Dark Sun Designers Q&A!

Post/Author/DateTimePost
#1

nytcrawlr

Aug 23, 2004 17:08:22
Ok, GenCon was a blast, even if we did skip Sunday. Was still disappointed that Mahalvoc didn't have a booth, what with a new accessory coming out next month that just seemed strange to me.

Anyways we were able to track down Bill Slavicsek (couldn't find anyone else) and asked him about doing a Q&A from the community. He loved the idea and gave me his card so we can email the Q&A to him.

Once we get it done I will email it to him, and he will forward it to Troy Denning as well since he didn't have Troy's contact info with him at GenCon. Just note that he will answer on his own time and it will take a few months or so since he's busy, which I told him was fine and very understandable.

I was also thinking of forwarding this off to some of the other designers as well, if we can ever get their contact info. I think Tim's is on his current D20 company's website, could be wrong though.

So, think of some questions you want to ask the designers and reply to this email. I'll keep a list going (combining it with the list from the boards once they are back up and running less sporadicly).

Once we get a decent list we can send it off and hopefully get some answers that we have been wanting. Also, try to think of questions other than "Why did you do x instead of y?" and more of things like "What were your initial thoughts when doing x, and why did you go that direction, etc?"


Mach and Penn, if I forget anything please chime in.

Will try to get this on the boards wants it balances out some.


Thanks,


Nathan (NytCrawlr)

P.S. I think we should do one for Noonan as well to find out what his initial plans were for Dark Sun, even if they got butchered later. Hopefully that will clear some things up with the Paizo version.
#2

zombiegleemax

Aug 23, 2004 18:09:46
Some sample off the cuff questions, just generic ones.

"What's your favorite aspect of Dark Sun?"

"If you could go back and change one thing about the setting, what would it be?"

"Could you give us a brief overview of the whole space halfling invasion?"

"What were some other future plans for Dark Sun that never got envisioned?
#3

nytcrawlr

Aug 23, 2004 18:16:06
Why is Kalak shown as a much weaker champion/SM than all the others? Just seems like he really isn't what is stated in the official timeline and that there may be more to the whole thing.

What was the reasoning behind killing off three Champions/SMs, and imprisoning another, especially since one of the three killed were a major part of the setting?

Was Irikos planned out at all, or was it a contradiction that just happen to make it in the official timeline?
#4

zombiegleemax

Aug 23, 2004 18:23:32
I am curious as to how they saw the areas beyond the Tyr Region. Such as the desolation of the planet. Is the whole planet dead beyond the Tyr Region. Did they intend distant areas to be lush? etc. If they even thought it out that far. I would also like to know any cultures they particularly felt defined an area. Ya know, basic mapping stuff!
#5

dracochapel

Aug 23, 2004 23:07:05
Just a few questions to add:

"How much of the history was originally developed (when DS first released)? and how much was it added to/modified for the Prism Pentad?"

"Does Borys have wings? or does he tuck em back?"

"Why did you decide on Halflings as the creator race? and what are your personal favourite DS races?"

"what was the original concept for DS? and how did it change over development?"
#6

jaanos

Aug 23, 2004 23:09:57
Here another one:

"Why do people think Kalak is a wuss, when he spent so much time and energy building a ziggurut, what was he really up to all those years?"

"How much effort did Kalak spend protecting his iron mine?"
#7

nytcrawlr

Aug 23, 2004 23:17:56
Mostly for Troy:

How related is the module Beneath Two Suns to Dark Sun?

What was the second series of novels you had planned for Dark Sun about? Was it even close to the Chronicles series that made print instead?

Have you given up on getting the IP for Dark Sun?

What was your side of the space halfling thing? I've heard that your version had nothing to do with an invasion at all.

I know you have received things that Athas.org has done for the conversion of Dark Sun to 3rd edition. What about those things you have looked at did you like, and what would you change, and how?


Ok, enough from me for awhile.

Hopefully this spawns a multitude of other questions though.

;)
#8

dracochapel

Aug 23, 2004 23:41:19
Wow, had never heard of Beneath Two Suns, but very 'martian chronicles', (something)(something) of Mars and those sort of pulp novels.
Guess we're lucky the first athas novel wasnt called Beneath Two Moons
Added question:

(for troy) where did YOU intend Dark sun to go as different from where it seemed to be headed?
Is Xlor's theory of the Yuuzhan Vong in Star Wars been an offshoot of the space halflings idea true? How would that have unfolded?
Where was the Dregoth plotline heading?
What are your opinions of mixing campaign worlds (especially with DS which has such an isolated feel esp. compared to that big highway called the Realms)?

(for nyt) whats IP? i cant get IP address out of my head is it something to do with the rights?
#9

nytcrawlr

Aug 24, 2004 0:15:29
Originally posted by DracoChapel
Wow, had never heard of Beneath Two Suns, but very 'martian chronicles', (something)(something) of Mars and those sort of pulp novels.

Barsoom.

(for nyt) whats IP? i cant get IP address out of my head is it something to do with the rights?

The latter.
#10

xlorepdarkhelm_dup

Aug 24, 2004 0:20:14
Nevermind.
#11

Kamelion

Aug 24, 2004 1:37:03
To what or who does the prophecy refer in "Mystery of the Ancients" in the Revised Boxed Set (the one that says that the Wanderer will return). Is it referring to Rahn Thes Onel?

What happened to the Messenger comet?

What caused the Great Earthquake?

Are the zik-chil the same as the spelljammer race the xik-chil? If so, was it the intention that they originated on Athas or that they later came to Athas?

They aren't the nature-benders, are they? Because that's just silly, right? :P

Was it the idea that there would be more fully-transormed dragons (like Borys) elsewhere on Athas?

Why does the dragon Farcluun in Black Flames have the same name as the big red dragon that appeared in Greyhawk Ruins? Were they supposed to be connected or is this just designer goofery?

What's the deal with the giant squid/shark crossbreeds?
#12

zombiegleemax

Aug 24, 2004 7:02:03
Very nice. I've been hoping for an opportunity to ask some questions about DS to the designers. Here are only a few off the top of my head. Thanks for the opportunity, NytCrawlr!

  • It is readily appararent that Dark Sun draws from our own ancient history. Some aspects are easily discerned (Andropinis -> Rome), yet some are more obscure. What where the main civilizations/cultures that where used as an inspiration for the setting?
  • What is the Messenger?
  • There are hints/suggestions that at some point there might have been gods in Athas. Is this so? What happened to them?
  • What is the Gray and how/why was it created?


Many more to come :D (If you have to choose, please pick the first one )
#13

zombiegleemax

Sep 02, 2004 13:34:40
I'd like to know how the Sea of Silt came about. What act caused it.
#14

Kamelion

Sep 02, 2004 13:51:18
Nyt, we seem to have lost quite a few posts from this thread, as well as the entire Noonan Q&A thread. Did you have them saved or should we repost? If you have a copy saved, could you post the questions here again so we don't get too mamy duplicate questions? Cheers .
#15

Pennarin

Sep 02, 2004 16:32:31
Nyt is taking a vacation and will be back soon.
#16

Cyrian

Sep 02, 2004 22:37:36
Is the Dark Sun Gray related in any way to the Dragonlance Gray? Or is it just a coincidence?
#17

Pennarin

Sep 02, 2004 23:38:49
Is the Dark Sun Gray related in any way to the Dragonlance Gray? Or is it just a coincidence?

Coincidence, just like Farcluun's name happearing also as another dragon's in Forgotten Realms.
#18

Kamelion

Sep 03, 2004 2:38:28
Coincidence, just like Farcluun's name happearing also as another dragon's in Forgotten Realms.

Coincidence, you say? Pan-gameworld conspiracies, I say! Farcluun is the dimension-hopping love child of Mordenkainen and Rajaat, the latter also the avatar of "Ao", who is secretly the spirit of Drizzt Do'Urden reaching back through time to unweave the events that led to his own munchkiny demise!

And it was Greyhawk, not the FR :D

And where the hell have all the sigs gone?
#19

xlorepdarkhelm_dup

Sep 03, 2004 11:57:09
And where the hell have all the sigs gone?

Mine's still here. Guess those that vanished were too big.
#20

Kamelion

Sep 03, 2004 16:43:27
Mine's still here.

Not from where I'm sitting it isn't. Odd.
#21

xlorepdarkhelm_dup

Sep 03, 2004 22:31:36
I think they have it configured to only show the signature once in a thread. Kinda disorienting, but if you look for your first post in this thread, your signature is there.
#22

Pennarin

Sep 03, 2004 23:51:37
Kam, the answer you seek lies at the Crimson and Obsidian Tower, there you will find...

Urrr, rmmm. Sorry.

Kam, the answer can be found in My Account/Edit Options/Signatures Show Once.
Signatures Show Once
When set to "Yes" this toggle prevents the signatures of other posters from displaying more than once per page in a thread.
О Yes О No

Also be sure to check this option too:
Visible Post Elements
You have the option to show or hide various elements of messages, which may be of use to users on slow internet connections, or who want to remove extraneous clutter from posts.
ڤ Show Signatures
ڤ Show Avatars
ڤ Show Images (including attached images and images in [IMG] code)

#23

Kamelion

Sep 04, 2004 3:00:47
Thanks guys It was set to show once per thread - I hadn't noticed that option. Neat idea, actually, heh.
#24

nytcrawlr

Sep 13, 2004 17:48:46
Nyt, we seem to have lost quite a few posts from this thread, as well as the entire Noonan Q&A thread. Did you have them saved or should we repost? If you have a copy saved, could you post the questions here again so we don't get too mamy duplicate questions? Cheers .

Got backups, at least up till I left on vacation.

Will get those up shortly.
#25

nytcrawlr

Sep 13, 2004 22:03:01
What I have so far:


"What's your favorite aspect of Dark Sun?"

"If you could go back and change one thing about the setting, what would it be?"

"Could you give us a brief overview of the whole space halfling invasion?"

"What were some other future plans for Dark Sun that never got envisioned?

Why is Kalak shown as a much weaker champion/SM than all the others? Just seems like he really isn't what is stated in the official timeline and that there may be more to the whole thing.

What was the reasoning behind killing off three Champions/SMs, and imprisoning another, especially since one of the three killed were a major part of the setting?

Was Irikos planned out at all, or was it a contradiction that just happen to make it in the official timeline?

I am curious as to how they saw the areas beyond the Tyr Region. Such as the desolation of the planet. Is the whole planet dead beyond the Tyr Region. Did they intend distant areas to be lush? etc. If they even thought it out that far. I would also like to know any cultures they particularly felt defined an area. Ya know, basic mapping stuff!

"How much of the history was originally developed (when DS first released)? and how much was it added to/modified for the Prism Pentad?"

"Does Borys have wings? or does he tuck em back?"

"Why did you decide on Halflings as the creator race? and what are your personal favourite DS races?"

"what was the original concept for DS? and how did it change over development?"

"Why do people think Kalak is a wuss, when he spent so much time and energy building a ziggurut, what was he really up to all those years?"

"How much effort did Kalak spend protecting his iron mine?"

How related is the module Beneath Two Suns to Dark Sun?

What was the second series of novels you had planned for Dark Sun about? Was it even close to the Chronicles series that made print instead?

Have you given up on getting the IP for Dark Sun?

What was your side of the space halfling thing? I've heard that your version had nothing to do with an invasion at all.

I know you have received things that Athas.org has done for the conversion of Dark Sun to 3rd edition. What about those things you have looked at did you like, and what would you change, and how?

(For Troy) Where did YOU intend Dark sun to go as different from where it seemed to be headed?
Is Xlor's theory of the Yuuzhan Vong in Star Wars been an offshoot of the space halflings idea true? How would that have unfolded?
Where was the Dregoth plotline heading?
What are your opinions of mixing campaign worlds (especially with DS which has such an isolated feel esp. compared to that big highway called the Realms)?

To what or who does the prophecy refer in "Mystery of the Ancients" in the Revised Boxed Set (the one that says that the Wanderer will return). Is it referring to Rahn Thes Onel?

What happened to the Messenger comet?

What caused the Great Earthquake?

Are the zik-chil the same as the spelljammer race the xik-chil? If so, was it the intention that they originated on Athas or that they later came to Athas?

They aren't the nature-benders, are they? Because that's just silly, right?

Was it the idea that there would be more fully-transormed dragons (like Borys) elsewhere on Athas?

Why does the dragon Farcluun in Black Flames have the same name as the big red dragon that appeared in Greyhawk Ruins? Were they supposed to be connected or is this just designer goofery?

What's the deal with the giant squid/shark crossbreeds?

1. It is readily appararent that Dark Sun draws from our own ancient history. Some aspects are easily discerned (Andropinis -> Rome), yet some are more obscure. What where the main civilizations/cultures that where used as an inspiration for the setting?
2. What is the Messenger?
3. There are hints/suggestions that at some point there might have been gods in Athas. Is this so? What happened to them?
4. What is the Gray and how did it come about?

What was your favourite old DS product?

What did you think of the surfing druids?

Would you be interested in working with athas.org or the community in developing further DS material?

(For Bill) Nice as they are, all of these other games really are just pale shadows of the majesty that is Torg, aren't they?

(For Denning) - did you have a list of Champions to work from during the time
the Prism Pentad was being written, and if so, who was on it (ie who were the thirteen, and had you planned for there to be more)?

What are some of the ideas concerning a) Kalak's status as a Champion & b)
Hamanu's seeming to be something special amongst the rest of the Champions?

What were some of the directions considered for the future of dark sun before
it's "cancellation"?

What about the messenger... Why has it gone missing?
#26

Pennarin

Sep 15, 2004 22:59:31
For Troy:
Champions are depicted as continuously shrouded in illusions. The Prism Pentad novels being D&D, I want to know if they do that because they can't polymorph. I always thought the continuous metamorphic changes to their bodies made them immune to any polymorphing until the metamorphosis is finished, forcing them to shroud themselves in a human illusion instead of changing themselves into humans.

For Troy:
In Prism Pentad 5, the Sorcerer-Kings and Queens are depicted as dragon- or reptilian-like in a scene, so are we to understand that those non-human looks are what they really look like? Or are they all standard-looking dragons, as depicted in Dragon Kings? I ask because their appearances were drastically different then what Dragon Kings says a dragon is supposed to look like, and also different from each other.

For anyone:
Have illithids ever been considered for inclusion into Athas? If so, what would have been made of them? Had they had a Champion assigned to them?

For anyone:
Have doppelgangers ever been considered for inclusion into Athas? If so, what would have been made of them? Had they had a Champion assigned to them?

For anyone:
Lynn Abbey, in her novel Rise and Fall of a Dragon King, tells of a Champion named Pennarin but doesn't tell us what his race was to eliminate. Was Pennarin planned as an integral part of Athas, or was it an invention of Ms. Abbey?
#27

Grummore

Sep 16, 2004 11:24:49
(To ALL) Had you plan anything for the Pterran society? No other race, except the Aarakocra and the pterran, as been left with such few informations.
#28

zombiegleemax

Sep 16, 2004 11:47:07
A pretty good set. Hopefully they have time to answer them all. I'm interested in hearing as to wether they still have any plans of bringing the setting back from the "other worlds" category.

  • Are the Rhulisti native to Athas? Can you tell us more about their background?


What did you think of the surfing druids?

#29

kmfdm

Sep 17, 2004 8:36:29
What would be your favorite Dark Sun single novel be?

How early in the design process was there the decision to radically change the races to feel less Tolkien?

Was there any different variations of the races that was thrown out?

Why did the team decide to include the Order of the Mind?

DO you think Dark Sun wouldve been Dark Sun without Brom?
#30

xlorepdarkhelm_dup

Sep 17, 2004 19:32:41
How early in the design process was there the decision to radically change the races to feel less Tolkien?

My personal guess on this is from the beginning, since the setting was based off of a science-fiction set of books, rather than fantasy. The setting adapted the science-fiction, post-apocalyptic setting, to be sort of like the rest of D&D, by renaming/restructuring some of the races from the books into the race from D&D they most were like.
#31

nytcrawlr

Sep 17, 2004 19:37:50
The setting adapted the science-fiction, post-apocalyptic setting, to be sort of like the rest of D&D, by renaming/restructuring some of the races from the books into the race from D&D they most were like.

Partly true.

Before was all said and done, Troy and Tim and the other designers during that time just wanted the rhulisti halflings and the TK.

Later T$R told them this wouldn't fly, so they added more of the normal races of D&D, only to add a post-apocalyptic feel to them to fit with the setting after the Cleansing Wars took place.

If I remember correctly, the Cleansing Wars wasn't even a thought until T$R came in and said change this and that, then they added the Cleansing Wars and made it more Barsoom-like.

I could be wrong on the latter though, definately still worth asking though.
#32

eric_anondson

Sep 18, 2004 20:54:22
You know, I did a Q&A with Tim and Troy (mostly Troy) years ago, and gave the trainscript to Athas.org, because I knew it would be of interest in their efforts. I believe they still have the transcript in their files somewhere. I would think that Athas.org should go ahead and just make them public.

I don't see any reason to keep them private anymore.

If no one at Athas.org can find it anymore, I may dig in my files for them and post what I can.


Regards,
Eric Anondson
#33

Grummore

Sep 19, 2004 8:47:36
If no one at Athas.org can find it anymore, I may dig in my files for them and post what I can.

They probably have forgotten this somewhere. DIG ERIC DIG !!!!! :D
#34

eric_anondson

Sep 19, 2004 10:54:06
DIG ERIC DIG !!!!! :D

It's not looking good, I searched my entire hard drive and saved and sent email. I had also saved nearly every bit of my correspondence when I was on the Athas.org group. Of course, I had switched email programs in there at one time and thus had lost some correspondence.

Oh well, hopefully Athas.org guys can pull out the file. I think I remember Flip, I think, had stored the interviews in a wikipedia database the Athas.org guys were using when I retired from the group.

Ah well.


Regards,
Eric Anondson
#35

nytcrawlr

Sep 20, 2004 17:13:42
I think it's been lost to be honest.

I was on the wiki thing (most if not all versions of it), and don't remember seeing it.

One of the main reasons I'm doing what I am doing now.

The completed Q&A will be sent to flip, et al as well once I get the answers so we can post it somewhere on athas.org.

Basically I am working as an official member of athas.org. In fact I approached Bill as such.
#36

jon_oracle_of_athas

Sep 22, 2004 17:56:11
Oh well, hopefully Athas.org guys can pull out the file.

I've got Flip digging around for it. If he finds it, we'll post it in the articles section on athas.org. Stay tuned for another fascinating use of the sands of time spell.
#37

nytcrawlr

Sep 23, 2004 23:57:25
#38

nytcrawlr

Oct 07, 2004 17:38:54
#39

zombiegleemax

Oct 08, 2004 4:23:45
what's the progress on these questions?
#40

nytcrawlr

Oct 08, 2004 16:28:51
Just gathering questions at this point.

Will send it off once enough time has been alloted.
#41

nytcrawlr

Dec 06, 2004 22:38:36


You've got till xmas.

On Jan 1st I will compile, and on Jan 3rd I'm sending this puppy off.

#42

nytcrawlr

Dec 21, 2004 17:40:18
I'm making last call this week.

Going to try and send it off by the beginning of the new year.
#43

zombiegleemax

Dec 22, 2004 0:58:23
I found an old interview with Tro Denning that was on The Sands of Athas #8... is this what you were looking for Eric?

Interview with Troy Denning

Q. What was the inspiration for Dark Sun?
A. Actually, we started with the idea of designing a game-world for experienced DMs, where we could do all the things (such as play half-giants, have Strength beyond 18, psionics, etc.) that we weren't allowed to do in normal settings like FR. Then we decided it had to be really different, deadly (it was, after all, for EXPERIENCED gamers), and visually exciting. After that, we sat down to discuss how we could accomplish all of that and began to brainstorm. Initially, we came up with a really strange version of Dark Sun where their were no elves, dragons, etc., but Mary Kirchoff (with Tim and I, one of the original planners) talked to some marketing people and realized we had made it TOO alien. We went back to the drawing board and put those touchstones in, but twisted the concepts so they would fit in DS. I don't know about you, but I think this was definitely the right decision otherwise, the world would have been so alien that there was nothing to latch on to. Any semblance to the Burroughs Mars series is purely subconscious I'm a great fan of the series, but did not hold it up as a model while we were designing DS.

Q. Where is Dark Sun going?
A. I wish I knew! This is in WotC's control, and-sadly-I don't think they have any real intention of supporting it. There is the possibility of a few products, however, so let's keep our fingers crossed.

Q. Does you have any future plans to write any more DS novels?
A. I'd love to, but again this is in WotC's control, and I'm unaware of any plans to publish more.

Q. You stated in a post that you only free lances for TSR/WOTC, is this by choice?
A. I left TSR in '91 (I think) to write the DS novels, and we haven't really talked about me coming back on board. Anything's possible, but there's nothing in the works right now.

Q. How did you get involved in working with TSR/WOTC on DS design and test playing?
A. I was one of the original designers. Tim Brown and I (who were both employed there at the time) were assigned the task of brainstorming a new world. Mary Kirchoff, who was running books at the time, said she'd like to be involved, and so we met over lunch once a week for a year to hammer out ideas. It was a great way to design a world!

Q. How did the design team worked with Brom? Did they tell him what to paint, or was Brom instrumental in developing the look of Athas. Also, did Brom read the Prism Pentad before painting the covers?
A. Tim Brown, Mary Kirchoff, and I spent about a year (meeting once a week for LONG lunches) developing the basic world of Dark Sun, then decided that we were ready to present it to the big muckities at the old TSR. Knowing how short management's attention span is, however, we realized that we would need something VISUAL to sell them on the idea. We spent an afternoon wandering around TSR, trying to find something representative (without much luck), then dared to venture into the art room (the artists can be kind of cantankerous). Brom had a picture of a big blond woman with a weird looking polearm hanging on his wall (he had painted it at home on his own time just for fun); we took one look at the painting and knew that we had our Dark Sun artist. In fact, the woman was so DS that we decided we had to write her into the plot, and that is where Neeva came from!
Needless to say, we asked Brom if he would like to be part of the project, and he started to draw stuff that he thought was in the spirit, without any guidance from us. Many of the creatures and races in DS came from these drawings-we gave him complete freedom; he'd draw something, then Tim and/or I would find a way to make it fit. I think this turned out to be one of the great strengths of DS-you can't imagine how much of it was created just by looking at Brom's work and designing/writing something to fit. He did not, however, read the Prism Pentad before painting the covers (to my knowledge, he still hasn't read the books-artists are more visual than verbal); we would give him an art order, then he would paint something, and we'd hassle him about it mercilessly-I'm surprised he didn't strangle us, but we wanted everything to be perfect.

Q. What is the one thing you loves the most about DS?
A. It's really hard to pick the one thing I love most about DS. It was the greatest experience of my professional life, and I think this world reflects my personality more than anything I've ever worked on (though I am working on a project now that may do so even more). To me, what makes DS special is that the bonus of deciding what is good and evil is placed on the players. As a famous Russian writer said, "the best stories are about good vs. good;" In this case, the PCs must decide what is good behavior in the context of very harsh and difficult circumstances-in this sense, I think DS parallels the difficult decisions that we must make so often in real life.

Q. What would you like to improve upon?
A. The one thing I would like to improve upon in DS? Easy-psionics! I think the fact that psionics is mandatory limited the campaign's appeal to begin with, and is probably the single point most responsible for the fact that it's still not being supported. Even in the later editions, psionics are a hassle to play with. Ready for some sacrilege? I'd even think about having only PCs and selected NPCs have wild talents-whenever I play, that's what I do. BTW, I'm not saying that we should remove psionics entirely (can't have a dragon or SK without 'em), just don't let their clumsiness get in the way of the campaign.

Q. Out of all of your works, which is your favorite?
A. My favorite work is the Prism Pentad, taken in it's entirety. It reflects my personality more than anything I've written, and even now, after writing MANY more books since DS than I wrote DS, it's still what people at cons want to talk about most.
HOWEVER, I think the BEST books I've written are PAGES OF PAIN (Planescape) and CRUCIBLE (Forgotten Realms). This isn't to say that I didn't try hard with DS (I did, often sleeping only every other night for two weeks at time because I was so excited about it), just that I've written a million words since then and learned a lot.

Q. How do you handle criticism?
A. I look for what I agree with (good and bad) and ignore the rest. There are a lot of people out there who don't read carefully, who miss the whole point, or who just plain like complaining- I'll listen to these people after seeing something they write. Fortunately, there are MANY MORE careful readers who express intelligent criticisms, and these I always regard carefully. THANKS to you guys-especially when you identify something that needs improvement!

Q. What character(s) or settings would you most like to work with again?
A. All of them! But especially Malik el Sami ibn Nasser (from Crucible), all the DS characters (and some more I haven't introduced you to), and Theseus (from Pages of Pain).

Q. Will there be more DarkSun novels?
A. I'm chomping at the bit to write them, but I don't think TSR is going to do it. Right now, they're not even sure they're going to keep THE VERDANT PASSAGE in print.

Q. What about the rumours that TSR might possibly revive Dark Sun?
A. They've re-released the revised box set and are talking about possible product support, though there are many, many hurdles to overcome before that happens. I'm keeping my fingers crossed.

Q. Was Dregoth your creation or was he something that the later brand managers or creative folks came up with?
A. It's hard to remember that far back, but I think he was somebody else's invention (it happens). A safe rule of thumb-if it isn't in the Prism Pentad or the first edition boxed set, it wasn't my invention. If it is, it was my invention (or Tim's or Mary's).

Q. As the first person to really write out a psionics battle, how did going into uncharted territory feel?
A. I was lost-the first versions were . . . well, crap. Then I went back and decided to approach them symbolically, as in a hallucination, and everything fell into place. They were still a ***** to write, but at least they worked-and I had fun!

Q. Why kill off Agis, versus the foolish warrior types?
A. Because the good guys don't always win-that's one of the big differences between DS and "standard" fantasy, and I think one of its great strengths. But even more importantly, Agis was a static character-of all the characters in the Pentad, he was the only one who could not learn anything-basically because he had already found his moral center before the pentad began. He was important to have as the moral center early in the series, but later, when the other characters had to make their own decisions, his strength became his weakness-and in DS, weakness is punishable in the worst ways.

Q. Were you afraid the important inclusion of psionics would turn people off from Dark Sun?
A. No-when we made the decision to include psionics, it was the new thing under development and we thought it would be a selling point. We didn't know about all the problems until it was too late to do anything about it, but even so, it's hard to imagine DS without psionics- If it would have been up to me (and if I had realized it at the time), I would have just fixed the basic psionics rules and limited the application of wild talents to PCs and important NPCs-I think we got a little carried away spreading them as far as we did.

Q. Do you have maps of the cities not detailed in a supplement?
A. Sorry, not that I can find. Actually, I think everything I've done on DS has made it into print.

Q. Was DS a world TSR asked you to make, or one you had made on your own initiative (a la Ed Greenwood)?
A. Yes. Actually, TSR started talking about the possibility of a new world, then Tim, Mary, and I started developing one and sold them on the idea.

Q. Do you still actively campaign DS? If so, how far have you progressed?
A. Not actively, but occasionally. About fourth or fifth level. I like the low level stuff-it's more challenging.
#44

dracochapel

Dec 22, 2004 1:01:25
Sweet. Keep searching Big Bubba
#45

nytcrawlr

Dec 22, 2004 17:34:07
If you have any questions for Kevin Melka, I suggest posting them here.

Remember that Melka was only involved in DS during the latter half shortly before it became a dead world.

Regardless, Melka is in for the Q&A now. I might give this a bit more time if this gets alot of responses going.



Still trying to get in contact with Timothy B. Brown.
#46

eric_anondson

Dec 22, 2004 17:54:37
Hey Bubba,

That interview wasn't mine, although do remember reading it before once. My interview was eventually found by Jon in his files, and it has now been posted on the Athas.org site.

I have some questions which I think are best directed to Kevin I suppose.

(1). I've heard that Mindlords was a heavily cut and edited manuscript from Matt Forbeck. That so much of what Matt had written was cut out that it soured his opinion of working for TSR ever after. I admit that this verges on the rumormongering, but is this true? And if so, do you remember what sort of content was cut out? Why it was cut and edited so drastically?

(2). Are there any other products from the later era of Dark Sun that was also trimmed of its content, and what sorts of material ended up on "the cutting room floor"? I'm not asking for details of course...

(3). Dark Sun as originally planned was intended to change drastically over a determined period. Were there any other future drastic changes (besides Dregoth Ascending) that were being considered for the setting that were to be revealed in game supplements?

(4). Including Dregoth Ascending, there was Secrets of the Dead Lands in the files of completed drafts which Athas.org was given to "edit/polish" and convert to 3e rules to be released for free. Were there any other projects that were being worked on that never got to the submitted draft stage? What were they?


Regards,
Eric Anondson
#47

zombiegleemax

Dec 22, 2004 20:07:30
Cool Eric, I was just scanning through my archives.

(2). Are there any other products from the later era of Dark Sun that was also trimmed of its content, and what sorts of material ended up on "the cutting room floor"? I'm not asking for details of course...

I AM! :P

(3). Dark Sun as originally planned was intended to change drastically over a determined period. Were there any other future drastic changes (besides Dregoth Ascending) that were being considered for the setting that were to be revealed in game supplements?

(4). Including Dregoth Ascending, there was Secrets of the Dead Lands in the files of completed drafts which Athas.org was given to "edit/polish" and convert to 3e rules to be released for free. Were there any other projects that were being worked on that never got to the submitted draft stage? What were they?

Don't forget to add 'Do you want to contribute to athas.org?'!
#48

nytcrawlr

Dec 22, 2004 20:09:26
Don't forget to add 'Do you want to contribute to athas.org?'!

Already got an answer to that, he's way too busy these days.
#49

nytcrawlr

Dec 22, 2004 21:44:27
I've got a few for Kevin:

After talking with you and hearing that you did most of PAoA I was curious about a few things.

1) What's up with the red alloy steel the scorcher and silencer are made out of? (though the silencer was from BoA) A few of us think it's just Rajaat's blood mixed in with normal steel and were going to write it up as a special material. Any thoughts on this?

2) I noticed that you desperately tried to clean up the whole Irikos thing in PAoA that was butchered in BoA. Was this a big thing, or was it just something you felt to clean up afterwards and didn't really mine having the inconsistency?

3) It clearly states, in the begining of PAoA, that Hammanu is only harmed by the Silencer, was this by your design taking a cue from what happened in PP 2, or was it something that was on the drawing board from the begining and just didn't get implemented until this accessory?

Non PAoA questions:

1) Not sure if you have seen my article or not, or the discussions concerning this, but do you think there is enough support for Kalak not being a true champion, despite the fact that he was initially written up as one in Troy's works?
#50

nytcrawlr

Dec 27, 2004 14:20:36
#51

johndoe

Jan 02, 2005 0:59:39
whooohoooo
i wanna see the answers to those questions alright ;)

guess we'll all have to wait a good time on those though
#52

jon_oracle_of_athas

Jan 02, 2005 6:23:10
2) I noticed that you desperately tried to clean up the whole Irikos thing in PAoA that was butchered in BoA. Was this a big thing, or was it just something you felt to clean up afterwards and didn't really mine having the inconsistency?

I suggest applying some moderation in your wording. You are making assumptions and using strong words such as 'desperately' and 'butchered'. Also, run a spelling check. Look over all the questions before you send them off.

You might also want to inquire about our halfling/human friend with the staff.
#53

nytcrawlr

Jan 06, 2005 16:17:14
I suggest applying some moderation in your wording. You are making assumptions and using strong words such as 'desperately' and 'butchered'. Also, run a spelling check. Look over all the questions before you send them off.

Yeah, trying to work on this today and get it out since it's slow at work.

You might also want to inquire about our halfling/human friend with the staff.

Not sure what you mean.
#54

Kamelion

Jan 06, 2005 17:03:27
He means Ktandeo :D. The hobbit that never was...

Yeah, trying to work on this today and get it out since it's slow at work.

Also, if you want me to look over the questions once you have compiled them, just bounce them my way buddy - I can probably squeeze them in ;)...
#55

nytcrawlr

Jan 06, 2005 17:31:59
He means Ktandeo :D. The hobbit that never was...

Oh yeah!

Duh on me.

Also, if you want me to look over the questions once you have compiled them, just bounce them my way buddy - I can probably squeeze them in ;)...

Sweet.

Did you ever get the Geran from Raddu? I'm anxiously waiting for that one.
#56

Kamelion

Jan 06, 2005 17:39:00
Did you ever get the Geran from Raddu? I'm anxiously waiting for that one.

Not yet . No rush, though. I mean, it's not like you're obsessed with nailing the geran or anything, is it? :P

Heh heh, gotta catch 'em all....
#57

nytcrawlr

Jan 06, 2005 17:42:15
Not yet . No rush, though. I mean, it's not like you're obsessed with nailing the geran or anything, is it? :P

You know me, and how long I've been trying to get that damn thing, LOL.

:D

Heh heh, gotta catch 'em all....

Amen.

Your MSN not working, or are you just not on? Haven't seen you on in awhile.
#58

nytcrawlr

Jan 07, 2005 13:45:13
Matt Forbeck (author of Mindlords) has now accepted to do the Q&A as well.

Despite the questions Eric and Kam posted I would like to see a few more for Matt if you can come up with any.

(1). I've heard that Mindlords was a heavily cut and edited manuscript from Matt Forbeck. That so much of what Matt had written was cut out that it soured his opinion of working for TSR ever after. I admit that this verges on the rumormongering, but is this true? And if so, do you remember what sort of content was cut out? Why it was cut and edited so drastically?

What's the deal with the giant squid/shark crossbreeds?

#59

Sysane

Jan 07, 2005 13:58:19
Question for Matt Forbeck.


What do you think the lizardmen of the Last Sea actions would be if they learned that Keltis/Oronis was still alive?

How do you think Oronis' would react to the knowledge that the lizardmen weren't wiped out and were prospering beneath the Last Sea?
#60

jon_oracle_of_athas

Jan 08, 2005 5:58:24
For Matt Forbeck:

"Shouldn't the dolphins be lawful evil? It's Athas after all..."
#61

Kamelion

Jan 08, 2005 12:09:16
For Matt Forbeck:

"Shouldn't the dolphins be lawful evil? It's Athas after all..."

Give it up already!!! :P
#62

dawnstealer

Jan 08, 2005 13:30:22
Here's a good question:

"Are dwelfs the real rulers of Athas? They are, aren't they."

Actually, I think you have them all covered (the answer to the dwelf question is an obvious "yes"). Fire them off and see what he says. After reading through that previous list, though, definitely do a grammar and spell check. If you want me to go over them, I'd be more than happy to.

Back to drawing...

:dodges whip cracks from Athas.org throne:
#63

jaanos

Jan 08, 2005 17:24:19
What, like the dolphins from The Simpsons?

:D :D :D :D :D

For Matt Forbeck:

"Shouldn't the dolphins be lawful evil? It's Athas after all..."

#64

jon_oracle_of_athas

Jan 09, 2005 7:41:39
Give it up already!!!

NEVER! I insist that the monster bureau corrects this obvious mistake. :P

Nobody expects the dolphin inquisition!
#65

nytcrawlr

Jan 11, 2005 13:47:06
Ladies and gentlemen we now have Tim Brown as well.

I know we have done quite a bit of "anybody" questions, but feel free to come up with some specifically for Tim Brown if you can.

Still working on the Melka Q&A, we are still back and forth and I have expanded it and edited it some, more to follow soon.

:bounce:
#66

d20gm

Mar 02, 2006 21:04:22
So whats up with this? Anyone got an idea when we might hear back from these guys.

Yeah.. I realize they are busy & all
#67

Pennarin

Mar 02, 2006 21:16:49
This is an old thread, the Q&As have already been posted. Check the Dark Sun Archive stickied at the top of the page.