The Fluffy side of Psi

Post/Author/DateTimePost
#1

the_people_dup

Aug 11, 2004 22:51:59
One of the coolest things about Athas, I think, is that majic can always be traced back to a specific source. Be it the elemental Planes, Spirits of the land, the Sorcerer Monarchs, or even sapping the energy from life it's self.

But what about Psionics. How does it work? Is it simply there without an explenation? Is there an oficial answer to this question and what are peoples homebrewed explenations?

My therey :

This first part is based off my views of the real world;
The Mind views reality according to it's percepion of what rality is. Perception and relaity are effectivley the one and the same. If somebody beleives something to be real, then it is effectivley real for the purpose of that persons reality. The mind can convince it's self that the body is cold, warm, painfull or painless. In the right state of mind, you can convince yourself that something that is not logically possible is real.

Now for the Other part;
If a mind creates it's own reality, what is there to stop a strong enough mind's reatity from meshing its self into and conjoining with the realitys of others?

This is, personally, the best explanation that I have come up with yet, although I havent explained it that well.
#2

zombiegleemax

Aug 12, 2004 1:46:22
Yeah, I just always assumed that that was how it worked. I once had a very complicated and scientific theory, which boils down to what you said in not so many words.
#3

xlorepdarkhelm_dup

Aug 12, 2004 3:10:38
Originally posted by The People
But what about Psionics. How does it work? Is it simply there without an explenation? Is there an oficial answer to this question and what are peoples homebrewed explenations?

Well, the proliferation of Psionics can be most likely traced back to the Githyanki (or was it 'zeri?) Bomb that caused the development of the Athasian Giths. It also is pretty much why Psionics appeared. I've always figured that Magic came from an external source, while Psionics came from an internal source. Psionic energy forms from within an individual, who learns how to harness and use it. It is something that anyone can potentially do, and as such, is also the most easily explainable to the common people, and most widely accepted - it doesn't steal from nature, it doesn't use otherworldly energies (from the elemental planes), and it doesn't demand that it's users follow it's will. Psionic development results from focused training and study to bring the mind and spirit together and produce the desired effect.
#4

the_people_dup

Aug 12, 2004 6:10:43
Something that I've been meaning to ask; How does tha standard athesian citizen tell the diference between magic ans Psionics? It seems to me that there would be some confusion.

and Xorlep? what is this event with the Gith, I've never heared of it before (sorry for my newbness)
#5

the_people_dup

Aug 12, 2004 7:32:41
oops, doubble post
#6

zombiegleemax

Aug 12, 2004 7:45:25
I thought psionics, just mastered the mind and body. they do it the same way you read... ruffly. I was gona try to put my since in about how a citizen tells the difference, but I couldnt tell you....
#7

Sysane

Aug 12, 2004 7:45:57
what is this event with the Gith, I've never heared of it before (sorry for my newbness)

This was info from the Black Spine DS adventure. Basiclly the Githyanki had a strong/city hold beneath the Black Spine Mt. called Yathazor. I think it may predate the Green Age. Not entirely sure on that. The Githzeri planted and set off a mind bomb to cripple the Githyanki. The end result was that the Githyanki were left near mindless. The Gith are beleived to be the devovled decendace of the Githyanki.

The side effect of the bomb was that it imbued the rest of the life on Athas with a sort of psi gene mutation that has been passed down from generation to generation.

Hence why everyone one pretty much has a wild talent. I don't know if this is considered canon though.
#8

zombiegleemax

Aug 12, 2004 9:42:11
I thought that the way people could tell the difference between elemental magic, psionics and templar magic versus defiling/preserving was because of the destruction of foliage and the draw on their life force (of significantly lesser extent for preserving magic).

In my game, I made it all but impossible not to notice that arcane magic was being used. You could feel the defiling and see the life force of plants rising as dark, whispy tendrals into the air. It would not directly point to the person, but you would know that someone cast an arcane spell...probably that newcomer, the one you didn't like the look of in the first place...
#9

Sysane

Aug 12, 2004 10:09:56
Back in 2e psionics didn't have a visual or somactic effects like magic. Due to this it was pretty clear cut who was a psionist and who was a wizard. Hence why there was a non weapon proficiency somactic concealment for wizards to hide their arcane art.

In 3e it would a bit harder to differentiate between the two. The only real tip off would be material components. I think it would be safe to say that it is easier for a wizard to conceal his talent for magic in the 3e world than it was in 2e. That is unless he openly defiled.

This begs the question if there should be some additional visual effects to acrane magic for DS purposes beyond open defiling.
#10

zombiegleemax

Aug 12, 2004 10:38:34
Originally posted by Sysane
Back in 2e psionics didn't have a visual or somactic effects like magic. ...

That is something I'm not too fond of. I do not believe that there was any real need to add flashy effects to Psionics. It makes them feel like just another form of magic.

Originally posted by Sysane []
The Githzeri planted and set off a mind bomb to cripple the Githyanki. The end result was that the Githyanki were left near mindless. The Gith are beleived to be the devovled decendace of the Githyanki.

The side effect of the bomb was that it imbued the rest of the life on Athas with a sort of psi gene mutation that has been passed down from generation to generation.

Hence why everyone one pretty much has a wild talent. I don't know if this is considered canon though.

That is exactly how a DM of mine explained wild talents. Obviously it must be written down somewhere if two people have such similar views on the matter.
#11

Sysane

Aug 12, 2004 10:44:24
That is exactly how a DM of mine explained wild talents. Obviously it must be written down somewhere if two people have such similar views on the matter.

Its all in the DS adventure Black Spine. It was a good module.
#12

zombiegleemax

Aug 12, 2004 10:51:27
Oops! Sorry about that...

I saw you mentioned Black Spine in the original post, but I misread the wording of your post.
#13

Sysane

Aug 12, 2004 11:00:55
No prob
#14

zombiegleemax

Aug 12, 2004 11:35:41
I didnt know, that they defined why every one is a wild talent... I just accepted that psionics were promanent. Like sonar is to marine mammal, vs. vision for us land mammals. (Basically just evolutionary, because of environment) Thanks for the info.
#15

the_people_dup

Aug 14, 2004 0:05:28
Ok, the gith mind bomb sorta makes sence, but how does the standard person tell the difference between magic and psionics? Do they know insticavely? or do they sometimes mistake one for the other? It seems that in 3e and 3.5 they share too many similaritys. but I like 3.5 and don't want to change too much of it. help?
#16

xlorepdarkhelm_dup

Aug 14, 2004 1:10:43
Originally posted by The People
Ok, the gith mind bomb sorta makes sence, but how does the standard person tell the difference between magic and psionics? Do they know insticavely? or do they sometimes mistake one for the other? It seems that in 3e and 3.5 they share too many similaritys. but I like 3.5 and don't want to change too much of it. help?

Well, based on the Prism Pentad novels, the average person *doesn't* usually know how to distinguish between the two. Many seem to categorize it all as magic, and it takes a practitioner or someone else familiar with it to help point it out. Then, usually, it is pointed that wizardds cause a "ever growing circle of black ash" around them, so people see all wizards as defilers, and may think that a preserver is actually a psion. Defining the differences between preservers and defilers can make for a very interesting session for a group to deal with, as well as the differences between arcane and divine magic.

I dunno, I usually play a very supersticious world, where the average person fears magic, and sees both magic and psionics as "magic", and sees it all as frightening. This does produce a large number of lynch mobs to the character who just casually starts using it in a city. Tyr is a little more lenient, but it's not something completely accepted yet - more like a work in progress.
#17

korvar

Aug 14, 2004 4:13:54
Personally, I rule that as Psionics are so common that a large proportion of the population get Wild Talents, that most people are capable of recognising common Psionic powers, and the way they are invoked.

Just to ask: in 2nd Ed, Psionics didn't need V,S or M components; is that still the case? Because in my campaign, it works like this:

Psionics: The wielder doesn't say anything or wave their arms around. There is occasionally a signatory gesture from people formally trained in Schools of the Way (simply habits picked up from a particular way of being trained - those trained in Tyr tend to hold two fingers to their temples when they use the Way, for example). And Psionic powers are common enough that most of them will be familiar.

Clerical Powers: The wielder will have an obvious Holy Symbol that they use as part of the casting (thrusting it towards their foe, passing it over the person to be healed, etc), and they will give their invokations in clear language, and will mention their Patron ("May the Powers of Earth heal this injury!", "In the Name of Hamannu the God of War, I call the Lightning from the skies!"). Again, many people will have seen Clerical Magic (in the cities, Templars dealing with troublemakers). Not quite as often as Psionics (how often have you seen Police dealing with trouble?), but still, most people have an idea of what Clerical powers can do.

Arcane Spells: The caster speaks some weird language that nobody around recognises, and makes strange gestures. Even without a Honking Big Circle Of Ash, plants nearby may react. There may even be a greenish light drawn up from the ground. Their magics do Strange Things that are subtly different from The Way or Templar Powers, and are unfamiliar.

So most people (in cities, anyway) are familiar enough with the other two to recognise Arcane Spells - or at least guess it's Something Unfamiliar And Therefore Bad. It won't be perfect - a Templar from another city might be thought of as a Sorcerer, especially if they aren't using Common. Someone from a distant School Of The Way might use an unusual Power, and his casual School Gesture might be misinterpereted.

And, of course, there's always Somantic Concealment, or however that works in 3.5.

Just my two bits.
#18

meridianvv

Aug 14, 2004 9:08:44
In the DS novels, when anyone is attacked by the way they are always shifted into a reality of the mind, hence the visual, audio manifestations of the way in 3e.

I usually have the effects of a psi power only visible, etc., to the target of the power, because the battle is taking place between that person and the mindbender.

If a master of the way(psion, psiwarrior, etc.) is attacked or is sure a companion is attack, I usually give them a spellcraft(or psicraft if you are treating psi as a totally different force then magic) in order to determine what exactly is going on.

Just my bit on how to deal with psi, but what do i know :D
#19

zombiegleemax

Aug 14, 2004 15:19:44
In the DS novels, when anyone is attacked by the way they are always shifted into a reality of the mind, hence the visual, audio manifestations of the way in 3e.

That is almost exactly how mindscape combat works, which is why I so much prefer it to the 'defunct' standard psi combat. You can easily use such audio and visual aspects of spell powers in the mindscape that forms between psionic combatants to liven up the mental battlefield a bit, including such signiture aspects.
#20

zombiegleemax

Aug 16, 2004 7:56:34
Originally posted by Korvar

Psionics: The wielder doesn't say anything or wave their arms around. There is occasionally a signatory gesture from people formally trained in Schools of the Way (simply habits picked up from a particular way of being trained - those trained in Tyr tend to hold two fingers to their temples when they use the Way, for example). And Psionic powers are common enough that most of them will be familiar.

Clerical Powers: The wielder will have an obvious Holy Symbol that they use as part of the casting (thrusting it towards their foe, passing it over the person to be healed, etc), and they will give their invokations in clear language, and will mention their Patron ("May the Powers of Earth heal this injury!", "In the Name of Hamannu the God of War, I call the Lightning from the skies!"). Again, many people will have seen Clerical Magic (in the cities, Templars dealing with troublemakers). Not quite as often as Psionics (how often have you seen Police dealing with trouble?), but still, most people have an idea of what Clerical powers can do.

Arcane Spells: The caster speaks some weird language that nobody around recognises, and makes strange gestures. Even without a Honking Big Circle Of Ash, plants nearby may react. There may even be a greenish light drawn up from the ground. Their magics do Strange Things that are subtly different from The Way or Templar Powers, and are unfamiliar.

This is how magic and psionics work in my campaign as well. I think that the changes made to psionics, specifically the outward signs, just make everything look the same and it makes the world more generic.

Psionics do not require physical anything since they are part of the mind. This is very differen though in mindscape, where these powers take on very real aspects. It is here where you can see manifestations for each power.

I'm not sure I remeber this well, but at some point, Psionics combat in Athas was further subdivided into more attacks/defenses, each of which was related to something in Athas (the mekillot, the dragon, etc..) Anybody remeber this? Or perhaps is was something my DM used himself?
#21

korvar

Aug 16, 2004 8:46:03
That was The Will And The Way.

Originally, as in from 1st ed. AD&D, Psionics had 5 attack modes and 5 defence modes, which had various plusses and minuses against each other.

Then, in The Will And The Way, each mode was subdivided into four sub-modes, each of which was represented by an image, and there was a honking big 20 x 20 table showing how each attack mode interacted with each defence mode.

I always wanted to make it into some kind of card game, where you would lay down your attack mode and defence mode, as did your opponent, then *flip*, you see how you did.
#22

zombiegleemax

Aug 16, 2004 8:49:32
Originally posted by Korvar

I always wanted to make it into some kind of card game, where you would lay down your attack mode and defence mode, as did your opponent, then *flip*, you see how you did.

That is definetly an interesting idea which I believe has merit. It would definetly make combat a little more interesting. It introduces an element of chance which is always present in a battle.
#23

the_people_dup

Aug 16, 2004 18:59:36
So, thuings are begining to make sence, and there appears to be two didstinct ways to go about it.

1. a superstitious, cloistered world where the townspeople think that it's all magic, so kill them all.
or
2. A world where people know enough to differentiate between the different types of spelcasting.

But there is a third possibility; in a world where psionics is the norm, preserver magic, and occasionally divine magic could be mistaken for psionics.

I like the idea of the mindscape battles, could someboddy explain this in a bit more detail?
#24

zombiegleemax

Aug 17, 2004 0:38:50
When a mind bender makes an assult on the mind of another he must make contact with that mind. When he does so they create a shared space, a mindscape if you will. This mindscape can be changed into anything that either of the two people disire. This manipulation is limited by two factors both the sheer force (PP/PSP) avalible to the manifesters, and the expertise (levels and unique training at DMs descresion). This means that an unusally gifted 3rd level psion might be able to throw a massive rock at someone, however well trained psion would be more able to shape the mindscape into something equally huge, but more detailed such as a wyvren complete with deadly poison. All of these descriptions are left up to the DM but I find encouraging the characters to develop their attacks into these elegant descriptions, guiding them with the appearance of these mindscape elements adds a great deal of depth to the game. It also gives them a great deal of information about their psionic opponets when they observe how they manipulate the mindscape. Ultimatly whatever the manipulations look like they should reflect the actuall attacks or telepathic powers avalible to the characters. (Note due to my being tired please ignore any spelling errors)
#25

the_people_dup

Aug 19, 2004 4:36:01
Thanx.
So, does the mindscape leave an impression/have any effect on the real world? and who can see what is happening within the mindsape?
#26

zombiegleemax

Aug 19, 2004 6:42:02
I would guess anybody who is in tune with the mind could possibly see what is going on. Based on the Athas cosmology, the mindscape is somewhere in the Gray, so I would assume it would have little if no sensory manifestations in the real world.
#27

dracochapel

Aug 20, 2004 1:21:07
My opinion is that psionics are an external power channeled through an internal foci, namely the mind.
The source of the power is the Black, everything that could be.
Most psionic creatures/people never develop their foci, while psionicists develop this foci which allows them to access greater amounts from the black.
Wild Talents/Psi Creatures are like teaspoons, getting a tiny amount of power, enough to create a single effect or a limited number of effects (since things like tigons have more power, but are still wild talents).
Psionicists increase their capacity, they have a bucket to fill with energy, and use.
This capacity is what is called "power points".

The Dark Lens, the physical representation of the black, can increase the amount a person can use, in effect allowing the mindscape to come through to reality.

Also why is the mindscape in the gray? not disagreeing, just curious what your points to support that are (since i always assumed it was all in people's minds, a waking dream).
#28

zombiegleemax

Aug 20, 2004 7:05:15
Originally posted by DracoChapel

Also why is the mindscape in the gray? not disagreeing, just curious what your points to support that are (since i always assumed it was all in people's minds, a waking dream).

There is a website which has an (unofficial) map of the cosmology of DS. I forget which one exactly (any help here, guys?). IIRC, they used some of the events in the novels involving Sadira as supporting evidence for doing it that way.

Let me go see if I can find the link...
#29

zombiegleemax

Aug 20, 2004 8:42:45
I would think if the psychic combatants 'shifted' to another place for their fight, it would be a construct of possibly the initiator's mind, not another plane.

The mindscape therefore could resemble whatever the psychic wished: a flat, rolling plain, pillars descending into an abyss, etc.

I just have the two dueling psychics have their battle out in the blink of an eye; the other characters usually don't even know it happened except when one of the psionicists keels over or they sense it with their own psionics.
#30

zombiegleemax

Aug 20, 2004 10:15:33
The mindscape [bis][/b] a construct of the mind. The cosmology states though that this construct is close to the plain known as the Gray. In the materila plane, the guys just look like they are staring at each other (at lest in my campaign), but the mindscape is what they make of it. It is one person trying to impose his will on it and shape it that can be part of the battle.
#31

the_people_dup

Aug 20, 2004 23:50:43
This seems fine for two psionic opponets to fight, usin what seems like the 3e psionic aombat system (which I beleive is noe in 3.5, unfortunatley) but what abot thos more fashy energy rays and such? not forgetting that they can be used on non psionic opponents.