Istivin: City of Shadows

Post/Author/DateTimePost
#1

zombiegleemax

Jul 30, 2004 10:49:03
I noticed a post on EN World from Erik Mona that an article describing the city of Istivin is to appear in Dungeon 117. Istivin sounds like a place with a lot of possibilities for adventuring, so I am looking forward to reading this. (Plus, I used to have a pre-wars campaign where the PCs were based in Istivin.)

I'm wondering if this is also the issue where the first Greyhawk map appears? Could this also coincide with the beginning of the next Adventure Path series?

It's a good time to be a Greyhawk fan...
#2

max_writer

Jul 30, 2004 10:51:54
Blast! My players will probably be in Istivin before 117 comes out.

Wonder if I can detain them somehow ...
#3

chatdemon

Aug 02, 2004 5:00:00
Anyone got a link to this announcement/teaser?
#4

zombiegleemax

Aug 02, 2004 9:45:57
lol Rich, what the... is "UnCon Prizewinner?"

Congratz on whatever it is ;)
#5

chatdemon

Aug 06, 2004 14:50:29
Well, got some more info on this at Greytalk chat last night.

It's coming within the next 3 or 4 issues, and features an innovative and exciting adventure that involves breaking Marquis Querchard out of jail! Wooo!

Ok, enough sarcasm.

When are we going to stop seeing rehashed classic modules and overly cliched garbage like this and get some decent content in Dungeon?

Stay tuned to Canonfire for an alternative look at Istivin.
#6

cwslyclgh

Aug 06, 2004 15:20:55
Originally posted by abysslin
lol Rich, what the... is "UnCon Prizewinner?"

Congratz on whatever it is ;)

Uncon is the convention that the boards holds online every year (I think this year will be year 3)... the wizo's have various contests on different boards and such, and you can win prizes (Generaly like custom avatars etc).
#7

zombiegleemax

Aug 06, 2004 16:57:56
It's coming within the next 3 or 4 issues, and features an innovative and exciting adventure that involves breaking Marquis Querchard out of jail! Wooo!

Ok, enough sarcasm.

Dude, get over the sour grapes already. Some of us remember when Dungeon was 24/7 Forgotten Realms gag-fest.
#8

erik_mona

Aug 06, 2004 18:42:03
>>>
It's coming within the next 3 or 4 issues, and features an innovative and exciting adventure that involves breaking Marquis Querchard out of jail! Wooo!
>>>

Yikes. Wake up on the wrong side of the bed this year, Rich?

>>>
When are we going to stop seeing rehashed classic modules and overly cliched garbage like this and get some decent content in Dungeon?
>>>

Well, you haven't seen the adventure in question, and have no idea how "cliched" it is, so it's extremely difficult for me to take your questions seriously.

The recent reaction to Dungeon's content (including the "rehash" Maure Castle) has been more positive than at any other time in the last five years, so while the adventures do not seem to appeal to you, it seems (at least anecdotally) that they are finding an audience somewhere.

If your question was an honest one, and not just a barb (difficult to tell these days, Rich), I'd suggest checking out Wolfgang Baur's "Raiders of the Black Ice," which will appear in Dungeon #115. Further (and still limited to Greyhawk), I think you might enjoy "Mad God's Key," by Jason Bulmahn, which appeared in the currently available Dungeon #114. The adventure includes a fun foot chase across the decks of several barges that's been getting a lot of positive mail and messageboard feedback.

Also, the 11-installment Shackled City Adventure Path that concludes in Dungeon #116 is neither rehash nor "overly cliched." In fact, I'd say most of them rank with the best adventures yet published for third edition.

--Erik Mona
#9

zombiegleemax

Aug 06, 2004 20:59:16
Erik, I like a lot of what you've done with Dungeon and I think the changes are definitely for the best, however I have to agree with chatdemon on the issue of rehashes.

Maure Castle might've been interesting, but it would definitely come under the category of rehash. It's all very well and good to revisit the past, but I would wager that a majority of your readers are firmly embedded in the present and don't really want old stuff made new. For that, we can get our fill from Kenzer and legal conversions of old modules like those found on EN World.

The unexplored explored, mysteries unveiled and more importantly, developments and NEW mysteries to explore I think should be the call of the day. To show people that Greyhawk itself doesn't have to be a rehash, and can be as new and vibrant as any other setting, given the right treatment.
#10

zombiegleemax

Aug 06, 2004 21:56:24
Let's not forget that Maure Castle is an exception in that it was meant to revisit the old days in remembrance and the spirit of Greyhawk's 30th Anniversary.
#11

zombiegleemax

Aug 07, 2004 1:03:49
I just want to start by mentioning that since I never saw the original Maure Castle (and probably wasn't born then anyways) I have no problem with a rehash of it, it was new to me.

Anyways, I've always thought Istivin sounded like a cool place to adventure in from the description in the LGG and I'm looking forward to the article. Of course, if it's cliched and crap I'll raise hell (actually I won't, but I want to sound tough okay!?) but until it's out I'll just hope it's not.

The poster maps are definitely worth looking forward to as well.
#12

grodog

Aug 07, 2004 1:32:21
Let's also not forget that Maure Castle has a brand-new level and lots of hints at additional levels, and also expands on the materials for the original three levels first published in 1984. This is not a simple rehash....
#13

Mortepierre

Aug 07, 2004 3:17:02
Originally posted by Iksander
It's all very well and good to revisit the past, but I would wager that a majority of your readers are firmly embedded in the present and don't really want old stuff made new.

Given how well issue #112 seems to have sold, I doubt that...

But hey, Paizo should really get a poll going because, judging by the amount of people asking for updates (and improvements) to the "old GH modules", I would wager the exact opposite.

Erik, thumb up for your superb work till now. Can't wait to see more of it
#14

max_writer

Aug 07, 2004 5:01:02
When are we going to stop seeing rehashed classic modules and overly cliched garbage like this and get some decent content in Dungeon?

Quick question: was it said what the adventure was? I assume drow and giants (since you said rehash) but am curious.
#15

clobberintime

Aug 07, 2004 10:10:27
Istivin- am I wrong in thinking this is the home of Kas in the module Vecna lives. I know alot of gryhawers don't enjoy this album too much but its a classic. Travelling with the one legged Vecna before he reveals himself is awesome. Taking on a task the 8 couldn't finish is priceless.

Now what ever did become of Tuerney and the circle... I wonder.
#16

Mortepierre

Aug 07, 2004 12:26:13
Originally posted by ClobberinTime
Istivin- am I wrong in thinking this is the home of Kas in the module Vecna lives.

You must be thinking of Citadel Cavitius. That's where Kas rotted (no pun intended) until he became a vampire (albeit a unique one).
#17

Halberkill

Aug 09, 2004 11:08:44
Sheesh, Greyhawkers are so negative at times.

Eh, I've done it too, passion has it's price.

Though I do like the new Dungeon, mostly because the fonts are legible now, and there aren't annoying background images behind the text making it more difficult to read. Now if you could just get WotC to follow suit.

Halber
#18

cebrion

Aug 10, 2004 7:05:44
In a central Flaness campaign I once played a character who hailed from "far off Sterich". I always wanted to see a bit more of that area. And with the campaign I am currently running leading towards the G-D-Q series, Istivin might be a interesting place for the characters to stop along the way.

I like the new Dungeon format as well. Some blatantly Greyhawk-themed adventures that easily enough can be stuck into any campaign world with the changing of a few names. "Mad God's Key" could just as easily take place along the docks of Waterdeep. I guess this default campaign setting thing might just be a reality.
I'll be using two out of the three adventures in issue #114 almost immediately. The adventure path adventure will have to wait a bit, as it takes a back seat to my current campaign plans involving a Return to Maure Castle for some poor hapless fools!!!

[que evil laughter]
#19

zombiegleemax

Aug 11, 2004 23:43:14
As long as it has references to the bubble over it during the 'Queen of Spiders', then I'm okay.

Without this very important part of it's history, I'd feel that things were certainly lacking.
#20

chatdemon

Aug 13, 2004 3:50:58
Originally posted by Erik Mona


Well, you haven't seen the adventure in question, and have no idea how "cliched" it is, so it's extremely difficult for me to take your questions seriously.

Well, Im going only by what YOU said, and since you failed to actually refute what i said and instead simply dismissed me, it's "extremely difficult" for me to take your adventure seriously.

Originally posted by Erik Mona

The recent reaction to Dungeon's content (including the "rehash" Maure Castle) has been more positive than at any other time in the last five years, so while the adventures do not seem to appeal to you, it seems (at least anecdotally) that they are finding an audience somewhere.

Funny, in another thread here you said that the data on the Maure Castle issue wouldn't be in for a while.

So you're judging the reception of the article on a couple dozen internet posters opinions?

To put it honestly, most of the recent content (excepting Holian's Isle of Dread piece) doesn't interest me, just not in my area of greyhawk. As you well know, Istivin does interest me, and IMO I've offered some far better ideas over the last couple years than a cheesy jail break scenario.
#21

scoti_garbidis

Aug 13, 2004 8:30:51
Can you at least smile when you are being negative? :D :D :D ;)

Life is good!
#22

max_writer

Aug 13, 2004 10:44:03
I'm just hoping it has a map of Istivin and (if possible) a map of Sterich.
#23

zombiegleemax

Aug 13, 2004 16:42:46
Originally posted by chatdemon
It's coming within the next 3 or 4 issues, and features an innovative and exciting adventure that involves breaking Marquis Querchard out of jail! Wooo!

Although I like what Dungeon usually does, this adventure is right out of the Conflicts & Intrigues section of the LGG. Meaning that many DM's who'd be interested have probably already expanded on the hook in the LGG and made thier own adventure regarding the Marquis.

So why bother expanding a hook so long after the LGG came out? Why not do somehting a bit more original?

Just a thought...
#24

qstor

Aug 15, 2004 16:46:01
Originally posted by Coldpenguin625
Although I like what Dungeon usually does, this adventure is right out of the Conflicts & Intrigues section of the LGG. Meaning that many DM's who'd be interested have probably already expanded on the hook in the LGG and made thier own adventure regarding the Marquis.

So why bother expanding a hook so long after the LGG came out? Why not do somehting a bit more original?

Just a thought...

Propably cause Erik's been really really busy and has been meaning to get to it for a long time. I would have loved to see it as a LG adventure but it's probably good that it will appear in Dungeon.

Mike
#25

erik_mona

Aug 15, 2004 23:53:41
What Mike said.

--Erik
#26

zombiegleemax

Aug 16, 2004 17:05:45
Looking forward to this one, as the LG scenarios set in the same place were pretty good IMO.

One thing that I'd really love to see is a greater link between explicit GH content in Dungeon and LG. Mad Gods Key was a good scenario, we had great fun playing it last weekend hopping from barge to barge and avoiding the bad guys at the end, and the link into LG seems to be working pretty well from the feedback I'm getting. Perhaps a few more tie-ups like this would be possible?

Also, any clues if this is likely herald the start of the series of articles detailing cities of the Flanaess that was mentioned many moons ago?

Thanks
#27

zombiegleemax

Aug 16, 2004 17:05:50
Double post deleted :embarrass