Plot Developments for KoD(Spoilers).

Post/Author/DateTimePost
#1

zombiegleemax

Jul 28, 2004 13:50:41
We all know that Huma Dragonbane's dragonlance is found within the first installment of the Age of Mortals campaign. My question to all of you is this, who in your group will be the one to wield this mighty weapon for good ?

[Edit: I did not notice that there was already a similar thread started by iconherder sorry ladies and gentlemen. The question above stands though because I think this will be interesting to hear about.]

~~~
#2

Sysane

Jul 28, 2004 14:01:22
My guess it will be the KoS squire Grigor Evergaurd. Granted buy that point he maybe a low level knight.
#3

shnik

Jul 28, 2004 14:29:33
In my adventure, even though I said I didn't want any evil characters, and that it would be a good-oriented campaign (in the style of the old DL modules), not a single one of my players is good, and not a single one of them is lawful, so I'm kind of laughing at them for wanting to be neutral. The player who'll probably use the Lance itself would be the Tarmak Barbarian, since he fights with a two-handed weapon already.
#4

iconherder

Jul 28, 2004 15:41:05
In my campaign I have a LG cleric who is intending to become a Knight of Solamnia and a Fighter who might become one. I'd say one of those two will end up with the Lance.

That is if they aren't killed by the Afflicted Kender wielding the Blade of Betrayal before they get there!

Bwahahahaha
#5

calabozo

Jul 28, 2004 15:54:43
In my campaing onle one of my players is good and his a squire of the crown so his gonna get it, I too told them tha I didnt wanted evil character and the adventure was oriented towards good but still ... all neutrals.

Right now the TWF ranger is cursing because he cant weild the Shard of light ( I added to the aligment restrictions of the blade that only good aligned characters can weild it whiout gaing the negative level way before I knew all would be playing neutral characters) Im trying to advice them to give the weapon to the squire but even now the cleric of sirrion has it in his back pack.

Out of topic question, cna a character identify the SHard with a identify spell or a analize deomer (SP) ? since in the blade description it says minior artifact.
#6

theredrobedwizard

Jul 28, 2004 22:13:04
In my campaign, it'll probably be the Wizard of High Sorcery. He's a LG Silvanesti Elf. Everyone else in the group is either non-Lawful or non-Good. 'Course, the two Steel Legionaires in the party might end up trying to get at it. Should be some nice inparty conflict over that little piece of metal.

-TRRW
#7

zombiegleemax

Jul 29, 2004 2:45:11
I ruled that the SHard of light couldn't be identified by the Identify spell, as that specificly says it can't identify artifacts.

as for Analyze Dewomer, it dosen't say that, so if my players find a way to get that spell, then they can Id the shard.

As for the Lance, probably the Figher/Cleric/Soon to be knight of the Crown.

As a note, why would the wizards get the lance, they sure as heck can't use it (That whole "Can only use Qstaff and Dagger" thing kinda stops it) so it's much better off in the hands of someone who can use it.
#8

frostdawn

Jul 29, 2004 6:25:46
Originally posted by Teclis of House Magi
I ruled that the SHard of light couldn't be identified by the Identify spell, as that specificly says it can't identify artifacts.

as for Analyze Dewomer, it dosen't say that, so if my players find a way to get that spell, then they can Id the shard.

As for the Lance, probably the Figher/Cleric/Soon to be knight of the Crown.

As a note, why would the wizards get the lance, they sure as heck can't use it (That whole "Can only use Qstaff and Dagger" thing kinda stops it) so it's much better off in the hands of someone who can use it.

Not to mention that most wizards don't have a great Con either (usually most points go towards Int and maybe Dex) so hypothetically, even if they did wield the lance, they wouldn't be as effective with it.
#9

frostdawn

Jul 29, 2004 6:33:28
This might be a funny question, and sorry if this is general knowledge, but I needed to clarify something.. Huma's lance (the one he used to bring down Takhisis) was a dragon mounted, full sized lance, which is a bit ungainly for a person on foot to wield.

Does the lance in the KoD take this into consideration, or is the lance being written off as a footman's lance for the ease of the adventure (and thus, ease of transport and wielding)

The reason I ask is the true lance of Huma would probably be somewhere in the vicinty of 10-15 feet long (much larger than a standard lance in order to clear the front of a dragon mount and still be effective). That is a bit unwieldly for a person on foot, to say nothing of the difficulty of trying to conceal a weapon that big (and potentially heavy). Not to mention the massive magical aura that sucker would have.

Any thoughts?
#10

theredrobedwizard

Jul 29, 2004 7:11:51
As a note, why would the wizards get the lance, they sure as heck can't use it (That whole "Can only use Qstaff and Dagger" thing kinda stops it) so it's much better off in the hands of someone who can use it.

It was recently pointed out to me that nowhere in the DLCS or AoM does it mention this. I've talked to a couple of people from Sovereign Press about this, and I've come to the conclusion that this is just leftover crap from 1st Ed (read: stupid crap to keep Wizards down).

As such, Wizards in the Age of Mortals can use any weapon they dang well want to. The Wizard in my campaign is probably going to take levels in Solamnic Auxilliary Mage and Dragonrider; so it makes sense for him to take the Lance.

He'll be like Huma and Magius in one neat little package.

-TRRW
#11

iconherder

Jul 29, 2004 10:36:46
I seem to recall in the books that the Wizard's of High Sorcery frowned on wizards wielding weapons. Something in the description of how Raistlin had that dagger concealed in his sleeve being permissable, because they were allowed that small concession.

Could just be leftover from the AD&D 2nd edition days though.
#12

zombiegleemax

Jul 29, 2004 12:49:15
Well, it states under the Weapon and Armor Proficiency that "tradition forbids them from using any weapon except a quarterstaff or dagger." So wizards can use any weapon they please.
#13

frostdawn

Jul 29, 2004 15:32:10
Originally posted by Loren Stronghilt
Well, it states under the Weapon and Armor Proficiency that "tradition forbids them from using any weapon except a quarterstaff or dagger." So wizards can use any weapon they please.

Is that from the DLCS, or from the Player's Handbook? In terms of Dragonlance, I would think the DLCS would take precedence. (spelling?)
#14

theredrobedwizard

Jul 29, 2004 21:23:45
It also says that "there is no penalty for ignoring this prohibition, though most wizards choose to honor it, holding strongly to their ancient traditions."

No where does it say, as it did in previous editions, that WoHS can ONLY use staff and dagger.

Heck, the head of the white robes uses a freakin' Longbow in Wizard's Conclave.

-TRRW
#15

zombiegleemax

Jul 30, 2004 0:44:52
Originally posted by frostdawn
Is that from the DLCS, or from the Player's Handbook? In terms of Dragonlance, I would think the DLCS would take precedence. (spelling?)

That is from the DLCS... Underneath "Weapons and Armor Proficiency" of Wizards of High Sorcery...
#16

iconherder

Jul 30, 2004 18:06:57
So the basic thought is, there was once this rule, alot of people still adhere to it out of tradition, but it's really just old and defunct and won't affect characters at all?

That's handy, because I have a char who really wants to play an Arcane Archer type and that wouldn't seem to mesh well with being a WoHS if they could only use a dagger or staff.

The AoM book seems to imply that War Wizard isn't all that compatible with WoHS because wearing armor is not an option for a WoHS. Is that also true? I have another wizard in my party who really wants to go the route of battle mage, possibly wearing armor and wielding a sword.

While we're picking at WoHS rules, what is the deal with "first allegiance to magic," I mean, does it have any real game effect? Would it keep a WoHS from becoming a Solamnic Aux. Mage?