:
a) The victim has any save to avoid the effect? Wich?

Same, a Will save could be in order.
#17

zombiegleemax

Jul 26, 2004 13:03:48
Originally posted by Kamelion
Thanks for the feedback -we're actively editing ToA now, so I can address some of these issues right now as almost all have already been covered during in-house editing.

I Know it's quite asking too much from you guys... but could you do just as you did with the "Dark Sun 3" and keep track of everything you changed / corrected or publish an errata?
I'm only asking this because we from the Project Dark Sun Brasil are translating everything from you.. and we have translated almost a third of the ToA already.

Thanks, for the Answers and Help guys.. (This is also for you GAB ;)).
#18

nytcrawlr

Jul 26, 2004 14:23:13
Originally posted by Fabrício Madruga Lopes
I Know it's quite asking too much from you guys... but could you do just as you did with the "Dark Sun 3" and keep track of everything you changed / corrected or publish an errata?
I'm only asking this because we from the Project Dark Sun Brasil are translating everything from you.. and we have translated almost a third of the ToA already.

Thanks, for the Answers and Help guys.. (This is also for you GAB ;)).

We will be releasing a new version of ToA soon with many, many, MANY changes, mostly editing. What you guys catch for us will be added as well.

TotDL will be next once we are done with ToA.
#19

zombiegleemax

Jul 26, 2004 14:47:48
Originally posted by NytCrawlr
We will be releasing a new version of ToA soon with many, many, MANY changes, mostly editing. What you guys catch for us will be added as well.
TotDL will be next once we are done with ToA.

I'm only asking this because it turns a lot easier to update our already translated version... instead of searching with an eyeglass for everything that's been changed.
#20

nytcrawlr

Jul 26, 2004 14:51:45
Originally posted by Fabrício Madruga Lopes
I'm only asking this because it turns a lot easier to update our already translated version... instead of searching with an eyeglass for everything that's been changed.

I would hold off till ToA comes out again then, cause it's going to be soon.
#21

Kamelion

Jul 26, 2004 14:58:49
As far as I understand it, the next release of ToA will directly incorporate all the editorial changes and there will be no separate errata file. However, I do have a pretty comprehensive archive of the evolution of the document and so we might well be able to share our internal errata files with you. That said, the changes reach into the document on a fundamental level, XPH rewrite included. Almost no entry has gone unchanged and there have been extensive grammatical rewrites as well. You may well find that it is actually easier to translate the revised version than try to incorporate the alterations into your translation...
#22

zombiegleemax

Jul 27, 2004 14:25:40
Here's another one from ToA

23) Terrors of Athas
Terrors of Athas; Salt Golem Table, page 63 - Base Attack/Grapple:
There's no entry at all! Wich are the Base Attack/Grapple values?

Originally posted by Kamelion
As far as I understand it, the next release of ToA will directly incorporate all the editorial changes and there will be no separate errata file. However, I do have a pretty comprehensive archive of the evolution of the document and so we might well be able to share our internal errata files with you. That said, the changes reach into the document on a fundamental level, XPH rewrite included. Almost no entry has gone unchanged and there have been extensive grammatical rewrites as well. You may well find that it is actually easier to translate the revised version than try to incorporate the alterations into your translation...

Thank you. That internal errata would help us a lot. I would really like to wait till the next release of ToA but I can't I've already spreaded all monsters among hundreds of translators (Actually I created a "contest??", where anyone could adopt (offer to translate) a monster for us, so now I have about 60 guys who already started to translate the monsters for us...) it's unstopable!! They are overwhelming me with translated texts to revise.... :invasion: :pile:
#23

nytcrawlr

Jul 27, 2004 14:59:53
Originally posted by Fabrício Madruga Lopes
Thank you. That internal errata would help us a lot. I would really like to wait till the next release of ToA but I can't I've already spreaded all monsters among hundreds of translators (Actually I created a "contest??", where anyone could adopt (offer to translate) a monster for us, so now I have about 60 guys who already started to translate the monsters for us...) it's unstopable!! They are overwhelming me with translated texts to revise.... :invasion: :pile:

Damn, you're going to have one hell of a mess on your hands then, because Kam is not kidding, I can't count one monster entry that wasn't edited in some way, if not more than once.
#24

Kamelion

Jul 27, 2004 17:27:40
Originally posted by Fabrício Madruga Lopes
Here's another one from ToA

23) Terrors of Athas
Terrors of Athas; Salt Golem Table, page 63 - Base Attack/Grapple:
There's no entry at all! Wich are the Base Attack/Grapple values?

+6/+23 .
#25

zombiegleemax

Jul 28, 2004 21:49:35
+6/+23 .

Gah!

Well ya won't find me wraslin one o' them any time soon!
#26

zombiegleemax

Jul 30, 2004 14:21:20
Here's another one from ToA

24) Terrors of Athas
Terrors of Athas; Drake - Sun, Table, page 36 - Special Attacks:
1º) Is the sun drake really "Susceptible to Light'?
2º) In case positive, shouldn't it be under the "Special Qualities" instead? The Rain Drake has it under the "Special Qualities".
3º) In case positive, why there's no text explaining it under the Sun Drake Combate description on page 37?
4º) I still think a Sun Drake shouldn't be susceptible to ligh....
#27

gab

Jul 30, 2004 14:56:39
The sun drake's stats are wrong; they're the same as the silt drake (IIRC). An error occured when formatting the document; the next release will have the correct stats.
#28

Pennarin

Jul 31, 2004 20:15:13
From TotDL:

Damage Reduction (Ex): The strong magic that created the racked spirit has given it damage reduction of 10/+1.

Racked spirits are not the product of magic, but their transformation into undeath is fueled by a despicable crime or deed anathema to their nature.
#29

zombiegleemax

Aug 12, 2004 16:28:44
25) Terrors of Athas
Vermin; Antloid, page 161 - Combat/Psionics:
Where do I find the "Death Field" Psionic power? I can't find it. It's neither on the PsiHB nor EPH. Does it work like the feylaar's "Death Field (Sp)" on page 53?

This spell power is also mentioned on:
a) Terrors of Athas
pg. 69 - Sample Half-Magma Feylaar
pg. 161 - Antloid - Dynamis

b) Terrors of The Dead Lands
pg. 34 - Creating a Banshee
#30

nytcrawlr

Aug 12, 2004 16:59:06
Originally posted by Fabrício Madruga Lopes
25) Terrors of Athas
Vermin; Antloid, page 161 - Combat/Psionics:
Where do I find the "Death Field" Psionic power? I can't find it. It's neither on the PsiHB nor EPH. Does it work like the feylaar's "Death Field (Sp)" on page 53?

This spell power is also mentioned on:
a) Terrors of Athas
pg. 69 - Sample Half-Magma Feylaar
pg. 161 - Antloid - Dynamis

b) Terrors of The Dead Lands
pg. 34 - Creating a Banshee

Hmmm.

Not in the core doc either. WTH.
#31

Kamelion

Aug 12, 2004 17:30:31
Originally posted by Fabrício Madruga Lopes
25) Terrors of Athas
Vermin; Antloid, page 161 - Combat/Psionics:
Where do I find the "Death Field" Psionic power? I can't find it. It's neither on the PsiHB nor EPH. Does it work like the feylaar's "Death Field (Sp)" on page 53?

This spell power is also mentioned on:
a) Terrors of Athas
pg. 69 - Sample Half-Magma Feylaar
pg. 161 - Antloid - Dynamis

b) Terrors of The Dead Lands
pg. 34 - Creating a Banshee

It was a 2e psionics power and the feylaar was given a spell-like ability to replace it. At the last round of edits this became a psi-like ability and the power was removed from the antloid writeup.
#32

zombiegleemax

Aug 13, 2004 7:32:00
Originally posted by Kamelion
It was a 2e psionics power and the feylaar was given a spell-like ability to replace it. At the last round of edits this became a psi-like ability and the power was removed from the antloid writeup.

Ok, thanks!

And what about the Dwarf Banshee, he'll have the power removed from his power list too?
#33

Kamelion

Aug 13, 2004 8:06:05
Originally posted by Fabrício Madruga Lopes
Ok, thanks!

And what about the Dwarf Banshee, he'll have the power removed from his power list too?

Most welcome . I'd guess that there'll be a similar solution for the banshee - we haven't gotten around to him yet, though...
#34

zombiegleemax

Aug 13, 2004 9:17:08
Am I really helping ?? Or am I pestering you guys from Athas.org instead??
#35

Kamelion

Aug 13, 2004 10:29:57
Originally posted by Fabrício Madruga Lopes
Am I really helping ?? Or am I pestering you guys from Athas.org instead??

Heh, believe or not you really are helping . I am literally compiling the final round of edits into ToA at this very moment and once I get done with the stuff from our internal mailing list I will turn to this thread next and amend the things you picked up on.

I also stopped by your site and had a look - that's one heck of a project you guys have going there! It looks great. You can tell your hordes of translators that there's not long to wait ;)
#36

zombiegleemax

Aug 31, 2004 8:02:02
Here goes some new ones!!!!


26) Terrors of The Deadlands
Chapter 5 - Monsters; Crimsom, page 21 - Combat/Aura of Death:
a) The victim has any save to avoid the effect?

27) Terrors of The Deadlands
Chapter 5 - Monsters; Crimsom, page 21 - Combat/Aborb Energy:
a) The victim has any save to avoid the effect?

28) Terrors of The Deadlands
Chapter 5 - Monsters; Golem, Bone, page 23 - Piercing Damage:
Shouldn't the Bone Golem have a resistance against piercing damage? After all, he's nothing more than a big skeleton.

29) Terrors of The Deadlands
Chapter 5 - Monsters; Golem, Obsidian, page 24 - Combat/Stun:
Under the "Stun" description are mentioned two saves, a Fortitude and a Reflex one, wich are the CDs to these saves?

30) Terrors of The Deadlands
Chapter 5 - Monsters; Golem, Sand, page 24 - Combat/Improved Grab:
It states that the Grapple bonus is +16, shouldn't it be +15 instead? BBA (+6) Str (+5) Size (+4)?

31) Terrors of The Deadlands
Chapter 5 - Monsters; Golem, All, page 22-25, Challenge Rating:
Aren't the challenge rate of some golens too low? For example, the wood golem (CR 7) has: natural weapon, immunity to magic, cast spells as a 8th level druid and damage reduction. Isn't it being understimated?

31) Terrors of The Deadlands
Chapter 5 - Monsters; Insect Swarm, Bugdead, page 25, Bite Damage:
Under the "Damage" entry it states that the Bite damage from the locust and mini-kank swarms are: 1d2-5 and 1d2-4, isn't wrong? Would it be 1d5-2 and 1d4-2 instead?
#37

superpriest

Nov 10, 2004 9:16:38
BUMP, since I'm working on TotDL again.
#38

zombiegleemax

Nov 10, 2004 12:02:47
BUMP, since I'm working on TotDL again.

er... Sorry, but what do you meant?
#39

superpriest

Nov 10, 2004 12:53:24
I was making the thread easier to find by bumping it to the main page. I am working on editing TotDL. Thanks for your comments so far, by the way.
#40

jon_oracle_of_athas

Nov 10, 2004 16:46:27
TotDL = Terrors of the Dead Lands
#41

zombiegleemax

Nov 11, 2004 7:14:48
I was making the thread easier to find by bumping it to the main page. I am working on editing TotDL. Thanks for your comments so far, by the way.

Ah....
Editing ToTDL?? Oh my god... Are you updating it to 3.5ed? Are you upgrading it? What are you doing?
Gosh... we'll have to translate again!!!
#42

superpriest

Nov 11, 2004 9:50:28
Ah....
Editing ToTDL?? Oh my god... Are you updating it to 3.5ed? Are you upgrading it? What are you doing?
Gosh... we'll have to translate again!!!

It's being updated to 3.5 and edited in much the same way as Terrors of Athas. I hope translating won't be too much work for you.
#43

zombiegleemax

Nov 11, 2004 10:10:25
Now that you mentioned it... I think I still have some doubts to post here... or some inconsistencies...

I'll search for then..

Could you try to keep track of what modifications you are doing? (Sort of an errata thing)

That would make our translantion work a lot easier..
#44

zombiegleemax

Nov 11, 2004 10:13:33
32) TotDL
The creature "salt banshee" appears on chapter 4, in "Becoming a Morg", I couldn't find this creature, and it doesn't appears on the ToA either.

33) TotDL
The Weakness "Distractible" (pg. 12) is not on the Table 3-5, pg 12, for random weaknesses.

34) TotDL
The spells "create tree of undeath", "create tree of life", "energy containment", "pact of undeath", "pact of darkness" and "Store The Mind" are mentioned on chapter 4, but nowhere to be found.

35) TotDL
I couldn't find the spell "transformation" (pg. 11, under the Special Quality "Tap the Gray")

36) TotDL
There are some special qualities, attacks and weaknesses that have differente names between the Tables and their description.
#45

zombiegleemax

Nov 11, 2004 10:25:01
TotDL = Terrors of the Dead Lands

TdTM = Terrores das Terras Mortas (in portuguese)

By the way, Terrors of the Dead Lands means
"Terrors of the lands of the dead" or
"Terrors of the lands wich are dead itself" ????
#46

superpriest

Nov 12, 2004 14:59:48
Could you try to keep track of what modifications you are doing? (Sort of an errata thing)

That would make our translantion work a lot easier..

I don't think it's really possible. It's not merely a matter of changing numbers to 3.5 (which alone would be a lot to track), but a rewrite of many of the abilties and an edit of the grammar. And monsters in 3.5 get physical descriptions, and converting to 3.5 means pulling those descriptions out of the body text and into a paragraph of its own.

It's too much to keep track of, since changes could occur in every sentence. Plus, some of the grammar is poor. (I don't mean to attack Gab and Brax here; this book really, really impressed me when I ran my Dark Sun campaigns.)

EDIT: If, in translating TotDL originally, you were happy with how the text came out grammatically in your language, then you shouldn't have to worry much about translating the whole doc. You can copy over the stat blocks and re-translate only the abilities.
#47

zombiegleemax

Nov 16, 2004 5:27:27
EDIT: If, in translating TotDL originally, you were happy with how the text came out grammatically in your language, then you shouldn't have to worry much about translating the whole doc. You can copy over the stat blocks and re-translate only the abilities.

Now... that helps a lot. Fortunately grammar and spelling errors do not affect our translation. So I guess we'll do that. :D
#48

zombiegleemax

Nov 22, 2004 12:55:28
36) Terrors of Athas, page 25, Chanth
Where are these Feats? They are mentioned on the Chanth's entry.
Narrow Mind, Unconditional Power, Delay Power, Twin Power, Burrowing Power

37) Terrors of Athas, page 112. Reggelid
On the Reggelid's entry, under the special quality "Magical Lore" description, "spell-completion" and "spell-trigger" are mentioned as a sort of itens, anyone can tell me where can I find what it means?

38) Terrors of Athas, page 165, Lizard Subterraneam
What "Fanner beast" means?

39) Terrors of Athas, page 127, Silt Weird
What are the 'dune stalkers' and 'sandmen' mentioned on the descriptive text of the Silt Weird?
#49

Pennarin

Nov 22, 2004 14:14:39
36) Terrors of Athas, page 25, Chanth
Where are these Feats? They are mentioned on the Chanth's entry.
Narrow Mind, Unconditional Power, Delay Power, Twin Power, Burrowing Power


They are from the XPH. There's also Complete Arcane, Complete Divine, Complete Warrior and Miniature's Handbook that athas.org has access to. Not counting the Forgotten Realms books.

37) Terrors of Athas, page 112. Reggelid
On the Reggelid's entry, under the special quality "Magical Lore" description, "spell-completion" and "spell-trigger" are mentioned as a sort of itens, anyone can tell me where can I find what it means?


They are magic item categories, specifically activation categoties. See DMG page 213.
#50

Sysane

Nov 22, 2004 14:24:50
38) Terrors of Athas, page 165, Lizard Subterraneam
What "Fanner beast" means?

Fanner beasts are lizard like creatures that the Dray of New Guiestenal raise as cattle.
#51

Kamelion

Nov 22, 2004 14:25:06
36 & 37: What Pennarin (who is not on measly slow 56k dial-up like me) said :D

38: The fanner beast is a breed of subterranean lizard that is raised by the dray - it is mentioned by name in City by the Silt Sea but wasn't deemed worth a whole monster entry in ToA.

39: Dune Stalkers are in MM2 and Sandmen are in The Tome of Horrors (I can't recall if Sandmen got converted elsewhere - they're an oldie from 1e FF originally). The latter is a kind of earth elemental and the stalker is an evil earth outsider.

Edit: Slooooooow, Kam! Slooooowww! Heh heh heh. Oh, I love my little hamster-powered modem, I so do.
#52

elonarc

Nov 22, 2004 14:36:59
The fanner beast is a breed of subterranean lizard that is raised by the dray - it is mentioned by name in City by the Silt Sea but wasn't deemed worth a whole monster entry in ToA.

Ha-ha!! Remember? I wrote you an email about the fanner beast. If you had included it, it wouldn't have confused Fabrício...
[just kidding]
#53

Kamelion

Nov 22, 2004 14:48:10
Ha-ha!! Remember? I wrote you an email about the fanner beast. If you had included it, it wouldn't have confused Fabrício...
[just kidding]

:D. Heh heh, I was thinking about that mail and wishing I had kept it because, iirc, my reply included the changes that you would need to make to the standard subterranean lizard in order to represent the fanner beast. I don't suppose you have a copy still...?
#54

elonarc

Nov 22, 2004 16:21:23
IIRC it was: Lizard, subterran as base creature (maybe it was a smaller version, though); no swallow whole and improved grab; a bonus to intimidate or something similar for the frightening effect of its [Kragen] ...I am at a loss here...the thing around its neck.

PS: Good to see you back.
#55

superpriest

Nov 22, 2004 17:19:44
They are from the XPH. There's also Complete Arcane, Complete Divine, Complete Warrior and Miniature's Handbook that athas.org has access to. Not counting the Forgotten Realms books.

We shouldn't be using any books outside of the SRD, meaning the Core 3 plus the XPH.
#56

xlorepdarkhelm_dup

Nov 22, 2004 20:08:01
We shouldn't be using any books outside of the SRD, meaning the Core 3 plus the XPH.

Actually, the SRD consists of the following:
the Core 3 books (Player's Handbook, Monster Manual, Dungeonmaster's Guide)
the Expanded Psionics Handbook
the Epic Level Handbook (which includes *all* the Epic rules, not just the stuff found in the 3.5 DMG)
Deities & Demigods

so, there's 6 books that are part of it.

If you don't believe me, check out the SRD's download section.
#57

Kamelion

Nov 23, 2004 4:08:39
IIRC it was: Lizard, subterran as base creature (maybe it was a smaller version, though); no swallow whole and improved grab; a bonus to intimidate or something similar for the frightening effect of its [Kragen] ...I am at a loss here...the thing around its neck.

PS: Good to see you back.

I found my reply to your mail, actually. It said (amidst my usual waffling):

If you want a 100% accurate fanner beast you can still use the subterranean lizard stats - just change the bite to a horn, or add a secondary horn attack, making the attack line +8 melee (1d8+5, bite) and +3 melee (1d8+2, horn). Shave, say, 5 points off Climb and give it Intimidate 5. Presto, one fanner beast.

The thing around it's neck would be called frills, I suppose, like a frilled lizard from the real world. After rereading the fanner beast description in CbtSS, I would even suggest removing Climb altogether, as they are described as rather fat and cow-like and I don't see them as scampering nimbly across rocky cliff-faces, heh heh.

PS. Thanks . Good to be back. Seems like flippin' ages!
#58

superpriest

Nov 23, 2004 8:49:37
Actually, the SRD consists of the following:
the Core 3 books (Player's Handbook, Monster Manual, Dungeonmaster's Guide)
the Expanded Psionics Handbook
the Epic Level Handbook (which includes *all* the Epic rules, not just the stuff found in the 3.5 DMG)
Deities & Demigods

so, there's 6 books that are part of it.

If you don't believe me, check out the SRD's download section.

Yeah, I sometimes forget about those. I meant no other books.
#59

Pennarin

Nov 23, 2004 10:50:09
I like 'other books'. Its better to actually increase the base from which we pick our feats and spells, as long as they are appropriate for DS and from WotC.
WotC has all of its settings be 3E settings, and not d20, so their feats and spells are interchangeable between settings as long as the flavor matches.
I sometimes use Malhavoc Press' stuff, but I feel a little guilty to include that because it might not be all that much balanced.
#60

zombiegleemax

Nov 23, 2004 11:21:13
Thanks for the answers!

However, something still pending... I meant what "fanner" means... see, my english dictionaire is not that good... is it a way to define those beast used to move mills, ou to drag anything else?

By the way could someone care to answer questions 32 through 36?

Ps1: And this too:

TdTM = Terrores das Terras Mortas (in portuguese)
By the way, Terrors of the Dead Lands means
"Terrors of the lands of the dead" or
"Terrors of the lands wich are dead itself" ????

Ps2: How am I suppose to keep track of the feats they use if they don't make reference to the books they are taken from? That's an absurd! ... er.. well... Could you guys from athas.org, make notes/quotes about the feast indicating where they are taken from?
#61

Kamelion

Nov 23, 2004 14:30:58
Thanks for the answers!

However, something still pending... I meant what "fanner" means... see, my english dictionaire is not that good... is it a way to define those beast used to move mills, ou to drag anything else?

By the way could someone care to answer questions 32 through 36?

Ps1: And this too:

TdTM = Terrores das Terras Mortas (in portuguese)
By the way, Terrors of the Dead Lands means
"Terrors of the lands of the dead" or
"Terrors of the lands wich are dead itself" ????

Ps2: How am I suppose to keep track of the feats they use if they don't make reference to the books they are taken from? That's an absurd! ... er.. well... Could you guys from athas.org, make notes/quotes about the feast indicating where they are taken from?

"Fanner" is a reference to the flaps of skin around the lizard's neck, which it raises in order to appear intimidating, just like the real frilled lizard, or a fan that you use to keep cool when it's hot - so a fanner beast is literally a beast that raises a fan of skin around its neck.

We're busy with editing TotDL at the moment (you probably already knew that, though ) but some answers to questions 32-36 should be along soon.

Ps1 - It could mean either, I suppose, but I would go with "Terrors of the Lands which are Dead". Any other opinions on this one?

Ps2 - You are expected to memorise all feats in all WotC products. What's so absurd about that? :D Ahem. Actually, it's pretty straightforward as we are taking feats from PHB, MM, XPH and the DS3 Core rules only at the moment. Apart from those in DS3 Core, most feats are from the PHB, monstrous feats will be from the MM and any psionic feats are from the XPH. Those are the only sources we can use, as they are ogl. Oh, and there's Leadership in the DMG but that's it. The Epic Bureau will doubtless start incorporating Epic feats too, but that's still a little way off, I'd imagine. If you don't wanna flip between the books, just use the SRD - they should all be in there .
#62

Pennarin

Nov 23, 2004 14:44:08
CSoD uses Spell Thematics, from Magic of Faerûn, in Chimali Zaachila's NPC write-up.
#63

superpriest

Nov 23, 2004 16:02:57
I like 'other books'. Its better to actually increase the base from which we pick our feats and spells, as long as they are appropriate for DS and from WotC.
WotC has all of its settings be 3E settings, and not d20, so their feats and spells are interchangeable between settings as long as the flavor matches.
I sometimes use Malhavoc Press' stuff, but I feel a little guilty to include that because it might not be all that much balanced.

Malhavoc's stuff is as good as WotC's and probably better balanced. Still, it doesn't belong in something by Athas.org, and neither does Complete Warrior or the other WotC books.

First, Fabrício Madruga Lopes and others do not remember where the feats are from. Second, I (and I'm sure others) don't own these books. Third, it's not open content; we try not to use closed content.
#64

nytcrawlr

Nov 23, 2004 16:07:07
we try not to use closed content.

More like WE CAN'T use closed content on anything official.
#65

Pennarin

Nov 23, 2004 16:21:56
drum...drum...Spell Thematics...drum
#66

gab

Nov 23, 2004 16:41:30
When a non-SRD feat is used, a proper SRD substitute is mentionned, as is the case for Spell Thematics in Chimali Zaachila's writeup.
#67

superpriest

Nov 23, 2004 17:20:24
More like WE CAN'T use closed content on anything official.

Yes, but we obliquely refer to the Manual of the Planes magma paraelemental in ToA.
#68

nytcrawlr

Nov 23, 2004 17:27:10
Yes, but we obliquely refer to the Manual of the Planes magma paraelemental in ToA.

Right, that's one of our few exceptions.
#69

Kamelion

Nov 23, 2004 18:04:12
Right, that's one of our few exceptions.

It is a very sly one, though ;)...
#70

nytcrawlr

Nov 23, 2004 18:22:33
It is a very sly one, though ;)...

;)
#71

zombiegleemax

Nov 24, 2004 5:26:17
When a non-SRD feat is used, a proper SRD substitute is mentionned, as is the case for Spell Thematics in Chimali Zaachila's writeup.

Does that mean that you'll start to put quotes indicating the feat's origin?
Thanks! :D
#72

zombiegleemax

Nov 24, 2004 5:39:43
"Fanner" is a reference to the flaps of skin around the lizard's neck, which it raises in order to appear intimidating, just like the real frilled lizard, or a fan that you use to keep cool when it's hot - so a fanner beast is literally a beast that raises a fan of skin around its neck.

So.. that's it? Hum... gosh... I would never guess... And what would be the name of such beast in my language? I'm not a zoologist! :D
"That's not so logical" - quoting Mr. Spock.

We're busy with editing TotDL at the moment (you probably already knew that, though ) but some answers to questions 32-36 should be along soon.

Good, We're eager to see the new ToTDL and translate it. Do you think we could adopt the same procedure we did with ToA?

Ps1 - It could mean either, I suppose, but I would go with "Terrors of the Lands which are Dead". Any other opinions on this one?

That's what I thought to be too. And since we agree to each other we now have stablished an absolute truth. :D

Ps2 - You are expected to memorise all feats in all WotC products. What's so absurd about that? :D Ahem. Actually, it's pretty straightforward as we are taking feats from PHB, MM, XPH and the DS3 Core rules only at the moment. Apart from those in DS3 Core, most feats are from the PHB, monstrous feats will be from the MM and any psionic feats are from the XPH. Those are the only sources we can use, as they are ogl. Oh, and there's Leadership in the DMG but that's it. The Epic Bureau will doubtless start incorporating Epic feats too, but that's still a little way off, I'd imagine. If you don't wanna flip between the books, just use the SRD - they should all be in there .

Just a quote mentioning it's origin and my thousand hungry halflings won't be released over you...
#73

zombiegleemax

Nov 30, 2004 10:09:14
40) Terrors of Athas
Every "Psi-Like Ability" entry => "Manifester level 'X'th."
Does it means that he manifest these powers as a 'X'th level psion?
If not, could someone care to explain this a bit more specifically?

Edit: BTW, we finally finished translating ToA... we expect to be releasing it before Xmas.
#74

Kamelion

Nov 30, 2004 10:53:59
40) Terrors of Athas
Every "Psi-Like Ability" entry => "Manifester level 'X'th."
Does it means that he manifest these powers as a 'X'th level psion?
If not, could someone care to explain this a bit more specifically?

Edit: BTW, we finally finished translating ToA... we expect to be releasing it before Xmas.

Yes, that's what it means. Congratulations with finishing the translation, too! I know you have had a whole bunch of people all working together on that - great to hear that it has finally come together .
#75

zombiegleemax

Nov 30, 2004 12:04:40
Yes, that's what it means. Congratulations with finishing the translation, too! I know you have had a whole bunch of people all working together on that - great to hear that it has finally come together .

Try to imagine the size our credits list will be :D
#76

zombiegleemax

Dec 17, 2004 11:23:09

Just to keep it alive, since some new doubts are coming with DA I releasing..
#77

zombiegleemax

Apr 28, 2005 6:44:25
Hello.
While I was reading several of the Athas.org stuff I noticed that the terms used to refer to natives are different from one book to another.

So what's the right word for those bellow?

City/Village...............Native..................Language
Cromlim.......................Cromlinite
South Ledopolus...........________..............Dwarven
North Ledopolus............________..............Dwarven
Ur Draxa.....................Draxans.................High Draxan (Nobles) / Low Draxan (slaves)
Balic..........................Balikite/Balican........Balicite
Bodachi
Giustenal
Kalidnay.....................Kalidnese
Raam.........................Raamite..................Raamish
Yaramuke...................Yaramukite
Tyr...........................Tyrian
Draj..........................Draji
Lost Scale.................._________...............Pterran
Pterran Vale................_________...............Pterran
Saragar......................Saragan
Kled............................Kledian...................Dwarven
Altaruk
Celik
Ogo............................________..............Halfling
Walis
Winter's Nest................________..............Aarakocra
Thamasku....................________..............Rhul-thaun
Hidden Village...............The Free
Salt View
Gulg...........................Gulg

[Edit 1: to include Terminus Vortexa's contribution]
[Edit 2: to include Eric Anondson's contribution]
[Edit 3: to include Murkaf's contribution]
[Edit 4: to include Murkaf's 2nd contribution]
#78

terminus_vortexa

Apr 28, 2005 9:30:16
Ur Draxa----Draxans------High Draxan(Nobles) Low Draxan (Slaves)
#79

zombiegleemax

Apr 28, 2005 13:12:54
Thanks.. !
#80

eric_anondson

Apr 28, 2005 17:01:51
City/Village...............Native..................Language
Cromlin.....................Cromlinite
Saragar.....................Saragan
Gulg.....................Gulg

Here are some more that I have found in sources.

BTW, I have also seen "Balican" used for person from Balic.
#81

dawnstealer

Apr 28, 2005 18:15:18
Canonically (is that a word?), it's supposed to be Balikite, but I always say "Balician" (bal-LEE-shun).
#82

eric_anondson

Apr 28, 2005 18:33:02
Canonically (is that a word?), it's supposed to be Balikite. . .

Why couldn't someone say that because "Balican" appears in a Dark Sun accessory that it is also canon?
#83

zombiegleemax

Apr 28, 2005 22:12:51
Here are some more that I have found in sources....
BTW, I have also seen "Balican" used for person from Balic.

Thanks Eric Anondson.

Thank you too, Dawnstealer,
BTW, Balician, after translated wouldn't make much sense on our language... not that it would interfere in this discussion.
#84

murkaf

Apr 29, 2005 6:46:29
Hello.
While I was reading several of the Athas.org stuff I noticed that the terms used to refer to natives are different from one book to another.

So what's the right word for those bellow?

City/Village...............Native..................Language
South Ledopolus.........._________.............Dwarven
North Ledopolus.........._________.............Dwarven
Lost Scale.................._________..............Pterran
Pterran Vale..............._________..............Pterran
Kled.........................._________.............Dwarven
Altaruk......................_________.............(probably same as Tyr or Balic)
Ogo..........................._________..............Halfling
Walis.........................._________..............(probably same as Tyr)
Winter's Nest.............._________..............Aarakocra
Thamasku..................._________..............Rhul-thaun
Hidden Village............THE Free...................________
Salt View.................._________..............(probably same as Gulg or Nibenay)
#85

zombiegleemax

Apr 29, 2005 7:05:48
Thanks murkaf,

Is there anyone from athas.org out there? Flip? Jon? Mark Hope? I would apreciate some official touch in this matter... :D
#86

murkaf

May 04, 2005 7:05:43
City/Village...............Native..................Language
Kled..........................Kledian...............Dwarven
(From the Cerulean Storm)


Thanks murkaf,

Is there anyone from athas.org out there? Flip? Jon? Mark Hope? I would apreciate some official touch in this matter... :D

Actually, the answers I provided (unless between parenthesis) are all from official 2nd edition material.